Star Control 2 Released Under the GPL 271
Jagasian writes "The classic computer space adventure role playing game known as Star Control 2 has been officially ported from its obsolete mono-platform source code to modern multi-platform C++/SDL source code. The game is open source, and compiles and runs on Linux! The alpha release binaries are available for download now!"
For those of you unfamiliar with the original, (Score:5, Informative)
Re:For those of you unfamiliar with the original, (Score:4, Informative)
FINALLY! (Score:5, Funny)
Annhilate those goddamn space harpies. OOOOOH I hated those with all of my Ur-Quan might. WHY THOSE SPACE WENCHES WILL QUAKE IN THEIR BOOTS when I uhh, get my hands on that source...
(proceeds to downloads and launches fighters for good effect.)
Re:FINALLY! (Score:5, Funny)
I just showed my wife this comment. And I'm like, YEAH! Vindication! See! I'm not a nut, someone else out there hates space harpies as much as I do! The conversation went like this:
Me: Yeah! Space sirens suck! Woo!
Wife: Space sirens?
Me: Yeah! It's like, you're this Ur Quan massive guy, and your whole thing is you launch like this swarm of locust fighter type thing and then this stupid dildo ship comes along and..
Wife: Dildo ship?
Me: Dildo SHAPED ship...
Wife: Uh huh.
Me: Anyways those goddamn space tramps are all like, OOOOH AAAHH AAAH And you're like, GODDAMMIT!
Wife: Uh huh.
Me: And see, you're fucked because she can, OOOOH AAAAH AHH the whole time with your fighters, and you're toast.
Wife: That's nice dear.
Me: (silence, realizing the obvious)
Re:FINALLY! - a funny Star Control joke (Score:3, Funny)
Ignore the trolls here, I have kissed a girl and played Star Control, so I know it is possible that you are married
Re:FINALLY! (Score:2, Funny)
The best game news I've heard in a while (Score:5, Interesting)
Now if it were network aware so that two people wouldn't have to huddle onto the same keyboard (or one person with a joystick), I would be a happy man indeed.
Incidentally, the full game had some of the best humor I have ever seen in a game. Truly timeless.
It's too bad SC3 sucked so much.
Re:The best game news I've heard in a while (Score:3, Insightful)
The source of course. Make it happen!!
Re:The best game news I've heard in a while (Score:3, Informative)
Re:The best game news I've heard in a while (Score:1, Redundant)
Re:The best game news I've heard in a while (Score:2)
You can zoom in / out using the - and = keys. If you don't like doing that then you can set the camera mode to act like SC2 (Press F2, select "Game & Rendering", click on "Enemy", click on "Okay").
Dunno what you mean by "flaky" really. You can try making sure all the little check-boxes in the "Game & Rending" menu are checked, they up the graphical quality in some ways (and lower the framerate...).
Re:The best game news I've heard in a while (Score:2, Funny)
Every time some Nazi would yell "Mien Leavin" or whatever it was, take a shot. If he gets shot in the head, we take a shot to the head.
Then again, if I was shot in the head, would I have time to say "MY LIFE!!!!" before my ass hit the floor. More likely I would say "Stupid bitch, no wonder your name is BJ!" That, or ouch.
Ah yes, nothing wasted time like SC, X-Tank, Wolf and like. No wonder the users hated us.
"Bastard operators win and totally demoralize...that is REAL winning"
Am I the only person who enjoyed SC3? (Score:2)
Re:Am I the only person who enjoyed SC3? (Score:2)
Re:Am I the only person who enjoyed SC3? (Score:2)
They didn't make SC3 (Score:2)
Congradulations Paul (Score:1, Interesting)
And good job to all of you helped through SourceForge.
Finally! (Score:5, Funny)
Damn them! (Score:4, Funny)
Now, they hit me with it again, at the most intense point in my year!... Oh, the carnage...
Yes sir, damn them all! (Score:3, Informative)
I'll see your Morrowind and raise you Quake (the original, and still the best). RPGs are great fun, but for sheer time-wasting, prep'ing for a clan deathmatch on a Quake DM level could take a week just to sort out team tactics. An entire generation of students from a prominent UK university where I studied lost many early hours to that one. Some allegedly made the UK national team but failed their degrees... <sigh> :-)
Whoah! (Score:4, Interesting)
On a side note: Given that it's Open Source, I wonder if they'll accept mods to it? The CG FX in the 3DO version was excellent, but I'm curious what the modern generation of 3D artists today could do to update the artwork in it. As silly as it sounds, I know some peeps that'd probably jump at the chance to create their own 'art-pack' for that game.
Re:Whoah! (Score:4, Informative)
Re:Whoah! (Score:2, Informative)
The game material will be a mixture from the PC and the 3DO version, switchable where appropriate.
The remixes are created by a team of original musicians, and you will be able to choose whether you want the PC, 3DO or UQM remixed version, probably even per track.
The new title screen was necessary as we can't use the "Star Control" trademark, and it was created by Erol Otus, who created the original title screen as well.
Serge van den Boom
from the Ur-Quan Masters core team
Re:Whoah! (Score:2)
Sure - you're a constant supporter of Microsoft. Others aren't.
Others have already pointed out that there is already work towards new media files for the game. But even if the current developers won't accept your work - doesn't mean you can't do it. Create it. Put it out there for the public. If this is something the community / public likes, it will catch on - and maybe make it back to the origional project. Or it'll remain its own "advanced" or "custom" fork. In any case - everybody wins.
Of course. This should all be rather obvious. I can't help but feel like I'm being baited for something.
Re:Whoah! (Score:2)
Just to clarify: I'm not a supporter of MS. That would imply that I'm running around saying "MS is great". There is only one thing of MS that I'd call great: Their optical mouse.
I think the reason I come off as a 'supporter' of MS is that I'm not so quick to join in on the FUD campaign that
"Of course. This should all be rather obvious. I can't help but feel like I'm being baited for something.
I'm not baiting you into anything. However, your concern isn't totally unfounded. I think you can tell there's an idea there that I didn't express. When I said "Given that it's Open Source...", I didn't fully articulate what was going on in my mind. (Sorry!) I'm not really familir with Open Source, and I'm even less familiar with the licensing of the visuals of that game. For example: Did their license of the code mean that they can only use the original artwork in the game? If I were to make my own rendition of a Melnorme, would I be violating Accolade's (err I may have the wrong company) copyrights on that creation?
I really should have thought more about that question before I submitted it, it mighta been interesting to discuss. I think the window for that opportunity closed, though. Heh.
Re:Whoah! (Score:2)
Fair enough. Linux (or perhapse more specifically KDE/GNOME) deserves criticism. Keeps everyone honest. And it reminds us that improvement is an ongoing process.
Having said that, I wouldn't describe all of Slashdot's anti-MS articles as a "FUD campaign". Microsoft is in a unique position on a couple of points. First, no matter what computing platform you use - you will be affected by Microsoft. Secondly, Microsoft has done a lot over the years to gain distrust. Considering these points, there is little wonder Slashdot includes a fair amount of Micrsoft articles. And those articles tend to be critical.
I wouldn't claim that these articles are 100% on-target. Criticism is a two-way street. But I would hardly label this as "anti-MS crap" or a "FUD campaign".
Ahhh. Now here's the interesting bit.
From their FAQ:
One of the interesting parts of another famous GPL release involved the media files. When iD release Quake I (and later Quake II) as GPL code, it covered only the code. The media files were not included. In the case of Quake I, some simply distribute the shareware release and use those files. Others began a free media project.
This seems to underline one of the problems currently facing Open Source games. Collaberation makes sense to coders. But it seems that the idea hasn't caught on with artists yet. It is currently more difficult to find someone able to generate good media than good code.
Secondly, IP holders seem to warm up to the idea of releaseing old code. But they're hesitant to release old media. Is it an irrational comparison between code and media? Or are the media files the real keys to the gaming kingdom?
In any case... looks like the project leaders are gunning for a "classic" port of the origional game. Once that's done, they'll be looking at new things. I'm sure your interest in new media would be welcomed then (which doesn't mean you can't get a jump on the whole process now).
Re:Whoah! (Score:2)
If it's Open Source, they obviously can't prevent you from modifying it ... :)
this really was one of the most fun games i played (Score:1)
the story ROCKED. i don't play games much normally but star control 2 sucked me into it's fun world and destroyed my life for a short period of time.
what made star control so fun was the awesome story for one player play and the melee mode where two players could select ships and just duke it out. it had sorta of an adventure game and action game put together. although during playing one play game you could set the computer to play for your ship battles
Awesome! (Score:3, Interesting)
I don't play too many RPGs, but I was drawn to SC2 after I tried it at a friend's place. It had everything. Great races, good story, and incredible music. There are still tunes from that game that I can't get out of my head. I hum them regularly.
SC2 was really something special, and I'm thrilled to see it's coming back.
3do version! (Score:3, Informative)
great classics always come back... (Score:1)
Re:great classics always come back... (Score:3, Informative)
The graphics are not all that if compared to today's graphics, but the Aliens (yes, you have to interact with all kinds of whacked up aliens) are incredibly fun. I remember laughing out really hard in the middle of the night playing this game.
It's hard to describe. You got to play to understand.
best part about it (Score:3, Interesting)
140 MB? (Score:4, Funny)
Re:140 MB? (Score:2)
Odd tidbit: The
I'm pretty excited about this, I'd love to see a network-enabled version of super-Melee. Anyone with the requisite skill wanna try it? (I once tried to fix gorilla.bas to play across a lan. Since then I've left such things to professionals.)
Re:140 MB? (Score:5, Informative)
Version 1.0 will also be released in a version without speech and remixed music, which ought to be under 10 MB.
Re:140 MB? (Score:2)
I get excited about very few games, but.... (Score:1, Informative)
Great Game... (Score:3, Interesting)
shoot..what was the name of the Ship where it's special weapon was self destruction???? was it Bonsai, or something else? Bonsai might have been the pilot's name...hmmmm, i forget...
Re:Great Game... (Score:2)
I'd pay real money... (Score:3, Insightful)
Re:I'd pay real money... (Score:2)
I'm not too familiar with the freshly GPLed SC2 code, but I am VERY familiar with the clone Star Control: Timewarp, and I think that with a bit of effort I could get that working on a GBA. Of course, CPU and storage space would limit what can be done somewhat, and getting the networking to work with an IR port would be painful...
Star Control: Timewarp
http://www.classicgaming.com/starcontro
Re:I'd pay real money... (Score:2)
Some notes (Score:5, Informative)
Chris Nelson is the main person responsable for the port; Fred and Paul (known among SC fans as "The Creators") are not very involved wit the port. It's a port of the 3do version, not the PC version - meaning that there's speech, and the 3do music (the pc music can be enabled with a commandline switch, though). That also means that the wonderful ending of the PC version is not implemented yet, but it probably will be. It's currently alpha, and there are quite a few bugs - it's actually impossible to win due to collision-detection issues, but I've gotten extremely close to the end. There is also a project underway to create new versions of the music; some of the original authors of the music are involved. The developers don't plan on making any major changes to the game (this should come as a relief): this release will focus on fixing all of the bugs, but otherwise staying as true to the original games as possible. The main ways in which they are straying from the real game is by integrating the 3do and PC versions a bit; the same story, and most of the same graphics, will be used. The name, "The Ur-Quan Masters", has to be used instead of "Star Control" due to trademark issues.
So, download it and *enjoy the sauce*!
Re:Some notes (Score:1)
Oooh, Star Control (Score:5, Interesting)
Star Control 2 is perhaps one of the finest space exploration games ever made, which in itself is an unfortunate but highly defendable opinion simply because the number of similar games in the last decade can be counted on one hand. Many other games have similar traits, or implement their respective characteristics with much greater finesse, but so very few have the triple-threat of exploration, combat, and humour, with a double helping of back-story and plot unravelling thrown in just for a balanced intellectual meal. Many fans of SC2 (and loathers of SC3) would say another important feature, or rather omission, is that there is no colonization involved. Your mission is to seek out new life in order to liberate your own, not clutter the galaxy with fleshy pink bipedal mammals. Why devalue the property?
The 3DO conversion of the PC game was done by Crystal Dynamics, and they will forever have my respect for not getting a single thing wrong. Any and all changes were made for the better, enhancing the game to 120% and bringing it into the fold of higher technology. The control system was further simplified from keyboard pecking to the minimalist selection of three buttons plus two shoulders of the 3DO pad. The menu system was replaced entirely with graphics instead of text, and most efficiently combined all three planet scans into one action! Yay! Also the planet lander windows were greatly enhanced for size and visibility, though it is still impossible to cross the north or south pole of any planet. And who can deny the coolness of the huge foldout starmap? That is, if you were lucky enough to get a complete copy of the game with map intact.
Naturally the graphics have a greater colour depth, and are truely a treat if you can experience them with an S-Video cable. Usually in a CD-ROM version the added storage space for extra additions like FMV and bad voice acting is a horrific experience, but the treasure of this game is the amount of time, effort, and obviously big bucks that was poured into dubbing every single line of dialogue in full aural regalia. No corners cut, no drunk actors, no scratchy sound mixers, this is giving the characters LIFE! And sweet mother of mercy, YOU CAN FAST-FORWARD AND REWIND EVERY CLIP! Who can spare six minutes to hear an Utwig whine about his favourite shroud being at the dry cleaners? We've got a galaxy to save!
If you're anything like me (and I'm a big demographic, so you probably are), music makes all the difference to the enjoyment of an adventure and of life in general. The 4-channel Amiga MOD's of the original have a lot of charm and nostalgia for me personally, and indeed most of them are fully intact, but at a higher sampling rate. It's really the new remixes that make you boogie and bounce in your chair, rockin' across Hyperspace, or exploring the cold vacuum of a lifeless planet that's WAY too far from the nearest starbase.
The full beauty of Star Control 2 is in how well it plays. Whether it's your first time exploring, or one of dozens where you know the star systems by memory, the time spent adventuring feels well spent, even when the game might come to a sudden but not unexpected end. Best of all, it leaves you hungry for more after the final credits roll. Paul Reiche III and Fred Ford created something splendid here, and their names join the hallowed elite of game creators. There is much much more to this universe, both in the past and the future. Only time will tell if more faithful chapters in the story of our Captain see the light of day, or perhaps they may delve into the past of the Milieu and Precursors.
I recently just converted some machines at work to Linux, so this is a big bonus for an RPG fan like me.
Re:Oooh, Star Control (Score:3, Informative)
Yes, the music blew everything else away at the time. Interesting trivia : Paul Reiche III (SC2 game designer) actually announced a music competition on Usenet in 1992 to get music for the game. See Google [google.com] for an archive of the original message... $50 bucks each for the winners... hmmmm.
Also for those role players out there Paul Reiche III did a stint at TSR and amongst other contributions was the inventor of the Thyr-Kreen insectoid creatures for AD&D. See the Toys for Bob Bio [att.ne.jp] for more info.
Re:Oooh, Star Control (Score:2)
HOLY CRAP !@! (Score:1)
Im installing this under windows and for the past 10 minutes it has been installing the THIRTEEN THOUSAND png and ogg files !!!
So much for packing it all under one file...My FAT table is going to crap on me...
A truly great game (Score:1)
I'd just like to say that the game was _really_ good. The things you could make the aliens say, the races you would meet in space where so imaginative. The gfx was also really good. In the sense that it fitted 100% together with the sound and game atmosphere.
This game is the reason I restored a 386. So I could play starcontrol 2.
I cannot wait for this game to be compiled on my linux box
Be aware that it's still an alpha. (Score:5, Informative)
The real fans will still like it, but for the full experience, you might want to wait for at least a beta release.
We actually thought it was to early for a Slashdot announcement, but I guess it was inevitable. The timing couldn't have been worse though, as for some (probably malicious) reason, a large number of files from various SourceForge web sites seem to have been deleted.
Also worth mentioning is that the source for this port came from the 3DO version, and not the PC version (this means there are differences, such as spoken dialogs), and that the final release will include (optional) remixed tracks by the original artists.
*enjoy the sauce*
Serge van den Boom
from the Ur-Quan Masters core team
Re:Be aware that it's still an alpha. (Score:3, Insightful)
I have a small suggestion though - how about preparing a smaller media/game data pack, perhaps with the music/fmv ripped out so that this is more managable for dial up users? Also, people who have never played the game before may want to just try it out, but aren't prepared to download 140megs worth of data..
Re:Be aware that it's still an alpha. (Score:2)
I noticed this too. It seems part of the Psi [sf.net] forum was deleted.
Anyone have any insight as to why this may have happened??
Re:Be aware that it's still an alpha. (Score:2, Informative)
As I understand, the way the Sourceforge web server is set up, all files that need to be modifiable from cgi scripts have to be world-writable. So various projects on sourceforge have world-writable dirs, and it looks like someone with malicious intentions noticed that.
I don't know how many projects are the victim of this, but I wouldn't be surprised if this will end up to be another Slashdot headline.
Hoorayyy!!! (Score:2)
And some say dreams don't come true!
Great news, needs network play (Score:1)
This is great news, Star Con 2 is one of the most enjoyable games I've ever played. The 1 on 1 space combat is just exceptional.
I hope the team that is doing this will eventually put in some kind of TCP/IP based network play, because that would just be super fun.
Because of the (presumedly) low system requirements, this will make a great 'light' game to play on your system. Something you can run for 15 minutes just for some fun during a break.
Was Going to Pass (Score:1)
*extra special sauce* (Score:1)
SC2 is really one of those games that makes you lose a month at least because of it's great story
Think of the children! (Score:5, Informative)
So yea. Check it out.
Re:Think of the children! (Score:2)
a petition going for the original developers (Score:3, Interesting)
http://www.classicgaming.com/starcontrol/petition
from the page: "Sign this petition if you would want to play and BUY another Star Control game created by Toys For Bob"
"Approximate number of people who have signed the petition: 4476 "
SC2 under WinXP/2k (Score:3, Informative)
Ironic that this bit of news gets posted to Slashdot not two days after I finish playing through the game!
Requires CVS SDL-Mixer??? (Score:2)
Anyway, Top Google result for the search I just did for "star control 2":
Starflight (Score:3, Insightful)
Re:Starflight (Score:2, Interesting)
Regardless, it was a work of surpassing excellence. The story was entirely original, and the the mix of combat/exploration/puzzle solving was probably the closest to perfect of any game of its era. The resource-gathering got a little tedious... probably the only real weak spot.
I loved this game so much that about three years ago, I Ebayed a used 3DO console explicitly to get its superior version of SC2. I have played it through twice since, and I assure you it stands up with the very best of today's games. I would love it if the original designers were to do a REAL sequel... plain ol' 2D would be fine, and I'd pay top price for it. The storyline they had going was fantastic. Funny, VERY funny.... but interesting at the same time. Rare combination.
Of course, this means that my carefully-preserved 3DO version will lose value, but it's probably just as well. Hardware breaks, and source code can be preserved indefinitely.
As an aside, for fans of old games, Star Control is probably #2 or #3 in my all-time-favorites list. #1 is probably Chrono Trigger, on the Super Nintendo. Very rare cart, but the emulators are good enough to play it almost perfectly now. It is a VERY long game with an intricate plot. You just won't believe what they managed to squeeze into a 4MB cartridge.
Star Control Rules! (Score:2)
Not *quite* the same (Score:2)
No lander! (Score:2)
Damn. Stupid lander.
Re:No lander! (Score:3, Informative)
mono platform? (Score:2)
I LIKE IT!
I'm going to add that phrase to my vocabulary if no one has (tm)ed it yet.
"Mono Platform" pretty much says it all doesn't it?
It's why I don't run OSX. It's why I am trying to get off Windows. Why should I be constrained to mono platform?
The inevitable... (Score:2, Funny)
Jumping *peppers*!! This is *smiley* time! (Score:3, Funny)
*Spicy games* are always fun.
This is *happy town* after all!
Do not forget to *enjoy the sauce*!!!
What I want to know is: Relation to Starflight? (Score:5, Informative)
Starflight [mobygames.com] was released in 1986. It featured CGA graphics (EGA later?), diplomacy, 80 star systems, 5 races, simple trade interstellar and planetary navigation and a plot that games today can't touch. Published by Electronic Arts.
Starflight II: Trade Routes of the Cloud Nebula [mobygames.com], released in 1989, this was a worthy sequel. It featured more star systems, more sophisticated diplomacy, VGA graphics, moderatly complex trade and additional plot elements. Published by Electronic Arts.
Star Control [classicgaming.com], published in 1990 was a pretty cool melee game. It offered a few ships you could fly around, develop strategies for and have realtime battles with either against an opponent or an AI. Published by Accolade.
Star Control 2: The Ur-Quan Masters [classicgaming.com], published in 1992, was what Starflight 3 should have been. It had many elements of the starmap of Starflight, many of the underlying plot elements and game engine of that series with the Star Control melee combat grafted on.
Starflight 3: Mysteries of the Universe [starflight3.net], yet unreleased, is an Open project with many of the original Starflight crew, Binary Systems, aiding in consulting or programming.
Here's what I want to know: Is there any official link between the Starflight and Star Control families? Was there swindling involved? Was I deprived of a Starflight 3 I would have paid double for vs. a Star Control? Why oh why? As far as I'm concerned, the Open Starflight 3 will be great, no matter what, but the real Starflight 3 that seemingly "almost was" would have been worthwhile.
Apologies for the long rant it took to get here. Any responses appreciated.
Pardon me, I think I hear the Uhl whispering in my head.
Re:What I want to know is: Relation to Starflight? (Score:2)
Even funnier, I thought I might have the old star charts in a drawer. I didn't, but I did find the original disk. I wonder if that star chart is floating around anywhere online?..?
SF2 Map (Score:2)
Re:What I want to know is: Relation to Starflight? (Score:2)
The only PC game at the time that convinced me that my switch to the Windows world wouldn't be total drudgery was Doom II. But then, Doom II pretty much kicked off the whole "PC as game machine" idea anyway. Microsoft owes a lot to id as far as I'm concerned.
Rockin' music (Score:3, Informative)
You can imagine how pleased I was to find the music in MP3! Grab them here: http://www.classicgaming.com/starcontrol/3do/musi
Soooo far ahead of its time (Score:4, Interesting)
Of course, being "advanced" isn't what made the game great. The game was great because of every single thing in it. It had simply the best story/plot of any videogame ever made - funny, inspiring, deep, suspenseful. On par with a good sci-fi novel. The aliens were damn cool. All of them. Noble and flawed heros, salesmen and scoundrels, tragic tourtured villans. The music and artwork were outstanding. The gameplay was fun, involving, diverse and never dull or repetative (the way far too many RPGs are).
It is unarguably the best game ever in it's genera - one of the best videogames ever on any list, and in my completely non-humble opinion, the best videogame ever written. It will probably the best that will ever be written (unless Toys for Bob makes a legit sequel, in which case, it could be topped).
It pains me terribly that there are people out there that have not played through this brilliant, amazing piece of work. Their lives are lacking in ways that they can't even begin to imagine.
I truly believe it's one of the worlds great tradgedies that there aren't more quality space-RPGs. There is SO much area there to explore, yet so few games are produced in that genera. It's really quite sad.
The GPL version is pretty damn functional considering it's the first alpha release. Give it a whirl - or if you haven't played it before, wait until you can get a version that can be played to completion.
Argh!!!!!!!! (Score:2, Interesting)
Seriously, I did go out and buy an old computer JUST for this game... I recently moved to school (thus leaving behind many of my old 386, 486 and Pentiums). During one of my procrastination breaks, I had the urge to play StarCon2.. I found DOSBox [zophar.net], but it would periodically crash for me.
The game that saved me from the dark side (Score:4, Interesting)
Well, I played the game for only ten minutes before I decided that I would not make a copy. I would go to the store that very day and buy it off the shelf. I'd beg my parents for the money if need be (didn't have to =). There was simply no way I could live with myself otherwise.
A game that gives me so much enjoyment; that constantly surprises at turns with the authors' wit, style, art, and code; that achieves a balance that I've rarely seen before or since. How dare I insult them by by ripping off their hard work? It makes so little sense that it's nauseating. It would be like meeting [insert celebrity: say, Carmack] and gushing about how you love their [whatever] and then mugging them in the alley when they leave. After all, they have plenty of money in the bank.
I have not stolen a piece of software since then. Even those who don't think piracy is "wrong" cannot escape the fact that it's usually crass, ungrateful, self-centered, and unattractive. Especially if you ended up enjoying or benefiting from the software.
Isn't it ironic that SC2 is now Free Software? Well, only somewhat. That the project exists shows the game's immense popularity -- yet sales were dismal. From Accolade's perspective, the product was not too successful. Paul and Fred leave Accolade, and the license gets farmed out to a second-class subcontractor... resulting in the abysmal Star Control 3.
---
Dum de dum.
Re:The game that saved me from the dark side (Score:2)
Re:The game that saved me from the dark side (Score:3, Insightful)
Oh my (Score:2)
Yay geek!
Build instructions (Score:5, Funny)
Jeez. (Score:2)
Uh... was a fun game. Maybe next we'll get Flight of the Valkyrie released in source. Or Temple of Apshai?
Nomad (Score:3, Interesting)
Quite Frankly (Score:2)
This makes me happy, perhaps it will help to spur game makers out of the "wow, it's fast and cool... look at the graphics and sound... whee!" toddler phase - and perhaps put focus back on the story.
Then again...
oh wow... memories... (Score:2)
But now it's coming back and probably better. That's a pretty cool Giftmas present if you ask me. Although I've already read there aren't to be any major improvements, I know there are people out there who cannot resist changing things. I think the most interesting thing that can be done would be to update or write a patch for a more adult version and of course update the graphics. They were awesome at the time but the time is now, not back then so I think a lot can be done.
Did I mention I hope there is an internet melee thingy added? I didn't? Well I meant to...
Star Control 4, a.k.a. StarCon (Score:5, Interesting)
Unfortunately, the project was put on ice and never completed; the Accolade development studio was acquired by Infogrames and it gradually shut down over the following few years.
The project itself was quite ambitious and well received by many of the early previews. It was not being developed as a strategy game, though, so it could have sat oddly with some of the old fans. I think the game had a lot going for it, considering it was done by the same company and the designers of previous Star Control games.
In the end it became just another fatality of the games industry battleground.
Still, it's nice to see that the legacy of the series lives on. Long live Star Control!
RPM/Deb formats (Score:2, Informative)
or better yet...
rpm -i ftp://ftp.sourceforge.net/pub/rpms/starcontrol-bl
anyone?
13,545 files in 92 folders! (Score:2, Interesting)
The PC version on CD-ROM (Score:2)
That reminds me... OT, but did anybody ever buy the Ultima I-VI compilation on CD-ROM? I wanted that so badly. Was it everything an avid Ultima player dreamed about?
Re:Ultima Compilation (Score:2)
How much time did I spend playing this game? (Score:2)
Re:Sweet (Score:3, Funny)
Kidding of course, I remember playing this at my psycho neighbor's house and it really is a fun game. We set the video output to a heavy metal soundtrack and recorded it on VCR to make our own Star Control rock videos... does that qualify for some sort of geek-wannabe award?
-FF
Re:Sweet (Score:2)
Star Control 1 was a basic, but cool space fighting game, which had asteroids-style action and some over-complicated strategy/planning phases. Star Control 3 was also a good game, carrying on the StarCon2 tradition of a vast universe with diverse, interesting, and well scripted characters. I prefer StarCon2 to 3, however. The third in the series focused too much on animation and too little on gameplay.
Anyway, it's a fantastic series, and I'm glad to hear that the best of the bunch still hasn't been forgotten.
Re:Sweet (Score:2, Informative)
The development team didn't want this announced yet because there are still some major bugs/omissions in the alpha. The intro animations are not there yet, the game is a bit unstable (especially during dialog which has lots of colour/pallete action eg. starbase when power is low at the beginning, sylandro homeworld), the collision detection is only implemented as bounding box at the moment which has some nasty sideeffects (one of which makes it impossible to win the final battle unless you play as "cyborg").
Having said this I've played it through to the end again, so it's definately possible. Just save often.
Also, if there are any new potential players out there, this game takes major time to complete and is a huge challenge compared to many games. I'd imagine it would be almost impossible to get anywhere without any background/instructions, so I suggest you CHEAT. Yes, search the net, find a walkthrough... this game will not leave you feeling empty as it will be challenging enough to complete even if you know what you're supposed to be doing. The walkthroughs will probably seem cryptic anyway until you discover the intricacies of the story along the way. Playing it through again I shamelessly downloaded cheats and maps because although I love the game it would simply take too long to rediscover, and I don't have the time.
For potential new players I stress again : If you don't mind a challenge and enjoy humour in what you play this game is worth it...
Re:What the...? (Score:1)
Re:this could be a welcome trend (Score:5, Insightful)
MOO, MOM, and X-COM are among my favourite games of all time... I still play all of them on a regular basis.
Re:wow, only 120MB bigger than the PC version. (Score:5, Interesting)
3do was founded by trip hawkins (of EA fame) as a company that would liscense out the hardware to whoever wanted to manufacture it. Essentially it would have eliminated the number one geek gripe about consoles - proprietary hardware. The system was to be "open", as far as development was concerned.
Panasonic, Goldstar, Creative Labs took up the challenge (there were others too), but not seeing any of the software liscencing pie, wound up charging upwards of 800$ for the earliest units. By the time they came down in price, it was all over.
Of course, it wasnt to be merely a gaming console, either, but the elusive "convergence" device. Video CD, Audio CD+G, PhotoCD, etc.. VideoCDs utter failure in north america also contributed to its death.
There were other neat design features that frankly didn't work. Like daisychained controllers. Player 2s pad plugged into Player 1s. Thing is, if Player 2 was winning, Player 1 could easily unplug him..
Still, it has its place in history. It was the first console solely based on CD, and it did have more than 3 good titles.
A lot more, if you count vivid videos 3DO porn line-up.
I still fire mine up from time to time to play the most accurate arcade translation of Street Fighter II, Samurai Shodown. If not for the pricing, it really could have had the position the PSX eventually took.