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Role Playing (Games)

Submission + - Why Aren't There More Console MMOGs? (gamasutra.com) 1

spielermacher writes: Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others.
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Why Aren't There More Console MMOGs?

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  • Would be the lack of a keyboard. The only reason I kept playing EverQuest so long after I found the game to be /very/ boring, was the social aspect of it. It pretty much became a graphical chat-room that I paid a monthly fee for. Without a keyboard, the ability to communicate in a console MMORPG is greatly limited, especially for the 'shooting the shit' type of chat. Headsets are great for raids / groups, but not so much for "sitting semi-AFK in a town chatting with friends while watching TV in the backgro

Is it possible that software is not like anything else, that it is meant to be discarded: that the whole point is to always see it as a soap bubble?

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