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Unreleased Atari 2600 Game Found At Flea Market
Posted by
kdawson
on Tuesday April 22, @04:01AM
from the once-in-a-lifetime dept.
from the once-in-a-lifetime dept.
VonGuard writes "I was at the flea market in Oakland yesterday when a pile of EPROMs caught my eye. When I got them home I found that they were prototypes for Colecovision games. A few were unpublished or saw limited runs, like Video Hustler (billiards). Others were fully released, like WarGames. But the crown jewel is what look to be a number of chips with various revisions of Cabbage Patch Kids Adventures in the Park for Atari 2600. This game was never released and has never been seen. It was a port of the version for Colecovision, and this lot of chips also included the Coleco version. So now I have to find someone who can dump EPROMs gently onto a PC so we can play this never-before seen game, which is almost certainly awful."
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nice (Score:5, Informative)
It's not surprising that the roms turned up there - it's close to Milpitas. Usually I say there's nothing more to be had at flea markets - all the vendors these days are selling various combinations of the same grey market goods from Asia...but every now and then I guess there's still a gem.
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Launch Party (Score:5, Funny)
- A projector.
- A camera to record footage for posterity.
- A celebrity guest, Either CmdrTaco, CowboyNeal, or one of the Diggnation guys.
- Huuuuuge quantities of alcohol.
This has the potential to be one of the most successful parties in
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What happens to today's games? (Score:5, Interesting)
But what happens to games today when they're cancelled? I read about games being put on "indefinite hiatus", or just being cancelled with the company essentially throwing their hands up in the air and saying "ain't gonna happen." What becomes of all that code? Since it just sits on the developer's machines, does it just get wiped when they start on a new project?
Maybe someday someone will find a hd in a flea market labeled "Shenmue 3 SVN Repo", but it doesn't seem likely, sadly.
So while we revel in the curios of the past, we ourselves have none to give to future generations.
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Re:What happens to today's games? (Score:4, Interesting)
Maybe someday someone will find a hd in a flea market labeled "Shenmue 3 SVN Repo", but it doesn't seem likely, sadly.
So while we revel in the curios of the past, we ourselves have none to give to future generations.
Sometimes they even risk their jobs and lawsuits to see the game get played: http://en.wikipedia.org/wiki/Thrill_Kill [wikipedia.org]
You never know what might turn up on a DVD-R at a tag sale someday. Maybe the first 3 versions of Duke Nukem Forever. Heres hoping...
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Re:What happens to today's games? (Score:5, Insightful)
But what happens to games today when they're cancelled? I read about games being put on "indefinite hiatus", or just being cancelled with the company essentially throwing their hands up in the air and saying "ain't gonna happen." What becomes of all that code? Since it just sits on the developer's machines, does it just get wiped when they start on a new project?
Maybe someday someone will find a hd in a flea market labeled "Shenmue 3 SVN Repo", but it doesn't seem likely, sadly.
So while we revel in the curios of the past, we ourselves have none to give to future generations.
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Parent
Re:What happens to today's games? (Score:5, Interesting)
Thanks to the internets, it's easy to find stuff like this online too - I wrote a game when I was 12/13 and sent it into Amiga Format. A couple of years ago in a fit of nostalgia I tried searching for it online, found a website mentioning the name, got in contact with the author, and he sent me a copy (I dont have an Amiga any more and if I still have the floppies for the game they're at least 10 years old and probably corrupt, although the version that I sent into Amiga Format wasn't my final version, so there are little touches that are missing
Usually if a project is canceled, it's because it was no fun to play anyway, so don't feel like you're missing out or anything! Some companies just release their boring games anyway.. others, like Valve or 3D Realms, only release games that they know are worthy.
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Re:What happens to today's games? (Score:5, Insightful)
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Seems like we're jumping the gun here... (Score:4, Insightful)
Besides, even if they do contain some version of the game, and even if it's readable, there's no guarantee that it's actually a playable game. It could be an unplayable version, or even a test or demo of some sort.
Sorry to rain on the parade. If this turns out to be the real McCoy, I'll be as excited as anyone. But I'd put up even money that this ends up being a disappointment. I hope I'm wrong, though.
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MAME Dumping Project (Score:5, Informative)
http://www.mameworld.net/gurudumps/DumpingProject/ [mameworld.net]
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Somebody is getting their comeuppance (Score:5, Funny)
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reading them (Score:5, Informative)
Note that if you try to use a standard 2732 or 2716 EPROM in an Atari 2600 cart, the chip enable (on pin 20 -- driven by A12) needs to be inverted. (The OTP parts used by Atari had this inversion logic built in.) Just use a BC547 and a couple of 4k7 resistors (one in series with the base and one as a pull-up from collector to +5V). If it seems a bit temperamental, drop the collector load down to 3k3 or 2k2.
You can use bigger chips eg. 27512 to hold several ROM images -- just attach 4k7 pull-up resistors to each of the high-order address lines, with switches to pull them to 0V.
Carts with ROMs > 4K need some extra logic to switch the high-order address lines, dependent on values being written to some address somewhere. Carts with integral RAMs (yes, they existed; all of them TTBOMK were static RAM which at least makes it simpler, no need for refresh logic
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Get thee to AtariAge! (Score:5, Informative)
atariage.com [atariage.com] is the place you need to go. There are plenty of people all over the country who will go out of their way to your place to dump the chips. There are also prototype version collectors who will be interested in dumping all the rest of your chips as well, in case there's an undiscovered version in your pile of chips.
And bare EPROMs are the easiest to dump. If you have a standard programmer, assuming these are standard EPROMs, which they should be, you can do it yourself. Just don't read the important chip first until you know you've got the procedure right.
In the meantime, keep the chip windows covered and keep the chips away from light. The older they are, the more likely they will be vulnerable to "bit rot", which is the chip erasing itself even with weak light, usually after 15-25 years. Once the process begins, it can take weeks or months for the whole chip to be blank.
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So why should we care? (Score:4, Interesting)
LS
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A large subculture (Score:4, Interesting)
http://www.atariprotos.com/ [atariprotos.com] is a repository of Atari stuff and http://www.assemblergames.com/forums/ [assemblergames.com] is a message board discussing the subject.
The big area for debate around prototyes is wheather or not they should be realeased. Regardless of the fact that this game never saw commercial release, it's still likely to be someone's intellectual property, and they may not be keen on seeing it spread around freely.
A lot of prototypes are worth serious money, this one as an Atari game will be too. A lot of collectors refuse to relase prototypes they've discovered incase it lowers the value of them.
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Re:Origins (Score:5, Interesting)
Dumpster diving has become both an art, a business and industrial espionage.
Also, it's quite likely that a programmer just took them home after an office cleaning or cancelled project or mass-layoff.
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"Them"? (Score:5, Funny)
I imagine the kids didn't care for hanging in the tree either.
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Re:Cool (Score:5, Informative)
(just joking)
Although I can imagine some teenager asking that question. The Atari VCS/2600 is older than many people alive today (almost 31 years). As for why Atari did not erase the EPROMS, in 1984 they were on the verge of collapse and probably didn't care. They had more important things to worry about... like not going bankrupt.
Best Atari games?
- Space Invaders
- Breakout
- Defender
- Missile Command
- Berzerk
- Phoenix
- Joust
- Jr. Pac-man (only VCS version of Pac-man that was arcade-accurate)
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Profit! (Score:5, Funny)
2. Write the names of old video games on stickers and attach.
3. Go to flea market.
4. Profit!!
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Re:Cool (Score:4, Funny)
Thank you so much for making me feel old
I had one of these when I was a kid (actually a colecovision with the Atari 2600 adapter.)
I'm going to go play "Adventure" now.
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Re:Cool (Score:5, Informative)
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Re:Cool (Score:5, Funny)
Richard Gere might disagree.
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Re:Cool (Score:4, Informative)
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Re:Cool (Score:4, Funny)
Sort of like a vintage Daikatana?
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Re:Where do you live ? (Score:5, Informative)
http://www.flickr.com/photos/vonguard/2429248669/ [flickr.com]
Remember this is an unreleased game. It's likely that they would use UV EPROMS right up until the final release when they'd commit to a binary to be produced as mask roms [wikipedia.org]. That way they could use the time honoured method of burning a batch of EPROMS, testing them, erasing them under UV and burning a new batch.
Actually back when these things were still used I never worked on a project that was high volume enough to justify a mask prom. The break even point was about ten thousand chips IIRC. I worked on a system where the production run was only a few hundred per firmware revison so we always used EPROM. Then again you could get chips that were physically EPROM but had a plastic package and no window. They could be programmed in the field, but only once.
Here's a picture of the chip
http://www.flickr.com/photos/vonguard/2429242881/in/set-72157604647023310/ [flickr.com]
It's a Intel D2763-4. Apparantly it's 8K*8, available in either windowed or OTP versions. It's not really clear how it differs from the very popular 2764.
http://www.cpushack.net/chippics/EPROM/2763/ [cpushack.net]
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Re:That's funny (Score:4, Interesting)
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