Microsoft Abandons Xbox Exclusivity in Risky Gaming Strategy Shift 29
Microsoft is significantly shifting its Xbox strategy, moving away from console exclusives in a bid to reach gamers across all platforms, Windows Central reports. The company's "Project Latitude" initiative will make previously Xbox-exclusive titles available on PlayStation and other platforms, with even flagship franchises like Halo no longer guaranteed exclusivity.
This strategic pivot comes as Microsoft faces both opportunities and challenges in the gaming industry. While Xbox is seeing record users, according to company statements, the broader gaming market faces stagnant growth and rising development costs. Microsoft CEO Satya Nadella frames this as "redefining what it means to be an Xbox fan," emphasizing accessibility across devices rather than hardware loyalty.
This strategic pivot comes as Microsoft faces both opportunities and challenges in the gaming industry. While Xbox is seeing record users, according to company statements, the broader gaming market faces stagnant growth and rising development costs. Microsoft CEO Satya Nadella frames this as "redefining what it means to be an Xbox fan," emphasizing accessibility across devices rather than hardware loyalty.
Reasonable considering... (Score:2, Interesting)
This is a reasonable move considering that Microsoft has bought up practically everybody and will presumably continue to do so.
If they went Xbox exclusive then they'd be declining sales to Sony customers.
Selling consoles has also historically been a difficult way to make a profit, so they are also probably hedging their bets in that way. Controllers have more profit in them than consoles do, and they could make them compatible with other brands easily enough — especially since they're now all bluetoot
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This tells me that the people running the gaming division are clueless idiots. If they wanted to make a splash they should have poached the talented developers who made the games that turned companies like Bethesda and Blizzard into the bloated studios they are to
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Re: Reasonable considering... (Score:3)
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I bought Starfield, so my sale counted. But at the same time I thought it was very disappointing. It is a mix of good and bad. First person action is good, ship editor is fun, but everything else is dumbed down and kind of bland.
Ship combat is really bad despite the interesting builder. It is dumbed down arcade garbage. Seriously they need a dev to pick up a 20yr old copy of Freespace and figure out what decent space combat sim looks like
But as the OPs are saying Bethesda burned a bridge here. I hav
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Re: Seems unreasonable to me (Score:2)
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But its 30% on all games, not just the ones Microsoft makes. If people buy a Playstation because all the games they want are available there they lose 30% of every game that people buy on a Playstation that they didn't by for an XBox.
Don't get me wrong I think its a good thing. Exclusives are bad for consumers, some people will by both so the can play the games they want, but from Microsoft's financial point of view making everything non-exclusives is probably a bad thing.
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Xbox controllers are not BlueTooth.
The Xbox Series X|S don't even have a BlueTooth radio in them.
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Yeah, that's on the controller. The Xbox Series X|S don't have BlueTooth.
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Incorrect link (Score:3)
The post probably meant to link to this story [windowscentral.com]
Another interesting read is this one [windowscentral.com] by the same author titled "Why Xbox customers are right to be angry about Microsoft putting more 'exclusive' games on Nintendo or PlayStation"
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That second isn't interesting as much as it is a discussion about entitlement and self-importance of the gaming Karen. Seriously no one is affected by the fact Microsoft is releasing games cross platform, especially since they are championing cross platform multiplayer as well. The Xbox user is today just as invested in the Xbox and will receive just as much Xbox love as they did before, regardless of whether a Play Station user is also able to play the game.
Not everything Microsoft does need to benefit xbo
windows as well? with maybe no Linux lockouts? (Score:2)
windows as well? with maybe no Linux lockouts?
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There are no Microsoft PC games with Linux lockouts. There's only games that are unsupported on Linux due lack of EAC or Denuvo or whatever being available on a platform. The likes of Proton are not actively being undermined.
The exception to this rule is Epic games, a company which has taken same games which had first party Linux support and pulled them from Linux (e.g. Rocket League).
You're more than welcome to play many Microsoft PC titles under Linux.
Business Model (Score:2)
Microsoft is learning the lesson Hollywood re-learns every decade or so. If you make it easier to buy your stuff, people will buy a lot more of your stuff. The amount profit lost through other factors (pressuring some people to buy an XBox) is far offset by selling millions of dollars in more games on multiple other platforms.
All the money is in the software (Score:2)
But the fact of the matter is modern AAA games aren't profitable if you're tied to one platform. They're too high risk. And with everything being a PC in a box the porting costs are relatively small.
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Further evidence of this can be found with third part
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People like to point to a handful of Microsoft games like Starfield underperforming and use that to make blanket statements about the entire company. Microsoft has had published plenty of successful games in recent history. But not every game is a hit, and that's been the case as long as the video game industry has existed.
I think there's a separate discussion about the viability of modern AAA game budgets, but that's hardly a problem limited to Microsoft.
hardware loyalty? (Score:1)
Modern consoles are just AMD PCs anyway (Score:2)
Why exclusivity anyway? (Score:2)
Where have you been ? (Score:3)
Halo Franchise, Gears of War and several other M$ Games have been available on STEAM for years ....