An anonymous reader writes: An analysis and invitation to analyze the effects game demos and beta tests have on the full release of video games — in other words, are game demos helpful or evil? Here is the intro paragraph: "If we think about LittleBigPlanet, Age of Conan or Mirror's Edge, we notice they have two things in common: very successful and well received demo versions (or beta stages) and very poor, lower than anticipated game sales. And since these are not the only titles in which a demo (or the lack of it) appears to be connected with their commercial success, I believe we should analyze the influence demos have in the game world and debate: are game demos game killers?"
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