Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×

Submission + - Measuring the Xbox One Against PCs With Titanfall (eurogamer.net)

An anonymous reader writes: Earlier this week, Respawn Entertainment launched Titanfall, a futuristic first-person shooter with mechs that has been held up as the poster child for the Xbox One. The Digital Foundry blog took the opportunity to compare how the game plays on the Xbox One to its performance on a well-appointed PC. Naturally, the PC version outperforms, but the compromises are bigger than you'd expect for a newly-released console. For example, it runs at an odd resolution — 1408x792 — the frame rate 'clearly isn't anywhere near locked' to 60fps, and there's some unavoidable screen tear. Reviews for the game so far are generally positive, though RPS notes most of the individual systems in Titanfall are fun, but the forced multiplayer interaction is offputting. Giant Bomb puts it more succinctly: ' Titanfall is a very specific game built for a specific type of person.' Side note: the game has a 48GB install footprint on PCs, owing largely to 35GB of uncompressed audio.
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Measuring the Xbox One Against PCs With Titanfall

Comments Filter:

"You show me an American who can keep his mouth shut and I'll eat him." -- Newspaperman from Frank Capra's _Meet_John_Doe_

Working...