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Halo 3 Preorders Top 1 Million, Marketing Begins
Posted by
Zonk
on Fri Aug 10, 2007 12:14 PM
from the flash-flood-of-master-chiefery dept.
from the flash-flood-of-master-chiefery dept.
Gamespot reports that Halo 3 has broken the all-time record for videogame preorders in North America. There are now more than 1 million copies of the title reserved across the continent. "The figure means that the Halo 3 launch could potentially be bigger than that of Halo 2. The then-Xbox-exclusive sold 2.38 million units in the US and Canada in the 24 hours after went on sale on November 16, 2004, generating an estimated $125 million. Halo 3 preorder customers' passion for the game is such that cost is apparently no object. As part of today's announcement, Microsoft warned that, despite its premium price point, the collectible Halo 3: Legendary Edition is on track to sell out before the game launches. The bundle, which includes a miniaturized version of the Master Chief's helmet, retails for $129.99 in the US, but is already sold out at several online retailers in the UK."
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A Look At Halo 3's $10 Million Ad Campaign 62 comments
Via Next Generation, a post on the Brand Week website that goes into some detail on the massive advertising campaign for Halo 3 orchestrated by Microsoft and the McCann-Erickson group. "The goal of the campaign is to bring Halo fans and nonfans up-to-speed as to where we are in Master Chief's epic battle to defeat the evil Covenant. While most major game titles begin their ad campaigns weeks before launch to build buzz, Halo 3 differs greatly. This mass-market push is actually the end of the of Halo 3 campaign. The TV push is the grand finale of a five-pronged attack Microsoft quietly launched last December. The carefully orchestrated onslaught was designed to make casual fans interested and core fans rabid as Microsoft aims to eclipse Halo 2's record-breaking $125 million in sales on day one. To date, Halo 3 is already on the books for one million preorders and counting. "
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Understatement? (Score:4, Funny)
Marketing Begins?
I think with a million preorders, the marketing is pretty much done.
Re:Understatement? (Score:4, Insightful)
Heh, you haven't seen anything yet.
Parent
"1M pre-orders" is marketing too (Score:2)
This is why many of these "new product coming soon or now available" PR pieces you see on SlashDot and other sites will frequently refer to a large number of early adopters: they want to make you feel safer as a buyer because you're going in with a crowd.
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Impressive (Score:3, Insightful)
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Microsoft's ideal marketplace is MS with 95% of all sales and 1 or 2 competitors representing the other 5% so they're "not a monopoly". Halo 3 represents a unique chance for them to bury their competition, even if it is only for a short while.
huh? (Score:2)
Ultra Diamond Uber Edition Plus (Score:3, Funny)
$129.99 for a Game? (Score:2, Funny)
Re:$129.99 for a Game? (Score:4, Funny)
Parent
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Re:$129.99 for a Game? (Score:4, Informative)
The premium version isn't the only one, you know. Sheesh.
Parent
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Halo 3 (Score:3, Interesting)
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It's in MS xbox divisions best interest. For bungie the best interest would be a multi platform release but their owner is MS.
I might just swap with my GF's brother. When I finish MGS4 and he finishes halo 3 we'll swap systems and games.
Pre-ordering is genius... (Score:2)
You use the last bit of cash to:
1. Pay off some bloggers to generate grass roots hype,
2. Pay a few key "journalists" to write a OMFG this game is going to MF rock \m/ > \m/
And begin accepting pre-order sales. Poof, instant PR budget so you can nail main stream media with everything you can now afford.
And maybe rest
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1. Pay off some bloggers to generate grass roots hype,
2. Pay a few key "journalists" to write a OMFG this game is going to MF rock \m/ > \m/
then again, we are talking about games journalists. And didn't I read somewhere that there was an investigation into whether there was some form of bribery going on in games journalism? It wasn't payola, but it was along the lines of, "Write us a good preview or you won't get good access," type stu
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Do you seriously think Microsoft needs the cash from preorders to finance the marketing of Halo 3?
Not to nitpick, but... (Score:2, Informative)
Re: Flash Flood (Score:2, Funny)
Why preorder (Score:3, Insightful)
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I pre-ordered from Gamestop once. Would you like to know what happened? ;) The *way* over pre-sold their stock and I had to wait a month to get the game. Meanwhile, I could of stopped in at Target, Frys, or BestBuy and get a copy (for $9 bucks less).
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If your into computer games in any way shape or form, you have learnt to never ever buy any game until it has been released and the reality of it's gameplay versus the marketing of the pretty pictures is demonstrated.
The last time M$ wen
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Halo 3 is going to be s
I need to know (Score:2)
I never had a Xbox and didn't batter to get the PC edition. From what I understand, this is a fairly typical FPS just very very polished one. Much like Blizzard games which are not really revolutionary but are simply well done with a lot of attention to detail.
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From what I understand, this is a fairly typical FPS just very very polished one.
Bingo. It doesn't need a gimmick or push the system "Beyond it's Limits", it's just a really solid, fun game.
This, and the fact that the first Halo was in the right place at the right time and was able to build a critical mass of die-hard fans.
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1) Halo allowed LAN-style gaming, without the headaches. A $300 console replaces the need of four gaming-level PCs. Keep in mind, not only is the cost reduced, a LOT less gear needs to be lugged around.
2) Halo is to FPS what Final Fantasy 7 is to RPGs.
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In other words, in addition to being an FPS, it also had a fairly intricate back-story. And most of that back-story wasn't shoved into your face, but woven into the background. This meant that I could actually consider it two games, an FPS and a puzzler.
You are correct in your assessment of it's qualities as an FPS game. Really, it wasn't that much to w
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My take about why Halo is so popular concerns numerous points:
1) Halo 1 is the FIRST console FPS that actually could rival those on PC that was any fun. Before it, the ONLY contender for FPSes that were any good on consoles were GoldenEye and Perfect Dark, for the N64. Those two titles were quite good, but nowhere near as good as the FPS found on PC, due to the single analog stick found on the N64 controller that co
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Apparently... (Score:2)
Re:Halo - When Marketing Substitutes Worth (Score:5, Interesting)
As far as the Halo 3 Beta graphics go...any self-respecting gamer should know that you NEVER judge a game based soley on the beta. Console folks just aren't used to the idea of a beta and as such they took it to mean that this is what the game will be like.
Parent
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I'm sorry, I didn't realize an opinion could be wrong. My apologies, Mr. AC. You have shown me the truth!
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I've played FPS's since Catacomb 3D [wikipedia.org]. I am very well aware of what was out there prior to Halo, and I am very well aware that Halo did nothing that was overly revolutionary or special.
But you know what? My 04 RSX Type-S might not be faster than a Ferrari Enzo, but it's still a fuckin' blast to drive.
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Of all the things to complain about Halo... the controls? Halo was the first console shooter to implement anything even close to the oh-so-sweet WADS+mouse interface used in PC shooters. PC gamers complain about the lack of precision aiming, which is true, though saying that Goldeneye is better is just a plain lie. The "aim mode" in Goldeneye required the user to stop moving, be a sitting duck, while the ever-finicky N64 analog stick chased a moving target around the screen. Not much better, really.
As for
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Re:Halo - When Marketing Substitutes Worth (Score:5, Interesting)
And it's utterly impossible that opinions may vary, and that some people might actually like the Halo series of games without being bribed? I've played a hell of a lot of FPS games, going back to Marathon, Doom, System Shock 2, Unreal Tourney, etc. The fact of the matter is that I think Halo 2 is a really, really fun game, and that's all I care about. Then again, I'm not a snob with the whole "oh games without a mouse all suck!" crap that you see around here so often.
Parent
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No, but the control scheme still *relatively* sucks. I just want to see a shooter that lets me hold down a shoulder button to freeze the rotation to a certain angle, and use the right stick as an absolute pointer, i.e. the view moves to a point relative to where the stick points, and snaps back with the stick, rather than turning continuously like a damn turret. Bonus points if I can
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I like to think FPS developers have actually tried this and found practical problems with it, but if it took us this long to even get simple things like variable sensitivity control on the ri
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I'm not a snob with the whole "oh games without a mouse all suck!" crap that you see around here so often.
The FPS genre was designed with keyboard and mouse in mind. Mice are far more precise than using controllers, and that's a fact. This is perhaps best illustrated by the recent game Shadowrun, one of the few FPS with both console and PC play, in which console players are given auto-aim and the cone of fire is limited for PC players to keep the PC players from stomping all over the console players in multiplayer games.
Halo is fun, don't get me wrong, but it controls better (and looks better) on the PC. Some
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Yes, but the PC doesn't work better for the games:
Cost: Sure, Steel Battalion for Xbox has more precise controls than MechAssault, but it also cost $200 when it came out. How many gamers played Steel Battalion compared to MechAssualt? Console gaming is much cheaper. I just spent $800 on a Dell PC that sucks at games (not Dell's fault; I'm not u
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Seriously - a little conspiracy theoried but on the money no less, Halo is NOT a bad game but it is, without a doubt one of the most over-rated games in history, good lord is it over rated.
I finished the first one it had some kind of half decent story, kind of, fairly fun gameplay I won't deny and not shabby graphics, the second one wasn't worth finishing and I quit about 5 hours into it.
So SOOOooooo overrated, it boggles my mind every time the topic co