Sony Shuts Down Studio Behind Concord Less Than Two Years After Buying It (kotaku.com) 29
An anonymous reader writes: Firewalk Studios, whom Sony Interactive Entertainment bought from Probably Monsters, has been shut down after disastrous Concord game launch. Kotaku adds: The team was responsible for Concord, the company's sci-fi hero shooter that bombed so badly it was taken offline just weeks after its launch earlier this year. The news comes less than two years after the PlayStation 5 maker first acquired Firewalk Studios as part of its ambitious plans for live service gaming.
Firewalk Studios was formed in 2018 as a few ex-Bungie developers working on a new multiplayer shooter under the umbrella of the gaming studio startup Probably Monsters, formed by ex-Bungie CEO Harold Ryan. Concord was in development for years and picked up by Sony early on as a promising prospect for its portfolio of planned live service games.
Firewalk Studios was formed in 2018 as a few ex-Bungie developers working on a new multiplayer shooter under the umbrella of the gaming studio startup Probably Monsters, formed by ex-Bungie CEO Harold Ryan. Concord was in development for years and picked up by Sony early on as a promising prospect for its portfolio of planned live service games.
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The ex employees will be fine. I'm sure they'll bounce back.
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LOL "flamebait"? Someone missed a very obvious joke.
Trojan Horse (Score:2)
The whole situation is so bad, I can't help but suspect the former Bungie employees had some incentive to make the acquisition worthless.
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So firing yourself will teach those corporate weasels to try and keep you employed long enough to build a hit. Ha!
It was just mismanagement (Score:1)
If you're old enough to remember it the same thing happened with rise of the robots back in the old Amiga and Sega Genesis days. A ton of money got thrown at a project that should have been pretty minor and the whole thing became a huge mess.
The difference is back then you could go to some video game magazines
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Makes sense. Blowing something up beyond its original scope and design is very risky and routinely fails. Does not only apply to games. Engineers of all types get taught this. You would expect management people to know that too, but usually they do not even have a management education that is worth anything. Even just studying the history of mis-management should prevent things like this. But sadly, while engineering failure is taught (often integrated into other subjects), management failure seems to be ra
It wasn't just that it was blown up (Score:2)
And being a C level employee because it failed Even if he's fired he knows he'll get a golden parachute and a job at another company doing the same thing.
While we're all down here bitching and moaning
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Probably, it wasn't just a game but they were trying to launch a brand. They have an animated episode still coming out, which is why they were initially thinking about relaunching it.
Re: It was just mismanagement (Score:2)
Well, you can still go to (online) magazines to buy advertisements, just look at how all the "reviews" of the new dragon age describe it as a "return to form". The same key words used everywhere, it's so obvious it was paid for.
But as you said, new information channels are here and it travels faster.
Didn't solicit feedback (Score:4, Insightful)
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They were chasing Over Watch trend. Had it come out 4 years ago, it may have made a different, but the development took too long. Plus all of the Hero Shooter nowadays are free to play.
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All the feedback in the world wasn't going to save (Score:1)
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Basically "target fixation". When that happens you become so convinced you are doing it right that you do not listen to outside feedback anymore and do not seek it. Interestingly, the term comes from jet-fighter pilot training. Apparently, if you fixate too much on your target, you crash. Not limited to that domain at all though. Even applies to politics.
And the lesson here, which those that need it will not bother to learn, is that details matter and context is everything.
Japan HQ parody video (Score:2)
Dogen has a hilarious parody video [youtube.com] of Sony Japan reacting to Concord.
Best comment from YT:
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Probably not. There are enough really conventional and well-known failure factors here. "Woke" is likely just a minor factor or not a factor at all.
Is "woke" the new "I have NFI"? (Score:2)
Seriously why is it that every failure results in some mentally challenged person saying "go woke, go broke"? There was nothing "woke" about the game. It was simply a bad game.
Do you not know what the word "woke" means, or do you simply have no idea why they game failed and are talking out of your arse? Either way isn't a good look for you.
What an uninspired decision (Score:2)
1.) You buy a dev studio, that is able to release a working game (some quirks may occur)
2.) You have a working game and a working dev team
3.) So you hit some bumps on the road, but decide that your expensive car needs a suspension overhaul, so you scrape it! You don't even sell it! You scrape it!
I think between all these F2P shooters there could still be a somewhat profitable niche, different take than all other not worthless content flooding, but with player engagement, player inspired mods, a map editor,
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It's likely the only sane one to take. Rumors suggest that the new PS5 version had a massively cut down trailer because so much of it was supposed to be about being able to run Concord well. Sony bet the house on the damn thing.
And reception damaged reputation so badly, that any reminder of this game being alive would have simply kept the wound open and hemorrhaging. Even if you pretend there was some kind of future for this product, its mere existence was likely costing Sony massively in reputational damag