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Nintendo

Analogue is Making a 4K Nintendo 64 (theverge.com) 14

Analogue, the company best known for modern takes on retro hardware, is turning its attention to the 64-bit era with the Analogue 3D, a reimagining of the Nintendo 64. From a report: The company says the new console will have "100 percent compatibility" with N64 cartridges in every region and will even support 4K output. It will also include "Original Display Modes featuring reference quality recreations of specific model CRTs and PVMs" for the purists out there, along with Bluetooth support and four controller ports. Today's announcement is mostly a tease. While we have some details, there's no word on price or a specific release date beyond 2024. Analogue isn't even showing the hardware yet -- right now, we just have these brief glimpses of what appears to be the console, as well as the wireless 8BitDo controller that's launching alongside it.
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Analogue is Making a 4K Nintendo 64

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  • by Koen Lefever ( 2543028 ) on Monday October 16, 2023 @03:59PM (#63929793)
    Nintendo 64 work-in-progress on MiSTer FPGA:

    - Source [github.com]
    - Forum [misterfpga.org]
  • Some of these GAN's can do impressive upscaling.

    It would be cool if they could pre-process a cart and swap in upscaled images and textures for 4K at runtime.

    I'd give Banjo Kazooie a spin on a 75" TV.

  • I have two of their SuperNT systems which are Super Nintendos and they're wonderful. The website is super hipsterish, I really don't like it, and it will be expensive, but the product itself should be good. I wish they'd make more of their NES systems, but apparently they're difficult to produce. If you're an N64 fan, definitely keep your eye on this.
  • Their clones are pretty awesome but it is a shame the devices sell out so quickly and then they are gone, no new ones in stock. And a thriving and crazy secondary market.

  • Without your efforts, we would be stuck forever in the HLE hell, where only half of the system is actually emulated and every game is a pile of kludge to run.

  • Of all the classic consoles, N64 had the worst video output, blurry, washed out colors, signal interference and no RGB signal/mod except for SECAM models. So a dedicated and updated model with decent video is a nice thing
  • For what? the 4kb or so of texture memory the n64 had?
    • For what? the 4kb or so of texture memory the n64 had?

      The 4096 byte TMEM [moria.us] is probably why it's called 4K. At least it'd be less inaccurate than Analogue's perennial claim that its clock-by-clock parallel emulation on an FPGA is "no emulation".

Every nonzero finite dimensional inner product space has an orthonormal basis. It makes sense, when you don't think about it.

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