Epic Games To Cover Developer iOS Fees (theverge.com) 9
Epic Games is expanding its mobile app store to include nearly 20 third-party games on Android and EU iOS, launching a free games program, and temporarily covering Apple's Core Technology Fee for participating developers to counter platform restrictions. "Our aim here isn't just to launch a bunch of different stores in different places, but to build a single, cross-platform store in which, within the era of multi-platform games, if you buy a game or digital items in one place, you have the ability to own them everywhere," Epic CEO Tim Sweeney told reporters during a press briefing. The Verge reports: Under the program, Epic will offer new free games in the store each month before eventually switching to a weekly schedule. However, the games aren't actually in the store yet -- Epic said on Thursday that it "ran into a few bugs that we're working through now" and "we'll provide an update once the games are live and ready to play!"
To sweeten the deal for developers that participate in the free games program on iOS, Epic will help defray the cost of using third-party marketplaces. For one year, it will pay these developers' Core Technology Fee (CTF): a 50 euro cent fee levied on every install of an iOS app that uses third-party stores after it exceeds 1 million annual downloads. (Apple gives developers with less than 10 million euros in global revenue a three-year on-ramp.) [...] Epic writes in its blog post that covering the fee "is not financially viable for every third party app store or for Epic long term, but we'll do it while the European Commission investigates Apple's non-compliance with the law."
To sweeten the deal for developers that participate in the free games program on iOS, Epic will help defray the cost of using third-party marketplaces. For one year, it will pay these developers' Core Technology Fee (CTF): a 50 euro cent fee levied on every install of an iOS app that uses third-party stores after it exceeds 1 million annual downloads. (Apple gives developers with less than 10 million euros in global revenue a three-year on-ramp.) [...] Epic writes in its blog post that covering the fee "is not financially viable for every third party app store or for Epic long term, but we'll do it while the European Commission investigates Apple's non-compliance with the law."
App Store fragmentation? (Score:2, Interesting)
Re:App Store fragmentation? (Score:4, Informative)
So long as I believe the conditions of publishing in the Apple app store makes the legally liable for security failures, I won't use any other store.
Do I trust Epic to perform thorough scans of the apps the publish to ensure APIs that pose a security risk aren't used? Nope. It took Apple years to get even a modicum of control over that.
I won't waste my time. If the publisher wants my money, they'll use the apple app store
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It matters if the feature set provided is not the same. There are plenty of people who trust iOS purchasing APIs but not whatever is implemented by whatever app maker. Now if another store comes along that doesn't offer this, suddenly you're forced to use a different payment method.
The same problem existed on the PC. Epic throwing money at games for exclusivity on the Epic store, all the while providing none of the functionality the store was competing with, or worse implementing it poorly - as could be see
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So long as I believe the conditions of publishing in the Apple app store makes the legally liable for security failures, I won't use any other store.
It's difficult to tell what you imagine is going on here, but do you really believe Apple has any liability for failures of security? They have delivered malware to customer devices on multiple occasions and there have been no repercussions.
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You might be right. As of now almost all the really big gaming companies have a digital storefront, except for Embracer Group and Tencent (they have one but not in english)
So the next step is making games exclusive to their platforms. Epic is doing this a little bit with a program where you release exclusively to them for 1 year. Activision does this with games like Starcraft 2.. I think Ubisoft tried but it didn't work out. Nintendo and Sony haven't apperently started doing this with PC games yet (I think)
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No different than any other classist corporation, but yes, Epic is exploitative and irresponsible. Just look at Fortnite, completely overrun with cheaters and hackers and yet Epic refuses to ban them. Ever notice there's no mass bans in Fortnite, no banned players lists or little attempt by Epic to keep their game free of abuse. Players who do speak up are banned from reddit and threatened with an abusive EULA when they try to sign in.
These aren't games any longer, they are corporate scams to cheat and stea