Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×

Submission + - Study Indicates Video Gamer Aggression Result of Experience Not Game Content

An anonymous reader writes: A new study published in the March edition of the Journal of Personality and Social Psychology indicates that a gamer's experience of a video game and not the content of the game itself can give rise to violent behavior. In other words, 'researchers found it was not the narrative or imagery, but the lack of mastery of the game’s controls and the degree of difficulty players had completing the game that led to frustration.' Based on their findings, researchers note that even games like Tetris and Candy Crush can inspire violent behavior more so than games like World of Warcraft or Grand Theft Auto if they are poorly designed and difficult to play.
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Study Indicates Video Gamer Aggression Result of Experience Not Game Content

Comments Filter:

"Being against torture ought to be sort of a bipartisan thing." -- Karl Lehenbauer

Working...