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Half-Life 2 Preloading from Steam

Posted by CowboyNeal on Thu Aug 26, 2004 11:28 PM
from the chomping-at-the-bit dept.
Nos. writes "For those of us using Valve Software's Steam platform, we can now begin 'preloading' Half-Life 2. The article explains that this will download an encrypted version of the game that you can unlock when you purchase it. They only say that purchase options will be available soon."
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  • Don't bother trying (Score:5, Informative)

    by Anonymous Coward on Thursday August 26 2004, @11:30PM (#10085329)
    It's been pre-Slashdotted. You get an error saying their servers are already too busy doing preloads and to try again in a few hours. If you want to see the in-steam announcement though, go here [steampowered.com].
    • Boo friggin yah! (Score:5, Funny)

      by Anonymous Coward on Thursday August 26 2004, @11:36PM (#10085386)
      I just got it to start pre-loading despite failing during earlier attempts. I can't wait to start not playing it.
      [ Parent ]
      • Also by Valve: by essreenim (Score:1) Friday August 27 2004, @08:23AM
      • Re:Boo friggin yah! by DAldredge (Score:1) Friday August 27 2004, @12:11AM
      • Re:Boo friggin yah! (Score:4, Informative)

        by Jason1729 (561790) on Friday August 27 2004, @02:15AM (#10085966)
        How do you know Steam will be around next year to authenticate the game based on your login and pw. If you have the CDs and Key, you're covered for as long as you keep the media in decent shape.

        Jason
        ProfQuotes [profquotes.com]
        [ Parent ]
        • Re:Boo friggin yah! by Enucite (Score:3) Friday August 27 2004, @02:43AM
          • Re:Boo friggin yah! (Score:5, Insightful)

            by thrash242 (697169) on Friday August 27 2004, @03:01AM (#10086117)
            How do you know your CD and Key will be around next year? If Steam is still running you're covered for as long as Steam is running.

            Uh, I don't know about you, but my CDs don't go disappearing too terribly often. Things like networks, servers, companies, etc do. You answered your own question: "as long as Steam is running". I'd rather go with "as long as a CD exists", which is probably a lot longer, barring my house burning down, being subjected to a nuclear blast, or being broken into by a particularly thorough burlar.

            And frankly, I trust Steam to be running much longer than I could keep a CD in good shape and not lose the key.

            Sorry, but that sounds like your problem. Keep it in the case and don't use it as a frisbee or coaster (AOL CDs excepted), and you should be fine. I have CDs (both audio and data) that are over 10 years old that are in very good if not mint condition. It's not hard.

            It's silliness to trust whatever this Steam thing is to continue rather than trust physical media. If it does, great, if not, you have a CD.
            [ Parent ]
          • Re:Boo friggin yah! by PhotoBoy (Score:2) Friday August 27 2004, @11:16AM
          • 1 reply beneath your current threshold.
        • Re:Boo friggin yah! by danbeck (Score:1) Friday August 27 2004, @10:19AM
        • On the flip side of the coin by rd_syringe (Score:2) Friday August 27 2004, @10:32AM
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      • 2 replies beneath your current threshold.
    • Re:Don't bother trying (Score:5, Insightful)

      by NotAnotherReboot (262125) on Friday August 27 2004, @12:49AM (#10085695)
      I wouldn't exactly call it a slashdotting.

      If you look at their status page,
      http://www.steampowered.com/status/status.h tml
      you will see that they have plenty of bandwidth available. The 'available' bandwidth is actually pretty accurate from what I've seen. They can pump out more than they're doing right now.

      It asked you to try again long before it came onto slashdot.

      They are intentionally throttling the number of downloaders for it because there is no great rush to make sure everyone has it right now (it won't be coming out for a few weeks at the very least, many retailers are speculating Nov. 1st, but I wouldn't hold much weight in their dates). They are throttling them because they don't want to degrade the quality of service for games already released on Steam (HL series of games).

      Try again in a few days, and you'll be no worse off.
      [ Parent ]
    • Re:Don't bother trying by Anonymous Coward (Score:1) Friday August 27 2004, @08:34AM
    • Re:Don't bother trying by AKnightCowboy (Score:3) Friday August 27 2004, @10:36AM
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  • TFC2 (Score:4, Funny)

    by Redge (318694) on Thursday August 26 2004, @11:30PM (#10085336)
    As long as the Sniper rifle still has the red dot, I'll be happy!
    • Re:TFC2 by Anonymous Coward (Score:1) Friday August 27 2004, @08:09AM
    • Re:TFC2 by Anonymous Coward (Score:1) Friday August 27 2004, @12:20PM
    • 2 replies beneath your current threshold.
  • Hrmmn (Score:5, Funny)

    by Anonymous Coward on Thursday August 26 2004, @11:31PM (#10085340)
    "You get Half-Life 2 yet?"

    "Yup!"

    "Boy, I can't wait til next year when we can play it"

    • Re:Hrmmn by halowolf (Score:2) Thursday August 26 2004, @11:43PM
      • Re:Hrmmn (Score:5, Insightful)

        by eliza_effect (715148) on Thursday August 26 2004, @11:51PM (#10085459)
        Incidentally, I think there's a good chance that they won't knock off a few bucks for an online purchase. AFAIK the boxing/duping/printing outlay is done by the publisher and in the end is removed from the profits of the studio. I think Valve may see this as a very good way to make back what the publisher takes. I remeber Sierra not being to happy when plans for Steam were announced, and now it's obvious why.
        [ Parent ]
        • Re:Hrmmn by halowolf (Score:3) Thursday August 26 2004, @11:55PM
          • Re:Hrmmn (Score:4, Informative)

            by eliza_effect (715148) on Thursday August 26 2004, @11:57PM (#10085492)
            Yeah, I've actually had very few problems with Steam. Few enough that I am going to pay-to-download instead of buy the box, in fact. All in all I think it's a good system, aside from getting overy busy at times like.. well, this.
            [ Parent ]
            • Re:Hrmmn by berny@work (Score:2) Friday August 27 2004, @10:47AM
              • Re:Hrmmn by Cylix (Score:2) Friday August 27 2004, @05:49PM
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        • Re:Hrmmn (Score:5, Informative)

          It also puts Sierra in the not so enviable position of selling a product directly to the customers while also selling it to retail. Retail isn't happy when they get undercut by the guy giving it to them. Especially places like walmart. Of course, they're also building a way to eventually circumvent the retailers AND the publishers, which Sierra isn't happy about, as you noted.

          Of course, not every game can be sold via steam like scenarios. The FPS market comes with a lot of assumptions about the demographic. Dominately technical, online (broadband)and expensive computers. Take out any of those and steam just doesn't make sense. If Valve wants to branch out to a broader demographic by making games in the vein of Popcap, you really need something tied much closer to the browser than a standalone app just for shopping. Or if they want to sell something like Deer Hunter to people that don't live on the internet or read PC Gamer magazines, then a nice orange box at walmart is still your best bet.
          [ Parent ]
          • Re:Hrmmn by the_bard17 (Score:1) Friday August 27 2004, @06:48AM
            • Re:Hrmmn by untaken_name (Score:1) Saturday August 28 2004, @10:05AM
          • Re:Hrmmn by FreeTheFurniture! (Score:1) Friday August 27 2004, @08:44AM
          • Re:Hrmmn by symphara (Score:1) Friday August 27 2004, @11:12AM
          • valve does hardware polling by waspleg (Score:2) Friday August 27 2004, @02:29PM
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          • 1 reply beneath your current threshold.
        • Re:Hrmmn (Score:5, Insightful)

          valve had a 50/50 deal with sierra for distribution of half-life 1, and while i'm sure that they have come up with some kind of deal about what expenses are deducted from the gross before this split, i highly doubt that valve is going to offer the game for any cheaper than the game is in stores.

          couple of reasons for this:

          1) sierra probably forced them to keep the price similar enough so that it's worthwhile for them to sell the game at retail.

          2) half-life1 continues to sell for near-full price (30+$ here in canada) almost 6 years after it was released. i don't consider bundling 2 mods that valve didn't have to pay for development (and that can be downloaded for free) exactly worthwhile of a full-priced game...

          whether gamers fall for it (ie buy the game online for the same price as retail) remains to be seen.

          i personally think this is the stupidest thing that valve could ever do - how long will it be before their 'encryption' is hacked and hl2 becomes a pirate version (potentially) long before retail.

          as well, why the HELL would anyone download a game that they can't play? steam is brutal in it's management of system resources and bandwidth as it is, let alone having it download endless games that you can't play...
          [ Parent ]
        • Re:Hrmmn by boarsai (Score:1) Saturday August 28 2004, @01:16AM
    • Bloatware. by uberdave (Score:1) Friday August 27 2004, @12:00AM
    • soon followed by... by thermopylae300 (Score:1) Friday August 27 2004, @12:10AM
    • Re:Hrmmn by Greenisus (Score:1) Friday August 27 2004, @12:55AM
    • Re:Hrmmn by Foo2rama (Score:1) Friday August 27 2004, @05:56PM
  • Torrent... (Score:3, Funny)

    by EvilCabbage (589836) on Thursday August 26 2004, @11:31PM (#10085341)
    (http://www.fuckjackthompson.com/)
    ... available in five, four, three, two....
  • To put it mildly... (Score:3, Interesting)

    by Tuxedo Jack (648130) on Thursday August 26 2004, @11:31PM (#10085344)
    (http://www.tuxedojack.com/)
    As if we didn't have enough problems getting Steam and the patches - they don't /. on their servers too!

    And anyone who actually plays with Steam knows what I'm talking about.
  • yay (Score:5, Funny)

    by Rotkiv (807314) on Thursday August 26 2004, @11:31PM (#10085345)
    (http://www.rotkiv.net/ | Last Journal: Friday June 03 2005, @03:01PM)
    I felt my heart jump, just from the word soon. A tear came to my eye too, but that's because my eyes hurt from staring at a monitor too long.
    • 1 reply beneath your current threshold.
  • eh, this could be bad for Valve (Score:5, Interesting)

    by rambo_command0 (807765) on Thursday August 26 2004, @11:31PM (#10085346)
    I wonder how long it will be till hackers find away to spoof half life 2's pre-loading authenticiation and users can play hl2 without actually buying it.
  • finding the key (Score:5, Funny)

    by mikeymac (801110) on Thursday August 26 2004, @11:31PM (#10085347)
    (http://www.scrap3r.com/)
    Now if i could only find that damn ati coupon thing, *looks at desk*, shakes head.
  • Bah, Steam (Score:5, Insightful)

    by Anonymous Coward on Thursday August 26 2004, @11:32PM (#10085349)
    I stopped playing CS when Valve force-fed their DRM, buggy, memory-intensive heaping pile of poo they call "steam" onto their userbase.

    With Doom 3 who needs them!
    • Re:Bah, Steam (Score:5, Funny)

      by nuclear305 (674185) * on Thursday August 26 2004, @11:38PM (#10085392)
      Don't you mean STEAMing pile of poo?
      [ Parent ]
      • 1 reply beneath your current threshold.
    • Re:Bah, Steam by TJ_Phazerhacki (Score:1) Friday August 27 2004, @02:14AM
    • I actually like Steam. (Score:5, Informative)

      by stealth.c (724419) on Friday August 27 2004, @02:17AM (#10085971)
      Way back in I-don't-remember-when, I had heard so much about this "Counter-Strike" thing that I finally broke down and bought a $30 retail copy at GameStop. Loved it. I quickly relalized this was just a mod for the full game called Half-Life. Always wanted to play Half-Life, but it was never worth the extra $20-30 bucks to me to be able to play it. So I pirated my roommate's copy until I almost beat the game... Then there was a hard drive format, so no more HL.

      Steam comes along and with my CS reg key, I at last get the full version of Half-Life LEGALLY, and quick and easy access to other popular mods, and a server Favorites list (don't remember if original CS allowed this. I used to write down the IP of a good server to play there) so I can find good games faster, and keep it updated VERY easily. I've installed older CS numerous times and version compatibility was a constant headache, even WITH the seemingly appropriate patches. With Steam, all that business is managed automatically. It's heaven. As for buggy or memory intensive, I encountered one bug so far (input lag playing havoc with my keyboard) and that lasted only a few days. And I don't know how little RAM you have, but steam barely scratches my 512mb, which I presume is common for todays FPS player.

      As long as you didn't pirate the game(s), Steam is wonderful, IMHO
      [ Parent ]
      • Re:I actually like Steam. (Score:5, Insightful)

        by frostbane (660953) on Friday August 27 2004, @06:03AM (#10086634)
        Favorites list (don't remember if original CS allowed this. I used to write down the IP of a good server to play there)

        Using Half-Life's in-game server management did allow you to toggle a server as a favorite and even allowed you to browse favorites only. The only problem was that it seemed buggy as hell and would frequently "forget" your favorites from another session (which can really piss you off), but it was there.

        With Steam, all that business is managed automatically. It's heaven. As for buggy or memory intensive, I encountered one bug so far (input lag playing havoc with my keyboard) and that lasted only a few days.

        Steam had way to many problems on release. It was no where near ready for release and shouldn't have been implemented. I didn't use steam for a long time (pissed off at Valve for buying out (ruining) HL mods), but I know plenty of CS players who were left without playing their precious game for days at a time because problems with content delivery and detection. If you know some young CS players, you know it can be more addiction than heroin for them. It pissed the shit out of them. I can remember hearing, "Steam sucks" every five minutes. At the moment Steam seems to have settled down and most of the bugs are worked out, but there are still problems. A month (or two) ago I was locked out for a week because Steam forgot to remove/update a file. While the system might seem to a nice way to update a game I still prefer just downloading updates off mirrors like the old days. Unfortunately as more games go to Steam (especially since Valve took down WON), less and less use their own sites and mirrors for downloading their mods.
        [ Parent ]
      • Re:I actually like Steam. by Zakabog (Score:3) Friday August 27 2004, @06:35AM
      • Re:I actually like Steam. by Plutor (Score:3) Friday August 27 2004, @07:35AM
      • Re:I actually like Steam. by ImpTech (Score:2) Friday August 27 2004, @10:59AM
      • Re:I actually like Steam. by TyrranzzX (Score:2) Friday August 27 2004, @03:59PM
      • Re:I actually like Steam. by Lord_Dweomer (Score:2) Saturday August 28 2004, @02:55PM
      • 1 reply beneath your current threshold.
    • Re:Bah, Steam by Scooter (Score:1) Friday August 27 2004, @09:50AM
    • Re:Bah, Steam + Ad spamming by Lord Kestrel (Score:1) Friday August 27 2004, @01:10PM
    • 3 replies beneath your current threshold.
  • QCrack.exe (Score:5, Interesting)

    by jwlidtnet (453355) on Thursday August 26 2004, @11:32PM (#10085354)
    Interesting...does anybody here remember the a vaguely-similar route taken with id for the Quake shareware release? An encypted version of that game (and essentially every past Id game) was on the shareware CD, and could be unlocked when purchased. And then along came QCrack.

    Valve's distribution idea is interesting, but I hope for their sake that the security's very strong, requiring all sorts of authorizations and whatnots. If not, Doom III's slightly-premature leaking to the internet might seem like a far more ideal scenario than a Valve-aided distribution of compromised content.
    • Re:QCrack.exe (Score:5, Interesting)

      by Spezzer (101371) on Thursday August 26 2004, @11:40PM (#10085400)
      The pre-load most likely does not include core game files like the executable, just the static libraries of models, maps, textures, etc that will not change until the game's release. When the game is 'released,' Steam will probably just download the rest of core game files (which should be a relatively small download), and then will launch the game.

      It seems like the only danger of breaking the encryption is getting access to files that may spoil the plot, but I've heard there's already a file out there that does that.
      [ Parent ]
      • Re:QCrack.exe by Wescotte (Score:1) Friday August 27 2004, @01:39AM
    • Re:QCrack.exe by timeOday (Score:2) Thursday August 26 2004, @11:43PM
      • Re:QCrack.exe by halowolf (Score:2) Thursday August 26 2004, @11:47PM
        • Re:QCrack.exe by timeOday (Score:1) Friday August 27 2004, @12:01AM
    • Re:QCrack.exe (Score:5, Insightful)

      by Xepo (69222) on Thursday August 26 2004, @11:59PM (#10085505)
      (http://www.trifault.net/)
      I dunno what everyone's worried about. I mean, it says encryption...not like, product key and verification crap. If Valve was actually worried about it, then they would have put some 128-bit, maybe even 256-bit single-key encryption in there, stuff which would never feasibly be broken. Now of course, that assumes the scheme only has one working key, which if they did do it like a product key thing, wouldn't work.

      But, at least, if I was valve...encrypt a seperate copy for each player, with an id to identify which key valve needs to give that player when they buy the game. ::shrug:: Practically unbreakable. I don't know if that's feasible under steam either, but my point is that all it takes is some easily found strong encryption (gnupg stuff, even) to make this practically uncrackable until the game is released.
      [ Parent ]
    • Re:QCrack.exe by SilentJ_PDX (Score:2) Friday August 27 2004, @12:05AM
      • Re:QCrack.exe by JohnFluxx (Score:2) Friday August 27 2004, @04:16AM
    • Re:QCrack.exe by Epistax (Score:2) Friday August 27 2004, @07:23AM
    • Re:QCrack.exe by Luigi30 (Score:1) Friday August 27 2004, @08:49PM
    • 1 reply beneath your current threshold.
  • Thats fine.... (Score:3, Insightful)

    by cr0y (670718) on Thursday August 26 2004, @11:33PM (#10085359)
    (http://crjt.net/)
    Well if you can 'pre-load' HL2, Wouldnt that suggest that it is totally done? Unless you are just downloading libraries and such. This sounds promising, But what on earth is Valve waiting for?
    • Re:Thats fine.... (Score:5, Interesting)

      by Radish03 (248960) on Thursday August 26 2004, @11:47PM (#10085442)
      what on earth is Valve waiting for?

      Fixing bugs as many little bugs as they can, especially in level design I believe. They've said its very close to being complete, it's just being playtested to death at the moment.
      [ Parent ]
    • Re:Thats fine.... by kannibal_klown (Score:1) Friday August 27 2004, @12:36AM
    • Re:Thats fine.... by xenocide2 (Score:2) Friday August 27 2004, @12:49AM
    • 1 reply beneath your current threshold.
  • Yeah, except.. by doofsmack (Score:1) Thursday August 26 2004, @11:33PM
  • Its an evil plot.. (Score:3, Interesting)

    by Anonymous Coward on Thursday August 26 2004, @11:33PM (#10085364)
    How can we delay HL2 again?

    Lets release it with a fancy encryption scheme, when someone cracks it, we'll pull the shame-shame bs, sue some 'hackers' and the push back will 'teach everyone a lesson'.

    Give me a break
  • Hexen by Zorilla (Score:1) Thursday August 26 2004, @11:34PM
    • Re:Hexen by oneiron (Score:1) Friday August 27 2004, @12:02AM
    • Re:Hexen by laurent420 (Score:1) Friday August 27 2004, @12:24AM
      • 1 reply beneath your current threshold.
    • Re:Hexen by smallguy78 (Score:1) Friday August 27 2004, @04:41AM
    • 1 reply beneath your current threshold.
  • Already flooded, but....... (Score:4, Insightful)

    by MightyPez (734706) on Thursday August 26 2004, @11:34PM (#10085369)
    The download servers are already at max capacity, but I have a little hypothesis. Since Half-Life 2 is such an anticipated game, and since everyone and their cousins will be downloading it, Valve realized this will cost entirely too much in bandwidth, especialy on days like today. To compensate, they set a user/bandwidth limit.

    What will happen is this. Currently, Steam acts as a peer to peer hub (remmeber Valve hiring Bram Cohen, Mr. Bit Torrent?). Anyone with a sizeable LAN Cafe will know this because empty chairs with a copy of Steam running kills their bandwidth. Once people have the preload completely downloaded, they will begin uploading it and add more bandwidth to the mix. The more people that have it, the more it becomes available. I get the feeling LAN Cafes get a little more sway in terms of firsties since they generally have better connections than Counter-Strike junkies at home.

    Not that getting the pre-load at this point is a necessity. There will be waves of preloads with content. This first one just being some static art that won't be changed, like textures, voices, and some models.
    • Re:Already flooded, but....... by asdfghjklqwertyuiop (Score:3) Thursday August 26 2004, @11:58PM
      • Re:Already flooded, but....... (Score:4, Interesting)

        I almost never find any cheaters while playing DoD. It might be a case of a less popular game catching fewer rodents, but I like to think the challenge-response mechanism helps a lot. Eventually I think people will figure out a way to circumvent such attacks, as you appear to have noticed. If Valve is worth their salt, they'll have to move to limit the information sent to players, giving them only what they should be able to observe and nothing more. Sending only the character positions you can directly observe would be one method, which would destroy wallhacks, but leaves aimbots unscathed. I think the only good way to counter aimbots longterm is to offload rendering to a server, but that's borderline insane. Both of these suggestions mean an increase in lag, but that's what we get for using a system where failures to transmit mean waiting for random milliseconds. If you've got a better way to stop cheating, I'd love to hear and patent it.
        [ Parent ]
        • Re:Already flooded, but....... (Score:5, Insightful)

          by asdfghjklqwertyuiop (649296) on Friday August 27 2004, @01:07AM (#10085767)

          If Valve is worth their salt, they'll have to move to limit the information sent to players, giving them only what they should be able to observe and nothing more. Sending only the character positions you can directly observe would be one method, which would destroy wallhacks, but leaves aimbots unscathed. I think the only good way to counter aimbots longterm is to offload rendering to a server, but that's borderline insane. Both of these suggestions mean an increase in lag, but that's what we get for using a system where failures to transmit mean waiting for random milliseconds.


          This strategy is frequently discussed w.r.t. cheating, moving more stuff onto the server side, but that's impractical for performance reasons. Performance (network in particular) is pretty important in games.

          When I first started playing the Steam versions of Valve's games, I thought this 'security module' was a big, critical piece of the game's code, and you had to download it all the time because Valve changed it frequently to stay one step ahead of the reverse-engineers and there were many versions in rotation at once. But apparently that's not how it works.

          A shame too, that method might actually work. You can't prevent people from reverse engineering code running on their own computer, but reverse engineering takes time. If someone on the other side is releasing new versions faster than they can be reverse engineered, then they've effectively thwarted the reverse engineers. I don't think there will ever be a machine which can prevent a human from reverse engineering itself. But if there's another human constantly changing the machine, working against the reverse engineer, they might succeed. It would just be a question of which human can work faster. I doubt we'll ever see this from a video game company though. That would require they have programmers employed to do this. They'd rather just sell the game and be done with it.

          [ Parent ]
      • Re:Already flooded, but....... by chris_eineke (Score:1) Friday August 27 2004, @12:56AM
      • WRONG.... by kcb93x (Score:1) Friday August 27 2004, @01:04AM
        • Re:WRONG.... by Lisandro (Score:1) Friday August 27 2004, @01:11AM
          • Re:WRONG.... by germ!nation (Score:1) Friday August 27 2004, @07:59AM
        • Re:WRONG.... by asdfghjklqwertyuiop (Score:2) Friday August 27 2004, @08:55AM
      • Re:Already flooded, but....... by ImpTech (Score:2) Friday August 27 2004, @11:04AM
    • Re:Already flooded, but....... by Torgo's Pizza (Score:2) Thursday August 26 2004, @11:58PM
    • Re:Already flooded, but....... by jschuur (Score:1) Friday August 27 2004, @12:20AM
    • Re:Already flooded, but....... by Xugumad (Score:2) Friday August 27 2004, @10:21AM
    • Re:Already flooded, but....... by esukafurone (Score:1) Friday August 27 2004, @12:21PM
  • Anybody Remember the Quake Promo CD? by Monkelectric (Score:2) Thursday August 26 2004, @11:34PM
    • 1 reply beneath your current threshold.
  • The big internet blackout (Score:5, Funny)

    by Anonymous Coward on Thursday August 26 2004, @11:34PM (#10085373)
    So this will be the cause of the big internet blackout, not cyber-terrorist but gamers downloading HL2. :-D
    I knew it when Valve delayed the preload.
  • How long before.... by tiny69 (Score:2) Thursday August 26 2004, @11:35PM
  • dangerous distribution by Paralizer (Score:2) Thursday August 26 2004, @11:35PM
  • Pre-Releasing DnD Games (Score:5, Insightful)

    OK, this isn't on Half-Life 2, but it is on the concept of pre-loading / pre-releasing aspects of a game.

    One thing I've never understood is why the publishers of highly anticipated role-playing games (I'm thinking Baldur's Gate and NeverWinter Nights here) don't pre-release the character generator.

    By the time a specific release date has been set, the character formats should be firmly decided. Allowing players (or potential players!) to pre-create their characters is only going to create buzz and give people a reason to want to put those characters to use. It's a realizable benefit for the publisher without a significant financial cost.

    But alas, I have never seen this happen.

    - Neil Wehneman
    • Re:Pre-Releasing DnD Games by TWooster (Score:1) Friday August 27 2004, @12:35AM
    • Re:Pre-Releasing DnD Games by Anonymous Coward (Score:1) Friday August 27 2004, @12:37AM
    • Re:Pre-Releasing DnD Games (Score:4, Informative)

      Actually, Maxis just did this about three months ago for The Sims 2. The released "The Sims 2 Body Shop" which lets you customize the appearance (eyes, nose, mouth, forehead, etc., all with sliders) and such of your Sims.

      The tool also allows you to export a couple sample clothings items. Naturally, you then grab the textures and can customize your own clothing and such, as well as skin tones and other various things. Now that the game releases on the 17th, there'll probably be a ton of features on the fan sites, and everyone's excited about how customizable their Sims are.

      Heck, I am just a casual player who was intrigued by the new AI, and *I* even have the Sim that will be "me" prepared.
      [ Parent ]
    • Speaking of which... (Score:5, Interesting)

      by solios (53048) on Friday August 27 2004, @12:56AM (#10085721)
      (http://amongthechosen.com/)
      I know this is OT, but this has bugged me for YEARS.

      When the Playstation came out, I creamed my pants at the potential of memory cards- finally, a company could make an RPG.... and release "add-ons" or "expansion packs" that would be new games or side games but which would use your already existing character. Or a sequel to a game that was ACTUALLY a SEQUEL- picking up where you left off... exactly where you left off, levels, equipment, and everything. I figured games like this would be out within a year.

      Boy, was I FUCKING WRONG. Aside from some in-game tricks in games like Metal Gear Solid, memory cards are basically just an itty hard drive that serves as a dumping ground for save data that doesn't overlap or play between games.

      WHERE IS THE INNOVATION IN THAT?

      Shit, if I knew I could move my NWN character into NWN2 (without, you know, creating a new one...), I'd spend a couple of weeks prior to release leveling like a bastard. And if the game's built right, it should be just as challenging at level 20 as it is at level 3. :P (the fact that NWN characters can be ported- gear and all- between NWN expansions is a major bonus. It's things like this that have completely killed console rpgs for me.)

      Woo. Rant complete.
      [ Parent ]
    • Re:Pre-Releasing DnD Games by mrpuffypants (Score:2) Friday August 27 2004, @01:31AM
    • Re:Pre-Releasing DnD Games by slashrogue (Score:1) Friday August 27 2004, @01:42AM
    • It HAS happened by Laebshade (Score:1) Friday August 27 2004, @08:11AM
    • Re:Pre-Releasing DnD Games by daemon_mf (Score:1) Friday August 27 2004, @08:35AM
  • I've got the Asus 9800 CD key for this game... by today (Score:1) Thursday August 26 2004, @11:42PM
  • haha (Score:5, Funny)

    by josh crawley (537561) on Thursday August 26 2004, @11:52PM (#10085465)
    Maybe if they used that encryption before they wouldn't have got their source code stolen... ZING!
  • Have they fixed the keys? by Anonymous Coward (Score:2) Thursday August 26 2004, @11:54PM
  • Waitaminute by FractusMan (Score:2) Thursday August 26 2004, @11:54PM
    • Re:Waitaminute by eliza_effect (Score:3) Friday August 27 2004, @12:00AM
  • Amount of protection schemes -VS- working ones by sqrt(2) (Score:1) Thursday August 26 2004, @11:54PM
  • Torture (Score:5, Funny)

    by thebroken (761356) on Thursday August 26 2004, @11:57PM (#10085491)
    (Last Journal: Wednesday April 28 2004, @08:54PM)
    Valve should get the war for The Game Company That Managed To Torture Its Fans By Having Code Stolen, More Release Dates Than Jerry Seinfeld Had GirlFriends, Leaked The Plot, And Gave You A Game You Could Download But Not Play Until They Let You Award. Wonder what the award would look like...probaly a figure of Duke Nukem.
    • duke nukem by zoloto (Score:2) Friday August 27 2004, @09:43PM
  • by venomkid (624425) on Thursday August 26 2004, @11:58PM (#10085498)
    Has anybody *ever* been gotten away with distributing encrypted files without somebody cracking it?

    It's like giving the entire geek world a good, hard puzzle with an irresistable payoff.
    • Re:Anybody remember the Quake I shareware disc? by sqrt(2) (Score:1) Friday August 27 2004, @12:03AM
    • This is a case where it can work (Score:4, Insightful)

      by Sycraft-fu (314770) on Friday August 27 2004, @12:52AM (#10085701)
      The problem with a CD like Quake 1, or a copyprotection scheme like safedisc, is that the ability to decrypt the files must be included on it. They can convolute it all they like, it's gotta be on there to do any good. Well, seeing as it's on there, you can find it and use it. Good crackers can do this with less effort than the game industry would like to think.

      However in this case, it's different. What they could do is generate an AES key, say 256-bit just for extra parinoia, and then encrypt the data with it. They then send out ONLY the encrypted data, not the key. The key (and utility to use it) doesn't get released until they actually sell it.

      In that case, my friend, you are fucked. This is the same way SSH works. Only you and the remote server have the AES key. Someone else can log all your data, but without the key, it's worthless since the computing power does not exist to crack that in a lifetime (much, much, much longer actually). So if this is how they are doing it, they are secure.

      Now, when they release the key it is concievable that people could pass it along to friends to decrypt copies that haven't been paid for but so what? The game will be copied anyhow, as all games are, it changes nothing really.

      Remember: Encryption is the tactic of keeping everyone EXCEPT the keyholders out. Copyprotection fails since it must give the key to the end user on the disc to work, but intends to keep the end user out. This can succede since they withhold the key for everyone, until a particular date.
      [ Parent ]
      • Re:This is a case where it can work (Score:5, Informative)

        by Sycraft-fu (314770) on Friday August 27 2004, @01:06AM (#10085764)
        As I said, the computing power does not exist. By this I mean all the computers in the world working together could not crack AES 256 in a lifetime, actually, they couldn't crack it in thousands of years.

        And, of course, HL2 will be released in less than a year.

        So, supposing they are using a reasonable encryption scheme, and why not, AES is freely available, no one can possibly crack it before it's released.
        [ Parent ]
      • 1 reply beneath your current threshold.
    • Re:Anybody remember the Quake I shareware disc? by startled (Score:2) Friday August 27 2004, @02:04AM
    • Re:Anybody remember the Quake I shareware disc? by MrNonchalant (Score:1) Friday August 27 2004, @02:29AM
    • Re:Anybody remember the Quake I shareware disc? by t_allardyce (Score:1) Friday August 27 2004, @04:04AM
    • Re:Anybody remember the Quake I shareware disc? by DeckardJK (Score:1) Friday August 27 2004, @09:08AM
    • Re:Anybody remember the Quake I shareware disc? by evilviper (Score:2) Friday August 27 2004, @09:25PM
    • 2 replies beneath your current threshold.
  • steam = SUCKS (Score:4, Insightful)

    by Anonymous Coward on Friday August 27 2004, @12:01AM (#10085515)
    The only reason Valve is getting away with this steam crap is because of Counter-Strike. They've made it so you MUST download Steam in order to play CS because they shutdown WON last month. Any other game in the world and the gamers would have said "fuck you Valve", but becuause it's CS we have to put up with it.

    I don't want to run your crappy Stream POS in the background all the time. I don't want to be required to play the newest version all the time. I want to be able to play the game I BOUGHT on a LAN without authenticating over the net. I JUST WANT TO PLAY THE GODDAMN GAME I BOUGHT. But Valve can't let me do that, they have to push their crap on me. Valve, you can suck my dick you bitches.
  • New business model (Score:3, Funny)

    by Anonymous Coward on Friday August 27 2004, @12:06AM (#10085545)
    Selling vaporware to the consumer, sounds profitable.
  • A lot of you don't understand how Steam works by fresh27 (Score:2) Friday August 27 2004, @12:07AM
  • I hope.. by sinner0423 (Score:2) Friday August 27 2004, @12:57AM
    • Re:I hope.. by kcb93x (Score:1) Friday August 27 2004, @01:20AM
      • Re:I hope.. by kormoc (Score:1) Friday August 27 2004, @02:36AM
        • Re:I hope.. by kcb93x (Score:1) Friday August 27 2004, @03:25AM
          • Re:I hope.. by kormoc (Score:1) Friday August 27 2004, @03:33AM
  • Equivalency? (Score:5, Funny)

    by mcrbids (148650) on Friday August 27 2004, @12:58AM (#10085734)
    (http://www.lookuplaws.com/ | Last Journal: Sunday November 18, @06:33PM)
    Is "Half-life 2" logically equivalent to "Full-life 1" ?

  • Brilliant by leperkuhn (Score:1) Friday August 27 2004, @01:08AM
  • I am pre-loaded and pre-pissed by 1337w00t (Score:1) Friday August 27 2004, @01:10AM
    • 1 reply beneath your current threshold.
  • So, vapor ware turns into... (Score:4, Funny)

    by chrullrich (111050) on Friday August 27 2004, @01:13AM (#10085784)
    (http://www.chrullrich.de/)
    ... steam ware. Not much change, is it?
  • Valve makes _good_ decisions by thebroken (Score:2) Friday August 27 2004, @01:21AM
    • Re:Valve makes _good_ decisions by sinner0423 (Score:1) Friday August 27 2004, @01:36AM
    • Re:Valve makes _good_ decisions (Score:4, Informative)

      by trauma (62841) on Friday August 27 2004, @02:50AM (#10086078)
      Sorry I don't believe your source for a second. Reports from others who have completed tonight's preloading and examined it state that the only thing in that cache file is a bunch of textures. Also, the whole thing amounts to only a gig, which fits with the conjecture that only certain static parts of the game are being preloaded combined with Valve's earlier statement that the game will come on either 3 or 4 CDs.
      [ Parent ]
  • predownload? (Score:4, Insightful)

    So instead of "loading" the level we're now... "prebuffering" ? Doesn't this sound familiar?
    • *yawn* by rd_syringe (Score:2) Friday August 27 2004, @11:01AM
      • 1 reply beneath your current threshold.
    • 1 reply beneath your current threshold.
  • Preload by scapermoya (Score:1) Friday August 27 2004, @02:00AM
  • Careful if you get a crack ... (Score:3, Insightful)

    by JTunny (653851) on Friday August 27 2004, @02:21AM (#10085980)
    (http://www.tunny.co.uk/)
    Each official copy of Half-Life that's sold is associated with a Unique Steam ID.

    Valve has started banning accounts which cracked Steam to obtain the recently released CS:Source.

    They could easily to the same to people who get Half-Life 2 in that way.
    • 1 reply beneath your current threshold.
  • pre-loading (Score:5, Funny)

    Hmmm, pre-loading...

    Will they do that for Duke-Nukem Forever also?

    • Re:pre-loading by jahalme (Score:2) Friday August 27 2004, @06:20AM
      • 1 reply beneath your current threshold.
  • international prices by animaal (Score:2) Friday August 27 2004, @03:17AM
  • champ by megabulk3000 (Score:1) Friday August 27 2004, @03:33AM
  • Well its downloading by Omniscientist (Score:1) Friday August 27 2004, @04:24AM
  • Just read their email by uodeltasig (Score:1) Friday August 27 2004, @05:04AM
  • Money Money Money by bmgoau (Score:1) Friday August 27 2004, @05:56AM
  • Question about Steam by Brain Stew (Score:1) Friday August 27 2004, @06:38AM
  • Why Bother? (Score:3, Insightful)

    by samsmithnz (702471) on Friday August 27 2004, @06:47AM (#10086774)
    (http://www.samsmith.co.nz/)
    Its obviously not finished yet, so you'll probably just end up downloading it a couple times as they fix bugs, change the media, and recompile everything...

    Its a waste of steam bandwidth and yours. I'd understand if it was gold, but its not.
    • Re:Why Bother? by Zed2K (Score:2) Friday August 27 2004, @12:07PM
    • Re:Why Bother? by That's Unpossible! (Score:2) Friday August 27 2004, @12:11PM
  • Trying to reach level 1, but i can't by jdkane (Score:2) Friday August 27 2004, @06:55AM
  • Yawn... (Score:3, Insightful)

    by scottder (27901) on Friday August 27 2004, @07:03AM (#10086838)
    (http://slashdot.org)
    Trying to get some publicity now that Doom3 is out. Valve, just get the game out already.

  • Cracking Encryption by Morphix84 (Score:1) Friday August 27 2004, @07:09AM
  • Thanks, Valve by Mean_Nishka (Score:2) Friday August 27 2004, @07:54AM
    • 1 reply beneath your current threshold.
  • Can you say "Paper launch"? (Score:5, Insightful)

    by twbecker (315312) on Friday August 27 2004, @08:28AM (#10087484)
    (Last Journal: Friday October 08 2004, @09:51AM)
    So let me get this straight: Valve is allowing you to grace your hard drive with a huge pile of useless encrypted bits that will lay there undisturbed until the still unknown release date of HL2, at which point you'll have to download still more shit (This isn't the whole game they're preloading), or just go buy the game on CD. What a joke. This sounds like just a big paper launch to combat the notion that HL2 is vaporware.
  • Hmmm... by Vampyre_Dark (Score:1) Friday August 27 2004, @08:29AM
  • Wheres the Linux / OSX port? by RancidLM (Score:1) Friday August 27 2004, @08:48AM
  • Wondering whats inside? by NextWish (Score:1) Friday August 27 2004, @09:33AM
  • Half Life 2 widow by {tele}machus_*1 (Score:1) Friday August 27 2004, @10:59AM
  • That's nothing - by xC0000005 (Score:1) Friday August 27 2004, @11:58AM
  • Anybody got the HL2 trailer? by Provocateur (Score:1) Friday August 27 2004, @02:50PM
  • So I take it, HF2 won't work with WINE? by Orion Blastar (Score:2) Friday August 27 2004, @03:16PM
  • what about team fortress? by Tibor the Hun (Score:1) Friday August 27 2004, @03:28PM
  • HURRY! by ftgow (Score:1) Saturday August 28 2004, @01:22AM
  • not for you by tabby (Score:1) Saturday August 28 2004, @05:52AM
  • Hell freezes over for /. comedians by MayorDefacto (Score:1) Sunday August 29 2004, @08:00PM
  • Steam is free. I use it to play the version of cstrike that came with my platnum Half Life pack I got a few years back.
    [ Parent ]
    • Re:Steam.... by Coneasfast (Score:2) Thursday August 26 2004, @11:41PM
    • Re:Steam.... by MMaestro (Score:2) Friday August 27 2004, @12:44AM
      • Re:Steam.... by Edgewize (Score:2) Friday August 27 2004, @02:09AM
        • Re:Steam.... by -noefordeg- (Score:1) Friday August 27 2004, @07:59AM
          • Re:Steam.... by Edgewize (Score:2) Friday August 27 2004, @12:03PM
            • Re:Steam.... by MMaestro (Score:2) Friday August 27 2004, @03:36PM
              • Re:Steam.... by Edgewize (Score:2) Sunday August 29 2004, @05:15PM
            • 1 reply beneath your current threshold.
      • 1 reply beneath your current threshold.
  • Re:Steam.... (Score:3, Informative)

    Steam doesn't charge a monthly fee.
    [ Parent ]
    • Re:Steam.... by Malicious (Score:3) Friday August 27 2004, @01:34AM
      • 1 reply beneath your current threshold.
  • Re:Steam.... (Score:3, Informative)

    by McKinney83 (687821) on Thursday August 26 2004, @11:37PM (#10085390)
    Steam is and always has been free.. plus it updates itself without me having to wait in one of those filefront.com download lines.
    [ Parent ]
  • Re:Hurry man, switch to a gun!!! (Score:3, Insightful)

    by WormholeFiend (674934) on Thursday August 26 2004, @11:39PM (#10085398)
    everyone knows that in the first iteration of HL, the gimmick was that your flashlight's batteries drained and you had to let them recharge once in a while.

    didnt you play it?
    [ Parent ]
    • 1 reply beneath your current threshold.
  • Re:More Valve Bullshit. (Score:5, Funny)

    by ftgow (791708) on Thursday August 26 2004, @11:52PM (#10085467)
    Word up dude. Valve makes one game 6 years ago, and now is somehow living (leeching) on the mod community for more content to their aging quake 1 engine. Fuck them, fuck them up their stupid asses.
    [ Parent ]
    • Re:More Valve Bullshit. by Chimp_On_Stilts (Score:3) Friday August 27 2004, @12:16AM
      • Re:More Valve Bulls*** (Score:5, Insightful)

        Actually, they have managed to use an engine that is easily modified, and let the users keep the game alive. If it wasn't for the user interest, Valve would have dropped the game long ago.

        Valve is far far far from intelligent. The WON patches, source code leak, a release date that is overdue one year, Counter-Strike: Condition Zero, content servers that authenticate, run the main website, and deliver content, and the Half-Life 2 plot leak (rumor) all point toward a company that has trouble keeping both of its brain cells in working order. It's far from a smart company. It's a very, very, very lucky company, who was fortunate enough to hit a goldmine of a game. A goldmine only kept alive with the mods that users produce.

        [ Parent ]
    • Re:More Valve Bullshit. by plimpton (Score:1) Friday August 27 2004, @01:30PM
  • Re:More Valve Bullshit. by Nermal6693 (Score:2) Thursday August 26 2004, @11:55PM
  • Re:Sure is nice of them... by sqrt(2) (Score:1) Thursday August 26 2004, @11:57PM
  • Re:Just wait (Score:5, Funny)

    by techsoldaten (309296) on Friday August 27 2004, @12:01AM (#10085519)
    (http://www.trellon.com/ | Last Journal: Monday June 04, @07:57PM)
    Already on it.

    I got the game to boot using a kernel debugger and a little trial and error. SoftICE revealed the installer makes a call to something in _vis.dll, which in turn checks to see if hl2_acf.nfo exists within the steam install directory.

    Decompiled _vis.dll with DisC, replaced the function call to a new function that always returns true. Recompiled _vis with Visual C++, nogo, then tried with Borland and the game booted.

    Posting a crack tonight.

    M

    ---
    Always read sigs for important words like syyyyke.
    [ Parent ]
    • Re:Just wait by Walker2323 (Score:1) Friday August 27 2004, @12:10AM
    • Re:Just wait (Score:5, Informative)

      by Anonymous Coward on Friday August 27 2004, @12:12AM (#10085576)

      I call shenanigans. DisC [debugmode.com] was specifically written for taking apart Turbo C dos executables. If you were genuinely following a trace like this, you would have almost certainly just intercepted the outgoing call to "_vis.dll" and loaded the truth value inline - not like you wouldn't have had enough room to work in.

      [ Parent ]
      • Re:Just wait by Angband's Bane (Score:1) Friday August 27 2004, @01:34AM
      • 1 reply beneath your current threshold.
    • Re:Just wait by kgbkgb (Score:1) Friday August 27 2004, @12:23AM
      • Re:Just wait by aWalrus (Score:2) Friday August 27 2004, @01:14AM
        • Re:Just wait by kgbkgb (Score:1) Friday August 27 2004, @01:17AM
          • Re:Just wait by karmatic (Score:1) Friday August 27 2004, @03:50PM
            • Re:Just wait by kgbkgb (Score:1) Saturday August 28 2004, @12:21PM
    • Re:Just wait by Anonymous Coward (Score:1) Friday August 27 2004, @12:25AM
    • Re:Just wait (Score:5, Informative)

      by Anonymous Coward on Friday August 27 2004, @12:27AM (#10085624)
      This should be modded "Funny" since the poster makes it clear this is a joke by his usage of "syke" in his signature. Being syked is the 80's equivalent of the aughts being punk'd.

      -AC
      [ Parent ]
      • Re:Just wait by techsoldaten (Score:1) Friday August 27 2004, @12:35AM
        • 1 reply beneath your current threshold.
      • Re:Just wait by 33degrees (Score:1) Friday August 27 2004, @12:58AM
      • Re:Just wait by Oddly_Drac (Score:3) Friday August 27 2004, @06:43AM
      • Re:Just wait by Morgon (Score:1) Friday August 27 2004, @08:01AM
      • Re:Just wait by yRabbit (Score:1) Friday August 27 2004, @10:55AM
      • 1 reply beneath your current threshold.
    • DisC? by john_smith_45678 (Score:1) Friday August 27 2004, @12:54AM
    • Obligatory Simpsons Quote (was Re:Just wait) by hotspur_fan (Score:1) Friday August 27 2004, @07:23AM
    • Re:Just wait by kormoc (Score:1) Friday August 27 2004, @01:57AM
    • 1 reply beneath your current threshold.
  • Re:Try... by kcb93x (Score:1) Friday August 27 2004, @01:52AM
  • Re:Hmmm. by KDR_11k (Score:1) Friday August 27 2004, @06:06AM
  • Re:For those spectulating... by KDR_11k (Score:1) Friday August 27 2004, @06:36AM
  • Re:Hmmm. by TheOnlyCoolTim (Score:2) Friday August 27 2004, @10:21AM
  • 24 replies beneath your current threshold.