ub3r n3u7r4l1st writes: Computer games have a broad appeal that transcends gender, culture, age and socio-economic status. Now, computer scientists in the US think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing. They discuss details in the current issue of the International Journal of Social and Humanistic Computing.
The ideal voice for radio may be defined as showing no substance, no sex,
no owner, and a message of importance for every housewife.
-- Harry V. Wade