Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×
Games

Submission + - Super Mario Bros 3 Level Design Lessons (significant-bits.com)

An anonymous reader writes: Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional.

The game doesn’t have any forced hand-holding, and it isn’t afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience).

This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Super Mario Bros 3 Level Design Lessons

Comments Filter:

You're at Witt's End.

Working...