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Arcade ROMs for Download, Legally 338
jgoeres writes "StarROMs, Inc. has just launched a pay-per-download service for classic arcade ROM sets. These are what you need to make your emulator fun and legal. This aims to bring ROM collection & emulator use out of the semi-underground and turn it into profit, but will it fly? They currently have about 60 games, all from the various incarnations of Atari over the years, with more on the way. Prices range from about $2 to about $6 per game. And no, they don't have Marble Man."
$2-$6 a game!? (Score:4, Insightful)
Re:$2-$6 a game!? (Score:2, Insightful)
And you can spend all day blowing on your cartidges trying to get them to work in your aging console.
Part of the beauty of ROM images is that they don't wear out like our favorite cartidges and consoles do.
Re:$2-$6 a game!? (Score:3, Insightful)
because (Score:3, Insightful)
Shocking, I know.
Re:$2-$6 a game!? (Score:4, Insightful)
Ok, parent established the benefit that roms have over cartiges, yet you want it to be cheaper because... it doesn't cost them as much? Frankly you need to charge at least $2 a game so people take you seriously. Would I feel bad about pirating a $.50 game? at all?
Re:$2-$6 a game!? (Score:3, Insightful)
Re:$2-$6 a game!? (Score:5, Insightful)
But the old arcade price wasa $.25 per PLAY. I think it's safe to say that many of us here spent WAAAY more than that on single games. Don't even TRY and tell me that you spent less than $6 in your entire life on Gauntlet or Gauntlet II (presuming you played it, of course).
If you could travel back in time and tell a teenager that for $6 he/she could play a game as much as they like for all eternity, they'd pony it up in a heartbeat. I know I would have. Today, people gripe because everything isn't free and won't cough up a couple of bucks to revel in their youth.
Maybe you would rather spend hundreds, nay thousands, of dollars buying these games individually from eBay, praying that they still worked so you didn't have to spend your weekends pouring over wiring diagrams that you printed from some JPEGs on a classic arcade site?
Re:$2-$6 a game!? (Score:3, Insightful)
Re:$2-$6 a game!? (Score:3, Insightful)
Apple did it with iTunes, why can't they do it with these ROMs?
Re:$2-$6 a game!? (Score:3, Interesting)
It's a combination of the cartridges being used and demand being nil. Frankly, the ROM is more useful than the cartridge anyway.
$2 is quite reasonable.
Re:$2-$6 a game!? (Score:2)
Yep. However, once you own a real genuine "Dig Dig II" cartridge, you have the right to "format shift" it to a ROM you can play in an emulator.
So effectively, it doesn't ever need to actually work on a real machine. Buy the cartridge at a yard sale for a quarter, and get the ROM somewhere off the net.
Although the last step there involves a questionably-legal activity (does the right to make a backup
Re:$2-$6 a game!? (Score:2)
Parent hits the nail right on the head. I have several old systems, and when friends are around, and we're waiting to go and do something more interesting, we sometimes fire up one of them and play some games.
It worries me that at some point, these great games we like to play might no longer be available because of hardware failure / cartridge or cd decay, etc. Some of them were a real troll to find
Re:$2-$6 a game!? (Score:3, Interesting)
and what is your time worth to you?
Well you have a point, there. But ultimately the benefit of going this route is that you end up with the cartdridge hardware and software both. Granted in my case I would probably just buy the roms if given the chance, or download them if not. If I had roms for every game I had ever bought with my own money I would have a lot of roms.
I think these guys are doing the right thing and we should support them. I mean this is the way it should work. The companies that p
Re:$2-$6 a game!? (Score:5, Informative)
Used home console games, yes. Not used coin-op arcade games. Yeah, I know, these aren't full games, but just the ROM images - but then, you're not paying the $25 to $2000 or whatever you might pay for the actual physical machine, either.
Re:$2-$6 a game!? (Score:2)
Sure, for say the Super Mario Bros/Duck Hunt cartridge. But not for stuff that's less common that that (read: every other game ever made).
Re:$2-$6 a game!? (Score:2)
Re:$2-$6 a game!? (Score:3, Insightful)
$2-$6 a game? I pumped more than that into some of these machines in one afternoon when I was a kid. Especially Defender and Tempest. Grr... I just gave up on that on those a while. I someone had time-traveled back and told me that unlimited play would cost no more than $6, I wouldn't have believed them. If they had... well... I would have played anyway. I was adicted. Besides. Who wants to play games when their over 30 anyway. Oh. I forgot. This is Slashdot.
Re:$2-$6 a game!? (Score:5, Insightful)
These will look and play exactly like the original games, because guess what -- they are the original games. The only difference will be that you will be using your own controller, instead of a possibly better (or possibly half-broken) controller at an arcade.
Today, I can go down to the local movie theater (no arcades anywhere near my home) and I can play Hydro Thunder for $1 a game. Or I can buy the Playstation version of Hydro Thunder for $30, and it isn't even exactly the same game (the graphics were simplified a bit for the Playstation). So Hydro Thunder costs 30 plays to own, more than these ROM images.
This is a perfectly fair price.
steveha
Not a troll (Score:2, Insightful)
Well way to generate stories from reply threads! (Score:4, Funny)
Bittorrent Links to the mame0.72 Romset (Score:5, Informative)
Bittorrent links to the mame romset, just because I felt like it.
MAME 0 72 ROMS 0-C [wireless-central.net]
MAME 0 72 ROMS D-F [emptylogic.com]
MAME 0 72 ROMS G-I [emptylogic.com]
MAME 0 72 ROMS J-K [emptylogic.com]
MAME 0 72 ROMS L-M [wireless-central.net]
MAME 0 72 ROMS N-Q [bittorrentmovies.de]
MAME 0 72 ROMS R-Se [wireless-central.net]
MAME 0 72 ROMS Sf-Sz [fatiggi.com]
MAME 0 72 ROMS T-Z [wireless-central.net]
Re:Bittorrent Links to the mame0.72 Romset (Score:2)
I hope this works... (Score:5, Insightful)
Hmmm... (Score:5, Funny)
classic games? (Score:2, Flamebait)
Re:classic games? (Score:3, Informative)
true, but I think that the sales pitch here is that it's legal to buy roms from StarRoms.
Now personally, I think that it *should* be legal to get old roms from classicgaming.com, but unless they've signed some sort of royalty agreement with atari (or whoever) they probably won't be able to legally distribute that Asteroids rom for another 99 years (+ life of author) at least. But then again, I'm not a lawer...
-Bill
Re:classic games? (Score:2, Informative)
Re:classic games? (Score:3, Informative)
It's a good idea... (Score:5, Insightful)
Re:It's a good idea... (Score:3)
The conditions of use for the site (http://www.starroms.com/about/condofuse.php [starroms.com]) make no indication of any limits on how you use the games. The Roms themselves may contain licenses, but I haven't bought one to find out.
If you buy the rom, chances are you can legally set it up for for-profit play... IE, set up a MAME console in your place of business and charge people 25cents per credit.
Not for Commercial Use (Score:5, Informative)
Re:It's a good idea... (Score:2)
Anyway, I doubt Nolan Bushnell will sue me if I pirate pong.
Re:It's a good idea... (Score:2)
Re:It's a good idea... (Score:4, Insightful)
The issue of arcade ROMs illustrates perfectly the problem with our messed up copyright system. We can't legally play many old games because they are not for sale, nor will they ever be. The companies that made them are out of business, and their copyrights are either lost or packed away in some warehouse. They won't be dusted off and offered to the public, because it's not financially worth the trouble. This keeps ideas and information, in the form of old games, legally out of the public's hands. These ideas and information are roped off from the public not to benifit the creators of the games, the ostensible reason for copyright, but to protect the status quo of copyright in general, and keep "piracy" in all it's forms outside the law. This is not confined to old video games, but books, movies, recordings, and almost any form of expression.
Re:It's a good idea... (Score:2)
What happens if I resurrect some old game whose copyright owners have long since gone out of business? I guess I'm breaking the law, but who would have the right to take me to court?
Re:It's a good idea... (Score:2)
Just finding a old game is friggin' hard.
Even with Google, trying to find a ROM to an old game can take some time. But if I knew that I could go to a place where I could legally buy the ROM, know it was a good quality one and not full of a virus or weird messages or something, I'd have no problem plunking down $6 for a game.
I've been wondering how long it would take for some publishers to realize the potential profits. Is $10 a good price to play "Super M
Re:It's a good idea... (Score:5, Interesting)
Actually, neither would I. My next question is
For instance, the copy of Galaga I have doesn't include the sound when your ship blows up. One could argue that it's a pretty minor point, but if I'm paying cold, hard cash, I'd want a *perfect* copy.
Do I have a right to complain about the bug, and for a measly $6, will anyone listen?
Re:It's a good idea... (Score:2)
If you can prove the dump is bad, you're entitled to your money back. But if emulator authors simply haven't written their ship explosion sound code correctly (likely the case, in this instance), you'll have to complain to the authors or download the appropriate sound samples.
Re:It's a good idea... (Score:3, Interesting)
Okay
Anyone know where I can get the appropriate sound sample?
Re:It's a good idea... (Score:3, Interesting)
Im gonna assume you're talking about MAME here ... The Galaga hardware uses sampled sounds so there is infact no hardware to emulate making the sounds... You need to download the galaga samples from www.mame.net and drop them in your samples directory.
Re:It's a good idea... (Score:2)
I don't think that's true. I think you're right that the existence of other sites will dampen this company's chances of success, but not for the same reason. I've run across a handful of ROM sites that were quite large, had a great selection of ROMS, and had fast downloads. If those didn't exist, then this site would have a damn good cha
I played Jumpman Lives just the other day (Score:3, Funny)
Good luck with the ROM plan. I hope it fares better than the "legal MP3" industry.
Games industry copies music industry? (Score:5, Funny)
ok... (Score:3, Funny)
Double-dare!
no problemo (Score:2)
Re:ok... (Score:5, Funny)
Re:ok... (Score:2)
"I, for one, welcome our new legal-ROM-supplying overlords, and would like to point out that as a trusted Slashdot Identity with low userid and Excellent karma, I would be useful in helping to round up the trolls to toil in your underground bit-mines."
Re:ok... (Score:2)
Re:ok... (Score:2)
Wait!
Someone set us up the bomb!
Gentlemen!
Mark your time...
Re:ok... (Score:2)
Why do I care if it's legal? (Score:5, Insightful)
Re:Why do I care if it's legal? (Score:2)
Actually, you can BUY these as games still now, true to the original. Yes, Microsoft sells "Arcade Classics" with several. I got mine free with a new computer. But yea, someone is still paying for it.
Re:Why do I care if it's legal? (Score:2)
Now, I notice that Tetris is on that list. Anyone know if Pazitnov gets a cut from this?
Re:Why do I care if it's legal? (Score:2)
Pajitnov's notariety from making Tetris allowed him to emigrate to the US and make a lot of money working at several game companies, but this was years after the Tetris craze had hit it's peak.
Re:Why do I care if it's legal? (Score:5, Insightful)
Who cares if the original programmer is making money or not? If the company was still in business and the original programmer quit his job does that make it OK to steal the ROMs? Of course not.
Sorry, but your argument has some pretty shaky logic. If somebody owns some desert land that they never use is it ok to go start a brush fire? Of course not, but maybe that's too destructive of an example. Is it ok to do some gold mining on their land? Rock collecting? How about 4 wheel drive offroading?
It's not YOUR land and it's not YOUR property so YOU don't get to choose whether or not YOU want to pay to use it or not.
It's the same way with these ROMS. So what if the original developing company isn't selling the game currently. I'm betting that the StartROMs is paying the current owners something. So yes, the owner of the copyright IS making some money.
I think $2 to $6 per game is perfectly reasonable price to pay for a legal copy. It's totally irresponsible to say that because the original programmer or original company isn't making any money off of these licenses that it's OK to just steal their software.
Re:Why do I care if it's legal? (Score:3, Interesting)
You've just made me wonder something, though I really doubt you meant to...
Relating to land rights, specifically "adverse posession"... If I walk across your property uncontested every day for X years (7? 11? Varies by state), I have a legally valid "right of way", and after that time you cannot stop me from making the same walk whenever I want to.
Would this s
Re:Why do I care if it's legal? (Score:3, Insightful)
Watch your terminology. You've been listening to the RIAA and MPAA too long. It isn't theft. Theft is a legal term that they are misuing. It is a violation of Copyright. Nothing was stolen (legally speaking). The person downloading a ROM didn't take it away from anyone else.
There is a qualitative and even quantitative different between the legal term theft and what people do when the
GNU Project has much wisdom to offer on copyright. (Score:3, Informative)
Actually, US copyright was set up to incentivize authors (not "creator [gnu.org][s]", or "inventor[s]"--a term that is typically used when discussing patent law, not copyright law) to write and publish more work. Copyright in the US was set up entirely for the benefit of the public. RMS has a very readable summary of the background of co [gnu.org]
Re:Why do I care if it's legal? (Score:2)
King of Fighters 2002 is already dumped and emulated.
How much time after a game's launch does it become moral to play an unlicensed copy?
Legal console emulation (Score:5, Informative)
Re:Legal console emulation (Score:5, Insightful)
On the other hand, it seems like, if they get too many users, the service would become useless.
Re:Legal console emulation (Score:2)
Re:Legal console emulation (Score:2)
Smart Move - Nostagia Games! (Score:2)
We need Sega, Midway, Nintendo, Namco, et al to get on this. I would love to have a 100% true version of the old Space Harrier, After Burner 2 and OutRun.
I remember back in the day getting After Burner and OutRun for my Sega Master System.. I could've cried. Definitely NOT up to par with the arcades, but then again the old SMS was a pretty li
Re:Smart Move - Nostagia Games! (Score:2)
Supporting MAME? (Score:5, Interesting)
(sorry I don't have url's to the specific pages - the site is slashdoted)
No no no! (Score:2)
Hey.. that was pretty good. I'm gunnin for Jack Valenti's job now.
wow, that's not a lotta games! (Score:3, Insightful)
Re:wow, that's not a lotta games! (Score:3, Informative)
$15 for PSX to USB convertor and your all set.
Robotron, Smash TV etc play perfectly. In fact beyond building your own from real arcade controls the DualShock is the best Mame gaming control going IMO.
If you have more money you can easily buy something like the X-Arcade stick.
http://www.x-arcade.com/pc.shtml
That or just build your own with some happ controls like many people have.
Re:wow, that's not a lotta games! (Score:2, Informative)
I e-mailed them (a while ago) to ask if their software supported mouse emulation, as in twisting left would scroll the mouse left and vice versa, and they said the PowerMate does not do that and they don't plan to ever add that feature. I even mentioned how much people spend [oscarcontrols.com] on creating their own knob controllers and how this could be a new market for them if the added that one feature (which I can't see being very complicated, really) but they weren'
Re:wow, that's not a lotta games! (Score:2)
Now I'm upset.
What a bunch of morons. That's like the #1 use for such a product! Geez.
Okay, people, pay attention - this is a Market Opportunity(tm). See how easy it is?
Good Stuff! (Score:2, Insightful)
On the flip side I'd love to actually see this sort of thing take off and, get licenses out for games and emulators for other systems. Not to mention it's nice to have a piece of history without the ritual blowing, rubbing alcohol, smashing and praying for hours, for one round of
custom controls (Score:2)
Re:custom controls (Score:2)
Get yourself a trackball, dude. And a Griffin PowerMate for the Tempest-like games, and you should be All Set(tm).
Re:custom controls (Score:2)
hmm (Score:5, Insightful)
I don't condone piracy but that's the reality of the situation. Same with music & such. The problem with media sales nowadays is that there are no bulk discounts, in a time where reproduction costs nothing and the aim should be to get the max of price time quantity from each consumer. Someone who wants 60 games rather than 6 is willing to pay more than the person who wants 6, but not 10 times more, because the average enjoyment they'll get out of each is less. So that kind of person, though willing to spend more than the average consumer, is completely cut out of the market and has to resort to more extreme measures like piracy to get what they want.
Re:hmm (Score:2)
You could always download legally. (Score:2)
Re:You could always download legally. (Score:3, Informative)
Re:You could always download legally. (Score:2)
While you are correct, imagine you told whomever is asking that the image file was copied before the real cart/board/rom was damaged. And stress how it was a really good thing that you made a backup so you can continue to enjoy it!
Granted that is a lie, but unless they can prove otherwise, its a legal description of your actions. Just have to hope they can't prove you bought it damaged.
No prob... (Score:2)
We need compulsory licensing (Score:5, Interesting)
Imagine how easy it would be to make them comprehensive if the copyright holders were forced to offer you a license at a predetermined rate, instead of having to negotiate deals with everyone separately.
Imagine how much revenue filesharing could generate for copyright holders if it was easy to purchase legal licenses for the files being shared at a reasonable rate. On our own terms (for example; MP3 and AAC are not a formats I wish to purchase music in).
I haven't thought about this terribly much, but compulsory licensing seems like it could be a solution to the standoff that currently exists between filesharers who won't give up filesharing and the industry that refuses to make it easy to legally purchase digital content.
More on Marble Man... (Score:5, Informative)
Wow. That was definitely an out-of-the-blue observation.
As far as I'm concerned, Marble Madness was the supreme mid-1980s arcade game. I played that game hundreds of times in high school, and won it at least a dozen times. A couple things set it apart. It had a cool 3D-style isometric viewpoint, which was done infinitely more convincingly than similar presentations like Zaxxon. Plus, given how hard you had to throw that trackball around, you could get a legitimate workout playing Marble Madness.
I think Marble Madness was sort of a smart person's Donkey Kong. It had a great subtle sense of humor, and a Steve Jobsian attention to detail. Like, fr'instance, the marble you controlled had glitter in it that would roll around as the ball rolled. And it could die in several twisted ways, from shattering to getting eaten by acid. The graphics were some of the best yet for 1980s videogames, and the music was likewise sensational.
After Marble Madness' success, a sequel was inevitable. The trouble was, some genius in marketing thought that for people to identify with our beloved marble, it had to assume human qualities. Thus, Marble Man was born.
Unfortunately, Marble Man never quite got out of testing before the crashing arcade scene made Atari withdraw it from market. I'm not sure if anyone knows where the few original ROM's are anymore. But one thing's for sure...there are thousands of Marble Maniacs out there who would buy it in a heartbeat, just to see if the original was surpassed.
One last note. The creator of Marble Madness programmed the game at the tender age of about twenty. He's since gone on to do a number of successful games, including Ratchet & Clank [ign.com] on the Playstation 2.
Re:More on Marble Man... (Score:3, Informative)
After years of torment [slashdot.org], I finally got a chance to play Marble Man at the recent California Extreme [caextreme.org] show. It was interesting to experience, but to say that it paled in comparison to the original is a terrible understatement. It just felt flat-out *wrong* to be controlling the marble with a joystick (and "speed" button), and the cartoonish nature of much of the graphics created the wrong feel. And don't even get me star
They jumped the gun (Score:2)
DRM Warning, Dr. Smith... (Score:4, Informative)
You acknowledge that the Software in source
code form remains a confidential trade
secret of Atari and/or its suppliers and
therefore you agree not to attempt to
decipher, decompile, disassemble or
reverse engineer the Software or allow
others to do so, except to the extent
applicable laws specifically prohibit
such restriction. You further agree not
to modify or create derivative works of
the Software.
Me no like. But for two bucks, who's going to care?
gimme Gyruss.... (Score:3, Insightful)
Vector games on Raster monitors (Score:5, Interesting)
MAME is a good "gateway" drug though. I started with it, and now I own 7 dedicated full size classic video games.
Re:Vector games on Raster monitors (Score:3, Informative)
What about changes in emulators? (Score:2)
I am waiting for you! (Score:2)
Something similar (Score:2)
Is that like Pocket Pool?
You don't need a ROM for that.
Excerpt from their license (Score:3, Informative)
decipher, decompile, disassemble or
reverse engineer the Software or allow
others to do so
It also goes on to disallow derivative works.
So, I can use these ROMs in an emulator (MAME) but if I have received said ROMs through your service, I cannot participate in development of any emulator. I'm sure that this was written for Atari's benefit but it's rather limiting.
I think they definately have a good idea, they just need to smooth out the implementation.
Bad thing for Mame (Score:3, Interesting)
QUOTE:
THIS IS VERY BAD!
It's bad for the community. Why? Because these guys can now go around
and sue anyone who posts roms they have license to. Even if you
'already had them'. Burners are screwed.
It's bad for mamedev... How much fun is it to spend hours and hours
coding a game only to know some dipshit and 'his buddy' are getting
paid to sell roms that they didn't creat that you make work with your
free code!?
It's bad for the industry... The copyright holders will inevitably
feel compelled to 'defend' their copyrights which NO ONE disputes and
try to make a case that ancient rom sales are a viable business. I
think the MAME market as a true 'market' is VASTLY over-rated. It's a
closed community for the most part of Gen-X'ers and a few late-comers.
We already have most of the mame roms we want anyway. Then, all they
do is close down the distribution systems that exist, scare away
mamedevs and lose a bunch of money. Whoever did that deal at Atari is
a knucklehead.
It's just a bad 'taint' on the hobby which we all have tacitly agreed
to keep above board and defended from scammers/spammers and Ebayers
who try to sell roms over the last few years. If this proceeds.. do
you think any of us will go out of our way to pull Ebay ads down or
flame scammers? Why should we care anymore? Let the guys making the
money do all the work.
Mame is already a 'legitimate' project. No one is getting their front
doors kicked in for having roms or even trading them for free between
friends. MOST of the commercial value of the old games is gone.
Selling them online now only kills the future of the scene and pisses
of those in it... who by the way probably spend a HUGE amount on new
PCs, Video Game consoles and games than the average consumer.
That these Jackasses took it on themselves to 'help out the scene' is
a crock of SHIT. I would like to propose that mamedev code mame so
that whatever roms they're selling WON'T work on mame. If they want
to make money from Mame.. then they better get coding.... from
SCRATCH. Let's see how long they feel it's important to distribute
roms 'to preserve them'.
I would have respected them more (only a little) if they'd just come
out and said "Hey, we're poor, stupid s.o.b.s and we're going to try
to cash in on Mame under the guise of legality and damn the
consequences!"
They are raping the golden goose, killing it, and mounting it on their
wall.... and soon they will wonder where all their precious golden
eggs went and we'll all have moved on to other things because the
scene will have DIED.
Think I'm over reacting? Mark this message friends... it will be cold
comfort I'm afraid when you wonder how come Mame releases stopped
coming out except to remove games from the source code.
By all means... Boycott Starroms and try to persuade the boys there to
perhaps try to make money honestly by CREATING something rather than
stick their leaching little lips to the hindside of Mame Developers
and the community.
Man.. I'm pissed! I can't believe Atari did anything like this!!!
Someone talk me down... I'm gonna jump!
NoRomSmoRoN
END OF QUOTE
I think I agree with his take on this. What about you?
Re:Nintendo (Score:2)
If Nintendo is good at one thing, its making money.
Re:Nintendo (Score:2)
Re:Nintendo (Score:2, Interesting)
And the reason Nintendo doesn't do this with their own library of games is because they don't publish games for any platforms other than their own. And the reason you haven't seen a release like this for the Gamecube is because it has a limited market (nostalgia only sells so man
Re:Tetris et al? (Score:5, Informative)
>if it's for hardcore Atari fans, they SHOULD still have a real Atari at home.
Explain your statement, please. The *real* Atari version of Tetris is a port of the Atari Games Corp. arcade edition. It was marketed by Tengen, the subsidiary of Atari Games Corp. The game never appeared on any "Atari" branded console because the consols were marketed by Atari Corp. which was a separate company. Atari Inc. was split up in 1984 by Warner Communications (the owners since 1976) with the consumer videogame and computer division being sold off to ex-Commodore founder Jack Tramiel & Co. with a 75% stake, and the arcade division was labelled as Atari Games Corp. and the majority stake sold off to Namco of Japan until Time Warner regained control ala 1991. The home division became known as Atari Corp., Atari Computer Corp., and Atari Entertainment Electronics Corp through various stages. Atari Corp. had exclusive rights to the name "Atari" for the home market. Atari Games Corp. had the rights to "Atari" for the arcades. Thus when Atari Games decided to get a piece of the home videogame industry, they created the brand "Tengen." Thus you must be speaking of the infamous Tengen Tetris edition for the NES which was later yanked from the market when Nintendo proved nobody but them owned the actual rights to the game. The Nintendo version was inferior and was the reason why dealers were able to charge $90 and more for the contraband Tengen edition.
The one similar Tetris game made in the arcade by Atari Games that did appear on Atari Corp.'s Lynx game system was "Klax." This was because Time Warner forced Atari Games and Atari Corp. to make up with each other and sign a cross-licensing deal to port post-1984 Atari Games arcade titles over to Atari Corp. game consoles. And for an Atari fan, it was a great time since the 1984 Atari Schism/Diaspora (sic)...
Re:Tetris et al? (Score:2)
I thought I was bad...
Re:Renting games, not selling them (Score:3, Insightful)
The slashdot article is about StarRoms.com [starroms.com]. They are two totally different things. This article has absolutely NOTHING TO DO WITH CONSOLECLASSIX.