stickyboot writes: The independent games developer Wolfire describes why they decided to use OpenGL indead of DirectX. The article mainly discusses the marketing strategies behind DirectX and how the API became so popular. It also goes over why a developer would choose OpenGL over DirectX and what this decision means for the gamer.
It was pity stayed his hand.
"Pity I don't have any more bullets," thought Frito.
-- _Bored_of_the_Rings_, a Harvard Lampoon parody of Tolkein