spielermacher writes: Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others.
The only possible interpretation of any research whatever in the `social
sciences' is: some do, some don't.
-- Ernest Rutherford