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Submission + - 'CandySwipe' Crushed: When Game Development Turns Nasty (

Nerval's Lobster writes: King, the gaming developer behind the monster hit “Candy Crush Saga,” has attracted a fair amount of criticism over the past few weeks over its attempt to trademark the word “candy,” which isn’t exactly an uncommon term. The company followed up that trademarking attempt by firing off takedown notices at other developers who use “candy” in the titles of their apps. But things only got emotional in the past few days, when indie developer Albert Ransom published an open letter on his Website that excoriates King for what basically amounts to bullying. Ransom claims that he published “CandySwipe” in 2010, a full two years before “Candy Crush Saga” hit the market, and that the two games bear a number of similarities; after opposing King’s attempts to register a trademark, Ransom found that his rival had taken things to a whole new level by purchasing the rights to a game called "Candy Crusher" and using that as leverage to cancel the "CandySwipe" trademark. Ransom claims he spent three years working on his game, and that King is basically robbing his livelihood. King was not effuse in its response. “I would direct you to our stance on intellectual property,” a spokesperson for the company wrote in an email to Slashdot, which included a link to a letter posted online by King CEO Riccardo Zacconi. “At this time, we do not have any comment to add beyond what is outlined in this letter.” Zacconi’s various defenses in the letter seem a moot point in the context of “CandySwipe,” considering how Ransom has already abandoned the prospect of fighting to protect his intellectual property. But the two developers’ letters help illustrate how downright nasty the casual-gaming industry has become over the past several quarters, as profits skyrocket and people attempt to capitalize on others’ success.
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'CandySwipe' Crushed: When Game Development Turns Nasty

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In seeking the unattainable, simplicity only gets in the way. -- Epigrams in Programming, ACM SIGPLAN Sept. 1982