Rockstar Announces GTA San Andreas 522
Tickenest writes "According to a Yahoo-reprinted press-release, Rockstar Games has officially announced Grand Theft Auto: San Andreas, the latest in the GTA series. The press release continues: 'Developed by world-class designers Rockstar North, Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system and is expected to be in stores in North America on October 19, 2004 and in Europe on October 22, 2004.'" This confirms earlier rumors of (initial?) PS2 exclusivity and possible name for this much-awaited game.
I can't wait for GTA: Boise (Score:3, Interesting)
Mike
Re:I can't wait for GTA: Boise (Score:5, Informative)
If you download your free copy of GTA 1 from the Rockstar web site ( here [rockstargames.com] ) , you'll find that "Liberty City", "Vice City" and "San Andreas" are the names of the three playable cities from that game.
Re:I can't wait for GTA: Boise (Score:5, Interesting)
GTA = Liberty City , Vice City , San-Andreas
GTA3 = Liberty City , Vice City , San-Andreas
GTA4 = GTA London Maps , GTA 2 Maps ???
Maybe ?
Re:I can't wait for GTA: Boise (Score:5, Funny)
Re:I can't wait for GTA: Boise (Score:5, Insightful)
I think we'd be lucky if it was the GTA engine with minimal improvements in a new locale :) we'd be guaranteed a great game.
Re:I can't wait for GTA: Boise (Score:5, Interesting)
Your right even with minimal improvements it would still would be a great game, but to be perfectly honest it wouldn't really feel like a new game.
Mike
Re:I can't wait for GTA: Boise (Score:5, Insightful)
If you replace GTA 3 with [insert EA Sports Title here] you can see that recycling the same engine, gameplay, art, etc is not an uncommon procedure.
Re:I can't wait for GTA: Boise (Score:5, Interesting)
Except that every few years, EA performs such major surgery on the engine (at least that's what they do for Madden) that it is, for all intents and purposes a new engine.
Re:I can't wait for GTA: Boise (Score:5, Informative)
my computer sucks (Score:4, Informative)
Meanwhile my roommate who has a 1.4ghz Athlon and Geforce3(?) also had terrible framerates.
You may think that GTA3 has dated graphics, but there's not much sense in releasing a game that people won't be able to run on $3k PCs for another 3-5 years...
But yes, the innovation part is a good point to think about. Even though I loved GTA3, it spent a LOT of time playing it, and don't intend to get Vice City if it's the same routine in a new city.
Re:I can't wait for GTA: Boise (Score:5, Informative)
Yes, rumors are that the real sequel to GTA3 (e.g. not just an "expansion pack" like vice city/san andreas) will be developed for next-gen consoles (xbox2, ps3). Always remember to take your grain of salt.
Re:I can't wait for GTA: Boise (Score:5, Insightful)
If they have got a game engine that does what they need, there is no need to re-write it for every version. Not many film reviews say "same old camera, different plot".
I was going to suggest that maybe game engines have evolved to the point where most of the effort of making a game can go into the content rather than the technology. Then I thought about all the LucasArts games based on similar SCUMM engines.
Perhaps the rule of thumb is that games need to have a certain amount of "newness" but it doesn't really matter if it comes from the technology or the content.
Re:I can't wait for GTA: Boise (Score:5, Interesting)
If they have got a game engine that does what they need, there is no need to re-write it for every version.
Additionally, it's not like the hardware got any better in the time from the start of the work on GTA3 to the present. Incremental additions, even minor, to the existing engine are far more effective on a fixed platform than they ever would be on a variable platform like the PC. At the same time, they have an existing engine that has counterparts on the PC and XBox, all of which probably use a lot of common content (though the artwork on the PC and XBox games is obviously superior to the PS2 version, the PS2 art could be generated from the PC art if they made this game with future ports in mind). They can always add the incremental improvements into the engine's ports and then polish the ports according to the platform's capabilities (ie the PC version could increase quite a bit more than either the PS2 or XBox versions), but all of that is a matter of adding workload to what is essentially supposed to be the same game.
If this were a strictly PC-based series, I'd expect much more improvement between titles, but in the case of a series in which 3 titles are released on the same platform, with absolutely no change in the platform's capabilities in the interim, there's not much point to rewriting the engine. They certainly added to it technically in GTA:VC, giving the game motion blur, better graphics, and interior areas. None of these things are really the items most people mention when they talk about the changes in Vice City, but in reality they were probably the biggest challenges they faced, technically, in building the game (of course, I don't know whether 2-wheeled vehicles were an engine limitation or not, and it's quite possible that was among the most technically challenging portions of the game's development).
Re:I can't wait for GTA: Boise (Score:5, Interesting)
Re:I can't wait for GTA: Boise (Score:5, Interesting)
Re:I can't wait for GTA: Boise (Score:5, Interesting)
Re:I can't wait for GTA: Boise (Score:5, Informative)
not the greatest thing but it does work and is pretty fun to boot!
Too bad... (Score:5, Troll)
Re:Too bad... (Score:3, Interesting)
Re:Too bad... (Score:3, Funny)
impressive!
-B
Re:Too bad... (Score:5, Informative)
Well, you may not have to wait too long. The exclusivity deal with Sony ends this year [gamespot.com]. So you could see an xbox version as early as Jan 1, 2005, just a few months after the ps2 release.
Awesome! (Score:5, Funny)
=P Seriously it would be awesome to have an earthquake in a game, I don't think any other GTA-style game has done something like that (i.e. disaster scenarios).
Re:Awesome! (Score:3, Funny)
Yeah, its not exactly what you mean by "GTA style", but I still love it.
Re:Awesome! (Score:5, Funny)
Re:Awesome! (Score:5, Interesting)
Perhaps they could open the parts up after so much play time.
However, if they really want to the changing dynamic of landscape to match the dynamic of the story, they should change the landscape.
For example, I think it would be killer if part of the city suffered an earth quake and turned into a Terminator2-like chaotic warzone. Missions in those parts would be AWESOME.
Re:Awesome! (Score:3, Insightful)
I agree that it's frustrating, but I can't agree with your solution.
Part of the reason for keeping parts of the city locked are to keep you from accessing certain vehicles during the early missions. If you could get your hands on a tank at the beginning of the game, where's the challenge?
Besides, as soon as you make it a time-lock feature
Earthquakes in games. (Score:5, Informative)
One of the objectives in Tony Hawk's Pro Skater 3's LA level is "start the earthquake" [planettonyhawk.com]. Later on the same level you have to deal with a car teetering over the top of the broken freeway.
The PS2 title Disaster Report [justadventure.com] places you in an earthquake ravaged city.
Quake, on the other hand, doesn't seem to be earthquake related.
Re:Earthquakes in games. (Score:4, Informative)
Re:Earthquakes in games. (Score:5, Funny)
tagline:
GTA San Andreas: Nobody's Fault But Mine
~jeff
How about... (Score:5, Funny)
Re:Awesome! (Score:5, Funny)
exclusivity (Score:5, Interesting)
Re:exclusivity (Score:5, Informative)
If any previous game with PS2 exclusivity (including Rockstar's games) is any indicator, this announcement has no impact on any possible PC release. That being said, it's doubtful it will be released for the PC for a while.
They've been vauge in the past and having just released 3 & 4 for the xbox I expect that cash will speak the loudest words
Just a note, GTA:Vice City isn't GTA4, and neither is San Andreas. VC and SA are simply continuations of GTA3 (given that Liberty City, Vice City, and San Andreas are the playable areas in GTA, and that Rockstar was very explicit about this before and during the launch of Vice City). GTA4 has been hovering around for quite some time, but it doesn't really appear that they've done much on that, given the amount of work they've put into the GTA3 titles.
Re:exclusivity (Score:4, Redundant)
You will not see GTA:SA for the PC until probably early 2006.
I'm glad to see they aren't waiting for the next Playstation, which means the PS2 I bought in order to play Vice City will also work with San Andreas!
I, for one, welcome our new GTA overlords.
Re:exclusivity (Score:4, Informative)
San Andreas? (Score:5, Funny)
Re:San Andreas? (Score:5, Funny)
That should be "Grand Theft Popemobile: Vatican" --
* You evade the Swiss Guards
* Instead of beating up hookers, you burn heretics
* You get healing points for touching relics
* True 'Easter egg' - 'Mad Max' Level
* Subtitled in Latin and Italian
Re:San Andreas? (Score:5, Funny)
Ah, so the names probably go like:
San Andreas==Los Angeles
Liberty City==Philadelphia
Vice City==New York City
They oughta try some variations on the GTA idea:
Grand Theft Pickup Truck: Dallas
Grand Theft Tractor: Des Moines
Grand Theft Segway: Cleveland
Grand Theft Pinto: Detroit
Grand Theft SUV: San Jose
Grand Theft Burro: Guadalajara
Grand Theft Moose: Chilliwac
Grand Theft Tricycle: Neverland Ranch
Re:San Andreas? (Score:5, Informative)
Liberty City = New York City. Big chunks of the roads in the game remind me of similar streets in Manhattan and Brooklyn.
Vice City = Perhaps you're too young to remember Miami Vice???
Re:San Andreas? (Score:4, Informative)
San Andreas==Los Angeles
Actually San Andreas==San Francisco.
It's laid out like San Francisco and many of the neighborhoods are plays on San Francisco neighborhoods.
Re:San Andreas? (Score:5, Funny)
Wouldn't that be Grand Theft Pope-Mobile?!
"I can see the suspect clearly, but I can't get a good shot at him!"
No word on the time setting? (Score:5, Interesting)
Oh yeah, I hope the game is fun too.
Re:No word on the time setting? (Score:5, Insightful)
Re:No word on the time setting? (Score:5, Interesting)
You're talking about the same company that published "Midnight Club" and "Oni"; two of the buggiest and most incomplete PS2 games ever. They bought DMA design after the GTA3 engine was complete, which is probably why the GTA titles are high quality. With their other titles, they have a bit of a history of pushing things out before they are ready.
Rockstar Production Values (Score:5, Informative)
Manhunt - Excellent twist on the stealth genre, great game play, killer sounds. Hollywood stars rounding out the voice casts. "..the most important game in the last 5 years..." -The Chicago Tribune
Max Payne 2 - Love it or hate it, this game on Xbox/PC is gorgeous. The textures and level designs are top notch. Story is on par with most movies being churned out by any major hollywood studio. Artistic storyboards, full mo-capped character models, and again, excellent voice acting round out this game. Several PC GOTY and Action GOTY nods.
GTA:VC - Dozens of authentic tracks from the time perioud. Amazing radio stations and voice acting. Full hollywood cast. Beautiful cut scenes. Immersive, large locale. Game of the year almost everwhere, including an Academy of Interactive Arts and Sciences award.
Midnight Club 2 - 9.1 out of 10 IGN. 91 out of 100 Gamerankings. Killer music, awesome graphics and killer gameplay including online component. Set a new standard for environment freedom in a racing game.
What makes Rockstar great is not just their awesome games, but their attention to production and detail which blur the lines between games and other traditional forms of entertainment, such as movies. I have a feeling GTA:San Andreas will be no different.
Tools needed (Score:5, Interesting)
Renderware platform. (Score:5, Interesting)
San Andreas (Score:5, Funny)
"You will never find a more wretched hive of scum and villainy in all the galaxy...."
I.E., a perfect setting!
Re:San Andreas (Score:5, Funny)
Grand Theft Speeder: Mos Esley
Re:San Andreas (Score:5, Interesting)
L.A.
As for the time... well, the 70s could be cool and replicate the same sort of retro-vibe they've been going for, but personally I'd like to see them try their hands at something even older. I mean, how about a late 40s, early 50s noirish L.A.-based setting that draws on Chinatown and L.A. Confidential. Music would be radically different, but on the other hand so would the cars, clothes, weapons... everything would be a lot less derivative. Plus, I really can't remember the last time I saw something of this sort done from the criminal's perspective. It would be an interesting approach to things.
Re:San Andreas (Score:4, Interesting)
From what I remember of GTA 1, there was a big red Golden-Gate-like bridge, so that may be what they have in mind. Also the "San" shared by "San Francisco" and "San Andreas" could be a clue.
> As for the time... well, the 70s could be cool and replicate the same sort of retro-vibe they've been going for, but personally I'd like to see them try their hands at something even older. I mean, how about a late 40s, early 50s noirish L.A.-based setting that draws on Chinatown and L.A. Confidential.
Good idea, but there's one problem: no stats list item that reads "Least favorite gang: Hippies".
I guess "beatniks" could work, though...
save the hatians (Score:5, Funny)
then in grand theft auto: los vegas, you'll deliver hatian hookers to cubans and vice versa to promote love between them and settle the gripes of the previous game by the cuban community.
Console vs. PC (Score:5, Interesting)
GTA is fabulous in that in manages to blur the distinction between genres, something that many have tried but few have succeeded.
It's interesting, because I've always loved RPGs, but never been a fan of shooters or racing games. I would never call GTA an RPG, but I would call it a shooter/racing game - but I love it!
The weirdest thing for me is that it's actually making me appreciate consoles. I've been a PC game snob, and my first GTA was Vice City on the PC. I was convinced that superior graphics + smaller load time was better, but having just bought a PS2 with GTA 3 + Vice City, I'm starting to understand that some games are just *made* to be played on consoles.
Re:Console vs. PC (Score:5, Interesting)
But I still think the GTA3 games are better on the PC. My solution was to get an adapter to plug my old dual shock PS1 controller into my USB port. I used the sticks to drive and the mouse to shoot and it seemed like I got the best of both worlds without paying for an entire console.
The other giant advantage that the PC version gives you is that you can modify it. When I got tired of driving normal cars and dealing with traffic, I downloaded a car stat editor and made one of the unique vehicles (so I wouldn't run into someone else driving one) max speed, max accel, 40000 weight, 4wd,
My wishlist for GTA: San Andreas (Score:5, Insightful)
2. More indoor environments.
3. More flying (helicopters were hands down the best improvement to the vehicles in GTA: VC).
4. The property buying in GTA:VC was a good first step, but it can be expanded so much further.
5. NPC drivers, accomplices, bodyguards for hire, etc, etc.
And while I know everybody is clamoring for better graphics, am I the only one that thinks the current engine from GTA:VC got the job done? I'll take gameplay over graphics any day.
Re:My wishlist for GTA: San Andreas (Score:5, Funny)
What kind of crap is that? Everyone knows that in the real world when you plow your car into the water, you should just sit in it until it sinks to the bottom of the ocean. You'll just wake up in front of the hospital in a few hours.
Now, if you'll excuse me I have to pop this adrenaline pill and jump on the roof of my house. I think someone left a shotgun there.
Now, to reply seriously, the #1 feature for me in VC was the property buying. I too would like to see it expanded. I would also like to see more use for money in the game - you always finish with millions of dollars you never need.
Re:My wishlist for GTA: San Andreas (Score:3, Interesting)
Re:My wishlist for GTA: San Andreas (Score:5, Interesting)
how about..
1. People getting in and out of cars? We only saw this to a limited extent(cops getting out of cars, carjackigns, etc). How about taxis that pickup/drop off people at random?
2. Different behaviors for different kind of peds? Some would be cowardly, some would be valiant, and some would be just downright crazy, all gang members aside.
3. yes, more indoor locations.
4. I haven't gotten to it yet, but looks like a lot of people got frustrated with "The Driver" mission. I got stuck several times of Death Row, but eventually figured out a plan: take the chopper to get to the junkyard, and fly him to the hospital. If you fly westward a bit, Diaz's Comet car-driving thugs get stuck(since they take a linear route) in the entry area to the junkyard.
Either way, I'll be buying it the minute it's availble.
the driver (Score:4, Insightful)
Re:My wishlist for GTA: San Andreas (Score:3, Informative)
Death Row is made easier if you take the Trashmaster that's in the middle of the junkyard (although one time it wasn't there). Like Nf1nk said, the other cars just bounce right off. The helicopter is another option, although not by any means necessary.
I think The Driver isn't all that challenging... if you're a pretty good driver. Stay as close to Hilary as you can, and eventually he'll make a mistake. There's no secret, you just need to have a good feel for the physics of t
Re:My wishlist for GTA: San Andreas (Score:5, Interesting)
1.I would like semi tractor trailers that can jack knife in an accident
2. Multi player.
3. bring back the semi open ended mission structure of GTA 1, where you don't have to keep repeating the same mission over and over again if you can't quite pull it off.
4. more and bigger explosions (think tanker trucks, gas stations)
5. make the properties interact with each other (ie a mission that opens in one property only after you have purchased another
Re:My wishlist for GTA: San Andreas (Score:5, Insightful)
I lost many evenings with network play on GTA2 on the PC.
Regarding other platforms (Score:5, Informative)
Exclusive? (Score:4, Insightful)
Game developer #1 and #2 (Score:4, Funny)
developer #2: what?
developer #1: you know how no one had ever really heard of GTA 1 and 2, but 3 was a great success right?
developer #2: of course
developer #1: well, lets take the already written game engine and capitalize off it's success by making the same game over and over with different cities!
developer #2: brilliant!
developer #1: brilliant!
Re:Game developer #1 and #2 (Score:5, Insightful)
Blue Shift?
Opposing Force?
Team Fortress Classic?
Counter Strike?
Day of Defeat?
This is called a successful business model, and personally if the engine isn't broken, why fix it?
Re:Game developer #1 and #2 (Score:4, Informative)
Team Fortress Classic is something that TFS had been working on for a while before Half Life ever came out (TF2 was originally going to be a Quake 2 mod, then development shifted to making it a mod for Half Life and eventually Robin Walker and the rest of TFS got hired by Valve). Essentially it's still a community mod that just got a little bigger.
Counter-Strike and Day of Defeat are both mods as well. Valve just decided to box them up and try to make some cash off of them.
If you wanted to get this right you're thinking of Gunman Chronicles. The pretty damned terrible TC that ended up getting backed and released by Valve as a stand-alone game. Otherwise you really only have one game there.
Wow! Can't wait. (Score:3, Informative)
Libery City = New York City (Modern Day)
Vice City = Miami (1986-87 there or about)
San Andreas = (I Imagine that is Los Angeles, but when?)
Re:Wow! Can't wait. (Score:5, Funny)
Vice City = Miami (1986-87 there or about)
San Andreas = (I Imagine that is Los Angeles, but when?)
19th century.
Grand theft horse-carriage, baby! Whoooo!
No PC version? (Score:4, Insightful)
Weren't GTA3 and VC big sellers on the PC? Until the consoles get some equilavent of "mouselook", I have zero interest in playing games like GTA on a console.
Re:No PC version? (Score:3, Insightful)
Re:No PC version? (Score:5, Funny)
That's what I thought, until I was invited on this hunting trip. Boy did I feel stupid lugging my Logitech Cordless desktop around in the woods.
GTA San Andreas... (Score:4, Funny)
e
Exclusives dont mean what they used to... (Score:5, Interesting)
GTA3 & Vice City were PS2 "exclusives", until the PC versions, and later XBox versions came out.
The Final Fantasy series is PS2 "exclusive", nevermind that Crystal Chronicles thing.
It may be exclusive on PS2 for awhile, but I have no doubt a PC version, at least, will surface some time next year.
The only real exclusives are from the console makers themselves, Nintendo's franchise players, etc..
It just doesnt make sense for third party developers to lock themselves into one platform in such a fragmented market.
Re:Exclusives dont mean what they used to... (Score:5, Insightful)
otherwise you are right. the only truely exclusives are from the console devs themselves.
Ex.
Halo on Xbox
Mario on GC
EverQuest??? on PS2
does Sony even have an exclusive title for PS2?
Re:Exclusives dont mean what they used to... (Score:3, Informative)
Chilling Effects and Advanced Censorship? (Score:5, Interesting)
It was a big stink - bigger than any of the stuff you thought would be worse (you can kill police, or anyone for that matter, in the game) that ended in Rockstar actually changing the game - they now only push a "patched" version to stores AFAIK.
I was wondering why we don't demand an apology from Francis Ford Coppola about the Godfather movies (to which the GTA series is often, for obvious reasons, compared). After all, there's a line in one about black people being animals "who have no souls."
Then again, that was said by a character, not by the screenwriter.
Isn't it interesting that sometimes we're capable of knowing the difference, and other times we're not?
People apparently love these "gotcha" stories. They have no relation to the facts, and are frightening in their ignorance about the basic issues. I mean, distinguishing between something a character is saying and something the game/movie's makers are saying is a pretty basic feat of human intelligence. Of course the context is everything - the context of the line in the game is a gang war (and "the hatains" are one of the gangs in the game). But when it's time to worry about how many people are watching your news program rather than the competitions, a scare story, a little race baiting, even when the facts aren't exactly straight, can slip through.
Especially when it's a video game.
Where are the defenders of all Hatians now? Probably advocating Edward Norton be locked up for being a Nazi (since he played one in American History X).
Apparently we still hold games to a different standard than movies, even when these games are obviously made for adults, and are rated accordingly. If the game were a movie you'd be laughed out of the room for talking about it like that.
And the amazing thing is that Rockstar has caved to this kind of idiocy.
So what's the point of all this?
If Rockstar feels they have to edit everything in their products to fly this far under the stupid-radar, then they will essentially be neutering their product - which succeeds in a large part on the basis of its funny, irreverent, transgressive "creative" (i.e. game design and story, which are, in this as in many cases, inextricable).
I'm wondering how San Andreas will stack up - if they still have their spine after the "Hatian Incident." If they PC'd and PG-13'd the series, I predict an adverse response from the audience, and at the "box office."
I know it's been said before... (Score:5, Insightful)
Whether you decide to play these games is up to you, but I believe we do have to be careful with our kids. We need to make them understand the difference between reality and fantasy, and if they can't tell the difference right now, then that's a lesson for later.
I believe it's called parenting.
Re: Only difference between that kid and me at 3 (Score:5, Insightful)
The fighting part was no different ^.^
Re:I know it's been said before... (Score:5, Insightful)
Re:I know it's been said before... (Score:4, Funny)
That's a common misconception. It's actually called birth control.
Re:I know it's been said before... (Score:5, Funny)
Guess it just never occured to me "hey...lets show her how I can pick up a hoe, get laid and then beat the hoe up for her money." Seemed like a bad idea to me.
ID Software (Score:3, Funny)
the website (Score:5, Informative)
Non-PC games (Score:3, Interesting)
Another new release (Score:5, Funny)
Developed by world-class lawyers and parents that want to blame everyone else for their children problems, will be exclusively targeted at GTA: San Andreas. The lawsuit is expected to be released in North America on October 20, 2004.
Josh
Official Site (Score:4, Informative)
An official site is up (but no content yet):
http://www.rockstargames.com/sanandreas/ [rockstargames.com]
One thing worthy of note: the script in the logo for the words "San Andreas" is in that faux-English "newspaper-title" font that is popular among Latinos who put it on the back of their pickup trucks (often along with a decal of the virgin Mary - I don't get it either) and what not. Dunno if that means anything...
So it's not the FFX / GTA crossover? (Score:5, Funny)
I heard it was going to be GTA: Spira. You'd play as Paine after she goes insane from snorting tainted megalixer crystals. They said you'd be able to jack chocobos, do jobs for the LeBlanc syndicate and pick up lesbian hooker nuns in Bevelle.
And Spider Jerusalem from Transmetropolitan was going to be a playable character with a +7 bowel disruptor.
Or maybe I just dreamed it all.
Oh well.
Just a quick question (Score:5, Funny)
Re:Flame me if you want... (Score:4, Funny)
Windows 2.0
Windows 3.0
Windows 3.1
Re:Flame me if you want... (Score:3, Insightful)
That said, before saying how limiting the PS2 hardware is, you should read up on how the PS2 hardware design is supposed to be used. The emotion engine opens up some insane possibilities...the problem is with developers and not with the hardware. Look at games like Gran Turismo. Disgustingly beautiful, disgustingly smooth. The X-Box can't touch that, even if MS has guides to programming
Re:Flame me if you want... (Score:4, Insightful)
How's that?. It had better graphics than the first one and even ran better on the same hardware. How many games can claim that in the PC world? The city was bigger and you got to do things like fly helicopters. Really it was an improvement in many ways but didn't ruin the basic game formula. Sure maybe you wanted multiplayer and custom maps etc, but as far as sequels goes this one was a nice extension of an already great game. I don't know how interesting it will be if they just move it to a new city but Vice City should stand as a solid improvement for those who are fans of the genre.
"That would never happen in the PC world. If you produce a shit sequel, you are done."
Vice City was available on the PC. If if really did suck shouldn't this be the end of GTA?
Re:Flame me if you want... (Score:3, Informative)
A few? Oh, come on! I love that game, and have spent absurd amounts of time rampaging around bouncing people off my bumpers [fenders], but be serious. GTA:VC's AI makes yer average brick look like Einstein.
Anyways.. my wishlist for the next installment of GTA -
Proper vehicle damage, ala Viper Racing (remember that?) or better yet, Carmageddon 2 (Remember THAT!)
Guardian-reader-horrifying dismemberment - think Soldier of Fortune 2.. Yes, I am still 13 at heart..
Much expanded property buy
Re:Ride that horse till it's dead! (Score:4, Funny)
Re:Ride that horse till it's dead! (Score:4, Insightful)
In fact, many many video game sequels are of superior quality to the original, and hence they sell very well.
Call it beating a dead horse if you like, but if horse beating is what people want, you'd be crazy not to do it, marketing or no.
Re:Ride that horse till it's dead! (Score:3, Insightful)
Re:Ride that horse till it's dead! (Score:5, Funny)
-To better accomidate the casual player market, there will only be one car model. It will come in 196 colors, but they will all have the same handling and radio station.
-The "New and Improved" physics engine will allow players to jump their car over a mile. Crashing into a fence, however, will still ruin your ride.
-There will approximately 600 blocks to explore, each one requiring a 30 second loading delay.
-To avoid the "What do I do next?" question, the mission system will be replaced with a multiple choice plotline which will feature the same exact missions but one path will always lead through a vent.
Re:do research (Score:5, Funny)
They haven't got the big wheel, tricycle and razor scooter models just right.
The water pistol effects are fabulous, though!
Re:Does anyone else remember? (Score:3, Funny)
for clarification, super mario 2 was another game, the japanese game was the exact same thing as the first one... but even 1 and 3 are the same... exact... thing
wanna go back farther? pac man, pac man 2, mrs pac man, oh boy... i could go on and on.
Re:Exceed Expectations? (Score:4, Insightful)
No, I think he means that sane people will have more fun playing the game than they might expect out of a sequel which probably will have only incremental improvements to its engine.
Expectations about stupid, homicidal people being stupid and homicidal are already high, regardless of their playing a video game or desire to have a scapegoat for their stupid and homicidal actions. As such, I'm pretty sure he was mentioning just the game aspect.