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First Person Shooters (Games)

Submission + - From Doom to Dunia: The History of 3D Engines

notthatwillsmith writes: It's difficult to think of a single category of application that's driven the pace of desktop hardware development further and faster than first-person shooters. Maximum PC examined the evolution of FPS engines, examining the key technologies that brought games from the early sprite-based days of Doom to the fully 3D rendered African savannah as rendered by Far Cry 2's Dunia engine. It's truly amazing how far the state of the art has moved in the last 16 years!
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From Doom to Dunia: The History of 3D Engines

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"The number of Unix installations has grown to 10, with more expected." -- The Unix Programmer's Manual, 2nd Edition, June, 1972

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