Doom III Trailer Debuts At E3 486
trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
Re:No more putting it off... (Score:2, Insightful)
I am pretty sure that the XBOX version is not going to be out before the PC version. Might wanna take that $$$ and get a better video board.
Why bother... Get it for PC, higher res + mods. (Score:4, Insightful)
That, and 10 years from now when you've got a P12 Gforce FXP 50 that can do 2400x1600 3D fluid on your 50" monitor, you might be happy to play this instead of the 640x480P version on the XBox...............
Re:Jon Carmack: dooming society? (Score:1, Insightful)
Uhh, since when did Carmack do anything with Unreal?
Re:Why bother... Get it for PC, higher res + mods. (Score:5, Insightful)
Re:Why bother... Get it for PC, higher res + mods. (Score:2, Insightful)
You're right about the replay value though. The Xbox version will fade away after the console falls to obsolescence.
What Doom III is all about (Score:5, Insightful)
What if gameplay of Doom III sucks ? What if it does not make it to the hype ? Nothing..No problem at all: as we've both seen before someone with a good idea will licence the technology and will give us a new game that'll rock our world. And considering Carmack's huge affords to make his technology easy to modify, we'll probably see much cooler mods too. Half life, was built on quake 2 engine, quake 3 engine was the base for medal of honor, and the list goes on. Carmack is not only coding a game, he's creating the technical foundation for next generation of games, and even just for that he deserves respect and all his Ferraris. Still i can guess how many will be bitching about "how Doom III sucks" when the game is out. Just try to see how much the guy alone has done for gaming. And for god's sake please stop that "what a wasted talent" bullshit, we have enough of scientists, and genius elsewhere, let the man do what he likes with his own brain .
Re:Jon Carmack: dooming society? (Score:3, Insightful)
As I put away my shotgun silenced by a dead cat stuck on it's barrel and drew out an antrax filled cow-head.
Looking out over the horde of civilians burning to their death because of the gasolene I covered them with then ignited, There was something that made me think "Hmm, this game is violent"... I think it was the newspaper in the corner. Yes. Definatly the newspaper.
People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more violent.
IMHO Sims is the most dangerous of video games, because people who are playing games that emulate real life probably would be better going out and LIVING it.
Re:Halo 2 not Doom 3 (Score:3, Insightful)
Re:Why bother... Get it for PC, higher res + mods. (Score:3, Insightful)
It's not that I think the Xbox is superior or that I hate PC gaming (I've been playing a ton of Freelancer the past week-and-a-half) - I do think that console gaming will outlive PC gaming but that's another topic entirely. Rather, I was pointing out that the cost of an Xbox isn't a good argument to use against it since a gaming PC will ALWAYS (ALWAYS) cost more.
Re:Why bother... Get it for PC, higher res + mods. (Score:4, Insightful)
Linux Port: (Score:5, Insightful)
Carmack, don't make a short game. (Score:2, Insightful)
Re:Jon Carmack: dooming society? (Score:2, Insightful)
That has never been closely proven to be true.
I helped introduce Doom to my high school. A small group of friends and I purchased the full version and made copies to install in our typing lab for network games. I regret the piracy now but that's a different topic. Not only have I never come close to a violent act in my life but I'm one of the farthest away from being desensitized to violence. I almost passed out watching a friend get an IV. I get sick to my stomach thinking about one of my co-workers who got hit by a car while crossing a street. The violence in the movie From Hell [imdb.com] disturbed me.
However, I laugh at movie Army of Darkness [imdb.com] and I played a lot of Doom, a lot of Quake, and intend on playing a lot of Doom III and I imagine I will enjoy it. How can this be? I understand these are not real.
Re:Doom 3: Playing it (Score:3, Insightful)
and the parts where memory/cpu/'features'(there were places where you could get it to stumble under 1 fps when looking at a corner, so hidden surface removal didn't work that well, if at all) didn't make it crawl it worked 'ok' on a freaking gf2gts(32mb)/512mb(sdram) and duron 1200mhz when you toyed around with the settings.
i'm _pretty_ sure that you can _play_ it with current consumer grade boards(gf4mx/gf3/r9100/r9500) if you don't want antialias/ultra high resolution/stable 100fps. the needed hardware to play is _very_ much overhyped..
Is any negative opinion of Doom 3 a troll? (Score:2, Insightful)
Doom 3 looks like every other FPS with more polys, real time shadows. So what?! It's not even as though they've come up with more of a plot, or cooler graphics. If anything, the higher polygon count models look worse because they're not realistic but they're also not stylish.
Will Doom 3 have better gameplay than Doom? (Or as good even?) Will it have a plot? A good story line? Will there be any respect in which this is anything more than a tech demo of a new improved Quake engine?
I think hl2 will be better... (Score:2, Insightful)
To be a little picky it seemed that the shooting impact in the monsters was not realistic.. shooting at walls too
Heh (Score:2, Insightful)
Re:Yes, or for less money than the upgrade. (Score:4, Insightful)
or just use your current computer that beats the xbox on performance already and just not keep everything at high, shock to some: most gamers don't have new high-end gaming cards and cpu.
just get the game(demo) and see how it runs.
HL2 will kick Doom III's butt (Score:5, Insightful)
I have just watched the HL2 trailer. My jaw has been stuck on the floor and I can't pick it up!!! The moment that on-screen girl smiled, I realized that HL2 will kick Doom III ass big time.
Doom III is not about the game. It is about the engine, the technology. The game is just a demo of what the engine can do.
Re:Half-Life 2 teaser available too! (Score:3, Insightful)
Two different types of games, two different sorts of engines. We're lucky, lucky PC gamers we are.
Re:Sweet Trailer! / Dumb Shooter? (Score:2, Insightful)
Re:Sweet Trailer! / Dumb Shooter? The Point IS... (Score:3, Insightful)
Anyway, I think that Doom3 is going to have a LOT going for it, and some of it it definitely has in common with Q3...
---Technology: The Game engine licensing tends to make ID more money than the game sales themselves, IIRC...which doesn't mean much to us, except to say that there will be a fountain of innovative games coming out of the Doom3 engine, and I'm probably going to enjoy quite a lot of them... (Can you say 'Half-Life'?)
---Story: From all the interviews I've read, this game SCARES THE BEJEZUS outta people...That's the effect that keeps people lined up at scary movies and roller coasters...I hope I do get scared!
And that's just the 2 off the top-o-my-head...
Dingdingding!! (Score:1, Insightful)
The only engine that has taken sound SERIOUSLY is the late, great Dark Engine (Thief, System Shock 2). Dark Engine games were downright CREEPY thanks to the atmospheric sound engine.
Think of System Shock 2...that game was scary as heck thanks to the sound engine. And how about the haunted cathedral in Thief? I've never encountered any games that have been able to reproduce that kind of atmosphere--and it was all due to the audio.
If Doom doesn't have a decent audio system, it will fall short in my opinion.
Re:Jon Carmack: dooming society? (Score:5, Insightful)
In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.
Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever.
John Carmack didn't kill anybody. The kids did. Kids are stupid, mostly angry 14 year-old boys. But, would they have killed anybody, hadn't they been able to go and fetch 6 pounds of ammo at Walmart without anybody caring about it? Uh?
You are basically saying that those kids are fragile and got influenced by Jon Carmark's works. All right. Now, let's get rid of computer games, consoles, thai kick-boxing and WWF, who promote violence in similar ways. Let's educate those kids; they should be watching CNN, or something similar, to learn about the world surrounding them, instead of playing stupid games.
What do they see? Assholes blowing up towers by crashing planes into them. (9/11). Oh, shit. Other assholes bombing places flat out and killing everybody in the place, sometimes with no apparent reason (Iraq, but also applies to almost any other war; Chechnya comes to mind). Still more assholes fighting for more or less desperate causes (basque terrorism, corsica, religious fundamentalists) or even for emty pieces of desert land (Israel / Palestine), blowing themselves up in buses, marketplaces, schools, etc.
OK. The world nowadays is sick. Let's turn to... history! After all, history is harmless and taught in the safety of classrooms and libraries.
What do they see? World wars with 50 millions + casualties, entire cities destroyed through conventional or atomic bombings. Genocides, ethnic cleansing, mass rape and mutilation as warfare strategies (Rwanda).
Alright, alright, history sucks.
So, let's study, say, technology instead! After all, technology is "neutral", isn't it?
Oh, every single new technological achievement in the last 200 years was primarily intended for use in warfare . Gunpowder. Steel. Computers. Jet reaction. Even automobile (primary planned use: drag howitzers around). Planes. Nuclear energy. (The automatic machine gun was actually invented a couple of years before... typewriters). Oh, never mind. It's evolution, baby!
I believe there is something morally wrong when millions of people have computerized murder fantasies
There is nothing wrong about having fantasies. We could debate forever if having a "fantasy" is wrong or not. (I dreamt about raping/killing somebody, but I didn't commit anything: would I be to blame? Can individuals be held responsible for their subconscious and half-subconscious feelings?).
Still, let's admit, for the sake of argumentation, that having murder fantasies is wrong. Yes, but face it: it's not Jon Carmack's fault. People had murder fantasies long before computers existed; and not only fantasies, mind you, but they put it into actual practice. (genocide: the annihilation of millions of people by an *at least* equally large number of people: it took the collective work of millions of nazis to kill the 6 millions jews of the holocaust; the hutu/tutsi massacres (800 000 dead in 5 to 6 weeks) were the results of carefully crafted, planned, policies and decisions).
So, you see, the whole world is fascinated by violence and war. Not just computer players. Mankind cares about two things: 1/ surviving, and 2/, making sure it can annihilate itself as fast as possible. (think about the NUMBER of nukes stored in Russia / USA / France / China during the Cold war: more than enough to eradic
Re:You're fighting against windmills (Score:2, Insightful)
Um, Quake 3 was a multiplayer tournament game (the single player mode is simply a tutorial that simulates multiplay). That's like complaining that Marvel vs Capcom or Mario Kart's storyline was a little thin. There is no story, just a setting for multiplayer action.
Carmack On Crack?!! (Score:2, Insightful)
First Carmack spends months telling the planet that very, very few vid cards currently available are even capable running his precious D3... and now they announce that it will run on the XBox!
Give me a break... if the XBox can run it then any high-end vid card made since the end of 2002 should not have a problem running it.
And the fact that id is launching D3 on the Xbox speaks volumes (IMHO) about just how much id is abandoning the legions of loyal customers who made them so rich that they can go Microsoft on their asses and use their game as a shitty excuse for Microsoft to try and sell more of those pityful Xboxes..
I think Microsoft is insisting that the PC version requirements be so high that they won't impact their haemorrhaging XBox losses!
Either way it sounds like Microsoft is once again quietly using its influence and most likely cash to keep a killer game from the real masses!
Shame on id for truly SELLING OUT!
Maybe John needs a visit from Duke Nukem... who is all out of bubble gum
Re:HL2 will kick Doom III's butt (Score:3, Insightful)
It is the mark of an immature mind.
Carmack != game designer (Score:3, Insightful)
Warren Spector, now that's a *game* designer (Thief, System Shock, Deus Ex). Or Steve Barcia, of Master-of-Orion fame.
I once went through the trouble of downloading a Carmack presentation off the web about Q3 at the time. "Um...yeah.... um... basically we have like tons of shiny things that really kick ass. It looks really awesome."
Thank you for that wonderful insight, I really couldn't have deducted that from the screenshots.
Quake2 was a mindless shooter which constantly made me feel that my monitors blue-channel was broken (everything was brown/yellow). It didn't come close to Unreal's awesome atmosphere, colorful environments, sense of 'going somewhere',
Who is the writer for Doom III's storyline? How will the voice acting be? How about (non-)linearity? What is the level of sound interaction in the games (i.e. not just 'gun::fire() { playsound("bang.wav"); }').
All these questions get ignored because it has normal mapping and stencil shadows.