Fallout and Doom QA Testers Form Biggest Union In the US Games Industry (vice.com) 102
An anonymous reader quotes a report from Motherboard: Quality assurance workers at Microsoft's ZeniMax Studios, the people who make the Elder Scrolls, Fallout, and Doom, games, just voted to form a union, making it the first games studio to unionize under Microsoft and the largest group of union-represented Quality Assurance testers at any U.S. game studio. ZeniMax Workers United and the Communication Workers of America didn't share the exact vote count but said that the 300 QA testers overwhelmingly voted in favor of their union. Workers decided to join the union by signing union authorization cards or by voting via an online portal. As the company had previously promised, Microsoft has recognized the union.
"Before us is an opportunity to make big changes and bring equity to the video game industry. We want to put an end to sudden periods of crunch, unfair pay, and lack of growth opportunities within the company. Our union will push for truly competitive pay, better communication between management and workers, a clear path for those that want to progress their career, and more," Victoria Banos, a senior QA audio tester at Hunt Valley, said in a statement. "It's difficult to express in words just how much winning our union matters to us. We've been working so hard to get here that it would be impossible not to be excited. We know this is not the end of our hard work, but reaching this milestone gives us faith that when workers stand together, we can accomplish anything we set our minds to," Dylan Burton, a senior QA tester in Dallas said in a statement.
"Before us is an opportunity to make big changes and bring equity to the video game industry. We want to put an end to sudden periods of crunch, unfair pay, and lack of growth opportunities within the company. Our union will push for truly competitive pay, better communication between management and workers, a clear path for those that want to progress their career, and more," Victoria Banos, a senior QA audio tester at Hunt Valley, said in a statement. "It's difficult to express in words just how much winning our union matters to us. We've been working so hard to get here that it would be impossible not to be excited. We know this is not the end of our hard work, but reaching this milestone gives us faith that when workers stand together, we can accomplish anything we set our minds to," Dylan Burton, a senior QA tester in Dallas said in a statement.
I dont know how I feel (Score:2)
on one hand I am all for fair pay and recognizing hard work, on the other hand these people probably make more than I do as an engineer, for playing video games that needs 90 gigs of patches on launch day
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I mean the same could be said about many other folks that work in industries that many may consider "low class." What about the folks that work at water treatment facilities, waste management, street cleaning, roadway constructions and maintenance, HVAC, plumbing, or even crop pickers?
It's all seem low skill until we ourselves are asked to do the same thing but can barely survive 10 minutes under the sun picking tomatoes.
Remember that one time when Stephen Colbert tried working as a tomato picker...?
https:/ [youtube.com]
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yea but when I buy a tomato, it doesnt require a patch to replace most of the tomato
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yea but when I buy a tomato, it doesnt require a patch to replace most of the tomato
Fortunately for consumers and workers both testing tomatoes is easier than testing video games.
Colbert is a Real American (Score:1)
Did you see his show on Comedy Central? He’s super right wing.
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it was a satire, genius
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It was as real as Fox News or any other right wing media.
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i.e. satire?
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folks that work in industries that many may consider "low class."
That's not true anymore. Unions are moving upscale. More and more they are helping the pretty well-off become even more well-off.
America's unions are gentrifying [economist.com]
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Many of the original unions were around very high paying jobs. Manufacturing jobs, taxi drivers -- lots of jobs that today we think of as low-skill were, at the time unions formed, high skill jobs. The unions moved down the wage scale, and are now reestablishing among the upper end jobs because, surprise, management will take advantage of skill any time it can.
What I like about the "low skill" environment (Score:2, Insightful)
There's no such thing as a low skill job.
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everyone knows what it's like to be served by a waitress who sucks or a bad cook, but everything thinks those jobs are "low skill".
Being a cook is a skilled job. Even lots of people who try never get good at it. Being waitstaff is not a skilled job, it is just a hard job, because assholes make it hard. Any schmoe who can read and write can be a waitron. The difference between a good one and a shit one is not skill, it's giving a fuck. Without exception the bad ones are not paying attention to their job — 90% of the time they are spending their work time jaw jacking instead of even trying to do the work.
There's no such thing as a low skill job.
Complete bullshit. There's
If a job is hard, it's a skill (Score:2)
As for waitresses, dear God go be a waitress sometime (you'll look cute in a skirt for sure). Keeping track of orders, learning shorthand, learning all the little tricks to make the experience better for the tips you need to live. You're not just delivering food, you're
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Nobody said it wasn't a skill.
The claim is that it's not that complicated, and it isn't. It's not even fucking close to being a high skill job. And everyone needs to schmooze, suggesting that wait staff are special in that regard is nonsense.
I also literally outright said that nobody should be treated poorly just because they are doing a low skill job, which would obviously include being paid starvation wages.
Slashdot is getting more and more tedious as people continually respond to things that nobody said
Re: If a job is hard, it's a skill (Score:2)
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I picked fruit many years ago, being only 5ft6 was a disadvantage as well as being lightly built. Try running up and down a ladder with 40 pounds of fruit hanging off you, and being short meant that much more need for the ladder.
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There's no such thing as a low skill job.
My first job was sweeping up trash at the movie theater. Even for being my first job, I don't think I could describe it as anything but low-skill.
What you may be missing is calling a job "low skill" does not mean the job is not useful or important. It just means there is no complex training requirements or experience needed to do the job "well enough".
Think about what else you did (Score:2)
So could you, but you were trained not to. You were trained to think of yourself as worthless so they could pay you less.
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So could you, but you were trained not to. You were trained to think of yourself as worthless so they could pay you less.
I think you missed the 2nd sentence of what I wrote.
What you may be missing is calling a job "low skill" does not mean the job is not useful or important. It just means there is no complex training requirements or experience needed to do the job "well enough".
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It's all seem low skill until we ourselves are asked to do the same thing but can barely survive 10 minutes under the sun picking tomatoes.
Remember that one time when Stephen Colbert tried working as a tomato picker...?
Colbert is soft because he lives a cushy life. Stamina follows repeated long-duration work, it doesn't just come to you from Jebus. That doesn't mean there is skill involved. There is a teeny tiny bit of domain knowledge involving identifying ripe fruit, and a whole lot of hard work.
Re:I dont know how I feel (Score:5, Insightful)
I don't think they make more than an engineer, gaming QA isn't a high paying job overall which is one reason they want to have a union.
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Offshoring your QA?
What could possibly go wrong with QA being in a different time zone and done by people who have a tenuous grasp of the language?
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So why doesn’t Epic just already do all their QA in China where they already have Tencent offices? They must keep their Seattle offices open out of the kindness of their hearts. God bless them. God bless us all. 3
Re:I dont know how I feel (Score:4, Insightful)
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im not blaming it on the union, and now that there is one good luck firing the QA testers that suck
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im not blaming it on the union, and now that there is one good luck firing the QA testers that suck
On the bright side, firing developers that suck will make QA jobs easier.
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touché
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Or non-essential.
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If that's the only solution then management have already failed.
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start with the leaf and then pull the root. have you never worked in cooperate before?
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When the only tool you know how to handle is a hammer, every problem looks like a nail.
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Why is the only solution to fire them?
If that's the only solution then management have already failed.
It is sometimes the only solution. If they are abusive at work and management doesn't fire them, then management is failing.
Also, you may have little respect for the skills an intellect needed for the job, but it doesn't mean there are no skills or intellect needed for the job and not everyone can learn it (there are many skills that I cannot grasp or learn).
Assuming that a manager can fix every problem is an odd view to have.
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One of the main things a Union does (Score:2)
Christ, it's like I'm the only fogey here old enough to remember that China used to mean "crap". Or that Japanese radios weren't quality. I miss well built consumer goods. Heck they weren't even that much more expensive after the tech had been around. Everybody looks at old tech's prices and ignores that it was *new* tech back then.
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The British Auto industry from the 1970's called and they'd like some of what you're smoking.
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The US auto industry from about 1973 - 1989 or so also was heavily unionized, and generally produced abysmal products, far inferior to their Japanese or European alternatives. Some of that was because of poor management, and some was because of corrupt unions preventing modernizations, preventing firing of sub-par workers, etc.
Unions make "better products"? (Score:2)
I don't think that you can make that claim. I'd like to see how you justify it.
For instance, for most of my adult life, the UAW in the U.S. was pretty powerful, but it's fair to say that during most of that time, except for a perhaps couple of trucks, American vehicles were simply not in the same class as vehicles from Japan, Germany, and even Korea. And I mean fit and finish even more than design quality (which lagged too).
I had brand new Chryslers built in union plant on shore that had 1/4" gaps between p
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Just because America can't do something properly, it doesn't mean that it can't be done.
Re: Unions make "better products"? (Score:2)
Did you read my post all the way to the end? I thought I was clear.
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I thought I was clear too.
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Why would you blame poor quality on a union which has only just been formed, instead of management which is where the blame should lie?
He's not. He's blaming what the union will achieve (in this particular circumstance): better conditions, better pay, resulting in no improvement in quality all for higher cost to the customer.
Engineers and early stage programming should be unionised. Unionising the tail end of development is a recipe for disaster, as people who contribute little have an overwhelming amount of power to influence (reads: blackmail) the studio.
You see this in industry too. I remember 3 mega gas plants being built over 5 years,
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He's claiming these people do a poor job and somehow that's the brand new union's fault.
That little anecdote you ended your comment with is also a management problem.
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Exactly.
QA is basically treated like crap at big companies. First, it's 60 hours a week 6 days a week. Yes, 10 hours a day monday through saturday. Every day, you must find a quota of bugs. And those quota of bugs are limited to a set portion of a level you're assigned.
It's not conducive to finding bugs, but it allows you to do "QA from the start" even though no one could actually QA the thing until the very end.
Basically you're trying to QA the entire product before the entire product
Re: I dont know how I feel (Score:2)
A lot of anti-union people out there are unaware that some PR budgets go towards convincing the masses that unions are bad. They don't even catch themselves parroting the propaganda.
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Why do you need to have an opinion for or against it? Formation of a union should be the business of the employees involved, and nobody else.
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for playing video games that needs 90 gigs of patches on launch day.
You misspelt "work".
Re: I dont know how I feel (Score:2)
Indeed. I have spent time working at a game studio and while the outside observers tend to think of the job as nothing but being paid to play games, the reality is that the glamour wears off pretty quickly.
Running the same quest over and over 100 times a day, running at the same wall for hours on end trying to find the hole in the map that causes players to fall through the world, killing the same enemy NPC to verify loot tables, and so forth are the realities of QA testing. Itâ(TM)s a mundane, tedious
Re: I dont know how I feel (Score:2)
Any company that gets a union deserves a union, treat you employees better if you don't want them to form one. Don't be a part of the race to the bottom, hating on these people for making more than you doesn't help either of you.
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I think you're being a little unfair. Most of the awful QA is because the QA teams aren't given enough time or resources to do it right, because management sees no value in good QA.
Also, while you can technically say that QA involves playing the game, it isn't *anything* like what you think of as "playing a video game." It is most definitely a job, not a leisure activity.
Re: I dont know how I feel (Score:2)
Unavoidable crunch (Score:2)
Let's face it. They have very strict, often immovable deadlines for extremely complex products and this is not going to change. Ever.
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Let's face it. They have very strict, often immovable deadlines for extremely complex products and this is not going to change. Ever.
Immovable deadlines are a completely self inflicted injury.
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Approaching a deadline, without having neared completion, can be self inflicted too. There may be a mismanagement component...but there can also be a self discipline component.
Yes, absolutely I was talking about a corporate rather than an individual issue. If it is one individual it is thier problem. If it is all of them then it is more likely the former.
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Get better management that knows what jobs take how long instead of PHBs who throw darts at a wall calendar to find milestone dates.
This is your solution to crunch. Get rid of the useless spongers in middle management who don't have a fucking clue and hire people who do have one.
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Crunch is almost always management's fault. Except maybe natural disasters like pandemias or earth quakes.
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In the gaming industry it's not the management that sets deadlines. It's the market and the time of the year. Events like CES, Black Friday or pre-Christmas sales. You miss those dates and you miss a big promotion opportunity while your competitors are making a head start, hooking up players to their own products.
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Do not expect any improvement in QA.
That's shitty management and not the worker's fault.
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Do not expect any improvement in QA.
That's shitty management and not the worker's fault.
Stop with the excuses. The people in QA are the ones doing this, not their managers. They need to take responsibility for their actions, or lack thereof.
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Or maybe they don't take responsibility.
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we have this same issue at the place I work, yes its boiled down to shitty management of people who are allowed to not give a single fuck about their job
it takes two to tango
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"Giving a shit" sure can mean one thing for a manager and another for the worker. If there was no need for QA workers why would companies have them and 300+ of them no less.
The worker is there for the pay, and the employer gets the hours of labor, end of story, thats how it works. If employers want workers to go above and beyond then cut them into the profits or give them part of the company.
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QA is there to catch mistakes, no one is perfect and the imperfections grow exponentially over team size, and from personal experience multiple times when your laser focused on an issue with a microscope its easy to miss the dumpster fire that is starting to smolder in the background.
and as a checks and bounds I have to do QA for the things coming out of different departments that will effect me.. its a team effort, and yea I give a shit, cause if I don't its going to make my existence a living hell for the
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If they can't make people care, they've done a poor job.
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if you don't want to do your job then don't
Is there any evidence at all that these people unionizing "don't do their job" or "don't give a shit" or are you judging them simply by matter of fact that they formed a union as lazy and unmotivated because the effectively anti-worker "bootstraps" mantra demands these poeple be otherized to rationalize?
There's a difference between doing your job as you are paid and things like pulling unpaid extra hours, mandatory weekend work time, no sick days etc. That's extra and should be compensated extra and should
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...its boiled down to shitty management of people who are allowed to not give a single fuck about their job
A good manager can turn that around, but in my experience they're few and far between.
The company I work at has the same problem in the manufacturing department, and the guys running it have no clue why the guys making the product don't give a shit.
Not my monkeys, not my circus.
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Do not expect any improvement in QA.
If you think running QA into the ground will improve QA, I wonder how much you actually understand about development.
Testers, by definition, cannot "improve" a product. The improvements come from the development side, and therefore the management side. Testers are merely the last line of defense of reducing the number of defects that make it to the customer.
This is even more pronounced in crunch. If QA "improves" by catching more defects in a crunch, that means you've severely fucked up the developmen
Sounds like (Score:2)
"We sold our souls to work in the game industry, and now we're all sad, but with a union, we can suffer together." Replace "game industry" with anything else that sounds cool and has an oversupply of willing labor.
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Welcome to offensive security.
Or "hacking" as the cool kids call it.
The only thing that keeps the door from being a revolving one is that it's really nontrivial and most people stop wanting in when they see the entry threshold.
Old gaming QA tale (Score:2)
I recall a story about a mario game that was thought to be ready at the end of crunch, and they needed to test if a player got all the stars or something if he'd get the gold trophy/best ending. This was a game on a cart, so no option to patch it after shipping. They got their QA player who could do the 60 hour game in something like 12. He does a marathon session and the gold trophy doesn't drop. Nintendo wakes the programming team, they submit a change in a few minutes, and ask the tester to go another ru
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yea this was a common practice even back in the days where your dev environment took several min to load up and you had to be jacked into an actual representation of the console hardware
there's flags in the software representing the level and state of the player (how else does one track progress) set them and move on. An "achievement" doesn't require some magical game god that can compress the competition time by almost a 6th
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Ok, Thanos
There's an obvious joke somewhere (Score:3)
Involving because they do quality assurance they have no leverage with management. ;)
Say, when do we customers unionize, given the bugs we end up finding, even when waiting for a game to on sale?
I hope we don't end up being de facto scabs, working for free microtransactions, and swag, as beta testers.
What's the goal? (Score:2)
Unionization often means harmonization of compensation structures. Is that the goal? Are they expecting to lift the lowest paid to the same level of the highest? Or are they going to clamp down on the high ones and settle out somewhere in the middle? Were I obviously talented and experienced enough to warrant being a "highly paid" tester, I would look for greener, more lucrative, pastures. And so starts the traditional flight of the talented, and cementing of mediocrity.
Fallout has QA? (Score:3)
Who knew?
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Maybe lead to better quality / less buggy games? (Score:1)
Bethesda/Zennimax has a horrible track record on bugs. Their games are great. Usually. Eventually. But at release time, they're often barely playable messes. (I've loved Fallout 3 and 4, and even had fun playing Fallout 76. But I also didn't play these until at least a year or two after they released.)
After 3-6 months of patches, plus some community patches/hacks/add-ons/etc., you might have a stable game. It might take a year.
If their AAA games might take a bit longer to produce, and have better/mor