bgweber writes: Last year, the IEEE conference on Computational Intelligence and Games hosted a competition to determine who could write the best AI for playing Mario levels (http://games.slashdot.org/story/09/08/05/0438241/Mario-AI-Competition, http://www.youtube.com/watch?v=DlkMs4ZHHr8). This year, the conference has expanded the competition to include a track on level generation as well, where the goal is to procedurally generate new levels online (http://www.marioai.org). Submitting an entry is as easy as implementing a Java interface that performs procedural content generation. The implications of this competition are techniques for greatly increasing the replayability of games, since each gameplay session could present new levels to the player (http://eis-blog.ucsc.edu/2010/04/infinite-fun-mario/).
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