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Submission + - Study Indicates Video Gamer Aggression Result of Experience Not Game Content

An anonymous reader writes: A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game’s controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play.
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Study Indicates Video Gamer Aggression Result of Experience Not Game Content

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Unix soit qui mal y pense [Unix to him who evil thinks?]

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