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Submission + - SPAM: Should Gaming Worlds Join the Workplace?

destinyland writes: A Stanford professor argues gaming worlds can keep workers engaged, and advocates elements of World of Warcraft or Second Life to hone workplace skills like teamwork, leadership, and data analysis. And one IBM report also argues games like World of Warcraft teach leadership and "asserts that there is no reason to think that the same cannot be done in corporate settings of various sizes..." The professor even suggests putting online gaming experiences into your resume. ("There's just so much that gets done [in a virtual world] that's just right on target with what happens in real business.") And Google's CEO also claims that multiplayer gaming also provides good career training, especially for technology careers. "Everything in the future online is going to look like a multiplayer game. If I were 15 years old, that's what I would be doing right now... It teaches players to build a network, to use interactive skills and thinking."
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Should Gaming Worlds Join the Workplace?

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