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Nokia Declares N-Gage A Failure
Posted by
Zonk
on Fri Nov 25, 2005 02:30 PM
from the not-a-very-good-platform dept.
from the not-a-very-good-platform dept.
chrisbtoo writes "Nokia's VP of corporate strategy has admitted that the company's ill-fated N-Gage was not the success they'd hoped it would be, and they won't develop the platform further. The device sold 2 million units in 3 years, against projections of 6 million. They'll continue to build the gaming software into their Series 60 phones, but gaming won't be a priority for them until 2007." From the article: "The company launched the N-Gage in 2003 but sales have been disappointing and, according to the company's roadmap, mobile gaming will not be a focus until 2007. Nokia is concentrating on mobile music for the rest of this year, and next year's main push will be on driving mobile television."
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The N-Gage Will Rise Again 79 comments
The New York Times has an article up this week talking about Nokia's third attempt to get their N-Gage brand into the minds of gamers. This time it's a service, not a device, and the company is betting that branding mobile games will be a better tactic than their previous attempts. "The Ideo and Nokia executives concluded that users mainly want to play against their friends and, at the very least, they want to know the skill level of their opponents. As a result, the new N-Gage permits users to see what games their friends have on their phones and whether they are online. They can also see how many points a person has earned in the game, as well as how much time they devote to solitary play versus group play. The researchers also asked players what their greatest frustrations were. High on the list was buying a game that turned out to be disappointing. In the new N-Gage service, customers will be able to sample games free before buying them. The selection will lean toward the casual side of gaming, with soccer and fishing titles and the popular puzzle game Bejeweled, among others. Nokia has not yet discussed prices."
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Wow (Score:3, Funny)
seriously though. It wouldnt have worked even if they tried. No game system is ever supposed to have a screen taller than it is wide, especially in first person shooters. no one's going to snipe you from the top. theyll all use a chainsaw on you from the side!
Re:Wow (Score:3, Insightful)
Ah those kids today, too old to have enjoyed Tempest, Centipede, Galaga...Pac-Man...
Not worth the hype (Score:4, Insightful)
Re:Not worth the hype (Score:5, Interesting)
if it was usable as a portable gaming system, I think they would have sold the projected 6-million.
the hype was probably responsible for the 2 million sales they DID get.
Parent
Re:Not worth the hype (Score:3, Interesting)
I only have about 4 N-Gage games, but I also have emulators (NES, GBC, ZX Spectrum), a browser, an ebook reader, email, and some Series 60 games. And I still enjoy it, even though I also have a 6630 (much more powerful, but doesn't fit in my steering wheel, so I can't read when I drive, and doesn't have a decent D-pad like the N-Gage).
Re:Not worth the hype (Score:4, Insightful)
Parent
Re:Not worth the hype (Score:2, Insightful)
Am I the first to wonder... (Score:4, Interesting)
Re:Am I the first to wonder... (Score:2)
Bubble my ass.
Re:Am I the first to wonder... (Score:4, Insightful)
Advanced technology be damned I tell you! (sarcasm here, people) but I still get plenty of dropped calls and basic connection failures. I think the size of phones sort of limits them to being good at being a phone and about one other task. With the possible exception of a PDA though, I don't think I've seen any multi-function phone that does a secondary task well enough to make someone stop using their dedicated camera/music player/game device.
Spy der Mann hit it almost squarely on the head with this. People have been stretching themselves too thin in some attempt to add widgets to your cell phone because we all love everything to be portable, and most of us already have cell phones to begin with. The only problem here is that there wasn't any lack of product, but rather the quality of the products have been crippled in many (but not all) cases by limitations of the hardware.
Parent
Re:Am I the first to wonder... (Score:3, Informative)
You can find tons of stuff about it with a bit of Googling, but here's some reading to get you started:
http://www.theregister.co.uk/2005/02/09/mobile_gam ing_analysis/ [theregister.co.uk]
Peppe
Google? (Score:3, Interesting)
Why? Location based ads. Google Local for you cell is already available but just imagine the ad dollars. What someplace to eat? Click and call baby.
On the bright side... (Score:2)
Re:On the bright side... (Score:2)
Now today it's getting obsolete fast, and this announcement basically spells it out - there won't be a new-but-compatible respin of N-Gage, and instead
Hey there junior (Score:2)
obligatory (Score:5, Funny)
http://www.sidetalkin.com/ [sidetalkin.com]
i guess it's not completely unrelated to the bad results of this cellphone
Takes Guts (Score:4, Interesting)
Nokia (Score:5, Interesting)
Re:Nokia (Score:4, Insightful)
The only way to win is to walk a middle path between having a coherent vision for the product and having an idea of what your customers want.
To pull examples from the movies, "Star Wars: The Phantom Menace" and "Gigli" were examples of films created entirely from the top down without any concern for what the viewers wanted while "Catwoman" and "Showgirls" spent so much time giving the audience what they thought they wanted that there wasn't much room for anything but sucking.
The biggest problem is that while a room full of engineers and a table covered with marketing reports is no substitute for one brilliant designer, that doesn't mean that the one brilliant designer can't use a little guidance in what people want.
Parent
It sucks (Score:2, Interesting)
Re:It sucks (Score:2)
Re:It sucks (Score:2)
I still think that if they had skipped the sidetalking version and just released the QD as the first N-Gage, even if it delayed them a couple of months, and if they had marketed it better... oh, and had not allowed the Tomb Raider port to be ruined by an incredibly stupid control scheme...
Oh well.
Anybody could have said, (Score:2)
A poor devil speaking through one of those.
He had to hold it sideways! (long edge of the phone facing his ear).
Nokia Declares Mobile Television A Failure (Score:5, Funny)
who wants tv on their phone? seriously? (Score:5, Interesting)
Plus I am getting so tired of the commericals for video on the phone that splice High quality video on the screen of the phone so it doesnt look like shit.
Nokia, I could have told you the N-gage would have been a flop the second you released it.
People seem to think if something has good marketing then it will be popular. Not true at all!
Re:who wants tv on their phone? seriously? (Score:5, Insightful)
Stupid hippies...
Personally I don't see the appeal of it. Not like you can really watch TV while walking around downtown
Well that and watching TV on a 1" screen is just pathetic. At least airplanes have 5" [or so] screens in the back of the head rest thingy...
Tom
Parent
Re:who wants tv on their phone? seriously? (Score:2)
I heard they have invented headphones quite a long time ago...
Frustrating (Score:5, Interesting)
When I first saw the NGage I couldn't contain my laughter
Re:Frustrating (Score:2)
And look how well Motorola did with the ROKR. Let's hope that Nokia's smart enough to keep an eye on that product before rolling out their own clone-of-failure.
Re:Frustrating (Score:3, Insightful)
Sure it would be a great phone, but no service provider would carry it because they are far more interested in new ways to pull money out of your wallet than installing features you're actually asking for.
On the other hand, the
Cheap Symbian (Score:4, Insightful)
Good idea, badly implemented (Score:2, Insightful)
If the nGage had come with, say, 10-20 games built-in, where each game was an implementation of a classic game - space invaders, arkanoid, asteroids, pa
Mobile music (Score:2)
Seeing how badly they made it... (Score:2)
A complete and utter waste of time (Score:5, Interesting)
I never had that moment with the N-Gage. Every single aspect of its design seemed to be engineered to piss off the end user and make them throw it across the room in an unspeakable rage.
The screen's aspect ratio was 180 degrees off, the device had to be disassembled to change games, it tried to be the Swiss Army Knife of phones and failed miserably at it...the brutally awful sidetalking "feature" along with the painfully awkward keypad made it something that not even the overpowering hype could render a somewhat decent product in the minds of potential customers.
Most people I encountered wouldn't even use one if they got it for free. Until the PSP came out, there was nothing for gamers who found that the GBA/DS did not offer the kind of game library they were after. They blew a perfect chance, and no amount of hardware revising could correct the fatally undermined confidence that the public had in the entire platform.
Biggest problem with NGage.. (Score:2)
Oh well.. (Score:2)
And for chrissakes, before you start posting any sidetalking-jokes try to remember that those models havent been made for ages now.
Re:Oh well.. (Score:2)
And they probably sold better than similarly designed adequate-to-decent phones would have... for the price. But is a decent but unconventional phone going to sell the 6 million units Nokia was looking for? How well would something designed to be a good phone first, with the same gaming capabilities, have sold?
The sad thing (Score:2, Funny)
HO Gauge is clearly superior. (Score:5, Funny)
Bad Design and the reality of facing Nintendo (Score:2)
Nokia also made the mistake of not understanding that if people are buying a machine for portable gami
Mobile TV (Score:5, Interesting)
Why not team with Nintendo? (Score:2)
nokia 770 limux based pda (Score:2, Interesting)
It was finally released in europe & US last week and there has been a rush. New stock due in next week
The N-Gage: A gaming device loathed by gamers (Score:5, Interesting)
But more than anything, I think Nokia's major mistake was lack of understanding, perhaps not lack of understanding of gaming as a market or a business or a segment or consumer base, but of actual gamers themselves. I'm sure they must have done some sort of market research, but it apparently was focused more on cel-phone fans and mobile-gadgeteers ("What cool features would you like in a phone?") than on gamers ("what makes a good mobile gaming experience?").
They did market to gamers, or at least a merketing-executive's vision of what a gamer might be like, but it seemed woefully misdirected: one early print ad featured a 1993-style gen-x grunge rocker dude, playing his N-Gage in a totally X-treme manner while atop a skateboard.
The launch titles included some of the hottest game licenses... of the original Playstation of the mid 1990s. Tomb Raider, probably the one game most closely associated with the N-Gage, hadn't been a hot property for years before her N-Gage debut. Once again, the N-Gage seemed drastically out of touch.
The result? At launch, the N-Gage was already (among gamers at least) not much more than a punchline. A Penny Arcade strip from around the launch parodied the launch event at a local game store (nobody came except two employees) and online forums were merciless in blasting the device. It's now three years later, the design has been vastly improved and a few decent games have trickled out, but the N-Gage has never really been more than the butt of jokes. Those who do own one tend to get defencive about it, (it's not my fault, my gran bought it by mistake, etc.) as though having N-Gage is like having some horrible disease. It's been struggling since it came out, and the competition has only increased, with the DS and PSP now vying for more of the marketplace.
But the industry rarely seems to learn its own lessons, no matter how hard they come. Tapwave's Zodiac is already dead, and the Gizmondo seems near certain to follow. How many more millions need to be wasted before someone gets it: before you release a gaming device, understand gamers!
How/why did the execs approve this? (Score:3, Insightful)
1. Are our games fun?
2. Is our technology up to speed for today's standards?
3. Are our games logically affordable?
4. Is the unit innovative, easy for someone to use as a gaming system and cell phone while keeping in mind portability?
Answer to all of those is a resounding no. The system was horrible. Compared to what already existed, the graphics sucked and the games sucked. It was like taking a giant step backwards in the gaming industry. So who within the company honestly thought such a thing would be a good idea?
Granted game development and being "fun" is left up to the 3rd party developers, but even in taking on a project, "Hey, Nokia wants us to create a game for their new system"... one should think, "We better make this game damn good or we're screwed."
Releasing something less than amazing on a non-popular system is suicide.
I realize that sometimes success is based off of taking risks, but that also assumes the heads in charge know how to use logic. You can't just take a stab in the dark and expect to hit gold.
Re:tsk tsk. (Score:2)
Weird logic...
Re:tsk tsk. (Score:2)
Re:tsk tsk. (Score:3, Interesting)
Re:So... (Score:2)