Doom III Trailer Debuts At E3 486
trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
Half-Life 2 teaser available too! (Score:5, Informative)
Re:Why bother... Get it for PC, higher res + mods. (Score:5, Informative)
According to Carmack, the Radeon 8500 should run Doom3 "perfectly". And that can be found for less than $100 these days.. even less by the time it's released.
Re:bittorrent link busted? (Score:2, Informative)
Re:Jon Carmack: dooming society? (Score:3, Informative)
Doom 3: Playing it (Score:4, Informative)
You NEED a fast vid card and at least 512 megs of ram. The ram really helps.
I dont see how the XBOX can even get this to look right without seriously watering it down.
Playing this game on a PC is like playing Doom, in the sense that it suprises you, hell is even scary.
But the way it looks just brings you in, I found myself looking at the tiles in the bathroom, at checking out the elctron pulse by stanind in it WOW.
Carmack has gone all out to add in the visual features, using light and shadow to his advantage, and those monsters are frightening. They attack with a vengence.
heres a link that will help you with the Alpha, including graphic modifiers. Nice FAQ in as well:
http://www.evem.org.au/evem/archives/games/doom
mirror in sweden (Score:5, Informative)
Re:Why bother... Get it for PC, higher res + mods. (Score:3, Informative)
On the other hand, with every new video card or CPU review on slashdot, we hear a chorus of "why bother? Nobody can even use the power of a $400 system!" so that harmonizes nicely with "Doom3 is unrealistic! It requires too much computer!" The only time things are REALLY wrong is when there aren't people moaning on both sides of the issue.
As for the 1 GHz barrier, I haven't broken it yet. I'm playing BF1942 with a C566 overclocked to 850, in a motherboard+ram I bought for a C300A overclocked to 450. Thanks to a new Geforce4 ti4200 bought for $80 at Compusa, most of the maps run just fine! I was planning to upgrade the computer, but changed my mind because BF1942 runs well enough. So maybe Doom3 (or a better subsequent title using the Doom engine) will give me reason to stimulate the tech economy.
alternate downloads (Score:2, Informative)
Graphics glitch? (Score:4, Informative)
Any graphics guys care to comment?
- Andreas
Re:Jon Carmack: dooming society? (Score:3, Informative)
Once upon a time there lived a psychiatrist, called Zigmunt Freud. He gave name to that dark side. He called it "id". That exactly the same "id", which is in "id software".
Re:What Doom III is all about (Score:5, Informative)
Nope. Quake 1 engine.
You're correct, though. Id's main contribution since Quake 1 is the advancement of engine technology. Quake 2's single player game more or less sucked, and Quake 3 didn't even really have one. However, with Doom 3, Id is supposedly focusing mainly on single player. That means that the single player game should be at least decent, if not good, but more importantly that the multiplayer aspects are likely not getting the attention you expect. As well, theCarmack has said in the past that the Doom 3 handles only a few models on-screen at a time. More than that and it can really start to bog down. That means it'll be great for the atmosphere Doom 3 is trying for, with more tension and paranoia than screens full of monsters, and less great for much else. Will that change? Sure. Hardware will get better, and I'm sure some 3rd parties like Raven will have a go at modifying the engine. The point is that the Doom3 engine is going in quite a different direction from the Quake3 engine, and may not be well-suited (at least initially) for most third-party licensees.
Re:i hate signing up for stuff (Score:3, Informative)
Re:Controller-S (Score:1, Informative)
You aren't alone and thanfully you can get something that works. Lik-Sang sell them for US$15 or so. See here [lik-sang.com]
Tried downloading the video from gamespot.com (Score:1, Informative)
Re:Requires Windows to download (from gamespot) (Score:2, Informative)
Once again.. (Score:4, Informative)
"At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being in written interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake1 era entities buried in places."
More details over here [valve-erc.com].
So if they can do that with the Quake 1 engine, imagine what they should be able to do now.
More Links!!! (Score:5, Informative)
2. doom3.zip [swschwedt.de]
3. Doom3-E32003-PCTrailer.zip [gamez-network.ath.cx]
4. doom_3-e32003-full_video-hires.zip [tux-fan.de]
5. doom_3-e32003-full_video-hires.avi [mirror.udp.at] 6. doom_3-e32003-full_video-hires.zip [tiscali.cz]
7. doom_3-e32003-full_video-hires.zip [releases.cz]
8. doom_3-e32003-full_video-hires.zip [ignum.cz]
9. doom_3-e32003-full_video-lores.zip [tiscali.cz]
10. doom_3-e32003-full_video-lores.zip [ignum.cz]
11. doom_3-e32003-full_video-lores.zip [releases.cz]
Mirrors for all (Score:4, Informative)
Mirror 1 [go2host.de]
Mirror 2 [4players.de]
Mirror 3 [reddeth.com]
Mirror 4 [swschwedt.de]
Mirror 5 [doupe.cz]
Beware Kontiki, those with download caps (Score:4, Informative)
During my quick scan through its preferences menu, I could only tell it to stop downloading them once my HDD was filled to a (user-specified) capacity - seemed somewhat indirect to say the least. But it is possible to curb its rampant data-whoring habits this way, at least.
This software is easy to shutdown and uninstall, and can be configured to stop it doing incredibly stupid things (like downloading 70MB of data you don't want). If you must use it, be draconian about changing its settings first.. happy downloading.
Re:bittorrent link busted? (Score:2, Informative)
Experimental BT tracker to hold official Id files
stenciled shadows require opaque surfaces (Score:4, Informative)
Basically, the algorithim uses the Z values stored in the Z-buffer to determine whether each pixel is in shadow or not. (The Z-buffer is used for hidden surface elimination, and normally stores the single nearest opaque-surface.)
When you draw transparent surfaces, you end up with multiple surfaces visible at each pixel--the nearest opaque surface, and all closer transparent surfaces. But there's only a single value in the Z-buffer, so the checks to determine shadow determine whether that particular point (back-projecting that pixel to that depth) is in shadow.
So either transparent surfaces pick up the shadowing of the surfaces you see through them, or you turn off shadowing for transparent surfaces (and maybe do something else for them, like raycast one or more points on the surface to the light sources and use that info for shadowing the whole surface or each vertex).
Warning (Score:3, Informative)
Who was it who said "don't double-click on exe files from untrusted sources"?
Even more trailers in Bittorrent on Gametab News (Score:2, Informative)
Re:Is any negative opinion of Doom 3 a troll? (Score:2, Informative)
Next time, use the BitTorrent link. (Score:2, Informative)
If you're feeling kind, leave the download window up for a bit after you're done. It will continue to help other people get the file quicker. If not, close it, and it's COMPLETELY GONE. None of that Kontiki crap.
Re:What about sound improvements? (Score:4, Informative)
Re:HL2 will kick Doom III's butt (Score:5, Informative)
Gamespot [gamespot.com]
Gamespy [gamespy.com]
Screenies [planethalflife.com]
Re:What Doom III is all about (Score:3, Informative)
Is Id a valid source? Id's Technology Licensing Program page [idsoftware.com], check out the line that reads, "Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was," in section C, "The GPL'd Quake Engine." I'd think Id would know who's done what with their engines (well, third-party licenses, anyway -- I'm sure they don't keep track of what people have done with the GPL'd code).
People usually get confused and think Half-Life was based on Quake 2 because Valve did use some technology from Quake 2, porting it back into the Quake 1 engine, and they did make major changes to the Q1 engine. Also, Half-Life and Q2 were released fairly close together (Q2 released Christmas 97, HL released spring 98, IIRC).
Re:Requires Windows to download (from gamespot) (Score:3, Informative)
(BitTorrent FAQ here [dessent.net])