Slashdot Log In
SiN Episodes Pretty Much Done
Posted by
Zonk
on Saturday December 16, @03:55PM
from the it-was-mediocre-while-it-lasted dept.
from the it-was-mediocre-while-it-lasted dept.
Kotaku is carrying comments from this week's 'Games for Windows' podcast, where employees from Ritual Entertainment confirm that SiN Episodes is finished. The mini-exodus from the company earlier this month has effectively sunk the studios' ambitious episodic content plan. From the article: "Jeff: Sin Episode 2... Shawn: ...is likely not happening now. A lot of the people from the dev team have left. Jeff: At Ritual? Shawn: Yeah, they've gone elsewhere. They now work for other people. Some of the key people. One of the lead programmers. That's not a good sign."
Related Stories
[+]
SiN Episodes - Emergence Review 198 comments
Along with pale imitations, it seems the destiny of genre-defining games to provoke a reversal in design decisions. The success of 3D platformers has lead to a renaissance in 2D gaming, World of Warcraft has pushed online game designers away from the fantasy genre, and Half-Life 2 has prompted a lot of story-light brainless shooters. It's this last genre that houses SiN Episodes: Emergence. A traditional run and gun First Person Shooter (FPS), SiN is a blood-soaked five hour jaunt you can download from Steam for about twenty bucks. At that price and that length, this Aeon Fluxian gorefest may just be a happy start for the age of episodic content. Read on for my impressions of a good-looking throwback that proves you don't need millions of dollars to make a fun title.
[+]
Future of Ritual, Sin Episodes In Question 39 comments
The Escapist blog is reporting that several key employees have left Ritual. With the ongoing episodic title Sin Episodes up in the air, one has to wonder if any additional installments will follow the somewhat tepidly received first entry. From the article: "After five and a half years as the CEO of Ritual, Steve Nix turned up on the official id Software site as the new Director of Business Development. His reasons for leaving Ritual were not made public. Over two months ago on September 16th, Shawn Ketcherside also left Ritual after nearly six years with the company. He was the lead designer on Sin Episodes: Emergence. Today, former QA lead Michael Russell updated his blog with word that he was also looking for a new job. Last week, Russell had made a post calling out poor QA practices at Sony. He claims that the article was not the reason for his leaving the company."
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
refund!
(Score:2)Re:refund!
(Score:4, Funny)(http://www.splunge.net/)
"Pretty much done"
(Score:5, Interesting)Idle Speculation
(Score:3, Insightful)I don't doubt that further Sin episodes aren't happening, but why not wait for an official source before posting a story about it? The official one is probably going to end up with its own story anyway.
Summary is wrong -- not confirmed!
(Score:3, Informative)(http://www.popularculturegaming.com/)
Levelord still there?
(Score:1)As long as Levelord is still at Ritual, I have complete faith in good content for SiN episodes.
Sin: Episode 1 never worked for me...
(Score:1)Multiplayer?
(Score:2)(Last Journal: Monday May 17, @07:10PM)
The original sin multiplayer, and the expansion pack wages of sin were a great deal of fun. There were a boatload of weapons, like remote controlled rockets and mines, an ion cannon, the standard BFG like nuke gun, and speeder bikes!
Re:If it's cancelled...
(Score:5, Funny)(Last Journal: Saturday April 01, @09:51PM)
Who cares about the loss of $20? That's like 4 lattes for me. I lose $20 bills every time I step out of the car. People oughta stop whining about losing $20. This is America, land of the rich, remember?
[apathetic elitist mode off]