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PC Games (Games) Entertainment Games

Doom III Trailer Debuts At E3 486

trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
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Doom III Trailer Debuts At E3

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  • by jkfresh ( 603888 ) * on Thursday May 15, 2003 @01:54AM (#5961540)
    I haven't wanted to get an X-box before now, but with Doom III on there, maybe it's time to look around amazon or something... :)

    I am pretty sure that the XBOX version is not going to be out before the PC version. Might wanna take that $$$ and get a better video board. :)
  • by Viewsonic ( 584922 ) on Thursday May 15, 2003 @01:55AM (#5961557)
    XBox might be decent if your system is too slow, but to upgrade it decently will still cost about the same as an XBox .. Plus you will get all the mods and levels people will make, which you wont get on the XBox version.

    That, and 10 years from now when you've got a P12 Gforce FXP 50 that can do 2400x1600 3D fluid on your 50" monitor, you might be happy to play this instead of the 640x480P version on the XBox...............

  • by PygmySurfer ( 442860 ) on Thursday May 15, 2003 @02:01AM (#5961582)
    Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal,

    Uhh, since when did Carmack do anything with Unreal?
  • by Squarewav ( 241189 ) on Thursday May 15, 2003 @02:04AM (#5961597)
    you can pick up a used xbox for about 150 even new one for 200, last I heard the pc version will require a rather expensive video card, but even then I suppose the xbox version will be rather crappy compared to the pc one, not just that the screen is stuck at 640x400 and interlaced at that, but im sure many effects will be left out to get a decent fps out of it. The xbox version is not marketed for pc users, but for console users
  • by HoneyBunchesOfGoats ( 619017 ) on Thursday May 15, 2003 @02:19AM (#5961653)
    Who is to say that the Xbox version won't support extra mods and levels? That would be a cool feature.. download, burn to cd, go to menu on Xbox screen, load on to hard disk, play.

    You're right about the replay value though. The Xbox version will fade away after the console falls to obsolescence.
  • by Fuzuli ( 135489 ) on Thursday May 15, 2003 @02:24AM (#5961682)
    I really don't care much about the gameplay of Doom III. Why ? Because Carmack's greatest contribution to gaming is not the games he creates for the last few years, his real contribution is the technology he gives to many talented others for implementing their ideas in a more stunning way.
    What if gameplay of Doom III sucks ? What if it does not make it to the hype ? Nothing..No problem at all: as we've both seen before someone with a good idea will licence the technology and will give us a new game that'll rock our world. And considering Carmack's huge affords to make his technology easy to modify, we'll probably see much cooler mods too. Half life, was built on quake 2 engine, quake 3 engine was the base for medal of honor, and the list goes on. Carmack is not only coding a game, he's creating the technical foundation for next generation of games, and even just for that he deserves respect and all his Ferraris. Still i can guess how many will be bitching about "how Doom III sucks" when the game is out. Just try to see how much the guy alone has done for gaming. And for god's sake please stop that "what a wasted talent" bullshit, we have enough of scientists, and genius elsewhere, let the man do what he likes with his own brain .
  • by xQx ( 5744 ) on Thursday May 15, 2003 @02:27AM (#5961696)
    Play Postal 2, or read American Psycho.

    As I put away my shotgun silenced by a dead cat stuck on it's barrel and drew out an antrax filled cow-head.
    Looking out over the horde of civilians burning to their death because of the gasolene I covered them with then ignited, There was something that made me think "Hmm, this game is violent"... I think it was the newspaper in the corner. Yes. Definatly the newspaper.

    People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more violent.

    IMHO Sims is the most dangerous of video games, because people who are playing games that emulate real life probably would be better going out and LIVING it.
  • by gTsiros ( 205624 ) on Thursday May 15, 2003 @02:30AM (#5961709)
    If you just want mindless destruction, try Serious Sam. Guaranteed, you'll love it. Just so you know, you get to kill more enemies than doom...more by an order of magnitude!
  • Hey, I'm sure it'll be playable with that. I'm sure it'll be playable on my 1GHz PC with a GeForce MX420 once I turn down many (most?) of the special effects. But I guarantee that before two years are up you'll want/need to upgrade again, probably for at least another $100. By the time, the Xbox is replaced with the Xbox2 (or whatever they decide to call it), most dedicated PC gamers during the Xbox's life will have spent at LEAST $200 on graphics cards, if not more.

    It's not that I think the Xbox is superior or that I hate PC gaming (I've been playing a ton of Freelancer the past week-and-a-half) - I do think that console gaming will outlive PC gaming but that's another topic entirely. Rather, I was pointing out that the cost of an Xbox isn't a good argument to use against it since a gaming PC will ALWAYS (ALWAYS) cost more.

  • by LordSah ( 185088 ) * on Thursday May 15, 2003 @02:52AM (#5961797)
    I'll probably get both versions. XBox gaming lends itself to parties (that is, large groups of people playing and having a good time) much easier than PC's. If Doom3 has a similar multiplayer setup to Halo, then it'd be a blast to play with your buddies. It's sure easier than hauling your whole rig around for LAN gaming.
  • Linux Port: (Score:5, Insightful)

    by westyvw ( 653833 ) on Thursday May 15, 2003 @02:55AM (#5961814)
    I here you brother: Linux should be in the crowd. UT2003 did it, they did it the right way: You bought the game and it was win and Linux, you choose which operating system to run on. Thats the way to go. Here that Carmack? Do it, it makes friends.
  • by bstoneaz ( 661994 ) on Thursday May 15, 2003 @03:51AM (#5961986)
    The gamespot article mentioned a shorter, higher quality game is being considered. Well I'm not buying a short game for $60 regardless of how good it looks. Let's see some reasonable play length.
  • by Neolithic ( 70450 ) on Thursday May 15, 2003 @03:52AM (#5961987) Homepage
    desensitizing people to violence, that is...

    That has never been closely proven to be true.

    I helped introduce Doom to my high school. A small group of friends and I purchased the full version and made copies to install in our typing lab for network games. I regret the piracy now but that's a different topic. Not only have I never come close to a violent act in my life but I'm one of the farthest away from being desensitized to violence. I almost passed out watching a friend get an IV. I get sick to my stomach thinking about one of my co-workers who got hit by a car while crossing a street. The violence in the movie From Hell [imdb.com] disturbed me.

    However, I laugh at movie Army of Darkness [imdb.com] and I played a lot of Doom, a lot of Quake, and intend on playing a lot of Doom III and I imagine I will enjoy it. How can this be? I understand these are not real.
  • by gl4ss ( 559668 ) on Thursday May 15, 2003 @04:09AM (#5962024) Homepage Journal
    the alpha makes no sense of performance as it is very obvious it lacks various optimizations (memory for one, the music is unpacked & etc).

    and the parts where memory/cpu/'features'(there were places where you could get it to stumble under 1 fps when looking at a corner, so hidden surface removal didn't work that well, if at all) didn't make it crawl it worked 'ok' on a freaking gf2gts(32mb)/512mb(sdram) and duron 1200mhz when you toyed around with the settings.

    i'm _pretty_ sure that you can _play_ it with current consumer grade boards(gf4mx/gf3/r9100/r9500) if you don't want antialias/ultra high resolution/stable 100fps. the needed hardware to play is _very_ much overhyped..
  • by podperson ( 592944 ) on Thursday May 15, 2003 @04:22AM (#5962051) Homepage
    Every comment I see with anything but oohing and ahing gets rated a troll. What gives? D'oh guess this is a troll.

    Doom 3 looks like every other FPS with more polys, real time shadows. So what?! It's not even as though they've come up with more of a plot, or cooler graphics. If anything, the higher polygon count models look worse because they're not realistic but they're also not stylish.

    Will Doom 3 have better gameplay than Doom? (Or as good even?) Will it have a plot? A good story line? Will there be any respect in which this is anything more than a tech demo of a new improved Quake engine?
  • by ciupman ( 413849 ) <<moc.liamg> <ta> <otnip.siul>> on Thursday May 15, 2003 @04:38AM (#5962090) Homepage
    .. on the gaming experience .. though the graphics are also a blast .. the shooting in doom3 didn't seem right to me ..

    To be a little picky it seemed that the shooting impact in the monsters was not realistic.. shooting at walls too .. by now they should have a 3d engine with deformations .. like holes in walls (real holes not textures) .. the body of monsters being ripped by bullet impact, and with no predefined zones (à lá Hanna Barbera cartoons), monsters falling and sliding back due to impact, breaking obvious breakable material like light bulbs and glass (i hate when shooting at bulbs and they won't break)..
  • Heh (Score:2, Insightful)

    by Isbiten ( 597220 ) <isbiten@gmail. c o m> on Thursday May 15, 2003 @04:45AM (#5962123) Homepage
    The story seems to be quite cliche, why is it always evil mega corporation that threatens the world now days? :)
  • by gl4ss ( 559668 ) on Thursday May 15, 2003 @04:50AM (#5962139) Homepage Journal
    and you can live in fantasyland that the gfx is the same on xbox as on that new pc, textures, lightmaps &etc take things like memory in which the xbox is very limited compared to pc (you can't argue that the os overhead would be over 400mb's or that theres some optimization magic whizzbang that just makes storing textures and models on xbox extra easy because it's a 'console').

    or just use your current computer that beats the xbox on performance already and just not keep everything at high, shock to some: most gamers don't have new high-end gaming cards and cpu.

    just get the game(demo) and see how it runs.
  • by master_p ( 608214 ) on Thursday May 15, 2003 @06:43AM (#5962495)
    I've played the Doom III Alpha version, and my jaw dropped to the floor.

    I have just watched the HL2 trailer. My jaw has been stuck on the floor and I can't pick it up!!! The moment that on-screen girl smiled, I realized that HL2 will kick Doom III ass big time.

    Doom III is not about the game. It is about the engine, the technology. The game is just a demo of what the engine can do.
  • by junkgrep ( 266550 ) on Thursday May 15, 2003 @06:54AM (#5962522)
    I think the two games will be very different as far as what they're going for. HL2 looks like a really immersive action game that's all about big battles, crazy physics, a subtle but well scripted storyline, and frantic action. D3 seems much slower and more secretive: something's always ready to rip your guts out, and you're afraid to move an inch. Then you snap and burst out with guns blazing, nearly get your head swiped off, and run in terror.

    Two different types of games, two different sorts of engines. We're lucky, lucky PC gamers we are.
  • by Torville ( 263917 ) on Thursday May 15, 2003 @07:40AM (#5962665)
    Duke Nukem has some interesting gameplay options (tripwire bombs! AIGH!), but I agree as to the rest. I don't mind the violence and the killing, but isn't this the same game as Wolfenstein? ID doesn't write games, they write ever-increasingly complex (and purty) tech demos that other companies write games with.
  • by Zzootnik ( 179922 ) on Thursday May 15, 2003 @08:54AM (#5963131)
    Yes- You are correct. If sheer killing were the only point to the game, why it'd be...um...quake3?

    Anyway, I think that Doom3 is going to have a LOT going for it, and some of it it definitely has in common with Q3...

    ---Technology: The Game engine licensing tends to make ID more money than the game sales themselves, IIRC...which doesn't mean much to us, except to say that there will be a fountain of innovative games coming out of the Doom3 engine, and I'm probably going to enjoy quite a lot of them... (Can you say 'Half-Life'?)

    ---Story: From all the interviews I've read, this game SCARES THE BEJEZUS outta people...That's the effect that keeps people lined up at scary movies and roller coasters...I hope I do get scared!

    And that's just the 2 off the top-o-my-head...
  • Dingdingding!! (Score:1, Insightful)

    by Anonymous Coward on Thursday May 15, 2003 @08:58AM (#5963154)
    You've got it boy.

    The only engine that has taken sound SERIOUSLY is the late, great Dark Engine (Thief, System Shock 2). Dark Engine games were downright CREEPY thanks to the atmospheric sound engine.

    Think of System Shock 2...that game was scary as heck thanks to the sound engine. And how about the haunted cathedral in Thief? I've never encountered any games that have been able to reproduce that kind of atmosphere--and it was all due to the audio.

    If Doom doesn't have a decent audio system, it will fall short in my opinion.
  • by ElGanzoLoco ( 642888 ) on Thursday May 15, 2003 @09:21AM (#5963333) Homepage
    It?s always the same story? Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone.

    In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.

    Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever.
    John Carmack didn't kill anybody. The kids did. Kids are stupid, mostly angry 14 year-old boys. But, would they have killed anybody, hadn't they been able to go and fetch 6 pounds of ammo at Walmart without anybody caring about it? Uh?

    You are basically saying that those kids are fragile and got influenced by Jon Carmark's works. All right. Now, let's get rid of computer games, consoles, thai kick-boxing and WWF, who promote violence in similar ways. Let's educate those kids; they should be watching CNN, or something similar, to learn about the world surrounding them, instead of playing stupid games.

    What do they see? Assholes blowing up towers by crashing planes into them. (9/11). Oh, shit. Other assholes bombing places flat out and killing everybody in the place, sometimes with no apparent reason (Iraq, but also applies to almost any other war; Chechnya comes to mind). Still more assholes fighting for more or less desperate causes (basque terrorism, corsica, religious fundamentalists) or even for emty pieces of desert land (Israel / Palestine), blowing themselves up in buses, marketplaces, schools, etc.
    OK. The world nowadays is sick. Let's turn to... history! After all, history is harmless and taught in the safety of classrooms and libraries.

    What do they see? World wars with 50 millions + casualties, entire cities destroyed through conventional or atomic bombings. Genocides, ethnic cleansing, mass rape and mutilation as warfare strategies (Rwanda).
    Alright, alright, history sucks.

    So, let's study, say, technology instead! After all, technology is "neutral", isn't it?
    Oh, every single new technological achievement in the last 200 years was primarily intended for use in warfare . Gunpowder. Steel. Computers. Jet reaction. Even automobile (primary planned use: drag howitzers around). Planes. Nuclear energy. (The automatic machine gun was actually invented a couple of years before... typewriters). Oh, never mind. It's evolution, baby!

    I believe there is something morally wrong when millions of people have computerized murder fantasies
    There is nothing wrong about having fantasies. We could debate forever if having a "fantasy" is wrong or not. (I dreamt about raping/killing somebody, but I didn't commit anything: would I be to blame? Can individuals be held responsible for their subconscious and half-subconscious feelings?).
    Still, let's admit, for the sake of argumentation, that having murder fantasies is wrong. Yes, but face it: it's not Jon Carmack's fault. People had murder fantasies long before computers existed; and not only fantasies, mind you, but they put it into actual practice. (genocide: the annihilation of millions of people by an *at least* equally large number of people: it took the collective work of millions of nazis to kill the 6 millions jews of the holocaust; the hutu/tutsi massacres (800 000 dead in 5 to 6 weeks) were the results of carefully crafted, planned, policies and decisions).

    So, you see, the whole world is fascinated by violence and war. Not just computer players. Mankind cares about two things: 1/ surviving, and 2/, making sure it can annihilate itself as fast as possible. (think about the NUMBER of nukes stored in Russia / USA / France / China during the Cold war: more than enough to eradic
  • by joshsisk ( 161347 ) on Thursday May 15, 2003 @10:13AM (#5963778)
    Let's take QuakeIII for example. It has a mediocre, shitty storyline..

    Um, Quake 3 was a multiplayer tournament game (the single player mode is simply a tutorial that simulates multiplay). That's like complaining that Marvel vs Capcom or Mario Kart's storyline was a little thin. There is no story, just a setting for multiplayer action.
  • by webzombie ( 262030 ) on Thursday May 15, 2003 @11:08AM (#5964279)
    Please tell me this is a joke...

    First Carmack spends months telling the planet that very, very few vid cards currently available are even capable running his precious D3... and now they announce that it will run on the XBox!

    Give me a break... if the XBox can run it then any high-end vid card made since the end of 2002 should not have a problem running it.

    And the fact that id is launching D3 on the Xbox speaks volumes (IMHO) about just how much id is abandoning the legions of loyal customers who made them so rich that they can go Microsoft on their asses and use their game as a shitty excuse for Microsoft to try and sell more of those pityful Xboxes..

    I think Microsoft is insisting that the PC version requirements be so high that they won't impact their haemorrhaging XBox losses!

    Either way it sounds like Microsoft is once again quietly using its influence and most likely cash to keep a killer game from the real masses!

    Shame on id for truly SELLING OUT!

    Maybe John needs a visit from Duke Nukem... who is all out of bubble gum ... to make him come to his senses.
  • by RatBastard ( 949 ) on Thursday May 15, 2003 @01:55PM (#5965968) Homepage
    Because Gamerboiz always act like this. They can't accept that two products/games/bands/whatever can be the same. One is God's gift to mankind and all others are baked shit in a bucket. It's the same bullshit neo-tribalism that's been going on forever. You see it all the time with the old SounBlaster VS Gravis Ultra Sound flame wars, the Voodoo VS Verite video card flame wars, the (insert name of my favorite band) VS (insert name of your favorite band) flame wars.

    It is the mark of an immature mind.
  • by UnConeD ( 576155 ) on Thursday May 15, 2003 @02:01PM (#5966033)
    Why do people always talk about Carmack as a 'Game designer'? He doesn't make games, he makes graphics engines. And he's damn good at that.
    Warren Spector, now that's a *game* designer (Thief, System Shock, Deus Ex). Or Steve Barcia, of Master-of-Orion fame.

    I once went through the trouble of downloading a Carmack presentation off the web about Q3 at the time. "Um...yeah.... um... basically we have like tons of shiny things that really kick ass. It looks really awesome."
    Thank you for that wonderful insight, I really couldn't have deducted that from the screenshots.

    Quake2 was a mindless shooter which constantly made me feel that my monitors blue-channel was broken (everything was brown/yellow). It didn't come close to Unreal's awesome atmosphere, colorful environments, sense of 'going somewhere', ...

    Who is the writer for Doom III's storyline? How will the voice acting be? How about (non-)linearity? What is the level of sound interaction in the games (i.e. not just 'gun::fire() { playsound("bang.wav"); }').
    All these questions get ignored because it has normal mapping and stencil shadows.

Today is a good day for information-gathering. Read someone else's mail file.

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