Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×
First Person Shooters (Games)

Submission + - Learn to Let Go: How Success Killed Duke Nukem (wired.com)

Ant writes: "This four pages Wired News article (one full page) reports on what happened to Duke Nukem Forever game:

"On May 6, 2009, everything ended. Drained of funds after so many years of work, the game's developer, 3D Realms, told its employees to collect their stuff and put it in boxes. The next week, the company was sued for millions by its publisher for failing to finish the sequel. What went so wrong? This is what happened...""

This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Learn to Let Go: How Success Killed Duke Nukem

Comments Filter:

"I got everybody to pay up front...then I blew up their planet." "Now why didn't I think of that?" -- Post Bros. Comics

Working...