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The Rise of Casual and Mobile Gaming

Posted by CowboyNeal on Thu Jun 26, 2003 10:05 PM
from the puzzle-games-still-popular dept.
HardcoreGamer writes "The New York Times has a lengthy article about the simple pleasures and growth of casual mobile gaming. Trends show that 'more and more people are playing simpler, quieter types of electronic games on the Web, cellphones and hand-helds.' The growth in lighter, less time- and resource-intensive games (like those by GameLoft, Jamdat, and WildTangent) is spurred by the ability to play anytime, anywhere, as much as the rising development costs and production times for a traditional game. A wireless game can cost $40,000 and take a few months to develop, while full-fledged PC and console games can cost $5 million to $10 million and take years to deliver."
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  • Good for GBA by NEOtaku17 (Score:1) Thursday June 26 2003, @10:07PM
  • too busy.. (Score:4, Funny)

    by itallushrt (148885) on Thursday June 26 2003, @10:07PM (#6308343)
    (http://www.pogues.org/)
    Damn I was too busy playing Ms. Pacman on my phone to realize that I just missed first post.

    Maybe next time.
    • Re:too busy.. by notque (Score:2) Friday June 27 2003, @08:37AM
    • 1 reply beneath your current threshold.
  • Casual Gaming (Score:5, Insightful)

    I totally understand the move towards casual gaming. After working a long day I can't devote the hours to a time-intensive game (e.g. Resident Evil). Now I find myself playing retro shooters and suchlike, games that can be crammed in between work and endless bloody domestic chores.
    • Re:Casual Gaming (Score:4, Interesting)

      by Zork the Almighty (599344) on Thursday June 26 2003, @10:23PM (#6308405)
      (Last Journal: Thursday November 11 2004, @05:39AM)
      I prefer simpler, well done "retro" style games. Games don't have to be the biggest, most elaborate technical juggernaut to be good. Interesting gameplay, solid graphics, and polished sound has always been a sure thing. BTW, I love Frozen Bubble on Linux, and I'm considering Space Tripper [pompom.org.uk]. Can anyone suggest other great games for Linux ?
      [ Parent ]
      • Re:Casual Gaming by Joe Tie. (Score:2) Thursday June 26 2003, @11:24PM
      • Re:Casual Gaming by Heartz (Score:2) Thursday June 26 2003, @11:26PM
      • Re:Casual Gaming (Score:4, Informative)

        by AvitarX (172628) <AvitarX@NOsPam.gmail.com> on Thursday June 26 2003, @11:53PM (#6308770)
        QuakeIII

        I know it is not quite the same level of not resource intesive but it runs on what now is a fairly old system. And can be found new in a tin on ebay for under 10.00 including shipping.

        I find that un modded, or on a server where you get insane reload rates etc. it is great for a pop in and play 5 minutes scenario. My biggest problem with it is that it takes about a minute to get started so unless I have 5 or ten minutes it's not worth the time.

        Of course I find I need about that much time to get into Frozen Bubble so it is really not that far off.

        Also Sim City 3000 is fun and sub 15.00 on ebay(including shipping). I find games like that an addiction though, and cannot just pop in for 5 - 10 minutes. I always end up for at least an hour but YMMV.

        I would say the QuakeIII was the best invetment I ever made in gaming. With the mods it covers a broad spectrum of feels (of FPS so a narrow spectrum overall). And it is great to jump in frag a few people, get fragged a few dozen times and then go to bed (I suck).
        [ Parent ]
      • 1 reply beneath your current threshold.
    • Re:Casual Gaming (Score:4, Interesting)

      by Pxtl (151020) on Thursday June 26 2003, @10:49PM (#6308504)
      (http://www.livejournal.com/~pxtl)
      I have one problem with this: while the games are simple to learn, they tend to be designed as simple timewasters. Things like Tetris, or some level-uppage RPG games.

      Games can be simple and quick and episodic but still have depth in their play. I've been waiting for a handheld version of Z (yes, it is planned). Most often the "handheld fun" games are extremely repetitive and mind-numbing. I like a game to be simple and easy to grasp, but still mentally-challenging and preferably multiplayer. Yes, they do exist. C64, NES, and SNES are full of those. Remember Spy Vs. Spy? Star Control 1? Simple, easy, but deep games - and games you can challeng another player in - which is the true test of a game (IMHO) - its easy to make a game where you jump a single player through hoops - making it both fun and balance for two players is a real trick.
      [ Parent ]
    • Re:Casual Gaming by msponer (Score:1) Friday June 27 2003, @12:17AM
    • Re:Casual Gaming by squaretorus (Score:1) Friday June 27 2003, @06:02AM
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  • Simple Games are Fun (Score:4, Informative)

    by nickgrieve (87668) on Thursday June 26 2003, @10:11PM (#6308355)
    (Last Journal: Sunday September 12 2004, @10:55PM)
    Just look at the popularity of Tetris.

    I have friends that only play simple puzzle/breakout style games, flash ones generally.

    They are perfect time killers, no in-depth tactics or plot to worry about. Beating a high score is about as deep as they get, and then you can just walkway from them when your bus arrives.
    • Re:Simple Games are Fun (Score:5, Insightful)

      by fatalist23 (534463) on Thursday June 26 2003, @10:18PM (#6308385)
      Absolutely. I find "classic" games some of the best out there, for a variety of reasons.

      They often have really addictive gameplay, as after even a few moment playing you can easily grasp the games premise and controls, and be happily playing along. That doesn't mean that they don't have strategy; I'm still getting better at puzzle games like Tetris to this day even.

      Some old classics: Frogger, Breakout, Space Invaders, Tetris, Pac Man...

      It's too bad that new games are often forced to have good graphics. From what I understand, console manufacturers are reluctant to carry 2-dimensional sort of games as they see each game as a way of presenting the console; thus, when they sell a 2-d game they think that every person who sees that game will think that 2-d graphics are all that console is capable of. It's really sad; we're probably missing out on some really quality games that way.
      [ Parent ]
  • May the good 'ol days come back! (Score:4, Interesting)

    by Da VinMan (7669) on Thursday June 26 2003, @10:11PM (#6308357)
    Personally, I relish games produced on constrictive hardware by a bunch of rowdy upstarts! I think that is where the PDA game market is right now too. The hardware isn't good enough to support elaborate studio style software, so they have to innovate with the gameplay instead of the video and audio. IMO, the best game designs have come from this model. Yeah, I like UT/Q3/GTA:VC as much as the next geek, but I'm just as enamored with Tetris, SameGame, and Bejeweled.

    Can't wait to finally get a PDA+PCS cell phone device! I'm cooomming precious! :+)

  • Cheap Production by SunPin (Score:1) Thursday June 26 2003, @10:14PM
  • Of course in Greece... by Anonymous Coward (Score:1) Thursday June 26 2003, @10:16PM
  • Part of the culture now (Score:5, Interesting)

    by agendi (684385) on Thursday June 26 2003, @10:17PM (#6308378)
    (http://www.agendi.com/)
    It's interesting, at my last place of work (which hopefully is dying a painful death) you had the tech types coming in (about 10 a.m) hot brew in hand spending the next 15 minutes catching up on mail, slashdot, web comics and so on (maybe it's more like 40 mins after spam now) and shooting the breeze about counter strike. More often than not on my travels through the office, the admin staff would come in for the morning with juice in hand and settle into a session of bejewelled!

    Lunch time comes around and you can hear the happy tones of popcap games in the hallowed halls of the business world.

    Long live work-place recreation.

  • next generation of video games by leekwen (Score:1) Thursday June 26 2003, @10:17PM
  • and... (Score:5, Funny)

    And development of a TI-8x game can take several study halls to develop and cost six cans of mountain dew and a bag of skittles.
    • Ti-8x games by brilinux (Score:2) Thursday June 26 2003, @10:43PM
    • Re:and... by rbullo (Score:1) Thursday June 26 2003, @11:01PM
      • Re:and... by UserGoogol (Score:1) Friday June 27 2003, @12:32AM
    • Re:and... by mrseigen (Score:2) Friday June 27 2003, @12:43AM
      • Re:and... by default luser (Score:2) Friday June 27 2003, @12:23PM
    • Re:and... by Shishio (Score:2) Wednesday July 02 2003, @04:11AM
  • I beat all of you by linuxislandsucks (Score:2) Thursday June 26 2003, @10:20PM
  • Isn't for everybody (Score:4, Insightful)

    by Jad LaFields (607990) on Thursday June 26 2003, @10:23PM (#6308399)
    I just finished playing an excellent game of Day of Defeat, and I can say that hardcore, intensive games aren't going away any time soon, and certainly not for me (I need my daily Nazi-killing fix =).

    But for many other people, I can see how these casual games would be so appealing. Many are simple, easy to grasp concepts*, like Tetris or card games the users already know. I knew a girl who was incredibly hooked on Snake. Or Nibbles, whatever its called. Anyway, I'm rambling, so umm... err... GRENADE! Run! =)

    * not that Nazi-killing is all that confusing of concept either
  • No More Toilet Reading (Score:3, Insightful)

    by bfree (113420) on Thursday June 26 2003, @10:24PM (#6308411)
    Just play games on your phone instead!
    • 1 reply beneath your current threshold.
  • PDA + Retrogaming (Score:4, Informative)

    by Jungle guy (567570) <(rb.moc.oohay) ( ... g-xobliamlonurb)> on Thursday June 26 2003, @10:25PM (#6308418)
    (Last Journal: Friday June 18 2004, @06:11PM)
    Personally, my iPaq got a lot more fun after I came across Pocket Nester [jetech.org], a Nintendo emulator licensed under the GPL. Now, whenever I am on the subway I can play Super Mario 3 and remember of simpler times.
  • It's true by the_Bionic_lemming (Score:2) Thursday June 26 2003, @10:26PM
  • Talk about product placement by Anonymous Coward (Score:1) Thursday June 26 2003, @10:27PM
  • wildtangent by thinkliberty (Score:2) Thursday June 26 2003, @10:27PM
  • simpler games (Score:5, Funny)

    by niko9 (315647) on Thursday June 26 2003, @10:27PM (#6308431)
    The game I like to play didn't cost anybody a dime to develop, has been passed down from generation to generation, and when finished, provides ample amounts of satisfaction.

    It's called... Spank The Monkey

    "Son! Don't do that, you'll go blind!"
    "Dad...I'm over here..."
  • It'll be intresting to see how the market evolves by mlk (Score:2) Thursday June 26 2003, @10:30PM
    • 1 reply beneath your current threshold.
  • More innovation in smaller games. (Score:5, Interesting)

    by Dr. Bent (533421) <ben AT int DOT com> on Thursday June 26 2003, @10:31PM (#6308446)
    (http://benrady.com/)
    Smaller scale games also provide a better platform for innovative games because they can be the product of a single person or a very close knit team. On huge budget games for PC's or Consoles, it's not uncommon for graphic artists and programmers to meet each other for the first time at the release party. On small budget games, a single person can closely watch over the game as it develops (or just do everything themselves) to make sure it turns out exactly like they wanted and not "Like Diablo, but in space!"

    This is similar to the innovation that occured back in the first few years of gaming (Atari, Nintendo, etc...), where the systems were simple enough that one or two people could make a game with a fairly limited budget and still have it be really good.
  • Pros and Cons (Score:4, Interesting)

    Both forms of games- quick "coffee break" arcade-ish uncomplex games, and deep RPGs or involved, epic adventures- have their place, and neither is likely to go away.

    I'm a "Wario Ware" addict. It's a Game Boy Advance collection of no fewer than 210 (actually more) little tiny games with little tiny five-second time limits. The goal is to see how many you can get through before you lose four times, as the games get faster and faster.

    As you can imagine, they're not particularly complex. However, the fast pace of the game (a full set in Red Pig Mode only takes five minutes or so) and utter lack of depth make the game perfect for those little breaks between classes.

    When I actually have time, however, I prefer the more complex games. Advance Wars is one of my favorites; Golden Sun is also up there. But they take a time dedication I don't usually have.

    It's simple why the minigames are taking off: video games have become more accepted among the adult population. (Just ask my Dr. Mario addict mother.) But that adult population generally doesn't have time to get truly involved in a game- so the simple-but-still fun games, so perfect for coffee breaks, are getting played because that's what people have time for.

    I prefer the more complex games, but I rarely have time to actually play them.
    • Re:Pros and Cons (Score:5, Interesting)

      It's simple why the minigames are taking off: video games have become more accepted among the adult population. (Just ask my Dr. Mario addict mother.) But that adult population generally doesn't have time to get truly involved in a game- so the simple-but-still fun games, so perfect for coffee breaks, are getting played because that's what people have time for.

      I think for many it's less a question of time and more one of inclination.

      For example, I'm 31 years old and cut my gaming teeth on the Atari 2600. Most of the games on that machine were simple, like the ones on cell phones. Over time, as systems advanced and I aged with them, games became more and more complex in gameplay [if not themes]. For adults who never got into videogaming while it was still for kids and "gamers," it's a lot harder to jump in and try out the hottest new games for the current consoles. There are not only more buttons (remember when we just had one?) but the designs of many modern games make assumptions about fundamental gaming skills that only a well-designed tutorial mode can overcome. These assumptions are either true in the case of long-time gamers or undaunting to a young person who still assumes that s/he can learn and be good at anything, including any video game.

      A perfect example of this is Neverwinter Nights. I can't imagine someone unfamiliar with RPGs trying to sit down and play that game without reading the manual at least a couple times and probably referring to it constantly while trying to play. On the other hand, people with RPG experience can [just about always] play it right out of the box and really only need to refer to the manual for specific character attributes/skills. While someone might indeed be interested in sitting down and playing NWN for an hour or two a couple times a week, the learning curve is such that busy non-gamers would probably quit rather quickly because their first 10 or more sessions would be spent just trying to get a handle on how to play the game.

      Pac-Man, on the other hand, is understood easily within the first five minutes of play.

      My mother, too, is a puzzle fan. I bought her a Gameboy way back in the day so that she could try Tetris. She loved it and I've been replacing/upgrading her Nintendo handheld ever since. She likes Dr. Mario, Columns Crown and the like but even Chu Chu Rocket is presenting her with some difficulty because it takes a little more time to learn and gain skill. On the Atari 2600, my grandmother liked to play...but only Casino because, again, the learning curve was small since she already knew about card games.

      I'm rambling now, so on to what I think might be my point: As the population that has been playing videogames for years continues to age, there will actually be a decline in the popularity of the more simple games. I think they're experiencing a surge now due simply to the fact that such a large percentage of the population has access to PCs and cell phones where playing videogames for most is a by-product of having equipment that is by and large being used for other purposes. In 20 years, I can envision nearly everyone waiting in an airport terminal playing the future equivalent of a Gameboy and playing all kinds of complex videogames due simply to the fact that those people will be more likely to have grown up with videogames...whether or not that's a good thing is another issue entirely. :)

      [ Parent ]
  • reinterpreting the classics (Score:5, Interesting)

    by tenzig_112 (213387) on Thursday June 26 2003, @10:37PM (#6308463)
    (http://www.ridiculopathy.com/)
    some of the funniest and most fun stuff I've played recently have been hacks of old SNES ROMS or flash ditties that take modern gaming sensibilities and apply them to arcade classics.

    This BREAKOUT [ridiculopathy.com] clone is pretty funny. It's got a shot clock so if the game goes too slowly, weird things start happening.

    I know a guy working on something he calls "Grand Theft Wagon: Oregon Trail" complete with squirrel killing side missions.

  • Spaced Penguin (Score:3, Informative)

    by lamz (60321) * on Thursday June 26 2003, @10:42PM (#6308482)
    (http://mike.van.lammeren.net/ | Last Journal: Tuesday June 10 2003, @11:10AM)
    It's actually meant for kids, but everyone at my work is hooked on Spaced Penguin [bigideafun.com].
    • 1 reply beneath your current threshold.
  • Wildtangent == Spyware by Anonymous Coward (Score:2) Thursday June 26 2003, @10:47PM
    • 1 reply beneath your current threshold.
  • Nokia says: "It's all lies!" (Score:3, Funny)

    by Anonymous Coward on Thursday June 26 2003, @10:48PM (#6308502)
    Portable gamming is going downhill because of its unhip-ness. Can you picture a 25-year-old pulling out a Game Boy while waiting in line for something? Oh yeah, buy the N-Gage instead. It's cool.
  • Interactive Vs. Non-Interactive (Score:4, Insightful)

    I think you can compare this to non-interactive media, like TV and movies. Movies are expensive and time consuming to produce, but are long, in depth, and have generally have a polished look, while TV shows cost less time and money to produce, lack the polish of movies, and aren't as in depth.

    Compare this to video games. Half-Life 2 or Doom 3 (will) have considerable polish, cost millions (i think), and are longer and in depth. Tetris is cheap to produce, lacks polish, but is short and fun anyway.

    The point is, if TV and movies are any indication, complex and simple games will both become popular, just filling different niches.

  • MMORPGs by mao che minh (Score:2) Thursday June 26 2003, @11:02PM
    • Re:MMORPGs by wadetemp (Score:2) Thursday June 26 2003, @11:10PM
    • Re:MMORPGs by RyuuzakiTetsuya (Score:2) Friday June 27 2003, @12:43AM
    • Blatant plug by wurp (Score:2) Friday June 27 2003, @11:19AM
    • 1 reply beneath your current threshold.
  • Not for me by Enraged_jawa (Score:2) Thursday June 26 2003, @11:07PM
  • Ikaruga by 0x00 (Score:1) Thursday June 26 2003, @11:09PM
    • Re:Ikaruga by mojo-raisin (Score:1) Friday June 27 2003, @01:31AM
    • Re:Ikaruga by curtisk (Score:2) Friday June 27 2003, @08:15AM
    • 2 replies beneath your current threshold.
  • play chess over phone? by Chad E Dirks (Score:2) Thursday June 26 2003, @11:13PM
  • Nice title (Score:5, Funny)

    by Anonymous Coward on Thursday June 26 2003, @11:15PM (#6308606)
    "The Rise of Casual and Mobile Gaming"

    Oh yes... I play casual games all the time. I play lots of different games as they're all the same to me. I get everything I want out of one, "finishing" it, then I move on to the next. Sometimes I play a couple games at once over a certain period of time, trying to get a feel of which one I want to play more.

    Not only that, but I just got into "group gaming," where I get to meet a bunch of other gamers like me and we play each other in groups of 3 or more. You should have seen this one time when we all played the same game, like 3 of us at once. We were logged in at different consoles but it was fun nonetheless.

    If I ever find the right game, I want to try tantric gaming, so I can get more of a lasting and satisfying and "close" experience when I play. But that demands I find the right game that I can trust and stay with for a longer time than I'm used to. I just don't know if I have that kind of time and patience.

    And to other casual gamers, make sure you are careful. Don't buy games that aren't shrink-wrapped or you might infect your system with a nasty virus!
  • I can relate by fliplap (Score:2) Thursday June 26 2003, @11:20PM
  • hardware reality by mattite (Score:2) Thursday June 26 2003, @11:34PM
  • C64 games on mobile devices... (Score:5, Interesting)

    by dameron (307970) on Thursday June 26 2003, @11:45PM (#6308737)
    (http://www.dailyhaiku.com/)
    http://www.c64.com/detail.php?gameid=100207

    Wizard, by S.A. Moore and Steven Luedders, and release (eventually) by EA in the mid 1980's is one of the best climbing games ever. It runs like a dream on my 300Mhz Axim with Pocket 64 from clickgamer.com. It's 171K in D64 format and the developers would probably -LOVE- getting a single dollar from this "property". In general C64 games run very well on modern mobile devices and fit the screen dimensions nicely too.

    To be honest, I'd rather play a well crafted C64 game (like Wizard's Crown or the abovementioned Wizard, or any text adventure) on my Axim than even think about a modern game that'd use a great deal more memory and resources to battle nicely rendered gorillas...

    It's just amazing, really, how much the C64 programmers got out of the hardware, and how effectively the emulator folk have translated that to the mobile market.

    Druid:
    http://www.c64.com/detail.php?gameid=105 1

    Is a fantastic game.

    Trust me, if you can find a C64 emulator for your platform then by all means explore some of the forgotten gems of the past.

    -dameron
  • by Kris_J (10111) on Friday June 27 2003, @12:05AM (#6308808)
    (http://www.krisjohn.net/ | Last Journal: Friday January 19 2007, @01:58AM)
    Not that portable gaming is of a lower quality, but the lower expectations can allow for some low-budget, innovative titles. Apart from the Activision Anthology for the PS2, my last dozen mainstream retail video games purchases were all for the GBA. (Additionally I've purchased three "new" -- previously unreleased prototypes of -- Atari 2600 games) This is mostly because the limited development environment (more or less) forces the designers to include decent gameplay, or they have nothing.
  • Good news for me... by spike it (Score:1) Friday June 27 2003, @12:43AM
  • Explains the costs by KinkyClown (Score:1) Friday June 27 2003, @12:46AM
  • So it's not just in Japan (Score:5, Interesting)

    by apetime (544206) <(moc.liamg) (ta) (ikusto)> on Friday June 27 2003, @01:41AM (#6309043)
    It sort of surprises me that cell phone games are becoming popular in North America, but I suppose it all just comes down to how advanced cell phones are becoming.

    Here in Japan, games on cell phones have been around since before the first Java enabled phones came out two years ago, but they've really exploded since then. It used to be that before, when you saw a high school kid on the train mashing the buttons on their phone, they were entering a mail with their super fast thumb-typing . Now, it's more likely that their playing a game of Tetris. It never occurred to me that it would catch on in North America though, cos the average Tokyoite spends 2 hours a day on the train, sleeping or staring off into space, but Americans mostly commute by car, which requires both eyes and at least one hand to do safely. I think it'd be interesting to see how usage patterns differ between North Americans, Japanese, and Europeans.

  • Any graphics guys around? by daybyter (Score:1) Friday June 27 2003, @02:24AM
  • DukeNokia Forever by DemoLiter (Score:1) Friday June 27 2003, @03:14AM
  • Multiplayer Tetris? by iion_tichy (Score:1) Friday June 27 2003, @03:48AM
  • Google Link by while(true) (Score:1) Friday June 27 2003, @04:03AM
  • Looking for simple shooters... by jemnery (Score:1) Friday June 27 2003, @04:04AM
    • 1 reply beneath your current threshold.
  • Cheaper for now... by MosesJones (Score:2) Friday June 27 2003, @04:22AM
  • Hopefully by JamesGreenhalgh (Score:1) Friday June 27 2003, @05:00AM
  • Doom (Score:3, Interesting)

    by Cackmobile (182667) on Friday June 27 2003, @05:12AM (#6309554)
    (Last Journal: Thursday May 22 2003, @06:59AM)
    I remember a while ago someone ported doom to a phone. I think this would be the besst. Imagine sitting on a train/bus playing multiplayer doom with random people. Your phone could send out a broadcast via bluetooth or somesuch, asking people if they wanna play. Then wooshka fragging that guy in the pinstripe suit. Can't wait.
  • Wild Tangent and spyware by markh1967 (Score:1) Friday June 27 2003, @05:15AM
  • The game I want by LunarOne (Score:2) Friday June 27 2003, @05:27AM
  • Simple because they are constrained by awol (Score:2) Friday June 27 2003, @05:36AM
  • Retro Games (Score:4, Insightful)

    This is where all those classics will show up in the next two or three years. This is good and bad news. Good news: you may actually be able to find your old favorites and play them for a quarter on your cell phone. Bad news: these games are ecnimically viable again so there is no way you can make an argument that those ROMS you downloaded are for "historical preservation purposes". Worse yet, if comanies start making real money on these cell phone arcades with retro games, you can expect a crackdown on all those ROM sites.
  • Games for your VCR? by KE1LR (Score:1) Friday June 27 2003, @07:57AM
  • One thing of note.... by Chanc_Gorkon (Score:2) Friday June 27 2003, @08:08AM
  • Uh Oh... by Anonymous Coward (Score:1) Friday June 27 2003, @08:10AM
  • Love the trend...but not the games (Score:3, Insightful)

    by Junks Jerzey (54586) on Friday June 27 2003, @08:33AM (#6310445)
    I much prefer smaller games that I can sit down and play, as opposed to extravagant time wasters in which most of the "play" time is spent wandering around a huge level and trying to figure what to do next (good examples are just about anything recent from Nintendo: Metroid, Star Fox Adventures, Mario Sunshine, Zelda). But just because large, modern games have failed in a number of ways isn't an excuse to rewind to the stale games of yesteryear.

    Go to shockwave.com or popcap.com or any of these kind of sites and what do you see: worm eats things and gets longer games, click on the colored objects and have the items above them fall down games, retro scrolling shooters with the same batch of power-ups. Are we doomed to forever play endless rehashes of these same concepts?

    In short, there's a big gap between these uninspired retreads and the hardcore gamers' games, and that gap is largely empty and unexplored.
  • I LOVE my GBA SP by AssFace (Score:1) Friday June 27 2003, @09:52AM
  • Time killers by Mark Dentari (Score:1) Friday June 27 2003, @11:45AM
  • Ouch ! What do you do (with my life) ? by Tzaquiel (Score:1) Friday June 27 2003, @12:05PM
  • New NURVE gaming system by mrlpz (Score:1) Friday June 27 2003, @12:59PM
  • BREW vs. JAVA by EaglesNest (Score:1) Friday June 27 2003, @01:09PM
  • registration free link by euggie (Score:1) Friday June 27 2003, @02:30PM
  • "zero fun"? by yerricde (Score:1) Thursday June 26 2003, @11:32PM
    • Re:"zero fun"? by yerricde (Score:1) Thursday June 26 2003, @11:43PM
    • 1 reply beneath your current threshold.
  • Re:Speaking of taking years to deliver by Jacer (Score:2) Friday June 27 2003, @06:13AM
  • 15 replies beneath your current threshold.