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Independent Adventuring Leads To New Horizons
Posted by
simoniker
on Sun Aug 22, '04 06:59 PM
from the multiple-implications dept.
from the multiple-implications dept.
Thanks to DIY Games for its column discussing the state of freely downloadable independent PC adventure games for July. The author raves: "I don't think I'm exaggerating if I say that July was by far the best month for independent adventure gaming this year", and goes on to profile titles such as A Very Special Dog ("You play a German shepherd with the task to save a life and find the culprit... you'll sniff objects, bark at people or lick them, all in order to successfully complete the game") and Apprentice II: The Knight's Move ("top quality independent gaming... [with] a very deep story and great character development.") Talking of character development, I'm afraid this is my (simoniker's) last ever Slashdot story post. Read on for details...
Firstly, thanks to everyone who's helped make Slashdot Games (as well as my work on the Slashdot main page) a pleasure to edit over the past 18 months (and 3000+ posts) or so. It's been a wonderful experience, and I'm really going to miss it. Unfortunately, this is the final story I'll be posting, since I'm off to videogame trade site Gamasutra.com, which I've written for fairly extensively in the past, to take up a managing editor position.
I believe there will be an announcement about a new Slashdot Games editor reasonably soon. However, I'm sure the other editors will pick up some of the slack in the interim, so hang in there, everyone. In the meantime, please inundate the submission bin with stories about obscure Japanese console re-issues, why the Infinium Phantom is going to trounce the Megaton, and why the Reggielution is absolutely, positively going to be televised. Later, all.
I believe there will be an announcement about a new Slashdot Games editor reasonably soon. However, I'm sure the other editors will pick up some of the slack in the interim, so hang in there, everyone. In the meantime, please inundate the submission bin with stories about obscure Japanese console re-issues, why the Infinium Phantom is going to trounce the Megaton, and why the Reggielution is absolutely, positively going to be televised. Later, all.
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Independent Adventuring Leads To New Horizons
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Thanks!
(Score:4, Funny)(http://valinor.net/)
You've always seemed to maintain one of the lowest dupe:post ratios of all of the editors. Well, either that or my memory's going... =)
Best of luck to you at Gamasutra!
Sure. Mod me off-topic if you must. I'll just go play that dog-licking game.
bye, sim!
(Score:3, Insightful)(http://www.warpedeye.com/)
Of course, I've never really paid much attention to the actual editors, but I liked the fact that
And, I've just gotten myself yet another reason to read Gamasutra.
Thanks a lot, simoniker, I hope that
Free adventure gaming
(Score:4, Informative)That would be incorrect
(Score:5, Informative)(http://www.midnightryder.com/)
Now, how can it be used in "NON-FREE COMPUTER GAMES" if its under the terms of the GPL? Doesn't the GPL force any derived work to be freed whether it wants to be or not?
You missunderstand the GPL. I can, with no problems, create a game that utilizes a GPL based engine, but copyright the content that makes up the game. Sure, the engine can be reused at will, and I do have abide by the terms of the GPL (making all of my programming changes available to PURCHASERS. Note that word - purchasers can redistribute it to non-purchasers, but I can choose to only make the source available to anyone who I provide a binart yo.) But the content? That CAN (your option) be strictly copyrighted material. Check the GNU site for more information on the subject.
hmmm
(Score:4, Funny)(http://slashdot.org/)
seriously though, good luck at your new position, simoniker.
Re:hmmm
(Score:4, Funny)(http://www.ferion.net/ | Last Journal: Monday May 06, @02:16AM)
SURGEON GENERAL's WARNING: Use of this color range may result in skin cancer.
Heheh good luck pal
(Score:4, Funny)(http://www.ferion.net/ | Last Journal: Monday May 06, @02:16AM)
And a new hot-pink color scheme!
interesting modpoint distruíbution.
(Score:2, Funny)(http://www.warpedeye.com/)
About half of the comments so far are about simoniker being missed, and they're all modded off topic. Why? Wasn't more than HALF the newspost about this very topic?
And come on, moderators, where's your sense of compassion, anyway? =)
Now THIS post, on the other hand, is clearly off topic, and SHOULD be modded likewise.
Re:interesting modpoint distruíbution.
(Score:4, Insightful)(http://stefanco.com/ | Last Journal: Thursday August 11, @07:09PM)
Congrats
(Score:2)(http://slashdot.org/)
back to Cliff
(Score:1)(http://www.amazon.co...HBXD7LUL7/ref=wl_web | Last Journal: Thursday November 23, @09:50PM)
Thanks Sim
(Score:2)(http://chucksonakillingspree.blogspot.com/ | Last Journal: Thursday April 14, @08:04AM)
And a big old 'rock on; for good measure.
Thanks for a good run.
(Score:4, Insightful)(http://rav.realitybytes.tk/ | Last Journal: Friday December 23, @12:53AM)
Good luck, you'll find a lot of other great writers to buddy with at Gamasutra.
Add this to the pile...
(Score:4, Informative)I gave up on reading IGN, and gamespot a long time ago. Way too many ads, flash elements, and sponsored garbage. But here, it was much easier to digest. Thanks for making it so enjoyable, and good luck on your new job. =)
PS I think it needs to be said that this color scheme is my favourite (No joke).
Peasant's Quest!
(Score:5, Funny)I'm glad to see
(Score:5, Insightful)I think this is because there is so much fun to be had in actually making these games. There are dozens of engines [adventureg...udio.co.uk] that can handle virtually all of the programming work for you. What's left is the art, dialogue, story, puzzles and witty responses. For a creative group of people this kind of thing enables them to do what they do best without being boggled down in engine specifics. That's why recent games [the-underdogs.org] seem to reach almost LucasArts quality with much less work.
I feel that the only issue is the number of one-man projects there are. It's very hard to collaborate on these projects with no source control or commercial incentive. People have their own independent visions for how the game will come out, and most of these guys are artists or writers, not leaders. With the tools that are already there, a group of 20 or so people could apply the open source methodologies and develop a game that would even surpass LucasArts standards, and be just as long and fun to play. I think - well, I hope - that this is the way forward for adventure games, because the results would be really promising.
Prior Art?
(Score:1)Seriously though, thanks for all the thousands of posts!!!
Re:Slashdot is a site for participants.
(Score:2)Feeding da trolls, feeding da trolls....
(Score:2)Congratulations! You just won the "Ridiculously Sweeping Generalization of the Day" award!
I mean, seriously, you couldn't even say "video games" or "online games" or something slightly more specific? Because by saying "games", no modifier, you've just included sports, word games, party games, board games, and a thousand other types of amusements. It's like saying literature, or film, are just for spectators. It's not even an opinion, it's just plain wrong.
Re:Slashdot is a site for participants.
(Score:4, Insightful)Games are for people who want to be spectators of someone else's creation.
Umm... no. Movies and TV are for people who want to be spectators of someone else's creation. Games are for people who want to interact with someone else's creation.