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More Videogames Developers Consider Unionization - Some Spurred By Changes to Remote Work Policies (aftermath.site) 64

Developers for several top videogames have joined unions under the Communication Workers of America — including Call of Duty, Fallout, Overwatch, Diablo and World of Warcraft. Last month workers on the online game Magic: The Gathering Arena team announced their own CWA union.

The gaming news site Aftermath shares some interesting details: Owner Hasbro and Wizards of the Coast could have voluntarily agreed to the union, but instead the issue is going to an official vote with the National Labor Relations Board in June... [O]ne Arena developer shared on Bluesky that one of the reasons they were inspired to organize was because Wizards changed its remote work policy, requiring them to move across the country or to a more expensive state to remain employed. (Changes to remote work have been one of the big drivers of unionization and union action among video game developers.) If the union is successful, the company wouldn't be able to unilaterally change working conditions like remote work; it would have to negotiate with the union over the decision. There's no guarantee unionized employees would get what they want, but they'd have more of a say, and the opportunity to directly influence their work situation, than they would without a union.

More Videogames Developers Consider Unionization - Some Spurred By Changes to Remote Work Policies

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  • Which they don't have. Regardless of ones view on this, history suggests this won't end well for the developers.
    • by ffkom ( 3519199 )
      Regardless of how good one estimates the chances for those specific workers to achieve something through a union (and I would agree the chances to be small in this case), there definitely have been significant improvements in working conditions through Unions in history [ufcw1500.org].
      • You’re totally correct. Unions played an incredibly important role in the 1800s and early 1900s, forcing employers to treat their workers like humans. It would take several pages to describe the good that the unions did back then, because employers at the time largely treated their workers as serfs.

        However.

        More recently, the track record for unions has been pretty dismal for a solid 50 years. Teachers unions are particularly bad. I’m in one. During COVID, the teachers unions were a big re
        • As my grandfather and great uncles, who were lifelong union members, told me. Modern unions are not the same as the old unions. They are really just another self serving racket today, leadership serving themselves, not the members. The old unions fought the important battles, and their goals are mostly enshrined in law not just union contracts. They made the entire country better. Today, they are largely rackets for leadership to acquire wealth and power. Again, this is what lifelong union members have told
          • I wonder if people would have said the same negative things about "the good" unions that you ack helped change things that you are saying about "the bad" unions now.

            For instance, unions were the largest thorn in the DOGE and Trump agenda and helped saved people from random and unnecessary cuts.

            • by drnb ( 2434720 )

              I wonder if people would have said the same negative things about "the good" unions that you ack helped change things that you are saying about "the bad" unions now.

              For instance, unions were the largest thorn in the DOGE and Trump agenda and helped saved people from random and unnecessary cuts.

              Actually, as we are increasingly learning, DOGE was just scratching the surface. Yes, it moved too fast at times, but massive waste and fraud in gov't is a problem. And we are learning more and more. Gov't unions are a part of the corruption. Famed and beloved liberal president, Franklin Roosevelt, the author of the new deal, social security, etc, defender and promotor of labor unions, was absolutely against gov't employees unionizing. His fears of corruption and inefficiency turned out to be true.

    • It doesn't require a monopoly. It just requires collective action. If employees across different studios organize under the same union, a collective strike could be effective leverage. But the asks of the union need to be less painful for the studios than it would be to have to hire and train hundreds of new workers.

  • by Baron_Yam ( 643147 ) on Sunday May 24, 2026 @08:52AM (#66158226)

    For most roles in the process, WFH should be very desirable to an employer, so long as the employee signs an appropriate contract indicating that they're obligated to come to the office should their home setup be inadequate for supporting WFH, including mandatory local installations of whatever communications and collaboration tool you decide to employ.

    Maybe you require them to attend a certain number of in-person meetings or team building exercises (but not 3/week, I'm talking monthly or less).

    It saves on office space and related expenses. Throw up a suitable server farm and have employees remote in - all the horsepower, storage, and data security of a data center, it's potentially more secure than a cubicle farm.

    Forcing RTO is just a way to fire people without having to admit you replaced them with a lower quality but much less expensive AI.

    • >forcing rtoâ¦

      Is really about the real estate. Vacant space is a liability. Sometimes useful as such, sometimes not. In most orgs right now, not that many folks are actually doing the work. CSR, some front end developers. Most of the rest are shuffling papers and having meetings and âoenetworking.â Occupancy and real estate development are largely investment games.

      Weâ(TM)ve known at least since the 1950s that industries like insurance (not the same as utilizing the economics of r

  • by Hodr ( 219920 ) on Sunday May 24, 2026 @08:54AM (#66158230) Homepage

    I would be happy to be incorrect here, but I think this is doomed to fail in the near future. Historically developers have been willing to put up with a lot rather grueling work standards for the prestige of working on a major video game. While some of these measures, like "crunch time" have become high profile enough that pushback has reined in their use, there are still a lot more young developers that want to work in the industry than senior folks with the credentials to demand better treatment. Combined with a lot of major studios eyeing AI for the non-creative work of game development and I don't see where the devs have a strong foundation to negotiate from.

    • by Echoez ( 562950 )

      These are my thoughts as well. With the advent of AI (for developers, for designers, for graphics artists), there's a strong chance that there could be a surplus of labor relative to demand, and they won't have much leverage. In fact, since all of the production of a video game is necessarily digital, these jobs could just be pushed overseas.

      There's also a factor about competition: There have been a number of games over the past few years (Valheim, Vampire Survivors, Megabonk) made by just a few devel

    • by AmiMoJo ( 196126 )

      Proven ability from a list of game credits goes a long way in the industry. The job is more to do with knowing how to get stuff done effectively, and dealing with collaboration issues, than about raw talent.

  • For unionization when you've already fired 1/3 of the entire industry. At a certain point you're running it so a bare bones staff that the threat of layoffs no longer really exists unless the company is just completely shutting down. And you can't really offshore anything that you haven't already offshored because at some point you need people to make art that resonates with the locals.
    • by ffkom ( 3519199 )

      you can't really offshore anything that you haven't already offshored because at some point you need people to make art that resonates with the locals.

      Well, it seems many western video game companies had no intention of "resonating with the locals", but instead became openly hostile towards their former customers (like the Ubisoft CEO telling his now former customers to "get used to not owning their games"). Which resulted in some epic flops from the west (like "Concord" etc.), while some far east productions (like "Black Myth Wukong" or "Crimson Desert") "resonated with the locals" enough to make them big successes. And that was not because those Asian c

  • ... some plumbing work done, Mario will show up with two apprentices. And sit in their truck for a few hours on a negotiated mandatory break.

  • If it includes salaries, that's where it'll trip up. The difference between mediocrity and excellence is so pronounced that it's almost impossible to agree. The best won't agree, and will move on if it is implemented in any of the usual tiered structures.

    You need to be able to pay for talent, and often that's antithetical to union philosophy.

    • You need to be able to pay for talent, and often that's antithetical to union philosophy.

      My father worked in the retail grocery industry in LA in the '50s and '60s. Always in union shops, and once he'd established himself the never worked for scale. He always negotiated a higher rate and his bosses will willing to negotiate because his reputation was that good. Eventually, he moved up into management, but he kept his union membership for the medical and pension benefits. I might add that as he was no
  • The corporation will abuse the hell out of you if you don't impose limits
    But the classic "union" is most likely a socialist scammer leader and his crones demanding money from you to "protect your rights".
    However, we're in the future, we have chats, we have anonymous chats. you can very well create a leaderless, peerless, mostly anonymous movement that coordinate actions to improve the working conditions.
    It's the ol "power corrupts" thing.

Karl's version of Parkinson's Law: Work expands to exceed the time alloted it.

Working...