Virtual Muggings in Lineage II 745
electro-donkey writes "A man has been arrested in Japan after on suspicion using a bot to beat up and rob characters in the online computer game Lineage II. The stolen virtual possessions were then exchanged for real cash, according to this report from NewScienist.com.
"I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."
Where the fault lies... (Score:5, Interesting)
Re:Where the fault lies... (Score:5, Insightful)
The game involves real money and looting, this should be expected and the players know the risk coming into the game. No crime, IMHO, was committed.
Re:Where the fault lies... (Score:4, Interesting)
A simple solution to this mugging problem that I use is having LAN parties. I think they are more enjoyable because you know who your playing and you don't have to worry about hacking. Well, if someone hacks the game, then you can simply get up and beat his a@@.
Re:Where the fault lies... (Score:4, Insightful)
Nothing is hack proof, but my main point is that when you play a game that requires you to use real money to buy things and you know it is possible to get mugged, then you are accepting the risk that someone will steal everything from you.
The developers, on the other hand, should be working dilligently to prevent the ability of bots to happen. They should have watchdog algorithms that detect bot activity.
What the solution should be is that the developers should ban the guy with the bot, return all the items to their old owners and fix the issue. Instead, they call the cops and claim its a crime.
Re:Where the fault lies... (Score:5, Insightful)
Re:Where the fault lies... (Score:5, Funny)
Newsflash: Virtual thief goes to virtual jail... (Score:3, Interesting)
Or I like the idea of some Slashdotter that said to put the
Re:Where the fault lies... (Score:5, Insightful)
Re:Where the fault lies... (Score:3, Funny)
As opposed to a real game?
Re:Where the fault lies... (Score:5, Funny)
By God you mean... (Score:5, Funny)
If not, He will bitch-slap you with His Noodly Appendage.
Re:Where the fault lies... (Score:3, Funny)
Gabriel: Oh Most Holy One. It appears your virtual world of Earth has some unforseen bugs in its design. Evidently two males can position themselves in such a way as to insert the penis of one into the anus of another. This stacks with sexual desire, and suddenly males burn with lust for each other until one's precious seed is spend inside the other's filthy shithole.
God: Me damn it! I told Lucifer that was gonna happen if I planted the dep
Re:Where the fault lies... (Score:3, Insightful)
Re:Where the fault lies... (Score:4, Insightful)
I had to laugh out loud at that analogy. Can you imagine people going to jail for the acts of their virtual avatars in games? My god, you could put me away for life just for playing Vampire: Bloodlines. And that's not even including all the people playing Grand Theft Auto (even the TITLE of the game is a felony!)
If you ask me, the mistake is not in allowing people to be mugged in-game, it is when the game developer allows virtual items to be bought and sold for REAL MONEY .. that's when you give hackers incentive to wreak havoc and when the game quickly becomes less about fun and more about money.
Re:Where the fault lies... (Score:2, Insightful)
In a fantasy world, the law should not be held up on virtual 'muggings'. If it isn't meant to happen, the developers should never have included. In the virtual world, you are not doing anyone any harm. Non of their assets are real, none of their gold is real and if the devs want players to be able to steal from other players that's up to them.
The one issue with this situation in particular is the bot. In this case, the bot/user should simply
Re:Where the fault lies... (Score:3, Insightful)
Sure the items are fictional but the article said he sold them for real money. The intent was to cheat at somethign for (real) finacial gain. The fact that he used fake items to achieve this process is just clouding the issue.
Granted, i might have agreed and said thats the way the game is
Re:Where the fault lies... (Score:3, Insightful)
This is one of those problems. You are so facinated with two dogs barking that you are skipping that some guy cheated at some activity for personal and finacial gain. If durring normal play, the guy mugged these
Re:Where the fault lies... (Score:3, Interesting)
Exactly!!
I have always thought that 'crimes' in online games should be reported to the 'police' (ie: game masters or whatever they call them)), investigated (looking at logs, etc), and then punished. THe punishment is simply- a certain number of hours/days in jail. To make it better, the character MUST be logged in for that time, and randome questions requiring answers would pop up to ensure the player is actually there, and not just letting his acc
Re:Where the fault lies... (Score:4, Insightful)
Of course, if the player violated the terms of service by using a bot, then his account should simply be terminated.
Re:Where the fault lies... (Score:5, Insightful)
If the game allows stealing, then they should implement an in-game way of handling theft. If they do not or people find a way of working around that and every attempt (patch) at fixing the backdoor/loop-hole, they still have the option of applying the virtual 'death penalty' in the form of account bans.
Games are only that, games. If this continues, online gamers will need a hotline to their lawyer(s) before signing on.
Re:Where the fault lies... (Score:3, Insightful)
Re:Where the fault lies... (Score:5, Interesting)
Of course, people then went around being deliberately evil, ran up the bounty, then logged in their good character, and had the good one kill the bad one for the reward.
Re:Since it's a virtual crime... (Score:5, Informative)
Hence, throwing their level 50 or whatever it is on Lineage II into a virtual "jail", or even banning that account, is, pardon the expression, virtually meaningless since they can powerlevel up another replacement in a few days.
Normal mortals will whine at the loss of such a high level character, but to them it's a minor irritant and just part of the cost of doing business.
Re:Where the fault lies... (Score:5, Interesting)
I don't know how seriously the courts should take this but it is going to set some very funky presidence.
JACEM
Re:Where the fault lies... (Score:3, Interesting)
The problem is the players using bots or hacks to deny other players' enjoyment of the game. It's still probably not illegal, but it's against the spirit of the game and will ultimately result in players leaving the game, meaning a loss of revenue to the game hosts. The only way to combat this is for developers to b
Re:Where the fault lies... (Score:5, Insightful)
It's more like beating somebody at poker.
Lineage II is a game in which characters are allowed to compete with each other for assets that have real-world value, just as with an on-line poker match. Taking somebody's money in Lineage II is no worse (or better) than slow-playing a hand of Texas Hold 'Em until some poor sap goes "all in" against you, and then cleaning them out.
That said, there are two obvious conclusions you can draw from my analogy:
1. If you cheat at poker, even on-line poker, you are a theif and should be arrested. Likewise, they were right to arrest this guy.
2. Lineage II is not just a recreational game. It's a means of gambling, and therefore should be regulated as such by any country which chooses to regulate gambling.
Re:Where the fault lies... (Score:3, Insightful)
For example, if somebody wanted to run a "handicapped" tournament, in which everybody bought in for $100, but players who did well in previous tournaments started with fewer chips, they could do so. Anybody who played in such a tournament would be doing so of their own free will. So, in that situation you are buying your way into the tournament, not buying currency. It's still gambling.
In most onlin
Re: (Score:3, Interesting)
Re:Where the fault lies... (Score:5, Funny)
In real life, we have rules which are called "laws." Account suspension happens by moving your avatar to a special facility called a "jail." Occasionally (depending on the situation), your account may be terminated entirely, often by means of "lethal injection" or "the chair."
Oh come on, this is a fantasy world. Execution is handled by feeding your character to a dragon or dropping a boulder on their head.
Re:Where the fault lies... (Score:5, Insightful)
When you perform unethical actions in a game, and these things are considered bad by the people controlling and playing the game, negateve in-game consequences can ensue, to discourage such actions For example, in L2, when you PK, your karma goes negative and you turn red. (Until your karma goes to -INT_MAX, at which point it wraps to INT_MAX, until they fixed that.) Thus, other players are warned, and as a result of the coded rules of the game, they can PK you without consequence. And if you run a bot, you are in violation of the terms of service, which specify a remedy - you are kicked from the game.
When you sign up for a game, you are agreeing, implicity and also probably explicitly in the terms of service, that you will sometiese virtually 'possess' virtual objects, which you might be able to buy and sell on eBay, but that at any time, you can be PK'd, there can be a server error, the admins can decide they don't like you - and your 'possessions' will fall to someone else or disappear, and there's nothing you can do about it. You agreed to this. There's no reason for meatspace governments to start protecting people who have made this kind of agreement from the possible consequences of such an agreement.
Re:Where the fault lies... (Score:4, Insightful)
If the developers of a banking system did a diligent job but still left holes that allowed someone to take your credity card info, who should be punished? The thief? The bank? Or should nobody be punished?
What they *should* do is tag the items with non-forgable IDs. Stolen goods (at least, stolen out of the proper context of the game) could be returned and the person who bought the stolen goods could go after the thief for fraud, because in that case there would be misrepresentation.
Re:Where the fault lies... (Score:4, Insightful)
The fact that these items get sold for cash in the real world only further reinforces how MMOGs are simply being taken too far.
Re:Where the fault lies... (Score:3, Insightful)
Yes, the game companies will go to ext
Re:Where the fault lies... (Score:2)
Re:Where the fault lies... (Score:2, Insightful)
Re:Where the fault lies... (Score:2)
Also, that must be one hell of a bot to be able to do this sucessfully enough to get its owner in trouble.
Re:Where the fault lies... (Score:5, Interesting)
Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.
Re:Where the fault lies... (Score:2, Interesting)
Re:Where the fault lies... (Score:5, Insightful)
Now, it is up to the government to decide if an in-game crime is a real crime or not, and THEN they need to decide if the company that built the game can be held responsible for using a rule-system that allowed for the crime to happen. Remember, these are suddenly real-world tax dollars fighting a problem that could be solved through changing the rules of the game. As a taxpayer, I vote for that option.
First we start with the idea that even if something is not "physical" or "material", it can still have a monetary value (see "proprietary software", a "patented idea" or even "money" which is nothing more than a number).
Then you have a definition of fraud that goes something like "using unethical means to deprive someone of something of value".
Then you have a rule (in the form of an EULA) that explicitely says bots are not allowed.
Put the three together : He used a bot (thus breaking the rules) in an unethical fashion with the purpose of depriving other players from articles that have monetary value.
The guy commited fraud. Fraud is a (real-world) crime. Therefore the guy commited a crime.
Re:Where the fault lies... (Score:5, Insightful)
Why exactly? I'm not supporting his actions but lets look at this realistically. Video games for there entire existence have been carefully created environments. We as players have always assumed that if a game allows you to do something you should because its a "feature".If it turned out that an ability was not intentionally created then it was determined to be a bug and fixed.
Does anyone play GTA and not carjack random drivers or mug passerbys etc? No, because that a feature of the game, thats why people play it. There might be consequences but they've always been gamespace consequences for gamespace actions.
To make a game where its possible to mug someone and then politely ask people not to do it or you'll arrest them (in meatspace) flys in the face of 30 years of game design. It might make sense at some point but we're not there yet.
Re:Where the fault lies... (Score:2, Insightful)
Re:Where the fault lies... (Score:5, Funny)
*ducks*
Re:Where the fault lies... (Score:3, Funny)
Murder for killing someone. War crimes for doing a victory crouch-hump on their corpse.
Re:Where the fault lies... (Score:2)
Re:Where the fault lies... (Score:2)
You state: The whole fact you're able to mug someone in-game makes this a non-crime.
Your argument is something like this. If I have the ability to do something I must have the right to do something.
That is not how reality works. Do you really want a system where ability does determines the right to do something.
How would you take our reality and make this work. Establish a diety which controls all this? Establish the state wh
Re:Where the fault lies... (Score:3, Interesting)
combination of factors is illegal (Score:3, Interesting)
Player killing is legal in an online game, and cheating is crummy but also legal. However if cheating leads to financial gain then it is fraud, and is illegal. I wonder if this chain of logic can be used to discourage cheating
Re:Where the fault lies... (Score:5, Funny)
The dev team is really too busy to go around policing every player so there are teams of volunteer guides who wear blue robes and hats to take care of that kind of thing. They don't have GM powers but the online community generally supports them in what they do.
Getting back to the original story, I was not aware that "Using an automated system to play an online game" was a criminal offense in Japan. If it is then this guy got what was coming to him. If not then someone is either making up ex post facto laws or pulling them ex rectum.
Re:-1: Disillusional (Score:4, Funny)
Define actual.
Real people have a pulse.
Idea... (Score:5, Funny)
What about vice versa? Because I would love to see someone wall hacking irl
Re:Idea... (Score:2, Funny)
Also... is it bad to bleed out your eyeballs? Can you get your nose replaced?
No problem (Score:3, Funny)
Re:Idea... (Score:5, Funny)
Give the guy some credit (Score:5, Funny)
Re:Give the guy some credit (Score:2)
How, exactly?
As best I can tell, he used a bot to cheat at a game. The only remotely 'clever' thing about it is that he turned around and sold the lucre for real money--not exactly something that requires a "Eureka!" moment, that.
It strikes me as being almost as clever as slapping a digital clock on the front of an otherwise clock-less small appliance.
Re:Give the guy some credit (Score:3, Funny)
It's pretty clever
What would be even more clever is watching him figure out how to make prision rape less painfull. Maybe he can make a nice slippery substance out of soap.
Seriously, this criminal is not funny. Other people invested time and money in this game, only to be cheated. This guy is a crook. If someone can do a crime on-line, they can do it in real life. It is exactly like when a child beats a dog. You just know in 10 years that kid will become a murderer. The kid lacks
Re:Give the guy some credit (Score:3, Funny)
I would much rather have a couple of strangers floating in a tank to decide whether or not I'm going to commit a crime. Now if only they would make a movie about this...
Re:Give the guy some credit (Score:3, Funny)
To be fair, I'd actually be pretty impressed if someone built a robot in real life that could beat people up and take their money and valuables....
Re:Give the guy some credit (Score:3, Funny)
Um.... sympathy?
Who cares?
How is this illegal? (Score:5, Interesting)
Certainly he broke the EULA by using a bot.
Certainly he broke the in-game rules by beating up and robbing people.
But.. it's a game. They didn't get mugged, their characters did. I can see how the company could, say, return the items to the original owners.. but charged?
Re:How is this illegal? (Score:2)
Now that selling items can be a full time job for some people i could see it heading down the "loss of profits" routes to charge this person.
Re:How is this illegal? (Score:3, Informative)
Re:How is this illegal? (Score:3, Interesting)
Re:How is this illegal? (Score:5, Insightful)
On point 2, NO, he did NOT break in-game rules, it's part of the game.
On the last point, agreed, if he broke the EULA, he should be banned and items returned, but that's it.
It is illegal because of the money lost (Score:2)
Just because it happened on-line does not lessen the crime. There are victims.
If some real person spent 20 hours working to get an item from a quest, and then someone used a BOT to steal that item, that is theft. The first person is out the 20 hours of work it took.
It is the same as if I work 20 hours at a store to save up enough to buy a watch, and someone steals the watch.
The RIAA taught us that theft is not just physi
Defining online property (Score:4, Insightful)
3. Someone will go to jail for stealing... (Score:2, Interesting)
New Phishing (Score:5, Funny)
"Please take a few moments out of your online gaming experience to buy the Sword of Invinciblity"
So... (Score:5, Insightful)
Civil? (Score:5, Insightful)
Robobbery (Score:2)
"I regularly say that every form of theft and fraud in the real world will eventually be duplicated in cyberspace," says Bruce Schneier."
So, Mr. Schneier? Do you often get robbed by robots?
But isn't that the point? (Score:5, Funny)
What's next? Will a man be sentenced to community service for turning over cards in Solitaire? Arrested for playing Minesweeper in an airport? Sued for using the "Undo" feature in Spider?
Re:But isn't that the point? (Score:2)
This begs the question... (Score:2, Funny)
I mean, c'mon -- everyman just wants a girl who will let him watch an entire season of Stargate in one uninterrupted sitting.
Is this a crime? (Score:2, Informative)
There are three crime scenarios one could apply to this:
As far as I'm concerned, theft means to me taking someone's possesions without asking. Mugging is like theft, but instead of simply not asking you use or threathen to use violence against your victim or a object /subject of special value to the victim. Actually, using a bot to automatically slash RPG-Characters cannot be called voilence because it does neither include physical violence nor a form of psy
Re:Is this a crime?(me after all) (Score:2, Interesting)
So if there is a civil process in which it is decided that the botter actually took advantage of the lack of ability / knowledge to do something against his bot (however that trial could work), it'd be a case of
Japan ....tsk ....tsk (Score:5, Insightful)
Re:Japan ....tsk ....tsk (Score:4, Insightful)
Of course, if you called up the KCPD and said that you were being stalked/harassed in an online game they would immediately understand what you meant; whether they would/should care is another matter. that's clearly unresolved here in this forum, I don't see why it would be cut & dried for them either.
But hey, if it's easier for you to
Re:Japan ....tsk ....tsk (Score:5, Informative)
Get Guild Wars Instead (Score:2, Informative)
Who runs the game? (Score:3, Insightful)
Mirror (Score:2)
Breaking news.... (Score:2)
Story at 11.
Bot steroids (Score:2)
Actually.... that's a pretty good idea. A MMORPG where you play a thug, but firearms are outlawed or unavailable. Maybe post-apocolypse. You use your controller like a fighting game, and you pick up chains and bats and lead pipes, and maybe a bonus item from a quest is a chainsaw. Instead of the keystroke attack like all ORPG are now, you'd need
Real life crime will be more dramatic than online (Score:3, Interesting)
It is foolish to think that anything online is in any way reflective of real life. There is an offensive, yet quite insightful comic strip which shows a normal guy+anonymity+audience= a troll. Put someone in a video game where there is no real punishment for actions which would get them in trouble in real life, and you'll end up with a bunch of people willing to kill, rob, join gangs, and a host of other activities that are frowned on in real life. It doesn't help that the games themselves promote this sort of activity.
One of the obvious concepts that arises from that view is that online "crime" ought not be policed with real life authorities. This arrest is wrong, and sets a bad precedent. The game companies themselves ought to be up in arms against this action. It takes away their authority to enforce in-game rules, and gives excessive power to the police.
You know you're a wimp when... (Score:2)
There are rules to everything, no man is above law (Score:2)
This is cheating.
These hackers are causing more problems than they realize. They ruin the game for everyone else.
There should be new rules. #1, no selling of characters or items. That would take care of the cheaters who do it for money. These people are the same people who would make spam, just to make a few bucks off everyones misery. Ru
Arrested for cheating!?! (Score:2)
Not a matter for the law (Score:3, Insightful)
Lineage II is a PVP game which lets you take items from characters you defeat. It seems to me that, aside from the botting aspect, there's nothing in this guy's behaviour that's wrong. The botting aspect, if a TOS violation, should probably be punished by the suspension of his account.
You shouldn't outlaw the theft of property, or even murder, in online *gaming* worlds. Some of these games, such as the Lineage series, EVE Online and World of Warcraft are designed specifically with PVP in mind. Some, such as Final Fantasy XI, aren't. If you don't want to take the chance of being robbed and murdered, don't play a PVP RPG. It's not as if any sane games designer is going to make a PVP MMORPG (or any MMORPG aimed at making a profit) permadeath anyway.
In real life, I am a good, law abiding little citizen. Hell, I don't even do software/music/video piracy, because I still believe in the ideal that if you justify spending money on something inessential, then you shouldn't have it. However, when I play games, which are ultimately a form of escapism and release, I sometimes want to be a bit nasty. I want to beat people up and loot their still-warm corpse. If you're going to bring the law into stuff like that, then you're taking the whole point away and soon virtual worlds will be as heavily constrained as the real world.
Re:Not a matter for the law (Score:2)
Should read "Hell, I don't even do software/music/video piracy, because I still believe in the ideal that if you CAN'T justify spending money on something inessential, then you shouldn't have it."
No, it might very well be a matter for the law. (Score:5, Informative)
The guy sold the virtual stolen items for real-world money. That makes the whole thing no longer purely virtual as it had real-world ramifications. That means that the real-world cash was earned by taking something without authorization from someone else, virtual or not.
If he simply took the item and left it with his character, I would agree with you 100%. However, he did not do that. He brought his virtual theft into the real world by getting real money. I don't see how real laws are not applicable in some way. It's now up to the Japanese court system to determine how/if real world laws can be applied.
Re:Not a matter for the law (Score:5, Insightful)
Okay, I agree with you up to a point. PVP means PVP, hack and slash, loot and plunder. I have no issue with that. Just like a poker game is PVP, and a good poker player can take my money without it being a crime.
That said, the bot was cheating. He cheated at a game to take things that had real world money value. If somebody cheated at poker to take things of value, that would be a crime. I don't see why this game would be handled differently from a card game. He didn't win the things, he cheated them. He sold the things he got by cheating, and made money.
I don't care about the "theft" angle. I care about the bot. That is what made it fraud. Online or card game, it should be handled all the same, IMHO.
misleading headline, as usual. (Score:3, Informative)
Well, I for one... (Score:3, Funny)
Now, where's my wallet?
WAIT A MINUTE - Is this REALLY 100% virtual?? (Score:3, Interesting)
Let say that a +2 jewelled sword of ogre beheading in the virtual world goes for $500 on eBay. The agreement is that after the payment takes place, your virtual buyer meet up in the virtual world and you give your virtual sword to the virtual buyer and virtually part ways. But you still have real-world $500 in your bank or PayPal account.
Someone else sees that transaction on eBay and decides to sell his +4 jewelled sword of ogre beheading. But before he can do that, some asshole comes in and steals that sword virtually. If in the real world that sword could have fetched $750, then stealing that sword virtually might be accountable as theft in the real-world because there is now a real-world precedence (of at least $500) that virtual items cost real money.
When someone steals something in real life, a crime has been committed and insurance will pay for it based on its market value. If that virtual item has real-world, market value, is it still strictly a virtual value because there was no physical, tangible item? The theft of those items could have cost their "owners" real-world cash if they decided to sell.
That's really what the Japanese court needs to decide. The thief did sell for real-world money, after all, so the whole theft is the theft truly virtual? I would say that once it was sold for cold, hard cash, it lost its "virtual" status and was then subject to applicable laws - in this case Japanese laws and possibly the laws of the country where the victim resides.
Just my two cents. Convert that into your currency as necessary.
"Value" is mostly virtual no matter where you are. (Score:5, Insightful)
Played with little rectangular bits of cardboard imprinted with color images, each unit cost well under a cent to make.
Can you see where I'm going here. . ?
As it happened, these little bits of cardboard proved to be immensely popular. People were willing to shell out hundreds of dollars for single cards at the height of Magic's half-decade rule of high popularity. --Thing is, you couldn't eat 'em. You couldn't build much of a shelter with them. In fact, they were pretty much useless. . , except as a means of holding a little bit of information by way of printed text.
As printed text is worthless to anybody who hasn't got a functioning and integrated human brain, all the value contained on those bits of cardboard existed entirely because everybody agreed at the same time that those little bits of cardboard were valuable. It was an huge act of group imagination filling a dead artifact with pretend value. --But that by itself is interesting, because it creates the reality in which people were willing to shell out hundreds of dollars, (more printed bits of paper, BTW).
So what gives?
Simple. Imagined value is just as powerful as any other kind when everybody agrees to participate in the illusion. Heck, it has been said that the health of the economy is entirely, (100%) dictated by people's belief in what the health of the economy happens to be.
Thus, Cybercrime, if enough people agree that matter-less bits of coded data, (which you can't eat or build a shelter out of), are worth something, then yeah, people are going to go to dramatic extremes to acquire said bits of imagined 'property'.
Physical property is usually just a place-holder for imagined value. In the digital world, the place holder for the illusionary value just happens to be made of the same stuff as the illusionary value itself. Thin air and the spark of imagination.
-FL
how about a virtual court? (Score:3, Funny)
virtual crimes shouldn't be decided in real world courts
so what is called for here is a virtual court
populated with individuals of good karmic standing from various games
and whose decisions should have one and only one real world punishment: banishment from the realm of the virtual
that is: a legally binding injunction against the offending real world individual from having any internet access at all for a period of time commensurate with their virtual crime
Racketering (Score:5, Interesting)
Nothing more than racism. (Score:5, Interesting)
Quoting the article:
The Chinese exchange student was arrested by police in Kagawa prefecture, southern Japan, the Mainichi Daily News reports.
I bet if it was a Japanse kid this wouldn't have happened. They're just using some Chinese exchange student as a scape goat.
Re:Question 1 (Score:5, Informative)
Automation is a force multiplier.