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Electronic Arts Lays Off Hundreds, Cancels 'Titanfall' Game (yahoo.com) 17

Electronic Arts is laying off hundreds of workers and canceling a Titanfall game that was in development at its Respawn Entertainment subsidiary. From a report: Between 300 and 400 positions were eliminated, including around 100 at Respawn, according to a person familiar with the cuts. The company had about 13,700 employees at the end of March 2024.

"As part of our continued focus on our long-term strategic priorities, we've made select changes within our organization that more effectively aligns teams and allocates resources in service of driving future growth," Justin Higgs, a spokesman for the Redwood City, California-based company, said in a statement.

The canceled project, code-named R7, was an extraction shooter set in the Titanfall universe, according to people familiar with its development. It was not close to being released.

Electronic Arts Lays Off Hundreds, Cancels 'Titanfall' Game

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  • Again? (Score:5, Funny)

    by TWX ( 665546 ) on Wednesday April 30, 2025 @10:58AM (#65342295)

    How many times are they going to cancel this game and fire everyone? This is at least the second time this week [slashdot.org]!

  • Thanks to this repost, I can post my comment from the other discussion with some needed edits:

    I purchased and played Titanfall 2. Gorgeous game.

    But as seems to be the standard these days, the devs were more interested in making a movie than a game. The rails weren't quite as bad as the ones in the BioShock series, but they're pretty obvious.

    I am playing Titanfall 2 again now, but the rails mean it's not something I do very often. There's no variety, no surprises.
    If they're not making another, I'll

  • Apparently the canceled Titanfall project was an extraction shooter rather than a proper Titanfall 3. Judging by how badly Marathon did/is doing, EA probably figured that strapping an older IP to a modern concept that is oversaturated on the market is a bad idea.

  • Hopefully we can go back to games made by small teams. We don't need to invest 10s of millions of $$$ in a game and have hundreds of developers to make a good game.

Get hold of portable property. -- Charles Dickens, "Great Expectations"

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