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Quake First Person Shooters (Games)

Quake 3 article with Linux 73

doobman writes "I found an article here that is a summary of the upcoming Quake III and all the multiplayer only hype. But the kicker is, in the middle it says that "Quake 3 will be on shelves for Windows, Mac and Linux operating systems". " Now if I can get good 3d support, I'll be content. Course I'll still suck, but I don't think any port will solve that problem.
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Quake 3 article with Linux

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  • Is it just me, or does the Quake 3 logo look like
    we're being "given the finger"?
    --
    This post brought to you by synaptik, in glorious PLAINTEXT.
  • Posted by OGL:

    "Course I'll still suck, but I don't think any port will solve that problem"

    What??? What the hell does that mean Rob? What have you got against Quake2, one of the greatest video games ever created? Everyone over here plays it and we're quite good at it. Just because you never got past using the keyboard for everything and having always run off doesn't mean that the game "sucks." How narrow-minded. For someone who supposedly doesn't like flames on /., this post was unjustified. All reports indicate that Quake III will be even better than the previous incarnations, so shut your trap or be fragged.

    -W.W.
  • Comment removed based on user account deletion
  • as lovely as this is going to be, the majority of personal linux users (and a large chunk of slashdotters) are people that have began to expect everything for linux to be free.
    do you really think id software is going to make money off this from the linux crowd? if not, it could sway them away.

    -herb
  • I'll definitely pay for the Linux version, but I'm wondering if it'll play on older - and I mean older - hardware. If not, well, I'll buy it anyway and stash it away until I can afford a better box.
  • I'm not a Quake fan, mostly because it just seems kind of mindless, but I'll toss my support behind it and buy a copy. If it means we get more games that I really do like then it's worth the cost.
  • You might try a SpaceOrb [spaceorb.com]

    It's improved my survivability immensely (the machine gun is a much more effective weapon with it, since the SpaceOrb makes it a snap to counter the recoil effect).

  • I, for one, have purchased every Id Software game since Doom, and I don't plan on stopping with Quake three.

    Ever notice most free software is high on functionality, but low on art and creative content? High level software tends to be less free, more often.

    Fact is, last thing is I need to do is have another reason to install an OS that just gives me a hard time with my hardware. I refuse to buy any software or hardware that does not work in my OS, and I won't install hundreds of megabytes of redmond-generated gunk to do it. Because of the support in Linux these days, I can still get away with doing 90% of what I want with my computer.
  • by Sludge ( 1234 )
    By the way things have been going for Linux, I'm guessing that the binary will have the option to link with GLide, as most of the MesaGL stuff would be superfluous. Case and point: NURBs.

    When 3Dfx released GLide for Linux, I noticed quite the speed increase in my games.
  • Quake 3 will be on shelves for Windows, Mac and Linux operating systems

    A click on "More on Quake" brings up the article "Quake3 Arena on Linux", posted by CmdrTaco on Sunday January 10, @07:06PM:

    "Q3test, and later the full commercial Quake3: Arena, will be simultaniously released on windows, mac, and linux platforms."

    Okay, this time the names are correctly written with capital letters. :-)

    Regards, Jochen

  • Well, I would, any I feel that at least enough to break even will as well..

  • Of course they won't buy it. Linux users never pay for anything. All those QuakeWorld servers running on Linux are pirated copies, it's just that id software let them off with it. After all, if Linux people ever paid money for anything, then RedHat wouldn't be stuggling financially the way they are.....

    dylan_-


    --

  • Since when do you get good storylines with id games?

    (not that they ever needed them)
  • Who said anything about a *single* bot?

  • I think that is completely innacurate. We are not penny pinchers. If anything, our wallets are fatter because we didn't have to pay for the majority of our software. More money to buy fun games :)
    --
  • ...all software should be free, supported by the users. But then, this world isn't ideal- in fact, it's brutally far from it. It's folly to expect everything to be free- I don't expect it, and I doubt that others really expect it either. Of course, Warez kiddies will abound in any user base- thieves, swindlers, and cheats will always abound because someone will choose the path that suits themselves only.

    I wouldn't worry about them making money- if the game's as good as the hype, we're going to reward them with our $40-50US. I know I am.
  • gotta say, i bought the first two. since it runs on my box with no rebooting i'll likely buy the next one. (ya, so i downloaded a warez copy first, i ended up buyin it anyway) :)
  • I, too, refuse to install an OS that gives me crap with my hardware. Which is why I don't run linux. I refuse to use any OS that does not work with my hardware and software, and I won't install megs upon megs of source code that I can't use. ('scuse, I'm not a programmer, just a hobbyist graphics geek) Because of the windows support these days, I can still get away with doing 100% of what I want with my computer. Running Photoshop, ie, irc client, and Baldur's Gate all at the same time dosen't crash it, so no problem with stability.
  • How about a P150 with 128MB Ram and a 12MB Voodoo2? QuakeII 3.20 is still quick on it.

    Andrew
  • You, sir, are full of shit.
    .
  • I'm sure id wouldn't make you buy two copies. My guess (going by previous releases) is that they'll have all three binaries (a meg or so each), and a pak (or zip or whatever) file that is platform independant and contains the bulk of the game - maps, models, textures, sounds etc - 200-500 meg. So the same CD can be used on any system.
  • Been in Carmack's plan for well over a month now...
  • So, a Linux version means it'll run under Linux, right? So say if I bought the cd, stuck in the cd on my PPC or my Alpha box in the lab I could simply run the program and frag Linux users the world over, right? Right?
    Heh. Somehow I doubt it...
    The first noticeable downside to the whole "commercial acceptance" of Linux is that all of these apps are only being developed for Intel architecture. And since it's allready been shown that you can't buy a PC without paying for Windows I don't exactly see ol' Billy Gates quacking in his bunker over all of this.

    Until VA Research ships a G4...
  • Next to the [ Reply to this ] link, we need the option [ Spawn QIII Arena in author's underwear ]

    :-)

  • I assume that Q3 will come with linux mac and PC on one CD. It would make better sense because the game interface would be the same for all three platforms. I will probably install both versions on the respective partitions (Macrosoft Winblows 98 and Linux) and see which will give me the better advantage. When I play internet, linux, when I play on my friend's LAN, Winblows.
  • i bought q1 and q2.

    that's £50 ID got from me because quake runs on linux.
  • I've always gotten the impression that Carmack loves OpenGL (it was partially his influence that got Apple to announce OpenGL support). So, why would Q3A not use OpenGL?
  • basicaly Quake 3 will be hardware only john (carmack) said so. So why are people complaining about hardware the basics are this:

    : linux mac and windows all on one disk most of the disk is graphics and sound anyway no need to reproduce this!

    : you HAVE to have one of the surported cards (AARRRGHHHH)

    : the card surport in linux will be 3DFX only to start with


    OK thats it folks and if you want proper graphics get a SGI OK (a real openGL implementation)

    john got sick of the software render OK

    dont you just love it
  • I'd really like to run out and buy this
    the second it gets put on the shelf...
    BUT....

    Am I the only one who really wishes they'd
    re-think this "multi-player only" strategy,
    and release a single-player set of levels with it?

    I'm not into the multi-player thing that much, but
    I'll sit in front of my screen for hours blowing away Strogg by my lonesome...

    When RL allows that is....
  • Botz...
    Well, I guess it might be OK.

    I guess I burned out on the whole multi-player thing waaaay back in the glory days of the MUD.
    It *is* addictive (3 days of no sleep in front of a VAX terminal....)

    So long as it doesn't resemble MK like the article says....
  • I see more and more software having their Mac versions and Windows versions being in placed in the same box. This is a good thing! Now I wish more and more stores would do something like a store I saw back in Belgium which went as far as having a special section for software packaged in such a way. Now if Quake III is packaged in such a way that the Windows, Linux and Mac versions are all in the same box then it would be nice if we could find it in a section labelled Linux, Windows, & Mac games so that when I walk in the store I don't appear to be just other sheep using MS Windows 95.
  • Well iD have always done this, haven't they? You get the player + demo levels for free (for whatever platform) and pay for all the commercial options and levels. I don't think this is going to be as huge an experiment as everyone thinks; the only difference is that we'll see a Linux binary in a pretty box on the shelves of HMV. Good on them, really :)
  • Not "It'll still suck", but "I'll still suck".
    Read before you post.
  • According to CLQ [theclq.com], who tracks every public Quake II server on the Internet (of which there are 11,007), there are currently 927,962 other psychopaths besides me fragging on the Internet with Q2. Granted, some are probably the same person with two or three names, but that would still add up to a hell of a lot more than 50,000. -=> Clan KOI [clan-koi.org]=-
  • This was before Hollenshead became the big cheese at id.

    Check out the email trail of his threats to sue the bejesus out of some hacker porting the old Wolfenstein3D to the Unreal engine at http://unrealnation.com/wolf3d/news/CEO-email.html . Jeesh!

    That plus the constant Romero bashing from Hollenshead makes me think that Id's gone mainstream corporate. Their new slogan seems to be "show me the money".

    Pleas say it ain't so John (Carmack)!
  • Voodoo3 should be out by then. With a 3500, overclocked Celeron, and a fragmaster joystick, this might actually be fun...
  • Carmack said in his .plan that Quake3Arena will ship with native Win32, Mac, and Linux versions on the CD.
  • It uses OpenGL via Mesa or the 3Dfx MiniGL, just like Quake2.

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