Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 Internet speed test! ×
Quickies

Submission + - 11 innovation lessons from creators of WoW. (freedomblogging.com)

Ant writes: "Colin Stewart's OC Register Inside Innovation blog mentions Blizzard Entertainment, the envy of the computer game industry, has learned eleven/11 lessons on innovation that can help almost any business. Irvine-based Blizzard used these innovation methods not only to create the world's most popular massively multi-player online game, World of Warcraft (WoW), but also to keep the game fresh and challenging for more than 10 million players. Because many of those customers pay $15 a month to continue playing, Blizzard's ongoing creative achievement is worth more than $1 billion a year in revenues, not counting the multi-millions it tallies from its other games (e.g., Diablo)... ... The following lineup of innovation lessons emerged from a video game conference, an interview, and several experts' comments... Seen on Hemmy.net."
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

11 innovation lessons from creators of WoW.

Comments Filter:

In the realm of scientific observation, luck is granted only to those who are prepared. - Louis Pasteur

Working...