Next-Gen N-Gage Getting Ready to Go 53
We've previously discussed the lackluster performance of Nokia's N-Gage handheld system. Just the same, despite a market seemingly sewn up by the DS and PSP the company is getting ready for another go. Pocketgamer reports that Nokia had a group of game development houses down to Santa Monica, to check things out and decide for themselves whether they wanted to make a game for the new platform. Another two-day event is slated for Madrid next week, and you'd expect there to be some discussion of the platform during GDC in March as well. No word on a release date from the article, but these certainly point to signs of Nokia's product having at least some chance coming out of the gate.
Just Throw a Couple of Buttons... (Score:2, Insightful)
Hell, do a flip up design like this (http://www.nokiausa.com/phones/9300/0,7747,,00.h
Slap an ARM in there and your done.
Re:Just Throw a Couple of Buttons... (Score:4, Interesting)
The only way the nGage would ever succeed is if they:
1. Alow and foster homebrew (aka Mame games).
2. Have a touch screen. (Dual screen in your suggested flip design would be nice)
3. Have the ability to read SD flash cards for memory (same ones you can put in your cameras)
4. Have a USB port (well this one isn't 100% needed if they comply with #3)
5. Make game development really easy (see 1)
6. No tie in with any Cell phone provider.
But seeing no company has the balls for #1 the device is doomed to failure...
Re:Just Throw a Couple of Buttons... (Score:4, Insightful)
Nokia phones, and most likely most others, have done exactly that for like a decade now. Maybe your provider removes the functionality, but that's another problem entirely.
Here's your MAME for N-Gage: http://www.harmonicode.com/EEMame/ [harmonicode.com]
Which US mobile carrier is homebrew friendly? (Score:2)
1. Alow and foster homebrew (aka Mame games).
Apart from Gridlee and Robby Roto, the vast majority of MAME games aren't pure "homebrew", that is, free software or other lawful freeware. LOCKJAW Advance [pineight.com], on the other hand...
Nokia phones, and most likely most others, have done exactly that for like a decade now. Maybe your provider removes the functionality
What provider in my country (USA) doesn't?
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I don't know, I don't live the mobile backwaters. Maybe you could move.
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If I move, I'd still be in the United States. Or what other country would want me?
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The only way the nGage would ever succeed is if they:
1. Alow and foster homebrew (aka Mame games).
2. Have a touch screen. (Dual screen in your suggested flip design would be nice)
3. Have the ability to read SD flash cards for memory (same ones you can put in your cameras)
4. Have a USB port (well this one isn't 100% needed if they comply with #3)
5. Make game development really easy (see 1)
6. No tie in with any Cell phone provider.
I think there must be more to it than that. Gamepark Holdings did 5
GP2X lacked two things: bricks and mortar (Score:3, Insightful)
I think there must be more to it than that. Gamepark Holdings did 5 out of those 6 things with the GP2X, which is modestly popular but not a big hit in the general market.
The "more to it" involves at least the following:
GPH just failed to market the GP2X in the United States. It was difficult to learn of their existence, and anyone who wanted one had to have it individually shipped from overseas.
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If Nintendo and Sony refuse to publish... (Score:2)
What if I think the greatest game is a game made by an individual who lacks the clout to negotiate with Nintendo licensed publishers and Sony licensed publishers?
alternately (Score:2)
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Why? (Score:4, Interesting)
I guess on the plus side it couldn't suck as badly as the original N-Gage, they must have learned something from the horrible control layout and weak graphics capability. Good luck to them, and let's hope for a solid implementation.
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This point of view comes up whenever there's a topic about a new gadget on a phone. The answer is very simple. I have a DS, PSP, GBA, and a digital camera. Most of the time, I ONLY have my phone on me. Wh
New comers (Score:2, Insightful)
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The Nokia fanboy suck-up explaination I've heard for having to remove the battery to get to the game was to keep the machine from being on while running the game. That was an incredibly dumb idea. Anyone that's seen an original game boy would know that its power switch has a tab lock that prevents the game from being removed. If Nokia can't learn lessons from existing systems then they just stepped into the wrong market.
You're right, but I'll clarify: SD cards and DS cards are a block device [pineight.com]. This makes it more like a disk than like a traditional Game Boy Game Pak. Therefore, N-Gage could have handled surprise removal of the SD card the same way that the Nintendo DS and PlayStation 2 slimline handle surprise removal of the medium.
Irony (Score:2)
I can't make that shit up.
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I own an N-Gage... (Score:2)
...and I think the main (and possibly only relevant) reason for its failure is that it sucks really, really hard. It's overly complicated, the buttons feel like phone buttons instead of like gamepad triggers, the screen size is only suitable for a very specific subset of all game genres, and it's too slow for 3D graphics, yet most games are in 3D.
There are about five playable games for the N-Gage (High Seize, Pathway to Glory 1 and 2, and... uh... okay, there are three).
My previous comment is oddly relevant (Score:2)
In a nutshell: cramming a bunch of functions onto one device."
Make sure to read the context of it.
Obligatory Question (Score:2, Funny)
Awesome! (Score:5, Funny)
Do a deal with Nitendo (Score:2, Interesting)
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Nokia is the biggest makers of Mobile phones in the world, with a huge market share. It is pretty obvious for them to expand in this direction. Some products succeed, and some products fail, for a number of complicated reasons. But nothing new would ever happen if you were in charge. Lets hope that never happens!
WHY (Score:1)
Here we go again... (Score:1)
You've got to be kidding (Score:3, Insightful)
That's pretty fucked up, right there.
Sigh, Nokia, so close (Score:4, Insightful)
Now, what should you do? The Internet Tablets. These things are hot. However, they need some major tweaks. Stop trying to use your current smartphone batteries for them, their restricting your battery life and your power budget WAY too much. You need something beefier, around a 2200-2500mAH battery. What to do with the extra power? More CPU for Crissakes. The 300MHz arm is not doing what you need. You need either a much faster chip, or one of the hot new dual core ARM SOC. Also a media accelerator. Let's see some 2D acceleration on that bad boy. THIS is your game machine. It'll do everything. Wi-fi internet, SKYPE, media playback. Its potentially an iPhone AND PSP killer. Put some money into bluetooth gamepads and its suddenly a far cooler game machine than the PSP and GP2X combined.
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N-Gage QD Owner: Ambivalent (Score:2)
Likes:
* Bluetooth very open (you can up/download a lot more than on most phones).
* J2ME implementation reasonably useful (I've popped a couple of my J2ME apps on there and they run well).
* MMC expandability (nice with the ogg player you can get for it).
* Works really well as a phone (better than my wife's Sidekick II and our roommate's cheapo Moto).
Dislike
What was said at *that* boardroom meeting? (Score:1)
But here's the point that hasn't been mentioned yet: are they actually going to call this thing an N-Gage? Because seriously, I don't think that brand name is going to get anybody too excited. The people who know what an N-Gage is would quite likely know that nobody likes them/they r teh suk.
To the person who suggested the GB
Great idea (Score:2)
Next-Gen N-Gage Getting Ready to Go... (Score:1)
All I have to say is... (Score:1)