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AI

Netflix Bullish on Gen AI for Games After Laying Off Human Game Developers (404media.co) 42

Netflix's gaming division is shifting focus to generative AI weeks after shuttering its premium game studio and laying off 35 developers, the company's newly appointed VP of GenAI for Games has announced. Mike Verdu, previously Vice President of Games, called the move a "once in a generation inflection point" that will "accelerate development" and create novel gaming experiences. The pivot follows the closure of Blue, Netflix's internal studio that had recruited veterans from major franchises including Call of Duty and God of War. "Pay no mind to uninformed speculation," Verdu wrote on LinkedIn, describing recent changes as a "planned transition."
Nintendo

Newest Device To Run Doom: Nintendo's Alarm Clock 9

A hardware hacker has successfully modified Nintendo's $100 Alarmo device to run the classic video game Doom, marking another milestone in the gaming community's tradition of porting the 1993 shooter to unconventional devices.

YouTuber GaryOderNichts demonstrated the 2.8-inch circular alarm clock running Chocolate Doom natively, using the device's wheel for movement and side buttons for weapons. The hack requires no hardware modifications and works on the current 2.0 software version. The hack came after researchers discovered vulnerabilities in the Alarmo's STM32H7 microcontroller, enabling custom firmware installation through its USB-C port. The trick omits audio due to memory restrictions, GaryOderNichts notes, but it allows for custom animations and displays.
Games

Video Game Veterans Are Abandoning Big Studios For Smaller Teams (bloomberg.com) 43

Growing numbers of veteran video game developers are leaving large studios to work on smaller projects, citing bureaucratic burnout and creative constraints at major publishers. Nate Purkeypile, former lead artist on Bethesda's "Starfield," quit in 2021 after facing up to 20 meetings weekly coordinating with a 400-person team across four offices. He has since released "The Axis Unseen," a horror game he developed solo.

The trend, reported by Bloomberg, coincides with ballooning development costs in the industry. Sony's "Uncharted 2" cost $20 million in 2009, while 2020's "The Last of Us: Part 2" exceeded $200 million. "Small studios are not burdened by stockholder expectations," Renee Gittins, International Game Developers Association board chair, told the publication. They're "more nimble, [and] able to take greater risks." Recent indie successes like "Balatro" and "Animal Well," created by solo developers, have also demonstrated the commercial viability of smaller productions.
Nintendo

Nintendo Made a Music Streaming App For Video Game Soundtracks 19

Nintendo has announced a mobile app called Nintendo Music, which lets users listen to classic video game soundtracks from Nintendo games spanning the last few decades, including Splatoon, Animal Crossing, and The Legend of Zelda. According to The Verge, the app is available on iOS and Android but only Switch Online subscribers will be able to stream the tunes. From the report: The app features curated playlists themed around games, moments, moods, or characters, though you can also build your own. It also supports streaming as well as downloading tracks for offline listening. Curiously, it includes a spoiler feature that lets you filter out tracks that, somehow, might spoil a game you haven't played or finished yet. And if you just want some Hyrule white noise, the app also lets you "loop songs or extend select tracks to 15, 30, or 60 minutes for uninterrupted listening." Here's a list of all the regions the app will be available in.
Games

Steam Games Must Fully Disclose Kernel-Level Anti-Cheat On Store Pages (gamingonlinux.com) 53

An anonymous reader quotes a report from Gaming On Linux: Valve announced a change for Steam today that will make things a lot clearer for everyone, as developers will now need to clearly list the kernel-level anti-cheat used on Steam store pages. In the Steamworks Developer post Valve said: "We've heard from more and more developers recently that they're looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game."

Developers with games already on Steam will also need to do this, as it's not just for new games coming up for release, and it is also part of the release process now too. So Valve will be doing checks on games to ensure the notices are there and correct. However, it's only being forced for kernel-level anti-cheat. If it's only client-side or server-side, it's optional, but Valve say "we generally think that any game that makes use of anti-cheat technology would benefit from letting players know".

The Internet

Call of Duty's Massive Filesize Drives Peak Internet Usage (theverge.com) 59

Comcast says the latest installment of Call of Duty, released on October 25th, resulted in a whopping 19 percent of its overall traffic last week. The ISP says it's the company's "biggest weak in internet history." The Verge reports: It's not really possible to quantify that further, given Comcast didn't provide any specific numbers -- either about how many customers were downloading the game or how big their downloads were. Ranging between 84.4GB for the PlayStation version and 102GB for the PC edition Call of Duty: Black Ops 6 is, in the grand tradition of Call of Duty games, a hefty download. It can be as much as 300GB if players choose to go ahead and download Modern Warfare II and III and all the associated content packs and languages, as Activision explained in June. The announcement underscores "just how restrictive its 1.2TB data cap can be in 2024," notes The Verge. "For any players who did download the whole massive 300GB package, they'll have wiped out a huge chunk of their 1.2TB Xfinity data cap in one fell swoop."

"If they used their internet as normal otherwise, that could put them right up against or even blow past that cap. Given that my family used nearly 800GB last month without any notably large game downloads, it wouldn't be that hard at all."
Sony

Sony Shuts Down Studio Behind Concord Less Than Two Years After Buying It (kotaku.com) 35

An anonymous reader writes: Firewalk Studios, whom Sony Interactive Entertainment bought from Probably Monsters, has been shut down after disastrous Concord game launch. Kotaku adds: The team was responsible for Concord, the company's sci-fi hero shooter that bombed so badly it was taken offline just weeks after its launch earlier this year. The news comes less than two years after the PlayStation 5 maker first acquired Firewalk Studios as part of its ambitious plans for live service gaming.

Firewalk Studios was formed in 2018 as a few ex-Bungie developers working on a new multiplayer shooter under the umbrella of the gaming studio startup Probably Monsters, formed by ex-Bungie CEO Harold Ryan. Concord was in development for years and picked up by Sony early on as a promising prospect for its portfolio of planned live service games.

Movies

'Oregon Trail' Action-Comedy Movie In Development At Apple (hollywoodreporter.com) 63

An anonymous reader quotes a report from the Hollywood Reporter: Grab your wagons and oxen, and get ready to ford a river: A movie adaptation of the popular grade school computer game Oregon Trail is in development at Apple. The studio landed the film pitch, still in early development, that has Will Speck and Josh Gordon attached to direct and produce. EGOT winners Benj Pasek and Justin Paul will provide original music and produce via their Ampersand production banner. Sources tell The Hollywood Reporter that the movie will feature a couple of original musical numbers in the vein of Barbie.

The Lucas Bros. (Judas and the Black Messiah) and Max Reisman are set to pen the screenplay about the game that is meant to mimic 19th-century pioneer times, following a covered wagon train heading west. Created in 1971, the game reached cult status among American grade schoolers by the 1990s as one of the first educational computer games allowed in schools -- and for its hilariously dark storylines filled with broken arms, typhoid and dysentery.
The film will likely debut on Apple TV+, but details are scarce at the moment.
The Military

A Million People Play This Video Wargame. So Does the Pentagon. (msn.com) 40

A commercial military simulation software, originally inspired by Tom Clancy novels, has become an unexpected tool for military training across NATO forces and defense analysts worldwide. Command: Professional Edition, developed by Britain's Slitherine Software, has secured contracts with the U.S. Air Force and British Strategic Command, while Taiwanese analysts use it to war-game potential conflicts with China.

The software's success stems from its vast database of military equipment and capabilities, compiled through contributions from its million-strong user base. Marine Corps University's wargaming director Tim Barrick employs the software to train officers, noting its effectiveness in developing tactical creativity. "These are not simple problems," said Barrick, a retired Marine colonel, told WSJ.

A fascinating excerpt from the report: Command's British publisher, Slitherine Software, stumbled into popularity. The family business got started around 2000 selling retail CD-ROM games like Legion, involving ancient Roman military campaigns. When Defense Department officials in 2016 first contacted Slitherine, which is based in an old house in a leafy London suburb, its father-and-son managers were so stunned they thought the call might be a prank. "Are you taking the piss?" J.D. McNeil, the father, recalled asking near the end of the conversation.
Emulation (Games)

Video Game Libraries Lose Legal Appeal To Emulate Physical Game Collections Online (arstechnica.com) 15

An anonymous reader quotes a report from Ars Technica: Earlier this year, we reported on the video game archivists asking for a legal DMCA exemption to share Internet-accessible emulated versions of their physical game collections with researchers. Today, the US Copyright Office announced once again that it was denying that request, forcing researchers to travel to far-flung collections for access to the often-rare physical copies of the games they're seeking.

In announcing its decision, the Register of Copyrights for the Library of Congress sided with the Entertainment Software Association and others who argued that the proposed remote access could serve as a legal loophole for a free-to-access "online arcade" that could harm the market for classic gaming re-releases. This argument resonated with the Copyright Office despite a VGHF study that found 87 percent of those older game titles are currently out of print. "While proponents are correct that some older games will not have a reissue market, they concede there is a 'healthy' market for other reissued games and that the industry has been making 'greater concerted efforts' to reissue games," the Register writes in her decision. "Further, while the Register appreciates that proponents have suggested broad safeguards that could deter recreational uses of video games in some cases, she believes that such requirements are not specific enough to conclude that they would prevent market harms."

A DMCA exemption for remote sharing already exists for non-video-game computer software that is merely "functional," as the Register notes. But the same fair use arguments that allow for that sharing don't apply to video games because they are "often highly expressive in nature," the Register writes. In an odd footnote, the Register also notes that emulation of classic game consoles, while not infringing in its own right, has been "historically associated with piracy," thus "rais[ing] a potential concern" for any emulated remote access to library game catalogs. That footnote paradoxically cites Video Game History Foundation (VGHF) founder and director Frank Cifaldi's 2016 Game Developers Conference talk on the demonization of emulation and its importance to video game preservation. "The moment I became the Joker is when someone in charge of copyright law watched my GDC talk about how it's wrong to associate emulation with piracy and their takeaway was 'emulation is associated with piracy,'" Cifaldi quipped in a social media post.

Microsoft

Microsoft Bets on Latest 'Call of Duty' To Power Up Video Games Strategy (ft.com) 27

Microsoft is seeking to boost its video games business with the release of the latest instalment of the Call of Duty franchise on Friday, pushing to increase subscription revenues through the new game to offset falling Xbox console sales. Financial Times: Black Ops 6 is the first of the best-selling series to be launched on the tech giant's Game Pass subscription service. It represents the biggest test of the company's gaming strategy [non-paywalled link] since its $75bn deal to acquire Activision Blizzard -- makers of Call of Duty -- received sign-off from regulators last year. Microsoft hopes that the release will help achieve its target of reaching 110mn Game Pass subscribers by 2030, a substantial rise from 34mn in February this year.

The company has shifted its focus towards its subscription games service as hardware sales have slowed in recent years. Xbox hardware revenue fell 13 per cent year-on-year in Microsoft's fiscal 2024, which ended in June. For the first time this year, subscribers to Game Pass, who can already access a growing library of Xbox titles for as long as they keep paying a monthly fee, will be able to access the latest Call of Duty without having to pay a traditional price of $70 or more for the packaged game. Microsoft is still making the game available to buy on PlayStation, after concerns from regulators during the Activision merger probe that it might make the title exclusive to its own platform.

Games

Netflix Closes AAA Game Studio Before It Ever Released a Game (theverge.com) 23

The first cracks are starting to show in Netflix's push into gaming. The Verge: First reported in Game File and confirmed by Netflix, the streaming company has quietly closed of one of its studios, the first in the three years since the company began its foray into gaming.

According to Game File, the shuttered studio was known as Blue. In 2022, Netflix announced it hired former Overwatch executive producer Chacko Sonny to run the studio. Since then, Blue had brought on a number of game industry veterans with experience working on high profile franchises including Halo and God of War. Reportedly, Blue was developing a multi-platform AAA game for an original IP but was closed before the game could be announced or released.

Games

Kurt Vonnegut's Lost Board Game Finally Published 15

An anonymous reader shares a report: Fans of literature most likely know Kurt Vonnegut for the novel Slaughterhouse-Five. The staunchly anti-war book first resonated with readers during the Vietnam War era, later becoming a staple in high school curricula the world over. When Vonnegut died in 2007 at the age of 84, he was widely recognized as one of the greatest American novelists of all time. But would you believe that he was also an accomplished game designer?

In 1956, following the lukewarm reception of his first novel, Player Piano, Vonnegut was one of the 16 million other World War II veterans struggling to put food on the table. His moneymaking solution at the time was a board game called GHQ, which leveraged his understanding of modern combined arms warfare and distilled it into a simple game played on an eight-by-eight grid. Vonnegut pitched the game relentlessly to publishers all year long according to game designer and NYU faculty member Geoff Engelstein, who recently found those letters sitting in the archives at Indiana University. But the real treasure was an original set of typewritten rules, complete with Vonnegut's own notes in the margins.

With the permission of the Vonnegut estate, Engelstein tells Polygon that he cleaned the original rules up just a little bit, buffed out the dents in GHQ's endgame, and spun up some decent art and graphic design. Now you can purchase the final product, titled Kurt Vonnegut's GHQ: The Lost Board Game, at your local Barnes & Noble -- nearly 70 years after it was created.
Nintendo

The Analogue 3D Drags the Fondly Remembered N64 Into the 21st Century (techcrunch.com) 31

Analogue, a retro gaming company, is releasing a hardware-emulated Nintendo 64 console that can play every N64 game in 4K resolution. TechCrunch reports: Analogue, as is its habit, spent years meticulously re-engineering the N64 in FPGA form -- basically, this means that the new 3D console is, in several important ways, indistinguishable from the original hardware. One hundred percent compatibility with the console's game library is the most obvious one, meaning every single N64 cartridge works with this thing. Perhaps the bigger challenge with the N64, as with many other consoles of that era, is how it produces an image.

The N64 put out an analog video signal intended for display on interlaced CRT displays -- something that directly influenced the gameplay and art styles of countless games for the platform. Many retro games simply look bad on modern high-resolution displays not because they are dated or the art is insufficient, but because the display techs are fundamentally different.

To that end, Analogue has built in a native upscaler that, rather than cleaning up and digitizing the analog video output of the original system (as some upscalers do, with varying degrees of success), produces a natively digital, 4K signal with imitation CRT artifacts and scanlines. This is something they pioneered early on and produced several versions of to reproduce accurate phosphors and display modes for the multi-system Analogue Pocket. [...] The result is simply that games ought to look how you remembered them, which is to say probably a sight better than they actually looked.
The Analogue 3D is available for pre-order at 8am PDT on October 21. It's priced at $250.
Emulation (Games)

Running X86_64 (Linux) Game Servers on ARM With Box64 (interfacinglinux.com) 5

Though native Linux game servers have been scarce over the last two decades, "I've seen people using the Box64 emulator to play x86_64 games on ARM devices," writes Slashdot reader VennStone. "It got me thinking: why not apply this to game servers...?

"I thought it would be fun to see if I could build a super low-power Trackmania 2 server using a Raspberry Pi Zero 2 W."

They dubbed the experiment "Trackberry", and shared all the technical details in a blog post at Interfacing Linux (includinga video). For example, they installed PyEnv so it could create a virtual environment for the PyPlanet server controller. ("That's right, your little Pi Zero 2 W is about to compile some software, slowly....")

But ultimately "it turns out that the A53 can run not only the server but also the server controller, with minimal effort. Five players push one core to around 50% load, while the others handle the database and controller." WHY STOP THERE? There are a gang of x86 Linux servers that could potentially run with Box64. Imagine playing Pirraria, 7 Days to Pi, Counter-Pi 2, Pitorio, and countless others! Granted, you may need a more powerful device than a Raspberry Pi Zero 2 W. I'll leave that research up to you.

My main takeaway from this experiment? Box64 is straight-up Scandinavian witchcraft and is not to be trifled with. Not even a little bit.

That said, it introduces a compelling option for those of us looking to run dedicated game servers that don't require much in the way of system resources. Under load, TrackBerry averages 2.8 watts and, according to the scientific number digits below, ends up running just under $3.00 a year or $0.25 a month. I find the concept of having a stack of microSD cards, each holding a different game server, neat....

You can see TrackBerry in action every Tuesday and Friday on Twitch...

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