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PC Games (Games) Entertainment Games

Doom III Trailer Debuts At E3 486

trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
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Doom III Trailer Debuts At E3

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  • by fatwreckfan ( 322865 ) on Thursday May 15, 2003 @02:09AM (#5961611)
    Get the Half-Life 2 teaser here [ign.com] as well! It's not as good as the Doom III vid, but it still looks wicked. Half-Life was probably the best FPS I've every played, and a lot of my friends agree, so my fingers are crossed for HL2 to rock just as much.
  • by prockcore ( 543967 ) on Thursday May 15, 2003 @02:16AM (#5961642)
    you can pick up a used xbox for about 150 even new one for 200, last I heard the pc version will require a rather expensive video card,

    According to Carmack, the Radeon 8500 should run Doom3 "perfectly". And that can be found for less than $100 these days.. even less by the time it's released.
  • by randyest ( 589159 ) on Thursday May 15, 2003 @02:23AM (#5961675) Homepage
    it's working, but slowly. just wait, and keep your window open as long as you can (after download completes). thanks :)
  • by Babbster ( 107076 ) <aaronbabb@NoSPaM.gmail.com> on Thursday May 15, 2003 @02:25AM (#5961689) Homepage
    I knew that I recognized this post [slashdot.org].
  • Doom 3: Playing it (Score:4, Informative)

    by westyvw ( 653833 ) on Thursday May 15, 2003 @02:27AM (#5961694)
    Well since I have played the Alpha:

    You NEED a fast vid card and at least 512 megs of ram. The ram really helps.

    I dont see how the XBOX can even get this to look right without seriously watering it down.

    Playing this game on a PC is like playing Doom, in the sense that it suprises you, hell is even scary.

    But the way it looks just brings you in, I found myself looking at the tiles in the bathroom, at checking out the elctron pulse by stanind in it WOW.

    Carmack has gone all out to add in the visual features, using light and shadow to his advantage, and those monsters are frightening. They attack with a vengence.

    heres a link that will help you with the Alpha, including graphic modifiers. Nice FAQ in as well:

    http://www.evem.org.au/evem/archives/games/doom_ 3_ alpha_help.html
  • mirror in sweden (Score:5, Informative)

    by fredan ( 54788 ) on Thursday May 15, 2003 @02:32AM (#5961720) Homepage Journal
    doom3_e32003.mpg [fredan.org]
  • by timeOday ( 582209 ) on Thursday May 15, 2003 @02:42AM (#5961757)
    Okay, the price isn't comparable to an xbox.

    On the other hand, with every new video card or CPU review on slashdot, we hear a chorus of "why bother? Nobody can even use the power of a $400 system!" so that harmonizes nicely with "Doom3 is unrealistic! It requires too much computer!" The only time things are REALLY wrong is when there aren't people moaning on both sides of the issue.

    As for the 1 GHz barrier, I haven't broken it yet. I'm playing BF1942 with a C566 overclocked to 850, in a motherboard+ram I bought for a C300A overclocked to 450. Thanks to a new Geforce4 ti4200 bought for $80 at Compusa, most of the maps run just fine! I was planning to upgrade the computer, but changed my mind because BF1942 runs well enough. So maybe Doom3 (or a better subsequent title using the Doom engine) will give me reason to stimulate the tech economy.

  • alternate downloads (Score:2, Informative)

    by himitsu ( 634571 ) on Thursday May 15, 2003 @02:52AM (#5961796)
    check out http://www1.giga.de/download_von_news/0,2862,4579_ e32k2_orange,00.html everyone loves german download sites that dont cost money by the month.
  • Graphics glitch? (Score:4, Informative)

    by andi75 ( 84413 ) on Thursday May 15, 2003 @02:53AM (#5961806) Homepage
    Has anybody noticed the graphics glitch after about 47 seconds, where you have an outside view of the facility and a mono-rail? It seems to me that even though the mono-rail car passes through shadows, the translucent window isn't shadowed at all! I think it should at least darken a bit...

    Any graphics guys care to comment?

    - Andreas
  • by zdzichu ( 100333 ) on Thursday May 15, 2003 @03:00AM (#5961834) Homepage Journal
    there is that dark side that just keeps on butting it's head in.

    Once upon a time there lived a psychiatrist, called Zigmunt Freud. He gave name to that dark side. He called it "id". That exactly the same "id", which is in "id software".
  • by Osty ( 16825 ) on Thursday May 15, 2003 @03:13AM (#5961877)

    Half life, was built on quake 2 engine

    Nope. Quake 1 engine.


    You're correct, though. Id's main contribution since Quake 1 is the advancement of engine technology. Quake 2's single player game more or less sucked, and Quake 3 didn't even really have one. However, with Doom 3, Id is supposedly focusing mainly on single player. That means that the single player game should be at least decent, if not good, but more importantly that the multiplayer aspects are likely not getting the attention you expect. As well, theCarmack has said in the past that the Doom 3 handles only a few models on-screen at a time. More than that and it can really start to bog down. That means it'll be great for the atmosphere Doom 3 is trying for, with more tension and paranoia than screens full of monsters, and less great for much else. Will that change? Sure. Hardware will get better, and I'm sure some 3rd parties like Raven will have a go at modifying the engine. The point is that the Doom3 engine is going in quite a different direction from the Quake3 engine, and may not be well-suited (at least initially) for most third-party licensees.

  • by justin_speers ( 631757 ) <[jaspeers] [at] [comcast.net]> on Thursday May 15, 2003 @03:18AM (#5961899)
    Man no kidding someone mod that up. I hate signing up for things in the first place, but I can understand the reasoning behind that. But requiring a specific browser just to view a *.mpeg file, that's utter bullshit. Luckily I read all the posts here, and found that mirror... http://ftp.fredan.org/games/doom3_e32003.mpg
  • Re:Controller-S (Score:1, Informative)

    by Anonymous Coward on Thursday May 15, 2003 @03:49AM (#5961980)
    Ideally I'd like to use a Playstation 2 controller on the Xbox...

    You aren't alone and thanfully you can get something that works. Lik-Sang sell them for US$15 or so. See here [lik-sang.com]
  • by MrTangent ( 652704 ) on Thursday May 15, 2003 @04:07AM (#5962020)
    After having to register (how f'ing annoying is this when all you want is a simple file?) I get this trying to download the video:
    Protected Delivery - Microsoft Windows Required


    We are sorry. This protected delivery is only available through Kontiki's secure delivery software running on a Windows PC (Windows XP, 2000, ME, 98, or NT4).

    Please try to access this content through a computer running Microsoft Windows.
    Pretty f'ing gay. Would it be too hard to just offer a link to a Quicktime .mov or .mpg without all the gay tomfoolery? I wonder if some of these sites take courses in "annoying your potential viewers as much as possible 101"?
  • by Nermal6693 ( 622898 ) on Thursday May 15, 2003 @04:19AM (#5962040)
    Yeah, I just tried to download it on my Mac and I got the same message. I clicked the "Help" button and complained, perhaps if everyone else does then they *might* do something about it.
  • Once again.. (Score:4, Informative)

    by Inoshiro ( 71693 ) on Thursday May 15, 2003 @04:26AM (#5962059) Homepage
    Half-Life was based on the Quake 1 engine.

    "At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being in written interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake1 era entities buried in places."

    More details over here [valve-erc.com].

    So if they can do that with the Quake 1 engine, imagine what they should be able to do now.
  • More Links!!! (Score:5, Informative)

    by zeekiorage ( 545864 ) on Thursday May 15, 2003 @04:42AM (#5962110)
  • Mirrors for all (Score:4, Informative)

    by Gossy ( 130782 ) on Thursday May 15, 2003 @04:51AM (#5962142)
    For those who don't want to register to Gamespot, can't get there, and also can't hit planetquake3..

    Mirror 1 [go2host.de]
    Mirror 2 [4players.de]
    Mirror 3 [reddeth.com]
    Mirror 4 [swschwedt.de]
    Mirror 5 [doupe.cz]

  • by 876 ( 115861 ) on Thursday May 15, 2003 @04:55AM (#5962156)
    I used this download manager to get the video. Having other stuff to do, I left Kontiki to its own devices, during which time it downloaded 2 unwanted promotional Gamespot videos (basically some dude talking about the site) of about 35MB each.

    During my quick scan through its preferences menu, I could only tell it to stop downloading them once my HDD was filled to a (user-specified) capacity - seemed somewhat indirect to say the least. But it is possible to curb its rampant data-whoring habits this way, at least.

    This software is easy to shutdown and uninstall, and can be configured to stop it doing incredibly stupid things (like downloading 70MB of data you don't want). If you must use it, be draconian about changing its settings first.. happy downloading.

  • by TTimo ( 253584 ) <ttimo@t t i mo.net> on Thursday May 15, 2003 @05:28AM (#5962268) Homepage
    BitTorrent tracker [idsoftware.com]

    Experimental BT tracker to hold official Id files
  • by nothings ( 597917 ) on Thursday May 15, 2003 @05:54AM (#5962368) Homepage
    I haven't looked at the video to see the graphics glitch of which you speak, but I am a graphics guy, and the core technology used in Doom 3 for shadowing, called stenciled shadows, doesn't work with translucent/transparent surfaces.

    Basically, the algorithim uses the Z values stored in the Z-buffer to determine whether each pixel is in shadow or not. (The Z-buffer is used for hidden surface elimination, and normally stores the single nearest opaque-surface.)

    When you draw transparent surfaces, you end up with multiple surfaces visible at each pixel--the nearest opaque surface, and all closer transparent surfaces. But there's only a single value in the Z-buffer, so the checks to determine shadow determine whether that particular point (back-projecting that pixel to that depth) is in shadow.

    So either transparent surfaces pick up the shadowing of the surfaces you see through them, or you turn off shadowing for transparent surfaces (and maybe do something else for them, like raycast one or more points on the surface to the light sources and use that info for shadowing the whole surface or each vertex).

  • Warning (Score:3, Informative)

    by blibbleblobble ( 526872 ) on Thursday May 15, 2003 @08:03AM (#5962781)
    If you want to download this trailer, not only must you sign-up for an account, give personal details etc, but you have to be running Internet Explorer on Windows, in minumum-security mode, to allow them to install software on your machine (ActiveX?) before you can view the trailer.

    Who was it who said "don't double-click on exe files from untrusted sources"?
  • by Robotron2084 ( 262343 ) on Thursday May 15, 2003 @09:45AM (#5963525) Homepage
    Even more game trailers [gametab.com] are available for download on the GameTab Bittorrent page.
  • by tortap-0 ( 306464 ) on Thursday May 15, 2003 @09:50AM (#5963577)
    Actually, the models don't have a super hi polycount. They start out as really hi-poly models but then to create ingame models they use the original to make really good bumpmaps and environment maps. The thing about Doom3 is the textures and the shadows. Not some super high polygon count.
  • by raygundan ( 16760 ) on Thursday May 15, 2003 @10:38AM (#5963980) Homepage
    BT is ad- and spyware-free. It doesn't download any extras. It's simple and fast to set up. (run the installer, click the link) For popular stuff like this, it gives you massive DL speeds. All it asks in return is that while you are downloading, it can use your upload bandwidth to serve ONLY the file you are DL'ing to other users. Very effective use of bandwidth. User A pulls from server, user B pulls from A, user C pulls from B, etc...

    If you're feeling kind, leave the download window up for a bit after you're done. It will continue to help other people get the file quicker. If not, close it, and it's COMPLETELY GONE. None of that Kontiki crap.
  • by htmlboy ( 31265 ) on Thursday May 15, 2003 @10:42AM (#5964022)
    while i don't know about the use of different sounds to liven things up, we do know that doom3 is engineered to take advantage of 6.1 surround sound. they wanted to create as emersive an environment as possible, and so spent a lot of time makeing the sound believable. trent reznor of nine inch nails was even brought onboard to share his expertise.
  • by WankersRevenge ( 452399 ) on Thursday May 15, 2003 @01:16PM (#5965617)
    Half Life 2 is using Valve's homegrown engine called "Source". They've been developing it for the past couple of years in secret. You can find out more about the source by following these links:

    Gamespot [gamespot.com]
    Gamespy [gamespy.com]
    Screenies [planethalflife.com]
  • by Osty ( 16825 ) on Thursday May 15, 2003 @02:05PM (#5966065)

    If you can give me sources, I'll beleive it. I was under the impression (and I think read somewhere) that HL indeeed used the Quake 2 engine...

    Is Id a valid source? Id's Technology Licensing Program page [idsoftware.com], check out the line that reads, "Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was," in section C, "The GPL'd Quake Engine." I'd think Id would know who's done what with their engines (well, third-party licenses, anyway -- I'm sure they don't keep track of what people have done with the GPL'd code).


    People usually get confused and think Half-Life was based on Quake 2 because Valve did use some technology from Quake 2, porting it back into the Quake 1 engine, and they did make major changes to the Q1 engine. Also, Half-Life and Q2 were released fairly close together (Q2 released Christmas 97, HL released spring 98, IIRC).

  • by bedessen ( 411686 ) on Thursday May 15, 2003 @04:55PM (#5967694) Journal
    F*ck gamespot. Use the bittorrent link -- fast as all heck and no registration crud. The client is released under the MIT license.

    (BitTorrent FAQ here [dessent.net])

And it should be the law: If you use the word `paradigm' without knowing what the dictionary says it means, you go to jail. No exceptions. -- David Jones

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