Interview w/ Dave "Zoid" Kirsch about Linux Quake 54
Dr. Blackwood writes sent us a link to a LinuxPower interview
with Dave "Zoid" Kirsch where he talks about
(big surprise) the Quake 3 for Linux Port. Lots of interesting
bits to read.
Video (Score:1)
I'll have you know that whenever all the Quakers round this area meet up Linux QuakeWorld is the game of choice. The fact that I can use GLqwcl and run qwsv at the same time on my box without any slowdown on my part or packetloss is a huge plus, as noone wants to have to use their box as a pure dedicated server. You try running qwsv on a 95/98 box and connecting to localhost.
Doesnt happen on NT, but really, you ever tried Quakin under NT?
Nick
Why no joystick under Linux? (Score:1)
Get yourself off that stick now, for the good of your frag count! =)
Nick
Just a note... (Score:1)
Video.. not so spiffy for me :( (Score:1)
umm...is 10 fps your idea of fine? (Score:1)
Video.. not so spiffy for me :( (Score:1)
Video (Score:1)
I'm running a Pentium II 400, 128 megs of RAM, Creative Blaster Voodoo2. 60fps at 800x600 in Quake2, I don't play Quake.
-W.W.
Video.. not so spiffy for me :( (Score:1)
Turn off vsync.
export SSTV2_SWAP_EN_WAIT_ON_VSYNC=0
-W.W.
Using PMesa to speedup OpenGL code in Q3 (Score:1)
Its not going to help bandwidth limited applications. Applications with lots of evaluators and lighting probably show worthwhile speedups, but basic vertex/texcoord/color drawing probably doesn't get helped at all (unless the basic geometry code is very badly implemented).
John Carmack
No Subject Given (Score:1)
Having OpenGL support in the next version of XFree86 will help. Sound is still a problem, tho.
TedC
What Language (Score:1)
/unix/q2ded-3.20-sparc-sun-solaris2.5.1.tar.Z (Score:1)
So you can at least get a server going
dylan_-
--
Sound Server? (Score:1)
Quake/LinuxPPC/etc. (Score:1)
He's worried that the other smaller Linuxes (SPARC, Alpha) would then start demanding it. That would be the classic "Well if we let the PowerPC people have it, we're going to let the rest of the class have it" argument.
Our next hardware donations are going to be a Blue G3 to the kernel guys to get those running, and a fast Power Mac to a Glide developer to get that ported.
Use XDM to secure permissions (Score:1)
And if the console user wants to "chmod o+rwx" and let other people decide what he listens too, that's allowed - just make sure that "TakeConsole" sets the permissions back when he's done.
no SMP! :~( (Score:1)
.
Sound Server? (Score:1)
That will let SuperDave do audio things with out changing the permissions.
USB mouse (Score:1)
I play quake 2 only with the mouse and the spacebar.
Sound Server? (Score:1)
Sound Server? (Score:1)
Sounds like a kludge to me. (Score:1)
What if every program that printed something had to write directly to the printer rather than sending it to lpd? We'd call that DOS.
What about TNT users? (Score:1)
:(
win98 4 games (Score:1)
I applaud the efforts of those who want to port/write drivers/etc for games on Linux. But I code all day at work. When I get home I just wanna frag some ass and go to bed.
Linux 4 work, win98 4 play. Everything has it's place.
:-)
Video (Score:1)
as for video: Matrox G200 8mb SGRAM
I think that it would run fine.
Video (Score:1)
Monster 3D Voodoo 1
Stealth 3d 2000 PRO (S3 ViRGE/DX)
I don't have a problem running GL or Software at 30FPS (as long as I don't push the resolution too high in software
Quake 2 engine games start to slow down though
Video (Score:1)
um (Score:1)
(Im a PenguinPlay dveloper)
I actually think PenguinPlay and that one fit together quite nicely. They are defining a standard client environment (i.e. for people wanting to play games) while PPlay is assembling/defining a suite of game *development* code/tools.
Anyway, well talk with them.
Cu
Christian
PS: Yup, I know that the PPlay homepage looks pretty dead. Our Webmaster disappeared some time ago and the new one starts to completely reorganize it. Will take some time. In the meanwhile the FAQ [sunsite.auc.dk] is really up-to-date. Promise ;)
What Language (Score:1)
What Language (Score:1)