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US Spies Use Custom Video Games for Training
Posted by
Soulskill
on Thursday April 24, @08:19AM
from the no-idkfa-allowed dept.
from the no-idkfa-allowed dept.
Wired reports that the US Defense Intelligence Agency has just acquired three PC-based video games which they will use to train the next wave of analysts. The games are short, but they have branching story lines that change depending on how a trainee reacts to various problems. Quoting:
"'It is clear that our new workforce is very comfortable with this approach,' says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center. Wired.com had an opportunity to play all three games, Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think."
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And in these games... (Score:5, Funny)
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Re: (Score:3, Insightful)
Names (Score:5, Funny)
>
Sounds more like pr0n.
Seriously, video games are a simulation environment. Makes sense to use them as training tools. This is news, why?
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Re:Names (Score:5, Funny)
Didn't last very long. The honeymoon, I mean. The marriage is still going as of 7:38am, April 24, 2008. I have a feeling death is my only way out now, since my immigrant wife (Eastern Europe,now a citizen) found out about our Second Amendment and RFID technology.
Now, what were we talking about?
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Re:Names (Score:5, Funny)
>>
> Sounds more like pr0n.
Or titles for upcoming Jean-Claude Van Damme or Steven Seagal movies.
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Re: (Score:3, Insightful)
2.6 Million? (Score:3, Interesting)
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thinking about it... (Score:5, Insightful)
Cogito cogito, ergo cogito sum! (*)
* I think I think, therefore I think I am!
But seriously, I'm curious as to what part of these games is aimed at improving cognitive skills versus indoctrination? i.e. the difference between "how to THINK" versus "HOW to think."
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Re:thinking about it... (Score:5, Informative)
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Re:thinking about it... (Score:4, Funny)
Centurion: Understand? Now, write it out a hundred times.
Brian: Yes sir. Thank you, sir. Hail Caesar, sir!
Centurion: Hail Caesar! And if it's not done by sunrise, I'll cut your balls off.
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Branching storylines? Can we have some? (Score:4, Insightful)
What would it take to get some real branching storylines in games for us ordinary mortals?
That's always been one of my major gripes with most games that have a story: none of your decisions can affect it aside from "Whoops! You failed! Now the world ends!"
...and if someone knows of some such games that do exist, I'd appreciate knowing about them, especially if they're not PC-only ;-)
Dan Aris
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Re: (Score:3, Informative)
Re: (Score:3, Informative)
You can beat the game in a couple hours. The fun comes from playing it over and over again making different choices. Played that game a lot... and never did find all the endings. Storyline differs drastically based on your ch
Start game (Score:5, Funny)
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Re:Start game (Score:5, Funny)
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Re:Start game (Score:4, Insightful)
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Neat! (Score:3, Funny)
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out of curiousity... (Score:4, Interesting)
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Spies? (Score:5, Interesting)
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Oh that's great... (Score:5, Funny)
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Unimaginative Militarist Morons (Score:3, Funny)
Rapid Onset, Vital Passage and Sudden Thrust
good Grief - they sound like titles to REALLY BAD MOVIES, the kind with some violent dork like Steven Seagal or Chuck Norris in it.
Those kinds of titles are so lame, my friends and I no longer use them as they are utterly generic, so we call them "Adjective/Noun Movies".
RS: "What did you do this weekend?"
OldFriend: "Saw a movie."
RS: "which one?"
OF: "Adjective Noun with Steven Seagal."
RS: "Oh. How bad was it?"
OF: "OK. Lots of shit blowed up. The Ingenue had a really nice rack. Oh, and a bad guy's head exploded after he picked his nose. That was funny. And the ingenue had a REALLY nice rack."
RS: sounds terrible.
OF: It was. nice rack, though.
Whenever I see a modifier noun title, I get VERY suspicious, and if the words suggest some kind of violence or suddeness, then it's sure to be a stinker. I mean, when would we EVER see some violent POS called "Fluffy Tufts"?
RS
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Re:How to Think (Score:5, Insightful)
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Re:How to Think (Score:4, Insightful)
When all you have is a chalkboard, all you can do is a chalk talk. Now that tools are there for rapid content creation, things should change slowly.
The US was lauded years back for great hands-on engineering labs. Now that you can do virtual labs, maybe this will take a hit? As someone who has taught with both, I can tell you anecdotally that hands-on real-world wins by far...
And I thought spatial reasoning was valued as a higher level of thought? Or is that different from learning spatially?
Sadly engineering and science profs are rarely given formal instruction on educational methods. One thing that I did pick up in my limited instruction was that people learn visually and sequentially, so you need to cater to both (read+equation AND graphs+figures). Usually the visual learners get left out, so now they have a better chance in some cases...
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Re:Post-Literary World (Score:3, Informative)
I doubt that independent studies would confirm your hypothesis regarding changing styles of learning. I've not seen or heard of any accepted study which demonstrated any fundamental shift ot
Re:How to Think (Score:5, Insightful)
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