How Doom got its Name (from John Carmack interview) 97
Yumpee writes "DOOMWorld interviewed John Carmack recently. The site
itself is a bit sluggish but Blue's News had this snippet on how Doom got its name:
Carmack: There is a scene in "The Color of Money" where Tom Cruise shows up at a pool hall with a custom pool cue in a case.
"What do you have in there?" asks someone. "Doom." replied Cruise with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.
"
Doom! (Score:1)
Natas
Like industrial music?
http://www.amp3.net/viewsongs.html?artistid=524 or http://www.mp3.com/pedophagia
DOOM (Score:1)
doom on the bottom of the world (Score:1)
True Story:
Once upon a time there was an antarctic research station totally addicted to Doom.
The staff only had the shareware version and after a few evening of play the game was shelved.
When the station "closed" for the winter, rules relaxed and some bright soul figured out how to get the multiplayer game working on the Novel Network. After some lackluster attempts at cooperative mode, someone with a darkside suggested deathmatch and then the fun really began.
A core group of people with little in common would spend hours every evening relaxing and virtually killing each other.
Over the years I've often wondered if such passtimes would be a good way to releive tensions in other situations where people are confined. Perhaps doom/quake should be investigated as mandatory fair for other remote research stations, space stations, mars missions, or prisons.
After endless hours of fraging the gamers thought to expand their horizons by getting the full retail version.
One problem: No mail could be sent in or out of the station for months.
One "Beaker" made inquiries to ID regarding the possibility of paying for the game with a credit card provided that ID could FTP a copy to us.
ID (American) responded by GIVING us Doom2.
The real gift was not the game, but the time they spent trying to stuff those megabytes through a cranky satellite link.
This was truely an act of good-will. ID never used it for publicity, and expected nothing in return.
Sigh.
The good ole days.....
Doom! (Score:1)
Noooo.... (Score:1)
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Rise of the Triad! (Score:1)
Aliens Quake (Score:1)
What about the other names? (Score:1)
System Shock (Score:1)
Yes! This is my favorite game ever. I loved Doom and all but System Shock was the only game that ever completely sucked me into its plot and took over my life until I finished it. It did have a small but fervent following but overall didn't get the glory it deserved.
Now System Shock 2 is in the works... hopefully they won't mess too much with the original combination of FPS, RPG and sci-fi storytelling that made the original so amazing.
Doom remembered (Score:1)
As I was reading all of these posts, I remembered that I had won a copy of The Ultimate Doom a long time ago. I went on a little quest and found my cd, I now have hours of fun ahead of me!
-Scott
It's Green And It's Pissed (Score:1)
The Wall of Science. It has been a long time since I've heard or seen a reference from Firesign Theater...You must be old...just kidding. I loved Doom and did not play it untill Doom2 and it took me a long time to like Quake or Quake II. I still like Quake the best. The music and sound give it a "bad dream" quality that gives me goose bumps. If you know of any where to get a hold of any Firesign Theatre or Phil Austin give me a shout...Thanks
DOOM, indeed! (offtopic) (Score:1)
>/.++->:)
Do you mean, by your sig, that the enhanced Slashdot is should be called
I like it.
-Ben
Ug. Hated SS. (Score:1)
But hey, some like Coke and some like Pepsi.
Doom vs Half-Life: The Atmosphere Wars (Score:1)
As for DOOM era games my favorite non-DOOM FPS game would have to be Dark Forces. Damned fine game.
SPISPOPD (Score:1)
Way back in fall of 1993 temnsions were running very high in comp.sys.ibm.pc.games.action as DOOM was running late and everyone (at least quite a few of us) was frothing at the mouth waiting for it to come out.
The number of DOOM related posts were starting to down out the posts for all other games combined. Someone made the comment that DOOM would not have the high buzz factor if it had a dorky name like "Spashing Pumpkins Into Small Piles of Putrid Debris".
A spark hit the gasoline. Withing hours posts began flying around about this new game referred to as SPISPOPD that was to DOOM what the atmoic bomb was to a sharp stick. The descriptions ranged from fully 3D Quake-like worlds with ruby and neon lasers to how to beat Linus Van Pelt (Peanuts), herald of The Great Pumpkin.
Seth Cohn created the "Official SPISPOPD FAQ" filled with many of these posts and the history of Ego Software. I have a copy of the FAQ around here somewhare...
The guys at id head all the SPISPOPD hubbub and Dave "DDT" Taylor wrote named the no-clipping cheat "idspispopd" (later changed to "idclip" in DOOM2).
After DOOM was released Jamul Software (two guys in a college dorm room) wrote an Atari 2600ish top down game called SPISPOPD in about 48 hours. It was nothing like the Legendary SPISPOPD but it was very fun.
It's Green And It's Pissed (Score:2)
Quake and it's offspring, cousins and ripoffs may have more technologically advanced engines but DOOM had gameplay and atmosphere. DOOM is the only game ever to scare me. I don't ever remember trying to peak around a corner in a room by staring into a moniter at an angle in Quake, Quake 2, Unreal, Half-Life, etc.. like I did in DOOM.
Ah, those were the days... (Score:1)
I think id must have stumbled into this, because Quake and Quake 2 do not have the level of immersion that Doom has.
There are some goofy things about Doom, like running 200 mph with your head bobbing 10 feet vertically, but it's still the only game that I've played that makes me feel like I've actually been in the levels, and not just played through them.
I hope id eventually figures out how to do this again.
TedC
Ah, those were the days... (Score:1)
I think it was Half Life and Unreal that caused them to change direction to multiplayer only games. Both Half Life and Unreal took forever to finish, and it doesn't really make sense for a small technology company like id to be working on such a huge project.
TedC
Doom 2000 (Score:2)
I read a few months ago (on Blue's or Redwood's, probably) that id registered the doom2000.com domain name, so obviously they're seriously thinking about it.
I'd like to see a true 3D cyberdeamon; I still get that rush of terror when I hear the first roar. :-)
TedC
Model T (Score:1)
Duke Nukem 3D (Score:1)
Doom 2000 (Score:1)
I remember reading about a talk Carmack was giving, and in it, he started to shoot off names of ideas (I think one of them was Quake 3: Arena), and one of the other employees rushed off right there and then to register the domain.
Doom! (Score:2)
What about the other names? (Score:1)
Re: DOOM and gaming atmosphere (Score:1)
Walking down that long hallway and seeing one of those things flying out after you! That is enough to make you stop playing the game.
Doom! (Score:1)
GLDoom (Score:1)
Wolfenstein with the Trinity engine! (Score:1)
aieeee!
Doom 2000 (Score:1)
bash# whois doom2000.com
[rs.internic.net]
Registrant:
id Software (DOOM17-DOM)
18601 LBJ Freeway, Suite 615
Mesquite, TX 75150
US
Domain Name: DOOM2000.COM
Administrative Contact:
Hollenshead, Todd (TH5651) toddh@IDSOFTWARE.COM
972-613-3589 (FAX) 972-686-9288
Technical Contact, Zone Contact:
Cash, John (JC2447) jcash@IDSOFTWARE.COM
(972)613-3589 (FAX) (972)686-9288
Billing Contact:
Hollenshead, Todd (TH5651) toddh@IDSOFTWARE.COM
972-613-3589 (FAX) 972-686-9288
Record last updated on 24-Jul-98.
Record created on 24-Jul-98.
Database last updated on 3-Apr-99 21:42:11 EDT.
Domain servers in listed order:
SATAN.IDSOFTWARE.COM 192.246.40.37
NS1.NTR.NET 206.112.1.1
ASTI.NTR.NET 206.112.1.2
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Wolf3D better than DOOM (Score:2)
I had a lot more fun playing Wolfenstein than I did playing DOOM. Maybe it's because I was younger, maybe because Wolfenstein was the first of its kind and it was all so new to me. But I don't think so.
I think Wolfenstein was simply a better game. I'm not sure what the difference is, but when I played Wolfenstein, I was on edge. There were periods of slight nervousness, ended abruptly by a single gunshot that made me jump in my seat, followed by a fit of sheer panic: "Where the fuck is he!?". I'm sure a lot of you know exactly what I'm talking about.
DOOM never gave me that feeling. Quake brought back a little of it, but not enough.
I think the later games just got too big. Bigger monsters and bigger guns translated to bigger health packs and stronger armour. In DOOM(2) you're plodding along waiting for a target worthy of the BGF because using it is a treat. In Wolfenstein you're just trying to stay alive.
--
Pukenstein 3D (Score:1)
quake name (Score:1)
I am different (Score:1)
it was because my _intentions_ to turn did not
correspond to how fast I could turn my character in the game. This was fixed when I started using
the mouse as the controller.
Anyways, I felt Doom I/II captivated me even more. Especially the sound of triggering the Cyberdemon. And the level designs amazed me.
Just my different personal opinion.
SPISPOPD (Score:1)
Re: DOOM and gaming atmosphere (Score:1)
That would be a Cacodemon. It was about the time that I had a dream about Doom in which I tried to kill one by jumping up and down on it (note: I am not the slimmest person in the world so this might just have been effective) that I wondered if I mightn't be getting obsessed and if I should give it a break for a while...
Ultimate games platform runs Linux (Score:1)
It's Green And It's Pissed (Score:1)
away on that front IMO. DOS only unfortunately.
SPISPOPD (Score:1)
I think it ended up being the noclip cheat in one of the games.
Ah, those were the days... (Score:1)
Ah, those were the days... (Score:1)
Rise of the Triad! (Score:1)
Was that an eyeball that just flew past me?
"Where are you?" "Over here."
"Behind ya!"
It's Green And It's Pissed (Score:1)
great game@#$ =]
Wolf3D better than DOOM (Score:1)
Wolf was much more of an arcade game. Nazis hiding behind columns wasn't very realistic -- exciting, perhaps, but not realistic. Doom's AI made things a bit more interesting but you could still figure out the patterns after a while and outmaneuver even the scary boss barons. That makes it more of a maneuvering-skills test than a mental game. Deathmatch, and for different styles, Team Fortress, are games for the mind.
Marathon (Score:1)
Ah, those were the days... (Score:1)
I'm into flight sims lately and I love 'em, but I can't say I've ever felt the same shivers up my spine, or have my hair stand on end when frantically trying to evade enemy SAMs like I did walking those dark halls of DOOM and just feeling an immense dread before opening that next door because I only had five shotgun shells left.
They were thinking of a Tom Cruise movie? (Score:1)
while I disagree strongly with ESR's advice
to young hackers about choosing a boring
handle, I do think that it's a really really
really good idea to avoid a name that someone
else is going to use for a video game some day.
Marathon Multiplayer is what really kicked (Score:1)
That's where I learned the importance of zig-zagging while running to avoid being missiled form 3 locations at once!
Of course, I sucked compared to them, but it was a rush anyway.
// Half Life Uplink nearly made me piss my pants
...and I have to run in 500 x 400 or somesuch rez cuz I traded my voodoo for a stack of burned CDs...
Wolfenstein blew me away (Score:2)
Doom 2000 (Score:1)
Skevin
"...Be warned that some creatures, like WinMinions, are not only powerful, but also malicious, and will continue to attack dead characters who gave them a hard time to prevent them from coming back. Such creatures are more concerned with forcing you to spend money than with their own personal safety(just like real executives who live in Redmond)."
-Players Guide excerpt from Redmond, a computer RPG I'm writing
Doom! (NOT!) (Score:1)
Marathon (Score:1)
Marathon was slow, without the rush or adrenaline that DooM had, and never had the saturation that DooM had because it was released on a Mac platform. Not to disparage the Mac itself, but that the game wasn't doing itself any favors by being a Mac release without a dual PC release, though I think a later Marathon game was also a PC title.
On comparison, I believe that the Mac always had a richer color palette than a PC, because it always had access to more colors and a better color range. We're talking about an era when 256 colors was hot stuff on a PC, where the Mac had a choice between thousands and millions of colors available to them. And which iD game has ever strayed from browns and reds? And succeeds despite it?
The DooM phenomenon is about visceral thrill, adrenaline, and apprehension, where a plot, story, and advanced graphics add little to the game. If you're not into those aspects, then obvisouly DooM will not appeal to you as much as, say, Alone in the Dark, or Half Life, or many other Lucas Arts games.
AS
quake: Thor's hammer (Score:1)
I thought I was the only one that remembered hearing about that! It sounded pretty kick ass, but I guess technical / time constraints made Quake was it is today.
Commander Keen 3D (Score:1)
Doom logo.. (Score:1)
>hardcore band DOOM, which was around from the 1980's. Ask any punk!
As if punks don't need another reason to say "yeah, I was there when it was cool, in fact I was one of the first people to see doom in concert in their mother's garage." (or something to that extent)
Elitist bastards.
-Chris
quake (Score:1)
DOOM! (Score:1)
DOOM, indeed! (Score:1)
BFG name (Score:1)
quake: Thor's hammer (Score:1)
I remember in particular one line about how you were going to be able to knock someone down and then go over and kick the s**t out of him while he was down.
It was like Daikatana, really, in that it revolved around this one apparently primitive weapon that gained power. I think you were supposed to be able to cause local earthquakes with the hammer and open up cracks in the ground or something like that.
Model T (Score:1)
But I -had- to play it, since it was developed on the NeXT platform, and I was a NeXT zealot at the time.
Re: DOOM and gaming atmosphere (Score:1)
I don't ever remember trying to peak around a corner in a room by staring into a moniter at an angle in Quake, Quake 2, Unreal, Half-Life, etc.. like I did in DOOM.
Ahh... those were days.
--
Full Use of the GUS (Score:1)
Doom and Star Control 2 vied very closely for that title. Every few weeks, the theme music for the Ur-Quan (Kzer-Za) floats into my head, and it still makes the hairs on the back of my neck stand up.
Ah, those were the days... (Score:1)
It's still a *great* game. The more so because it can be played multiplayer. Sometimes my wife even joins in! The only other "shoot them up" game she would play was "The Wizard of Wor" on the old Atari because it could be played multiplayer too.
Marathon (Score:1)
Re: DOOM (Score:1)
Re: Doom vs Half-Life: The Atmosphere Wars (Score:1)
Half-life is a nice game, that is true, but you are comparing a Model T Ford to a Ferrari F50 - both revolutionary in their respective era, but head to head - no fair contest!
Imagine trying to run HL on your 486sx-25, with 4Mb RAM, 120 Mb HDD and 512k VGA - I don't think so...
Ah, those were the days... (Score:2)
I was taken aback by the quantum leap in gaming it represented - a real third dimension - the ability to totally immerse oneself into a game.
Now I feel like one of those junkies who say they're always chasing their first "high" - everytime a new game comes out I check it out to see how cool it is, but I never get that same feeling as the day my buddy uttered those unforgettable words "Hey, check out this new game - it's called Doom!"
I can't see the screen now - I'm all teary!!!
John Carmack - you're the MAN!
Here's the next best thing... (Score:2)
http://www.frag.com/doom/
You need to run it under Windblows 95 or 98, but it's really worth a look.
P.S. On a par with ttyQuake I'd say!
Dead Simple (Score:1)
I never got too into QuakeX, I mainly play shooters only with my roomates and Doom2/Duke are the most fun for us anyway. I like Duke, but I always find myself going back to Doom2, and Dead Simple is one of the main reasons.
Kas
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DOOM, indeed! (Score:1)
Marathon (Score:1)