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Interactive Fiction Competition Opens

Posted by michael on Sat Apr 17, 2004 08:45 PM
from the kill-floyd-with-laser dept.
Sargent1 writes "The 2004 Interactive Fiction Competition has opened for business. The yearly competition, now celebrating its tenth anniversary, is for short pieces of interactive fiction. At this point IF authors can sign up to take part in the competition, and everyone can learn how to judge the games when they are released in October of this year. If you're not sure what interactive fiction is, take a look at Slashdot's recent review of Twisty Little Passages, a book on interactive fiction from Adventure (and earlier antecedents) to present day."
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  • The Farthest I ever go (Score:5, Funny)

    by nevek (196925) on Saturday April 17 2004, @08:50PM (#8894952)
    (http://slashdot.org/)
    Ahh I remember those, the only thing that ran on my old 286

    Open door
    You cant open this door
    Close Door
    The Door Isint open
    Attack Door
    Your Hand Hurts
    Get Life
    You go outside, blinded by the sun, you procede to the comic book store only to be beaten up on the way there, you then return home only to be taunted by CowboyNeal.

  • It's good to see (Score:3, Insightful)

    by The_Mystic_For_Real (766020) on Saturday April 17 2004, @08:50PM (#8894953)
    that people are still making text based adventure games. They sure do pass the time like nothing else. That and text games can be made by anyone with a little bit of programming knowledge and too much time on their hands, thus creating a great variety of games not seen in other genres.
    • Re:It's good to see (Score:4, Interesting)

      by Maxim Kovalenko (764126) on Saturday April 17 2004, @10:16PM (#8895251)
      (http://requiem.spiderforest.com/)
      I couldn't agree more...and for a blast from the past for all you fans of text based adventure games: There are, of course the old games from Infocom and the http://infocom.elsewhere.org/ gallery which allows you to still play some of the originals online, and look at exhibits featuring the original accessories from nearly all the Infocom lines. Truly a step down memory lane.
      [ Parent ]
  • I tried to enter (Score:1)

    by Anonymous Coward on Saturday April 17 2004, @08:50PM (#8894954)
    But I made the wrong choice at some point and wound up dead.
  • Try lojban, not English. (Score:4, Interesting)

    by Thinkit4 (745166) * on Saturday April 17 2004, @08:51PM (#8894955)
    Lojban would be ideal for interactive fiction--it's parsable like any computer language. Homonyms are just a silly artifact prevalent in English that obscures the interesting subject of computer linguistics.
    • Re:Try lojban, not English. by Jameth (Score:2) Saturday April 17 2004, @08:57PM
    • Re:Try lojban, not English. (Score:4, Interesting)

      by Snarfangel (203258) on Saturday April 17 2004, @10:25PM (#8895281)
      (http://snarfangel.blogspot.com/)
      Seeing Lojban mentioned somewhere other than a constructed languages group was kind of surprising. I know it shouldn't be -- Slashdotter's like arguing what features should go into a computer language, while Conlangers like to do the same with human languages, so there probably is a bit of crossover with people who like both.

      Still, I'd give you a mod point if I could just for bringing up something I think is interesting. Constructed languages like Lojban would be interesting in computer games -- they could replace "made up" languages of magic, or aliens, or even be turned into logic puzzles. The better ones have an underlying order that can often be sensed, even if the language itself is totally foreign.

      I'll go back to A.C. lurking now, I just wanted to make sure others didn't think someone was schizophrenically responding to their own post.
      [ Parent ]
      • 1 reply beneath your current threshold.
    • Re:Try lojban, not English. by Sargent1 (Score:3) Sunday April 18 2004, @01:30PM
    • 1 reply beneath your current threshold.
  • Creative gaming design lost? (Score:5, Interesting)

    by cwm9 (167296) on Saturday April 17 2004, @08:54PM (#8894967)
    I'd love to see this a Graphical Adventure contest like this one recieve the kind of coverage and participation that the interactive games get.

    It's seems so sad to me that modern games seem so devoid of creativity. I pray for the day that the immense processing power of todays gaming machines are applied toward making a truely innovative and creative game, instead of ones that simply remake the same old FPS with better graphics.
    • Re:Creative gaming design lost? (Score:4, Insightful)

      by iabervon (1971) on Saturday April 17 2004, @09:11PM (#8895026)
      (http://iabervon.org/~barkalow/ | Last Journal: Saturday May 31 2003, @02:01AM)
      There doesn't seem to be any reason you couldn't enter a graphical game (so long as you don't enter a non-interactive one). You'd get fewer judges, probably, than one that was text-based, and there would probably be a bunch of discussion, but that doesn't mean you couldn't enter it. Of course, it would be judged against text, which is a much easier medium to be expressive in.
      [ Parent ]
    • Re:Creative gaming design lost? (Score:5, Insightful)

      by Tojo-Mojo (707846) on Saturday April 17 2004, @09:23PM (#8895059)
      I dunno, half-life certainly seemed very creative, focusing a lot more on adventure than just shooting things, and some other games have picked up on that.

      I think the main reason you don't see a graphical competition is because the tools are so much more in-depth. Skill aside, it is somewhat easier to describe a vast scene because you can draw on the player's own knowledge and creativity than to have to painstakingly model every detail of it. Think of like that big tree from Rivne or something- describing would likely be a bit easier than modeling it in 3D.

      Not that IF games are very easy to produce; in fact, though it is easy enough to make fun of their short comings, allowing for every possible outcome a person could possibly type in is a difficult task.

      Sometimes I think we don't have all the concepts of a 'game' nailed down yet from what they started in the days of text adventure. I really enjoy books, but sometimes there are movies, such as Star Wars, that just wouldn't work like a book. I think that graphical games can show just as much creativity as an IF game, and IF games can suck just as much as the latest FPS.
      [ Parent ]
    • Why pigeonhole gammers? (Score:5, Interesting)

      by wantedman (577548) on Saturday April 17 2004, @09:47PM (#8895158)
      (http://www.screamingstatue.com/ | Last Journal: Friday May 06 2005, @02:43AM)
      The biggest problem with graphical adventures is that you must represent what your character is playing with graphically. You can't represent something that isn't obvous and the scenes must be uncluttered to keep your adventurer excited.

      Let's take an example the standard cliche, taking stuff outta the trash. In IF, you can alude to stuf being in the trash, you can mention the trash can and hope the adventurer looks, you can relate a story about trashcans or you can hint to look directy. With graphical adventures, the trashcan looks like the recyclebin in Windows. Heaped full of papers one minute, take one sheet out and it's empty. It's pretty blunt when you think about it.

      IMHO, most of the creativity was used to dress up a rather repeditive game genre.
      [ Parent ]
    • Re:Creative gaming design lost? by iantri (Score:2) Sunday April 18 2004, @10:48AM
  • Interactive Fiction (Score:1, Informative)

    by osewa77 (603622) <naijasms.gmail@com> on Saturday April 17 2004, @08:54PM (#8894969)
    (http://www.nairaland.com/)
    No, it's not such a difficult concept. It's simply a synonym for "Text-based Adventure Game". For those of us who were not yet born when the genre started, it's Quake _without_ the visual feedback, or the sound, or the mission objective. It's the Quake of a time when computers were not powerful enough to play Quake. Now, for some reason, some people are still in love with the old way ... and these are good people .....................

    ___________
    says a young programmer & weblog newbie [afriguru.com] to even younger programmers ;-)
  • by angryflute (206793) on Saturday April 17 2004, @09:00PM (#8894993)
    (http://slashdot.org/)
    Ye see a FLASK. Obvious exits are NORTH, SOUTH, and DENNIS.
  • Program in Martian ??? (Score:1, Flamebait)

    by vinit79 (740464) on Saturday April 17 2004, @09:02PM (#8894998)
    The website says For this reason, the use of a language designed specifically for IF, such as TADS, Hugo, Inform, or ADRIFT, is recommended. Who in the world uses that ??

    The language websites for Hugo, Inform etc explain that they have been designed specifically for text based adventure games.... Talk about specialization !!!!

    Any way I have registered and am going to do plain old C ( okay, okay C++)
    • Re:Program in Martian ??? by Anonymous Coward (Score:3) Saturday April 17 2004, @09:28PM
    • Re:Program in Martian ??? by Mr.Radar (Score:1) Saturday April 17 2004, @09:32PM
    • Re:Program in Martian ??? (Score:5, Informative)

      by Perseid (660451) on Saturday April 17 2004, @09:36PM (#8895115)
      Yes, but Inform and TADS already have excellent text parsers written for you, making life much simpler once you know the language. So you have to ask yourself which is more convenient - learning a new language to get a free parser or writing the parser yourself in a language you already know.

      You also don't have to worry about cross-compatibility with the IF languages. Both of these languages create pseudo-code that runs under a virtual machine. Sort of the way Java works. If you code in C++, even if you write it to be truly portable it will still need to be compiled on each machine people want it run on.

      To each his own, but you should at least take a good look at Inform/TAGS/Hugo.
      [ Parent ]
    • Re:Program in Martian ??? (Score:5, Informative)

      by Zurd (190663) on Saturday April 17 2004, @10:14PM (#8895245)
      (http://kingdomofloathing.com/)
      If you already know C, you're MUCH better off just spending a couple of hours picking up the idiosyncracies of Inform. 99% of your work will be wasted if you try to write IF from scratch in C.
      [ Parent ]
    • Re:Program in Martian ??? by thrash242 (Score:3) Saturday April 17 2004, @11:42PM
    • Re:Program in Martian ??? by fritzfingers (Score:2) Sunday April 18 2004, @02:17AM
    • Re:Program in Martian ??? by 0x0d0a (Score:2) Sunday April 18 2004, @05:24PM
    • 1 reply beneath your current threshold.
  • Obligatory Strongbad (Score:5, Funny)

    by dupper (470576) * <adamlouis@gmail.com> on Saturday April 17 2004, @09:02PM (#8894999)
    (Last Journal: Monday October 11 2004, @12:46PM)
    YOU ARE THY DUNGEONMAN

    Ye find yeself in yon dungeon. Ye see a SCROLL. Behind ye SCROLL is a FLASK. Obvious exits are NORTH, SOUTH and DENNIS.

    What wouldst thou deau?

    >go dennis

    Ye arrive at DENNIS. He wears a sporty frock coat and a long jimberjam. He paces about nervously. Obvious exits are NOT DENNIS.

    >talk to dennis

    You Engage Dennis in a leisurely discussion. Ye learns that his jimberjam was purchased on sale at a discount market and that he enjoys pacing about nervously. You become bored and begin thinking about parapets.

    More here [homestarrunner.com].

    • jimberjam? by bsDaemon (Score:1) Saturday April 17 2004, @09:54PM
  • L.O.R.D (Score:2, Interesting)

    by solid (15355) on Saturday April 17 2004, @09:03PM (#8895002)
    I remember my old BBS had a door game I ended up actually paying for.

    L.O.R.D: Legend of the Red Dragon

    What a game. Kind of like a MUD too.

    Those were the days. I wish there were still some BBSes (dialup) alive and thriving... I'd go sign up, maybe even pay for it.

  • pacman? (Score:5, Funny)

    by jjeffries (17675) on Saturday April 17 2004, @09:07PM (#8895016)
    So I see this story has the pacman icon. Pacman, however, is not a good example of interactive fiction.

    You are at the center of a maze. To your front and rear are rows of dots that recede into the distance.

    > forward

    As you move forward, your open mouth causes you to consume a dot.

    > forward

    Your bulbous body thrusts forward once more, another dot disappearing into your maw.

    > back

    You turn around. In the distance you can see a ghost, coming right for you!

    > down

    You can't go in that direction.

    > up

    You slip into a side passage, continuing to dine on dots. Ahead there is a turn to the right.

    > right

    You turn, but a ghost is waiting for you right around the corner. There is no time to react, and you run right into it.

    You are dead. Your score is 14/1000.

    Play again? (y/n)
  • Hrmmm (Score:2, Interesting)

    by Cylix (55374) on Saturday April 17 2004, @09:15PM (#8895037)
    (http://www.notacult.com/ | Last Journal: Thursday March 07 2002, @11:05AM)
    I noticed a good concept of choose your own adventure book over at somethingawful.com

    Yeah....

    http://images.somethingawful.com/inserts/article pi cs/photoshop/04-16-04-media/sparsely.jpg

    You can't beat photoshop fridays... not even with a really big stick.
  • Interactive Fiction rules (Score:4, Informative)

    by scrod (136965) on Saturday April 17 2004, @09:21PM (#8895053)
    (http://scrod.nfshost.com/)
    Those interested in the contest might want to check out these resources [nwu.edu] for getting started with Inform. And for a short ten-minute adventure, I will engage in some self-publicity and recommend Escape from Station V [nwu.edu].
  • Hitchhiker's Guide (Score:5, Interesting)

    by Faust7 (314817) on Saturday April 17 2004, @09:36PM (#8895116)
    (http://www.drgw.net/~nnthayer)
    I could never enter that. Everything I tried would wind up being colored by The Hitchhiker's Guide to the Galaxy. That game has so thoroughly embedded itself in the choose-your-own-adventure part of my brain.

    With likes like these, who can blame me?

    "You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can't."

    "A tree outside the window collapses. There is no causal relationship between this event and your picking up the toothbrush."
    • Re:Hitchhiker's Guide (Score:5, Informative)

      by Horizon_99 (58767) on Saturday April 17 2004, @11:44PM (#8895560)
      If you're a fan and haven't played it, or just feel like taking a little trip back:

      >Go Underdogs [the-underdogs.org]
      [Using your web browser]You see a website offering tons of cool underrated games

      >Examine Games [the-underdogs.org]
      You see a list of hundreds of IF games"

      >Get HHGTG [the-underdogs.org]
      You download one of the best IF games ever

      >Play game
      [using Frotz [csubak.edu]] You play for a while before feeling a presence behind you. The lights go out. You have been eaten by a grue.
      [ Parent ]
      • 1 reply beneath your current threshold.
  • IF Pacman (Score:3, Interesting)

    It really exists guys. Don't we all just love our text mode pacman! > Up The ghost looms ahead! Download it here: www.freewebs.com/dansworlddomination/PACMAN.EXE
  • interactive fiction? (Score:2, Funny)

    by bsDaemon (87307) on Saturday April 17 2004, @09:51PM (#8895169)
    (http://www.anreabhloid.org/)
    Interactive Reality may require a larger investment in order to get a satisfieing level of game play, but the rewards are better, not to mention the graphics are like none other, and the tactile interface is truely ground breaking.
    Unfortunatly, i am a broke student and can't afford to play. My stack of quarters will only go so far, so I am stuck in the "pinball" level.
  • Recent IF games (Score:2, Informative)

    by Foggy1 (692248) on Saturday April 17 2004, @10:00PM (#8895188)
    Adam Cadre's stuff [adamcadre.ac] is pretty cool. IF isn't dead, not by a long shot.
  • Ok (Score:3, Funny)

    by cubicledrone (681598) on Saturday April 17 2004, @10:03PM (#8895196)
    Cue 150 comments of

    "yeah but nobody wants to buy a text-based game"

    • Re:Ok by Dmala (Score:3) Saturday April 17 2004, @10:54PM
      • Re:Ok by ThresholdRPG (Score:2) Monday April 26 2004, @05:00AM
    • Re:Ok by Jonathan (Score:2) Sunday April 18 2004, @07:38AM
      • Re:Ok by cubicledrone (Score:3) Sunday April 18 2004, @08:13AM
    • 2 replies beneath your current threshold.
  • Misunderstanding.. (Score:5, Funny)

    by Decameron81 (628548) on Saturday April 17 2004, @10:12PM (#8895239)
    Input: look

    You find yourself inside a dark room. There is a locked door in front of you. You have a key in your hand.

    Input: open door

    The door is locked.

    Input: use key

    What for?

    Input: use key with door

    You can't use the key with that.

    You sit there for half an hour tinking...


    Input: look door

    The door is plain brown. There is a lock keeping it close.

    Input: use key on lock

    You get shocked.

    You knock the monitor down and start hitting it with the mouse while the neighboors watch you in awe.


    Diego
  • Infocom's greatest ad campaign (Score:4, Interesting)

    by The Gline (173269) on Saturday April 17 2004, @10:13PM (#8895243)
    (http://www.thegline.com)
    I loved Infocom from the very beginning, not only because they made great interactive fiction / text adventures, but because they had really funny ads.

    One of the best was a picture of a brain with the caption: WE STICK OUR GRAPHICS WHERE THE SUN DON'T SHINE.
  • Awesome, time to.. (Score:1)

    by Fiona Winger (758088) on Saturday April 17 2004, @10:26PM (#8895283)
    (Last Journal: Thursday March 04 2004, @08:03PM)
    Time to load up Zangband (www.zangband.org), and describe my short, 15-minute adventure.
    • 1 reply beneath your current threshold.
  • Interactive Fiction... (Score:2, Informative)

    by Three Headed Man (765841) <dieter_chen@ya[ ].com ['hoo' in gap]> on Saturday April 17 2004, @11:44PM (#8895559)
    ...by the esteemed David Wong [pointlesswasteoftime.com]. Warning: some of these stories will be quite possibly the stupidest thing you'll ever read.
  • You are the editor of a site called SLASHDOT. You see a SUBMISSION. Do you open it? (Y/N)

    >Y

    You open SUBMISSION. It is an article on FREE SPEECH that bashes the Bush Administration. You possible actions are (P)OST, (R)EJECT, or (T)EST FOR DUP. (P/R/T)

    >T

    Archives shows that this article is a duplicate of one posted 8 hours ago. POST anyway? (Y/N)

    >N

    Article posted!

    Well, that would explain a lot, wouldn't it?

  • by Puppet Master (19479) on Monday April 19 2004, @07:04AM (#8902941)
    (http://www.mindslayer.net/)
    My favorite were the adventure games created by Scott Adams. I played them on my C64.

    Adventureland
    Pirate's Cove
    Mission Impossible
    Voodoo Castle
    The Count

    In Voodoo Castle, there was a cast-iron pot in the game. I typed: smoke pot
    and the game replied: That's illegal!

  • A step back in time (Score:1, Interesting)

    Wow! It is absolutely wonderful to see that IF still has such a loyal following. I grew up on IF games and still have several IF titles for the PC. I even still have some "choose your own adventure" books on my shelves. Regardless of what they can do with graphics today, nothing compares with what you can do within your own mind. The realism you can get with text based games such as IF and MUDS allows you to truly step into the "role" of your favorite characters and live that alternate life most people only dream of. I always enjoy a good book more than a good movie just as I enjoy a good IF game as much if not more than a good graphic adventure. If you have never gave IF a chance, or are too young to remember it then check out the articles above and give it a shot, you won't regret it ;)
  • by CaptainFrito (599630) on Sunday April 18 2004, @11:59AM (#8897718)
    just read /. twice a day. "troll" that.
    [ Parent ]
  • 6 replies beneath your current threshold.