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Half-Life 2 Causes Nausea, Looks Good in Doom Engine

Posted by Zonk on Tue Nov 23, '04 05:35 PM
from the it's-not-the-gore-that's-making-you-queasy dept.
BrookHarty writes "There is a large number of users reporting nausea while playing Half-Life 2. There is a thread on the Steam powered forums that talks about the wide spread problem. Some other sites are actively talking about the motion sickness, PlanetHalflife, 3DGPU, usenet group comp.sys.ibm.pc.games.action has an active discussion, and gaming IRC network Gamesurge on channel #Halflife2." In related news from people with too much time on their hands, Jacques Chester writes "Folks discussing the visual merits of the Source and Doom 3 engines might want to look at this. The goal is to see what Half-Life levels might look like in Doom 3. An eerie result."
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  • Finally...

    (Score:5, Funny)
    by spezz (150943) on Tuesday November 23, @05:38PM (#10903990)
    It'd been ten minutes or so since the last HL2 article.

  • News? Bah!

    (Score:5, Insightful)
    by Gothic_Walrus (692125) on Tuesday November 23, @05:43PM (#10904030)
    (Last Journal: Thursday August 11, @05:50PM)
    How is this news?

    FPS games have been making people sick for years. Ever since Doom exploded onto the scene, this has been an issue for some people. Of course, it's worse in some games than others - Descent is a perfect example - and I haven't heard about wide-scale problems in a huge release such as HL2 before.

    Remember, kiddies: Playing HL2 can also cause epileptic seizures or carpal tunnel in addition to the nausea. Just like every other game out there can...

    • Re:News? Bah!

      (Score:5, Funny)
      by antifoidulus (807088) on Tuesday November 23, @05:47PM (#10904067)
      (http://slashdot.org???? | Last Journal: Saturday August 12, @03:06AM)
      Playing HL2 can also cause epileptic seizures or carpal tunnel in addition to the nausea. Just like every other game out there can...
      As can porn...but I don't really think that will stop anyone
      [ Parent ]
      • Re:News? Bah! by UranusReallyHertz (Score:3) Tuesday November 23, @08:15PM
        • Re:News? Bah! by NanoGator (Score:3) Tuesday November 23, @10:50PM
        • Re:News? Bah! by Gunsmithy (Score:1) Wednesday November 24, @01:15AM
    • Wide scale problem

      (Score:5, Informative)
      by obsid1an (665888) <obsidian@mchsiPERIOD.com minus punct> on Tuesday November 23, @05:52PM (#10904118)
      How is this news?

      FPS games have been making people sick for years. Ever since Doom exploded onto the scene, this has been an issue for some people. Of course, it's worse in some games than others - Descent is a perfect example - and I haven't heard about wide-scale problems in a huge release such as HL2 before.

      This is a much more rampant problem. I noticed it too when playing and this has never been a problem for me before. I then come look and see EVERY forum has a thread about this. The problem seems to be the very low fov HL2 uses - 75. Most games use at least 85-90. This is of course changable inside the game.

      [ Parent ]
      • Re:Wide scale problem

        (Score:5, Interesting)
        by sweetooth (21075) on Tuesday November 23, @06:12PM (#10904369)
        (http://slashdot.org/)
        I was just going to point out the same thing. I have never gotten motion sick from any game I've played, and certainly not any FPS's. There have been several times when playing HL2 though that I noticed something not quite right about the FOV and that it made me a little dizzy. In some places it's really apparent and looks like you are viewing the scene through a wide angle or similar lense.
        [ Parent ]
      • Re:Wide scale problem

        (Score:4, Interesting)
        by Anonymous Coward on Tuesday November 23, @06:21PM (#10904470)
        I normally hate games that take place in high structures that you can fall off of. It's usually not to the point where it makes me react physically, though. Games like Quake 3 Arena with the space levels and Unreal Tournament 2004's skyscraper map have been the least of my favorites. I hate them because, unlike in real life, it's hard to tell how close to falling off and dying you are. In real life, I can easily judge by my surroundings - as well as my feet - how close to the edge I am. In these games, you have to be very careful because one short keypress could be just a bit too hard and you can misjudge and vwoop! there you go - off the structure and dead.

        But with those games in the past, I never had an "oh my god" reaction to it. Half-Life 2 is the first game where it actually hit me in a more tangible way. When I was a little kid, we went to Astoria and climbed the spiral staircase inside of the Candlestick. I'm not sure how high it was, but it was probably only 80 feet - give or take. At the top, you only had a small ledge (perhaps two people-wide at best) and a rickety steel gaurdrail that seemed like it would give if you leaned on it.

        I was so shaken once I was there (my first experience at being uncomfortable at great heights) that I clung to the doorway/arch and refused to go fully outside it - and couldn't wait to go back down. I didn't want to look up. I didn't want to go out and walk freely. I didn't want to lean against the rickety railing. I just wanted to go back inside and walk down and get the hell out.

        A couple portions of HL2 (well, the bridge and the final level were the only two places really) made me feel those same sensations. It was uncanny and new.
        [ Parent ]
      • A few more reasons, and a suggestion

        (Score:5, Insightful)
        by Nomihn0 (739701) on Tuesday November 23, @06:31PM (#10904558)
        I know, this story was not news-worthy, but I do appreciate it. I do not usually get sick while playing fully immersive games. With Half Life 2, though, it is another story.The games in which I do not get sick tend to be low geometry, high FOV, reflex shooters. This obvservation leads me to agree with the parent poster. My Half Life 2 sickness may, in part, also be due to the very low FOV. Another thing that I noticed, while playing through the video test, is that the textures are not static. You may say "wha?", but I mean from the viewer's perspective. I could see the equivalent of scanlines at tricky points of geometry on a single object. This wasn't an antialiasing artifact, mind you, this was something entirely different. As I've never seen it before, I cannot do much better in describing it. However, I feel that it might account for some of the nausia that people feel in game.

        Lastly, the player's perspective feels disproportionately small compared to the environment, especially at higher resolutions. As a player, I feel as though I am swimming through an environment all to large for me. This messes with my frame of reference, especially when picking up objects (which then float several feet in front of me) and completing puzzles (in which the perspective is very misleading). My biohazard suit doesn't fit me like a glove. Not even the gloves.

        If you haven't invested in Pfizer yet, now might be the time. I'm predicting a 27% spike tommorow when investors realize that several million gamers are planning on buying several cases each of Dramamine for Thanksgiving weekend.
        [ Parent ]
      • Re:Wide scale problem by CoreyGH (Score:2) Tuesday November 23, @07:29PM
    • Re:News? Bah! by PKPerson (Score:1) Tuesday November 23, @06:32PM
      • Re:News? Bah!

        (Score:4, Informative)
        by Idealius (688975) * on Tuesday November 23, @07:38PM (#10905138)
        (Last Journal: Thursday September 29, @09:52PM)
        Well, I'm 22 and have no problems.

        I love the HL2 engine.

        Also, FOV stands for field of view for those who don't know.

        I work with graphics, 3D specifically, a lot both in modeling and coding so I would assume I'm immune to just about anything a computer monitor can display, well -- except goatse.cx...

        I also do very well on spatial relationship or mechanical tests. You know, tests on gears and such.

        Just looking at the game engine itself I've noticed that the shadows and lighting in general is botched. It all seems to be from the same angles, or at least: the wrong angle(s). Obviously it's no Doom 3 engine-wise when comparing light or shadow realism. I haven't seen much testing yet to determine how Half-Life 2 does shadows. Seems because people can't recognize the fault consciously, they must do it unconsciously =)
        [ Parent ]
        • Re:News? Bah! by C0rinthian (Score:2) Wednesday November 24, @02:36AM
        • 1 reply beneath your current threshold.
      • 1 reply beneath your current threshold.
    • Re:News? Bah! by palndrumm (Score:1) Tuesday November 23, @06:33PM
    • Re:News? Bah! by FriedTurkey (Score:2) Tuesday November 23, @06:34PM
    • Re:News? Bah! by BrookHarty (Score:2) Tuesday November 23, @07:00PM
    • Re:News? Bah! by Anonymous Coward (Score:3) Tuesday November 23, @08:05PM
    • Re:News? Bah! by 33degrees (Score:2) Tuesday November 23, @10:03PM
    • Re:News? Bah! by Babbster (Score:2) Wednesday November 24, @12:22AM
    • Re:News? Bah! by KH (Score:2) Wednesday November 24, @03:29AM
    • Re:News? Bah! by tod_miller (Score:2) Wednesday November 24, @04:20AM
    • Re:News? Bah! by mutewinter (Score:2) Wednesday November 24, @12:19PM
    • Re:News? Bah! by natx808 (Score:1) Wednesday November 24, @04:15PM
    • 1 reply beneath your current threshold.
  • by artifex2004 (766107) on Tuesday November 23, @05:54PM (#10904145)
    (Last Journal: Sunday November 12, @03:48PM)
    But even without something to compare to, I think the Doom3 pictures look cool. Ironically, I was thinking about trying FPS games again(I've never gotten into them before), but the pictures on the back of the HL2 box looked pretty unrealistic from a graphics standpoint. Now I'm thinking this Doom3 with HL2 textures looks cool, even though there are complaints that the textures are pixellated? What's the best looking game out there, then?
  • Handles the huge outdoor maps from HL2.
    I think this is where the Doom engine completely falls on its face.
  • by Alpha27 (211269) on Tuesday November 23, @06:04PM (#10904278)
    When I first played the game, I experienced nausea. Same for Quake and a few others. The main thing that worked to alleviate the nausea was being in a room cool enough to keep me comfortable. That was the ONLY thing to offset nausea for me.

    So if I experienced nausea as far back as Doom 1, does that make me cooler, or just more weaker when it comes to FPS playing?
  • Ofcourse

    (Score:3, Funny)
    by Ninjy (828167) on Tuesday November 23, @06:07PM (#10904322)
    We all know it'd look somewhat similar to Doom 3 itself [suomenkivivalmiste.fi].
  • My nausea experience

    (Score:4, Interesting)
    by addie (470476) on Tuesday November 23, @06:10PM (#10904348)
    I don't have too much to say on this topic, except for the fact that I can only play HL2 for about an hour or so before having to stop from motion sickness. A good 30 or 40 minute break and I'm all good to go.

    The strange thing is that I have never experienced this in all my years of gaming. From Wolfenstein to Doom, Quake, Unreal, and the original HL and CS, I have never had any motion sickness problems. I have heard reports that it's to do with the narrow FOV, but I'm still unsure how to change that (anyone?) and other people say it has to do with jitters in the gfx, but from what I can see it's running silky smooth.

    Anyway, this does at least make me feel better, that I'm not the only one with the problem. Any suggestions would be helpful (anything is better than the post on the steampowered forums: "Grow some balls and stop getting sick from playing video games" great advice.. thanks)
  • by BrookHarty (9119) on Tuesday November 23, @06:11PM (#10904355)
    (http://www.ironwolve.com/ | Last Journal: Friday July 09, @12:59AM)
    I've already seen the posts (This isnt anything new!) posts start, so since I submitted the story I'll respond.

    The problem is more people are reporting sickness from this game than the past. I started feeling sick myself, and my friends also reported it. I'm an active gamer, and play in Cyber leagues, local gaming events, and lan parties. Not a n00b in the gaming department in any stretch. I've played almost every FPS since wolfenstien 3d.

    What is strange, is CounterStrike Source isnt making people sick, but Half-Life 2 is. The theory so far is Half-Life 2 is so visually perfect to the real world, that its starting to trick peoples mind causing nausea.

    Really, don't mod these guys +insightful, its not the normal level of people getting motion sickness. It's lots more. Do a google search, its everywhere.

    BTW, I still play, just have only doing 1 hour at a time. About 2 hours and I also start feeling the same as other posts. I only posted when I saw the steam forums, planet half life forums, usenet groups and even people on IRC, way too many people saying the same thing.
  • .. even Spectre VR.

    virtual reality is not all its cracked up to be .. its good to go outside, i rarely ever barf up lunch out there ...

  • Heights?

    (Score:1, Interesting)
    by Anonymous Coward on Tuesday November 23, @06:13PM (#10904385)
    I haven't yet read the article, so I'm not sure what they mean by "motion sickness". The only motion is you running/walking, you in a swamp boat and you in a dune buggy. Not a big deal and no different than any other game out there. I mean, really - even graphically, those sections (though great) are no more realistic than most of today's modern console based racing games.

    However, if they're talking about motion sickness from the heights- I will concur. It is natural to fear great heights and most people do - this game takes advantage of that. Near the beginning, there is a part of HL2 wher eyou have to cross a large iron bridge, but you have to do it *under* the bridge, using the steel girders and broken mesh catwalks. The birds as they fly around, the sounds, the wind, the shaking of the structure and the realistic portrayal of height literally had my palms sweating and my vision narrowing. In fact, I eventually had to stop playing the bridge level and ask my younger brother to get past it for me, because it bothered me so much.

    Unfortunately, heights play a large part in this game. ARGH. Still, I can't see it being enough to make you feel outright nasuea.
  • DIMS Cures?

    (Score:2)
    I've suffered from DIMS for years. Does anyone out there have any good tips or ideas for curing (or reducing) the problem of motion sickness? With all the upcomming games that I'm worried will cause it that I want to play (Halo 2, Metroid Prime 2, HL2, Doom 3, etc), I'd love to know.
  • I don't think so

    (Score:5, Interesting)
    I don't think that it's motion sickness or other such stuff in the game. I think it's the graphics.

    And no, I'm not kidding or being sarcastic at all. When I play the game, I often get nausious looking at the overly-realistic monsters (such as those nasty things on the ceiling). Last night it got so bad that I literally had to quit the game and lie down. Playing Half-Life 2 doesn't make me sick cause of motion sickness; I don't get motion sick- it's the graphics.

    - dshaw
  • by jestered1 (537899) on Tuesday November 23, @06:38PM (#10904631)
    FOV == field of view. HL2's default was 75 degrees, which is like walking around with blinders. I upped to to 90 with good results. Add
    +default_fov 90
    to the end of your command line in your HL2 shortcut. Of course, YMMV.
  • Feeling Sick?

    (Score:4, Funny)
    by Anonymous Coward on Tuesday November 23, @06:38PM (#10904637)
    Gee I only feel sick when I remember what I paid for my video card .....
  • that's nothing...

    (Score:1)
    by Run4yourlives (716310) on Tuesday November 23, @07:46PM (#10905192)
    Have you looked at the colour scheme of this site yet?
  • Bill Van Buren @ Valve about FOV...

    (Score:4, Informative)
    by antdude (79039) on Tuesday November 23, @07:46PM (#10905196)
    (http://aqfl.net/ | Last Journal: Wednesday July 09, @01:16AM)
    See this Planet Half-Life forum thread [forumplanet.com].
  • who knew

    (Score:1)
    by kupopo (824253) on Tuesday November 23, @07:52PM (#10905257)
    (http://junker.org/~aturegano/blog)
    Who knew that HL2 would cause unintentional bulimia. Will reports of weight loss be next? ;)
  • Tunnel Vision

    (Score:2, Interesting)
    by rgf71 (448062) on Tuesday November 23, @08:09PM (#10905413)
    (Last Journal: Monday June 21, @08:12PM)
    I'm reading all these posts on steampowered and here and, well.. all over the place, and I started wondering why I am not getting nausiated also.

    Then it occured to me. Since I have tunnel vision (around 18 degrees), I'm USED to the narrow FOV. Go figure... a disability coming in quite handy!
  • by Tycho (11893) on Tuesday November 23, @08:48PM (#10905749)
    Nausea is not just limited to Half-Life 2, I have been playing Vampire the Masquerade: Bloodlines, another Source engine game, and after playing that game for a while I feel a little nauseous. In VtM:B if one is in first person before entering combat, entering combat causes the camera to enter into third person, that may be what is causing my nausea. Then again, maybe the low fov in first person on VtM:B may be causing it too.

    When I played No One Lives Forever 2 a while ago, which is another low fov game, and which gave me nausea too initially. After playing the game a while I just got used to the motion of the game and I no longer had any nausea when I played to NOLF2.

    In doing some research on this post, one article suggested that no to do the activity that causes the nausea on an empty stomach. The article also suggested that it may help to eat a small, low-fat meal before the activity.
  • "The Steam Forums are temporarily offline", anyone got a cache?
  • Diddy Kong Racing makes me sick

    (Score:3, Informative)
    by Macgrrl (762836) on Tuesday November 23, @09:25PM (#10906005)

    Any game with a hovercraft mode is guarenteed to make me motion sick.

    Beyond Good and Evil has been making a good attempt at it also.

    I remeber getting woozy playing Descent years ago, could be one reason I don't play FPS much.

  • Windowed Mode!

    (Score:2, Interesting)
    by sjwoo (526878) on Tuesday November 23, @10:02PM (#10906229)
    (http://www.yurple.com/sung/)

    I also had nausea issues playing HL2 -- I've had it to lesser degrees with other FPSes, like Doom 3, Quake 2/3, and Max Payne 1/2. HL2 is much nastier, though; after the first hour, I really thought I was gonna hurl.

    So is there a solution? Here's mine: don't play in full screen mode. I run 1280x1024, so I'm currently playing it at 1024x768, and it helps a lot. Seeing it in a window seems to do the trick.

  • Bad thing?

    (Score:1)
    by CatsCradle (788004) on Wednesday November 24, @03:48AM (#10907589)
    (http://www.catscradle.cc/)
    Doom3 managed to scare the shit out of me at many occations and I loved every minute of it.

    It seams HL2 has the ability to scare the shit out of people's mind's and bodies. That's twice as scary imo and all the more exhilerating because of it.
  • Hyper-real

    (Score:2)
    by {tele}machus_*1 (117577) * on Wednesday November 24, @09:42AM (#10908814)
    (Last Journal: Tuesday April 11, @09:37AM)
    I emailed the second picture in that set of HL2/Doom3 screenshots to my wife and asked her: "What do you think this is?" She called me up and said, "A picture of a basement hallway." I asked if by picture she might mean a photograph, and she said, "Sure." When I told her that the picture was from a 3D rendering engine, she was surprised. She thought it was real. That's some damn impressive technology.
  • Just wondering

    (Score:2)
    by hrieke (126185) on Wednesday November 24, @10:02AM (#10908974)
    (http://www.polsci.wv...ecream/icecream.html)
    When some bright person while develop a tool that will allow you to convert the maps automatically between HL2 and D3 and vice versa.

    If you own both, I see no issues with such a gizmo.
  • FPS and nausea...

    (Score:3, Insightful)
    by lpangelrob2 (721920) on Wednesday November 24, @10:46AM (#10909332)
    (Last Journal: Friday February 18, @03:11PM)
    I agree with the general direction of these posts, except I've always gotten sick when playing first person shooters (except Wolfenstein 3-D, for relatively obvious reasons). It's strange because I don't get carsick. However, if I'm watching video taken from a moving car, I do get carsick. The same with any movie that resembles the Blair Witch Project... that's why I didn't think that movie was very good. But I digress.

    Lately I've just played Roller Coaster Tycoon 2 a lot and made other people sick instead of me. :-)

  • I've played the latest games FarCry, Doom3, Half-Life 2 all at 1600x1200 @ 60Hz on my 21.3" LCD via DVI and never had any issues. Maybe it's the CRT. I remember when I used to have a 21" CRT and GTA:VC was locked @ 60Hz. I would have a headache after an hour or so of playing due to the flickering. But I can play Half-Life 2 for hours w/o any headaches, other than the rest of the family complaining that they haven't seen me in a few days. :-)
  • by Lisandro (799651) on Wednesday November 24, @12:43PM (#10910374)
    It's remarkable how good the HL2 levels look in the Doom 3 engine, and how awful the Doom 3 levels look in the Source engine. Of course, you have lighting and bump-mapping to consider, but even so, the artists behind HL2 did a damn fine work with the much more limited engine (graphically).

    Not that the Doom 3 crew didn't, i just think they had things easier :)
  • I haven't played these games so can't say for sure. But a similar problem happened to people in a planetarium that ran a demo (racing down a highway) meant for an ordinary screen. Apparently you get sick when you have lots of stuff racing on the sides of your peripheral vision (and presumably not locked to your body spatial sense, otherwise you would get sick just running).

    A well lit room is good but possibly the game itself is fundamentally the culprit.
  • Poisoning?

    (Score:2)
    by RedLaggedTeut (216304) on Saturday November 27, @05:42AM (#10930102)
    (http://wurzel.fortunecity.de/ | Last Journal: Friday January 27, @04:14PM)
    My idea of motion sickness is that the brain thinks it has been poisoned, and so tries to barf the poison out.

    I was only motion sick once in a computer game ages ago, and thought it was because the graphics had unnatural colors to them. Greenish/teal that is. You also had the option to make your character bob up and down like you do when walking, but increasing or reducing the bobbing did nothing to reduce the nausea.

    I also didn't get accustomed to the game. In fact, I felt like a got sicker much quicker later on. Maybe I just noticed the symptoms earlier, I don't know.

    So maybe if you play with color filters you could reduce the nausea.
  • by advocate3942 (836521) on Thursday December 02, @02:53AM (#10972212)
    It's odd that thus far noone has mentioned the unquestioned king of upset stomach and dizzy headache FPSs (Turok). I've played FPS since Wolf and very rarely get nauseous but every Turok title does it. http://firstpersonshooters.org/ (soon to be down)
  • Re:Steam Questions

    (Score:2)
    by dzym (544085) on Tuesday November 23, @10:27PM (#10906343)
    (http://www.doomworld.com/ | Last Journal: Thursday May 01, @11:52PM)
    Yes, you can even play both copies at the same time using the same account.

    The only limit comes in when you try to play the same multiplayer game with the same account at the same time. Currently.
    [ Parent ]
  • 6 replies beneath your current threshold.