

Easy NTSYNC Arrives For Steam Users With GE-Proton 10.10 15
Long-time Slashdot reader drinkypoo writes: GloriousEggroll has released GE-Proton 10.10, a heavily breathed-upon version of Valve's version of Wine used with Steam, and the big news is that it supports NTSYNC by default on supported platforms. That means amd64 systems whose kernel is built with the CONFIG_NTSYNC option, available in the 6.14 series or later or for 6.12 or 6.13 as a patch.
NTSYNC is support for certain fine-grained Windows NT scheduling primitives for Linux, the use of which improves performance and compatibility for Windows programs. Maximum performance gains range from modest to dramatic, with most programs falling towards the lower end of the spectrum, but it can substantially improve minimum frame rates for some titles. You can observe that ntsync is being used from the console output, e.g. using "tail -f ~/.steam/steam/logs/console-linux.txt". You will see messages like "wineserver: NTSync up and running!"
NTSYNC is support for certain fine-grained Windows NT scheduling primitives for Linux, the use of which improves performance and compatibility for Windows programs. Maximum performance gains range from modest to dramatic, with most programs falling towards the lower end of the spectrum, but it can substantially improve minimum frame rates for some titles. You can observe that ntsync is being used from the console output, e.g. using "tail -f ~/.steam/steam/logs/console-linux.txt". You will see messages like "wineserver: NTSync up and running!"
A lot of retro YouTubers (Score:2)
Re: A lot of retro YouTubers (Score:2)
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Your mom runs best on wine.
Re: A lot of retro YouTubers (Score:1)
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It's actually less Windows 11's fault and more the game's fault. It's just that previous versions of Windows let the game get away with bad practices like use-after-free, or assuming an allocated page will be zeroed (it would be if it's a new allocation - for security reasons, but not if a page is reused by the same process - it's just things like Windows might tend to give you a reused page rather than incur the overhead of having to visit the memory manager for a new page). Some uninitialized data structu
but does it work with office? (Score:1)
Re: but does it work with office? (Score:2)
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You don't want to run Microsoft shit at all. Just screw up your courage. Life is too short to be made a prisoner by some stupid word processor misfeatures.
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ntsync (Score:3)
This nonsense again.
It's a very niche feature that benefits only a small handful of particular games, and the other existing and competing "syncs" already do a pretty good job (and the benchmarks almost always compare having none of those enabled to ntsync, rather than actually compete).
It rears its head every few months over the last couple of years, so I assume the person who wrote the patch has a good PR firm.
It's always sold as some miraculous huge leap forward for Steam / Steam Deck / Proton / Wine and yet all those places say "no, not really, it helps a little for some games".
Go read all the mailing lists about this and you'll see it's really not such a huge deal.
At best it'll end up as a switch somewhere that, for a few games, you'll enable instead of the various other syncs that Proton is using in the wild already, but most stuff will just carry on as normal.
It's really so much snakeoil that "gamers" with absolutely no understanding of Wine et al leap upon every time it's talked about as if it's the sole saviour of modern gaming somehow.
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It's just one of the countless small improvements that finally resulted in Windows games running faster on Linux than Windows.