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Creative Pressures id Software With Patents

Posted by simoniker on Wed Jul 28, 2004 11:06 AM
from the patent-this dept.
Cryect writes "Earlier today it was announced by Creative that they would be adding in EAX 3D sound support to Doom 3, and that they had come to an 'agreement relating to Creative's patented shadowing technique [also known as Carmack's Reverse in some coding circles] and id's cutting-edge 3D graphics DOOM 3 engine.' This seemed somewhat suspicious, almost as if id was being pressured, and a quick email to John Carmack from Reverend @ Beyond3d got this reply: 'The patent situation well and truly sucks... It was tempting to take a stand and say that our products were never going to use any advanced Creative/3DLabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users...' There's also some possible prior art [PPT link] to Creative Labs' patent, from a 1999 talk by Nvidia's Sim Dietrich."
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  • by brendanoconnor (584099) on Wednesday July 28 2004, @11:28AM (#9822691)
    This is a perfect example of why I really hate software patents. Company X will talk about something, hype it up, not mention a bloody patent, then when someone uses it, the company waits around until the opportune moment, then BAM!!!! pulls some patent infringment BS out of their bum.

    It is not right. I understand the importance of patents outside of the software industry, I really do. I think that if someone comes up with a clever idea and makes a prototype and intends to sell said object, then they should have a grace period of how long they can be the only ones. I'm up for debate on how long this period should be, but still. In software this just does not happen. You have these companies that are entirely setup with a bunch of patents and they just sue other companies to make money. Talk about shaddy business.

    Patent a way to click a button, or how a shadow is rendered, or something just as rediculous is wrong and should not be possible. It hurts the industry more then it helps anyone. It will be aweful to see the rest of the world pass us by because we are unable to innovate because of all the legal mess we have. We have no one to blame but ourselves though.

    I hope all of this mess does not affect Doom 3 release date, and it is almost a shame ID did not stick it to Creative. It is nice to see a company care about the user for once to though.

    Brendan
    • Dont worry! (Score:4, Insightful)

      by Anonymous Coward on Wednesday July 28 2004, @11:45AM (#9822735)
      Dont worry that US will be left behind - soon the rest of the world will also have the same stupid patent and DMCA-style laws that will stifle innovation and maybe seriously harm free software.

      This because of different trade agreements where the US is a part (NAFTA, WTO, etc). (using trade as leverage). And also thanks to big companies doing massive lobbying for these kind of laws. We really dont have a good democracy anywhere in the world, since it is money = power.

      I recommend everyone to see this movie:

      http://www.imdb.com/title/tt0379225/

    • by kenthorvath (225950) on Wednesday July 28 2004, @12:19PM (#9822839)
      The problem is not the software patents, per se, but rather the length of time for which they endure. In an industry that changes dramatically from year to year with new technologies relying on the acceptance of older technologies, it would seem that keeping techniques and algorithms locked down for 17 years does more to hinder new advancements than to help.

      A more reasonable term should be adopted for software patents say more on the order of 2 or 3 years. A lot of money can be made in that time frame giving enough insentive to develop without taking too much from the people whom these patents affect.

      • by nattt (568106) on Wednesday July 28 2004, @01:03PM (#9823116)
        The problem is with the mere idea of patenting software. Software is protected by trade secrets and copyrights. Patents should apply to things, not virtual things. Hell, I'd like to see the end of patents altogether ( in their current form) - I hate the idea that it's first to the patent office who gets the monopoly. Independent works should also get protection because they put equally hard work into their invention too. As long as they didn't copy, then that would be fine by me.

        Inventions are often hard, and really, if the invention is already out there, it's much cheaper to buy rather than re-invent, but if you put the effort into inventing parallel (or without any knowledge of) a patented invention, why should you not also get protection???

        • Patents are meant to protect the investment required to create a brand-new thing and the ability to recoup those costs. That fundamental concept can still apply to software, if not in its present broken form.
          • by nattt (568106) on Wednesday July 28 2004, @01:23PM (#9823341)
            If so, then you wouldn't have to publically disclose the workings of your invention. Patents are to protect work that is publically disclose so the secrets of any invention don't get lost to society, and hence, after the patent expires, you can build upon that invention.

            But patents rarely fully disclose exactly how the invention works, and as we know, the devil is in the detail. I think a lot of people skilled in a particular art would find it hard to re-create an invention from it's patent - indeed, there are many patents for things that do not work.

            Patents are protection for ideas, but ideas are worthless when implementation is everything, which is certainly the case in software. Implementations are adequately protected by copyrights.

            Patents may have meant something in the dim, dark past when people patented physical inventions that worked, but now....
    • "This is a perfect example of why I really hate software patents."

      Those who can, do. Those who can't, patent.

      "I don't have the technical skills necessary to make a product out of idea x, therefore I'll patent it, and make sure that nobody else can make a product eithter."

      I think the comparaison was with the "dog in a manager" fable. Patents are for people who want to prevent others from creating things.
    • John, just do it! (Score:5, Insightful)

      by FyRE666 (263011) * on Wednesday July 28 2004, @01:25PM (#9823359) Homepage
      ...and it is almost a shame ID did not stick it to Creative...

      Have to agree, I would love to see iD remove support for Creative soundcards, or at least offer enhanced sound support for any other brand. Maybe then the asshats over at CL will see what happens when you bite the hand that feeds.

      I wonder which boardroom genius decided to threaten the company behind the most eagerly awaited game of all time, when game players are one of the biggest buyers of your products. Fuck Creative; I was looking to buy a new Audigy card this month, absolutely no chance now, I'm looking elsewhere...
        • Re:John, just do it! (Score:4, Informative)

          by Deathlizard (115856) on Wednesday July 28 2004, @06:54PM (#9826755) Homepage Journal
          haha, there's no other brand.

          Nvidia Soundstorm. The Audio solution that comes with the Nforce2 MCP-T. And it's a Nvidia Product, So ID Getting full support From Nvidia would be easy as Pie since both companies like each other so much.

          There's also VIA's Vinyl Audio Solution, as well as Analog Devices Soundmax.
      • by 13Echo (209846) on Wednesday July 28 2004, @01:07PM (#9823168) Homepage Journal
        This is what really annoys me about this system and companies like Creative Labs (who haven't made an innovative product since the mid-90s). They simply buy up all sorts of technology (Aureal, Sensaura, EMU, Ensoniq, etc.) and slack off with their own products. Creative hasn't done anything substantial with their soundcards since the Live series was released (even then it was sub-par in terms of quality), and has simply re-released the same DSP with some pumped-up driver hacks and better codecs. It's no wonder that companies like M-Audio and Turtle Beach have produced sonically superior products for the average consumer.

        Unfortunately, other areas of audio have suffered. There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura. They will always have the one-up on 3D audio performance over their customers, and any improvements will be at their own pace. PC audio has been so stale over the last few years. It's sad to see that it's come down to this, but literally; PC audio has gone virtually nowhere because of patent issues like this. This issue with their (stealing) patenting of Carmack's Reverse really shows why we are probably set-back several years in terms of a truly awesome 3D audio experience.
        • by MojoMonkey (444942) on Wednesday July 28 2004, @01:18PM (#9823282) Homepage
          "There is no "OpenGL" of 3D audio because Creative owns all of the patents from its acquisition of companies like Aureal and Sensaura."

          OpenAL? http://www.openal.org/
          • Probably not. The advantage that sound cards have over integrated stuff is that the integrated stuff uses CPU power. The PCI cards have full fledged DSP's on them, and the drivers usually offload a lot of work to the card (hardware acceleration). This advantage is slowly going away, since CPU's are so massively powerful nowadays, and noticeable sound quality only gets so good.

      • by Bodhammer (559311) on Wednesday July 28 2004, @01:46PM (#9823623)
        A couple of things - use a spell checker before you send the letter...

        From the creative web page:

        Phil O'Shaughnessy

        Director of Corporate Communications

        poshaughnessy@creativelabs.com

        Lara B. Vacante

        Public Relations Manager

        Lara_Vacante@creativelabs.com

        Jennifer Ellard

        Senior Public Relations Specialist

        Jennifer_Ellard@creativelabs.com

        Katie Meyer

        Public Relations Coordinator

        Katie_Meyer@creativelabs.com

  • patents (Score:4, Funny)

    by Anonymous Coward on Wednesday July 28 2004, @11:28AM (#9822693)
    And the reason no games are released on time is that I hold the worldwide patent to releasing games on time.
  • by garcia (6573) * on Wednesday July 28 2004, @11:30AM (#9822697) Homepage
    "The DOOM 3 engine ushers in a new rendering paradigm that allows id and our licensees to bring cinema quality visuals to game players in real time," said Todd Hollenshead, CEO of id Software. "We look forward to further enhancing players' audio experience by working with Creative to leverage their EAX ADVANCED HD audio technology in the DOOM 3 engine."

    "Working together with id Software, an industry icon, provides Creative with an exciting opportunity to enhance one of the hottest game engines around," said Hock Leow, CTO of Creative Technology. "We look forward to the challenge of implementing EAX ADVANCED HD Multi-Environment technology within the Doom 3 engine, and subsequently working with id to make these enhancements available to their licensees. We are also pleased with the agreement relating to Creative's patented shadowing technique and id's cutting-edge 3D graphics DOOM 3 engine."


    Hmm, this press release seems rather pleasant in tone. I don't get the impression that they were coerced into anything. When I check id's website [idsoftware.com] though I don't find the press release on the front page, nor do I see Creative listed in their "Friends of id" section [idsoftware.com]. Perhaps they are just a bit behind on updating their website while working to release Doom 3 on time?
    • Surprise? (Score:4, Insightful)

      by superultra (670002) on Wednesday July 28 2004, @12:00PM (#9822773) Homepage
      Hmm, this press release seems rather pleasant in tone.

      Is a press release ever NOT pleasant in tone? Of course it's pleasant; if id is being legally pursued by Creative they wouldn't print a press release saying, "Creative can blow." That kind of talk is saved for plan files, not press releases.
  • by Merk (25521) on Wednesday July 28 2004, @11:36AM (#9822713) Homepage
    We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users.

    Sadly, if Mr. Carmack won't take a stand against evil software patents, I doubt anybody will, or will at least do so successfully.

    Think about it. John Carmack has influence and money. People will continue to buy the games id makes, whether or not they use this patented technology. Sure, they might be slightly slower, but considering all the other optimizations id is famous for, it's unlikely anybody would notice.

    If a free software project wanted to challenge a patent like this, it wouldn't stand a chance. With no money, it couldn't defend itself. From the other side, the companies that have more power than id simply don't care to take a stand on issues like this.

    I can't help but feel that Mr. Carmack wimped out of this fight. Saying that it hurts gameply is just an easy out. Would people really have noticed?

    Maybe it's not too late. Maybe if enough people speak up about this, either id will decide to reverse their decision, or Creative will back down and make their patent available royalty-free.

    • by moSSad (736632) on Wednesday July 28 2004, @12:10PM (#9822806) Homepage Journal
      id Software it's one of the latest small developers in the field. Pretty much everyone else (besides Epic maybe), is owned by the big game publishers. id is still independent. They don't have the financiar muscle of Creative. They did the only intelligent move, let Creative babble about their collaboration in a *sigh* nicely made press release. Let's try not to get the wrong picture here: id are the good guys, Creative the bad ones.
    • by poot_rootbeer (188613) on Wednesday July 28 2004, @12:55PM (#9823024)
      Sure, they might be slightly slower, but considering all the other optimizations id is famous for, it's unlikely anybody would notice.

      Are you kidding me?

      Gamers will spend $400 on a video card, more than it would cost to buy an Xbox AND a PS2, in hopes of getting an extra handful of fps in 3D Shooter Game #837.
  • Prior art (Score:5, Interesting)

    by Augusto (12068) on Wednesday July 28 2004, @12:05PM (#9822788) Homepage
    Prior art from a talk on the technique [gamedev.net]


    Reply Quoting This MessageEdit Message SimmerD Member since: 1/5/2003
    Posted - 9/21/2003 6:50:03 PM

    Don't worry about it fellas. I described this technique publicly a few months before they filed the patent - hence Prior Art. Ironically, it was at a Creative Labs developer's forum.

    During my stencil buffer talk, I described doing shadow volumes the 'reverse' way. At the time, I didn't realize the major reason why the z fail method is better than the z pass method, although I did realize they were logically equivalent, which is why it's now known as 'Carmack's Reverse' and not 'Dietrich's Reverse'!
    • Too bad... (Score:4, Informative)

      by TheHonestTruth (759975) on Wednesday July 28 2004, @12:14PM (#9822822) Journal
      Too bad a couple months doesn't cut the mustard. To have truly solid prior art, it has to be over a year before the patent was filed in the U.S. Otherwise, the inventor can swear behind the disclosure, saying that they invented it before the disclosure occurred. This is not the case in the EU. There, disclosure destroys patent rights.

      -truth

    • Re:Prior art (Score:5, Informative)

      by Anonymous Coward on Wednesday July 28 2004, @12:59PM (#9823062)
      For something other than another patent to be considered prior art, you must look at 35 USC 102(a)-
      a person shall be entitled to a patent unless -
      (a) the invention was known or used by others in this country, or patented or described in a printed publication in this or a foreign country, before the invention thereof by the applicant for a patent.

      It is difficult to prove "known", however the talk could be considered a printed publication if it was readily accessable to the public. A paper which is orally presented in a forum open to all interested persons constitutes a "printed publication" if written copies are freely disseminated. Massachusetts Institute of Technology v. AB Fortia, 774 F.2d 1104, 1109. Also see MPEP 2128,2132
    • Re:Prior art (Score:4, Informative)

      by janneH (720747) on Wednesday July 28 2004, @01:22PM (#9823323)
      Describing it in public before the patent application date is not prior art per se. IANL, but for it to be public I am pretty sure one has to show that it was public before the date of invention - which can preceed the date of filing by many years.
  • by Dan East (318230) on Wednesday July 28 2004, @12:14PM (#9822821) Homepage
    id Software has faithfully released the full source code to each of their titles once the game is a couple generations old.

    I wonder if this will affect the release of the Doom 3 source a few years from now? Can patented code be released under the GPL?

    Dan East
    • by BigDumbAnimal (532071) on Wednesday July 28 2004, @12:48PM (#9822953)
      iD has in the past ripped out sound code that was licensed from 3rd parties. Or John has quickly put something else together that will work to replace 3rd party code.

      This was done w/ Doom.
    • Good question. Part of the patent process is disclosing the invention, so the technique itself is public knowledge. So where does this leave us? What would constitute a violation of the patent? Probably selling the source code would be a violation, even though the source implementing this technique is a minuscule part of the game source. Simply publishing the source might not be, since id presumably has the copyright on their own code, and an apparently valid license from Creative to use the patented t
  • well then... (Score:3, Interesting)

    by tandr (108948) on Wednesday July 28 2004, @12:16PM (#9822829)
    "would only have hurt the users..."

    Creatives drivers for SB (Live or whatever) always caused only headache on multiprocessor machines. I realized how limited (and poorly writen) their drivers are after switched to kX drivers. Now marketing dep @ creative reached total lows ...

    I dunno about rest of the /. croud, but I hear you John. My next rig will have no Creative products in it.
      • For gaming, they're the only ones with hardware EAX processing. Other soundcards incur performance hits. For an idea of the size of this hit, take a look at page 6 of the Techreport review of the Philips' Ultimate Edge.
        http://www.techreport.com/reviews/2004q3/p h ilips-u ltimateedge/index.x?pg=6

        For consumer music and movies, CPU usage is much less of an issue. For these uses I would recommend a M-Audio Revolution. It uses the VIA EnvyHT chip and supports for 192/24 resolution throughout the signal path.
  • Ask Slashdot (Score:4, Insightful)

    by Anonymous Coward on Wednesday July 28 2004, @12:47PM (#9822951)
    Todays question is -- How Important is Creative?

    My own take: Not very. They're about the only game in town when it comes to fancy-pants gaming sound cards. The thing is that a fancy pants gaming soundcard is not very important to me. Don't get me wrong I'm a pretty big gamer, but who really wants a computer desk coverd with a dozen speakers and the attendant wires? I haven't had a creative soundcard since the early soundblaster days. Creative products apart from soundcards? They just re-badge other people's stuff. I'd consider the RIO mp-3 players, but rio isn't creative anymore, right? I haven't had anything from creative in years, and I haven't missed it. Even as a computer gamer. The $20-$30 econo soundboard has been fine for me for as long as I can remember. I think my 486 might have had a creative board. Maybe.

    What do you guys think? When you're putting together a setup what do you think about when it comes to soundboards? Do you have to have the best one? How much do you usually spend? Do you really love the 3d sound? Have you GOTTA have the latest pimptastic creative soundboard for like $250? Some people need super awsome soundboards because they make computer music, but then the creative boards aren't the ones you want anyway, right?

    While the fury of /. is intense it is also generally short lived. But ditching creative products is not a difficult proposition. And ever since I heard about how they bragged that they could keep costs down by holding back innovation (this was back in the aureal days) I've always kinda thought they were a bunch of dickheads.
  • by Anita Coney (648748) on Wednesday July 28 2004, @12:55PM (#9823014)
    In "Masters of Doom" Carmack stated, either naively or bravely, that he refuses to file patents for his work as such information should not be locked away but should be free.

    Now that he's been burned, I wonder if he'll start filing them as preemptive measures. I hate software patents, but I would if I were him.
      • by AK Marc (707885) on Wednesday July 28 2004, @01:45PM (#9823620)
        Besides, if he codes a technique before someone patents it then any future patent would be invalid due to his prior art.

        If they filed for the patent within one year of the release of the technique, then they could patent it. Yes, with our system, someone can invent something, decide not to patent it in order to let others use it, someone else can see the invention, patent it, and force the original inventor to pay to use it.
  • by Anita Coney (648748) on Wednesday July 28 2004, @01:01PM (#9823102)
    Carmack usually allows access to the source code of his games after their markets have dried up. I wonder how this patent will effect that? Time will tell.

    Man, it'd suck spending years writing a game engine from scratch, then having some numb-nut lawyer tell me that someone else owns a part of it.

    And I am a numb-nut lawyer!
  • I stab at thee (Score:3, Interesting)

    by Paladine97 (467512) on Wednesday July 28 2004, @01:07PM (#9823165) Homepage
    Could this be an attempt to stay competitive now that Intel's High Definition Audio [intel.com] is coming?

    With this advanced audio appearing on most of Intel's new boards, it would seem to me that Creative's market is disappearing.
  • by Anita Coney (648748) on Wednesday July 28 2004, @01:27PM (#9823386)
    I hate Creative as a company. A few years back it decided not to host any drivers or software on its US servers. It stated, believe it or not, that in fairness to those without broadband access, it was better to charge EVERYONE to buy and mail CDs with the latest drivers.

    That ploy didn't work as everyone simply used servers in Europe or Asia to download the drivers and software.

    But still to this day you need the original driver off the CD that came with your hardware. If you try to use the latest downloaded drivers, they'll tell you that there is no Creative hardware installed.

    What purpose does this serve? I've bought the hardware, they have my money, why be stingy with the drivers? Every other hardware manufacture lets me simply use the latest drivers WITHOUT installing the old drivers first.

    Why do I still use Creative's audio cards? Normalization. It's a feature buried in Creative's EAX, but it makes all MP3s (actually all sound files) the same volume. Thus, every computer in my house has a Creative card in it so I can access my MP3 collection from any where in the house.

    Does any other sound card maker have a feature similar to Creative's normalization? Or did Creative patent that too?

    • I deal with the same problem. I have an Audigy Deluxe, and an older driver disc (doesn't have drivers for Windows XP on it) -- if I just install the card, and go to Creative's "Auto Update", it wants to only install the bare minimum drivers. No options to install the other apps (taskbar/remote control/speaker setup/etc.) -- what the crap?

      Also, digging around the site, if you do find one of those other programs to download.. when you try to run them, they say they can't find an older version to update and force you to quit.

      As for normalization, I wouldn't leave that up to your soundcard. Use a decent audio player like FooBar2000, and set replaygain levels on your tracks. Enjoy the stability.

      Or, if you want, buy the OctiMax plugin for Winamp2/5.. it's a multiband compressor/limiter, and does a pretty good job at keeping things steady. I use it for radio broadcasts, or LAN parties.
  • by MattRog (527508) on Wednesday July 28 2004, @01:36PM (#9823491)
    Modern motherboards contain on-board sound -- many of which are 5.1 or greater with digital S/P DIF connectors. With all the hoopla over Doom 3 hardware requirements I couldn't find any major ([H]ardOCP, Tom's Hardware, etc.) sites listing audio benchmarks or quality comparisons pitting on-board sound and cards like the Creative Z2 series.

    I'm not an audiophile, but for games like Doom 3 etc. if a motherboard already supports digital 5.1 (or greater) is it really necessary to go out and purchase a Creative card? Will said on-board audio provide sufficient quality for 5.1+ gaming? I'm building a gaming system to replace my aging first-generation Athlon and am not sure whether or not I should throw a sound card in the mix, too.
  • by Anonymous Coward on Wednesday July 28 2004, @01:37PM (#9823506)
    This reminds me of a story that floated around Creative while I was working there ('93-'96), and it was about how this little independant game developer had approached Creative for some development support with their sound cards. This was '91-'92 time frame. Anyways, the guy called up asking for some help, and pretty much got the shaft. He wasn't a licensed developer, and didn't want to pay the huge amount Creative was asking for at the time.

    Some harsh words were exchanged, and the guy basically told Creative to go F themselves. Not long after the guy releases Doom and the rest is history.

    Creative changed their policy shortly thereafter and created a developer support department to help out the small developers. A little too late, IMO.

    But the real clincher was when Creative launched their new product at the time, the AWE32, with loadable Soundfont technology. iD was getting close to releasing Quake, and Creative really wanted to get iD to support their new technology.

    But Carmack, remember how he was so fondly treated, and basically told Creative to suck it, again, and Quake was released without AWE32 support.

    The AWE32 never really took off, and neither did their Soundfont technology.

    So I am a bit suprised that Carmack agreed to use their technology, but it does show everyone where his alliances lie. To the fan and consumer.

    Kudos to Carmack.

    Anyways, goes on to prove, that the toes you step on today, may belong to the ass you have to kiss tomorrow.

    Kind Herb

    "Whether you suffer from glaucoma, or you just rented The Matrix,
    medical marijuana can make things fabulous, medically!"

    -- Homer J. Simpson

  • by mr. methane (593577) on Wednesday July 28 2004, @02:09PM (#9823896) Journal
    I installed my last creative card into a machine close to two years ago, and remembering the absolute HELL of installing their driver set, I vowed never to even insert another CD with the "creative" logo on it in a computer.

    After installing a reasonably good Asus motherboard in my latest gaming rig, I figured I'd live with the on-board audio (which I assumed to be a piece of crap) because the extra $150 or so for an ub3r SB card would have stretched my toy budget.

    Ya know what? The onboard 5.1 sound (by some quasi-generic manufacturer) works quite well, rendering the positional audio of games without killing the CPU, and it handles both stereo and surround sound nicely. I've got both digital and analog in/outs, headphone jack (without the trademark Creative crappy-ground-whining-noise)..

    So I can live with a perfectly useable solution and spend the $150 on new clothes for the kids - or something *really* important - like a new Dremel.

    Or, I can shell out $150 for a sound card that doesn't really give me anything new, plays havoc with my hardware, and installs 80 varieries of spamware on my PC before crashing it.. Gee, let me think.... I'll skip the SCO.. I mean, Creative, hardware.
  • by Mustang Matt (133426) on Wednesday July 28 2004, @02:23PM (#9824078)
    Screw them. We will still buy your game.
    Creative is crap. Crappy products, crappy drivers, crappy support. In fact, I've heard that some of their drivers aren't even downloadable anymore.

    Please please please go back on your decision and go with your CPU based audio instead of their crap.

    I pledge to buy two copies if you'll do this, otherwise I'm only buying one!
  • by telstar (236404) on Wednesday July 28 2004, @05:31PM (#9826173)
    Phil O'Shaughnessy
    Director of Corporate Communications
    poshaughnessy@creativelabs.com

    Lara B. Vacante
    Public Relations Manager
    Lara_Vacante@creativelabs.com

    Jennifer Ellard
    Senior Public Relations Specialist
    Jennifer_Ellard@creativelabs.com

    Katie Meyer
    Public Relations Coordinator
    Katie_Meyer@creativelabs.com
  • playing with fire... (Score:4, Interesting)

    by WiPEOUT (20036) on Wednesday July 28 2004, @07:31PM (#9827044)
    I've been a purchaser of Creative Labs sound cards since the SoundBlaster16, with the exception of a foray into Diamond's Monster Sound 3D II MX300 due to A3D 2.0 and it's support in Half-Life.

    I admire the folks at id Software, for all the usual reasons. I have no problem with any company contacting id Software and requesting that their proprietary technology is supported to improve a game. What I thoroughly dislike is the concept of software patents. What I dislike even more is the use of software patents as leverage. What frankly pisses me off is someone using software patents to threaten a company like id Software, who selflessly contribute a ridiculous amount to the development of computing, both directly in releasing unpatented software and indirectly by driving the take-up of new hardware and software technologies in their games. Doubly so when it's a distinctly uninnovative company like Creative Labs.

    The only way a regular gamer like myself can punish a company is by refusing to buy it's products.

    Are there any credible gamer-centric alternatives to Creative Labs' products?

    I will be doing some research now, and if there are, CL will have just lost a customer. I have no problem with throwing a few hundred dollars in a different direction every year or three. Hell, I'd even be willing to donate money to id to have them say "see you in court" to the spineless worms.
    • Historical precedent (Score:5, Interesting)

      by burnin1965 (535071) on Wednesday July 28 2004, @12:49PM (#9822959) Homepage
      The irony in a company named Creative holding a software patent from which they have never created anything is just amazing.

      Anyhow, there is precedent for this type of stupidity. Believe it or not the American car manufacturers at one time paid a patent holding company for every car they sold. Ford challenged the patent and the court ordered the holding company to build the car for which they held the patent on. Needless to say the car was a dismal failure and the patent was overturned in 1911.

      http://inventors.about.com/library/weekly/aacarsse ldona.htm [about.com]

      burnin
    • I would just put a little bit of code to detect if a Creative card was installed, and if so, maybe cap the FPS at 10 or so. And also provide a splash screen that explains in tech-jargon "Doom 3 is not optimized for Creative products. Please try a Hercules or Santa Cruz Card." That could signifigantly hurt Creative's business.

      No that would just cause owners of creative cards to get pissed of with id. Creative has a slightly higher market dominance then Doom 3 does ;)

      • by karnal (22275) on Wednesday July 28 2004, @01:23PM (#9823331)
        In addition, let's say you have an onboard sound chip that is creative, that you have turned on in the bios to use something akin to TeamSpeak, but use a Santa Cruz for the game.

        You'd have to check which card you're using, not just blindly screwing people who have a Creative chip hooked up to their PCI bus....

        All in all, more problems than it solves.
    • I had an Aureal card, and with only two speakers it could surround sound audio extremely well. There was a speaker test involving helicopters and it actually sounded like it was behind you, in front of you, above you, etc. Even my wife was fooled.

      Aureal made the same mistake 3dfx made. It decided to sell its own cards instead of licensing the technology to OEMs. That was asinine.
      • Not really. Computer magazines use 'off self' dating. That is, when the date listed on the magazine comes around, it should be removed from the newsagents shelf.

        Most magazines use 'on date' dating, where they get put on the shelf when the date listed on them comes up.

        Why the difference? Tradition mostly. The argument is that computer magazines need to seem as new as possible (cos the tech changes), moreso than most other magazines. Thus once one magazine went with 'off date' naming, the rest followed
      • by Otto (17870) on Wednesday July 28 2004, @02:09PM (#9823893) Homepage Journal
        All Carmack had to do was to add "Sorry, Doom 3 is cancelled because Creative Labs won't let us use their patented algorithims" to his .plan file.

        Of course, this would have constituted conspiracy to commit murder in some jurisdiction or other, because if he had done so he'd know damn well that every CL executive would have been found dead in their beds the next morning.

        Messily dead too. :D