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PC Games (Games) Entertainment Games

Doom III Trailer Debuts At E3 486

trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
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Doom III Trailer Debuts At E3

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  • Sweet Trailer! (Score:4, Interesting)

    by Smitty825 ( 114634 ) on Thursday May 15, 2003 @01:55AM (#5961550) Homepage Journal
    Not that this is very insightful, but I was able to see this trailer at E3. It kept showing on a loop, and each time it was shown, a large crowd gathered around. Everyone there seemed to comment that it was amazing, and it's worth spending a bunch of money to upgrade their PCs when it is released!
  • Any screen captures? (Score:4, Interesting)

    by Anonymous Coward on Thursday May 15, 2003 @01:55AM (#5961554)
    Are there any screen captures of the trailer for us dialup people?
  • by Azureflare ( 645778 ) on Thursday May 15, 2003 @02:04AM (#5961598)
    Hmm, I wouldn't make the leap to say that Doom caused massive massacres at schools, but I would agree that Carmack's obsession with video games doesn't exactly help society. I would suggest, however, that the videogames used by the US Military to "train" soldiers probably were very much influenced by Carmack's video game development. Now, I'll leave it up to you whether or not that is a good thing (desensitizing people to violence, that is...)

    I think that this obsession with violent videogames is just a part of the larger psyche in humanity; there is that dark side that just keeps on butting it's head in. The computer gives a very large degree of expression, and violence seems to be natural for the computer. I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer.

  • Comment removed (Score:2, Interesting)

    by account_deleted ( 4530225 ) * on Thursday May 15, 2003 @02:12AM (#5961623)
    Comment removed based on user account deletion
  • by mansemat ( 65131 ) on Thursday May 15, 2003 @02:16AM (#5961639)
    Ok I'll bite... (Even though you'll be modded into oblivion in a few moments).

    1) Carmack's games were never intended to help society. His games help society about as much as Mountain Dew, and I think that is quite alright.

    2) I think the military actually used a custom DOOM port for traning. The game wasn't influenced by Carmack, it was written by him.

    3) WTF does "I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer." even mean? "expression"? Did you mean "expressions", "emotions", "inspiration" (good or otherwise).

    Stop pretending to be smart, it makes you look stupid.
  • by Anonymous Coward on Thursday May 15, 2003 @02:16AM (#5961640)
    don't give doom3 best of show two years running.. You already gave them it last year - which pretty much means that the game will be delayed ala freelancer , homeworld, giving them the award again automatically means that the game is vapour. like team fortress 2 or duke nukem whenever. And this goes for counter strike condition zero and half life 2 as well.

    If you have to give it to someone give it to microsoft for some piece of shit XBOX exclusive noone gives a rats arse about like Pray. Giving awards for games in development is a brain dead thing to do anyway, akine to giving a acedemy award for the best daily's or the top ten best treatments being thrown around bill the producers office

    BTW cool preview.

  • HL2 (Score:2, Interesting)

    by dnixon112 ( 663069 ) on Thursday May 15, 2003 @02:18AM (#5961649)
    The Doom 3 trailer was pretty impressive, graphics-wise. However, the Half-Life 2 trailer displayed more astounding physics and AI. Both engines, years in the making, and built from the ground up are sure to compete for consumer and developer dollars. It'll be interesting to see which will be the ultimate victor. You can find the Half-Life 2 movie here: http://users.pandora.be/vanhoef/HL2/halflife2_pce3 2003_2dn_qt.zip
  • Re:Halo 2 not Doom 3 (Score:3, Interesting)

    by Flounder ( 42112 ) * on Thursday May 15, 2003 @02:20AM (#5961661)
    I just saw both demos to Halo2 and Doom3. Doom3 looks cool, but the gameplay looks like HalfLife. Halo2, however, looks completely killer, and the gameplay looks to be a blast. Nice to see battles in cities. How long before H2 makes it to PC??
  • by spoco2 ( 322835 ) on Thursday May 15, 2003 @02:55AM (#5961811)
    I'm actually more excited about Half Life 2 I think... especially after seeing that trailer... the environments look supurb... it just looks like it might be that touch better when it comes to being a real immesive experience.

    What engine is HL2 using? Doom 3?
  • by l810c ( 551591 ) on Thursday May 15, 2003 @02:58AM (#5961825)
    I really think they are going for(and will have) the 'Complete Game' this time. The engine has basically been done for a while. They are now working on content. It may still be pretty straight forward find key/move forward gameplay, but I think the atmosphere and battles will rock.
  • Re:Post Speeds? (Score:2, Interesting)

    by Cef ( 28324 ) on Thursday May 15, 2003 @03:10AM (#5961867)
    Uploads have dropped to less than 50kB/s for me, and I've gotta go home, so the client goes bye bye. No outbound data charges here fortunately!

    Notes:
    Link: 2 Mbit fibre (UEComm, Australia)
    Max Upload: 198 kBps
    Max TCP connections: 123
    Outbound data transferred: 570+ MiB

  • by Anonymous Coward on Thursday May 15, 2003 @03:17AM (#5961895)
    So i go through the hassle of actually registering, just to get this when i try to download:

    Protected Delivery - Microsoft Windows Required
    We are sorry. This protected delivery is only available through Kontiki's secure delivery software running on a Windows PC (Windows XP, 2000, ME, 98, or NT4).
    Please try to access this content through a computer running Microsoft Windows.

    Some of us don't run windows (i personally run Linux/OSX)
    [something about a conspiracy against me]
  • by Trollificus ( 253741 ) on Thursday May 15, 2003 @03:18AM (#5961898) Journal
    The thing I liked the most about the Half Life video is that most objects in the game were interactive. You could move everything from propane tanks, to tables and mattresses and even window blinds. It may seem trivial when all you're really trying to do is kill monsters, but this level of detail in FPS games was long-overdue.

    I remember playing the Doom 3 Alpha last year(Sorry, John. I couldn't help myself =D). Although it was only in alpha stage, the game scared the shit out of me. It was genuinely scary. Dark atmospheres. Moody lighting. Timed events(like Pinky bursting through the wall and coming after you). Considering that it was only in the alpha stage, it had the makings of a great game. My only complaint about it was that there was nothing to interact with(Likely because it was in Alpha). Hopefully they've added more realism to the game with the final build. But if ID's history is any indication, I wouldn't be surprised if there wasn't much to interact with in the scenery. Past ID games have been known to leave out the finer details like that, whereas other games tried hard to put them in, despite technology limitations.

  • by Xenomorpheus ( 177142 ) on Thursday May 15, 2003 @06:19AM (#5962435)
    Actually, the XBOX nativly produces a progressive-scan 640x480 image, so don't blame your non-progressive scan screen on the interlacing.

    Plus, how do we know that they won't develop the game for 1080i or 720p? The option is more viable for them to experiment with these resolutions since they know from this reaction that people will buy this game, no matter what state the economy is in
  • by riflemann ( 190895 ) <`riflemann' `at' `bb.cactii.net'> on Thursday May 15, 2003 @06:45AM (#5962496)
    It's all nice and pretty that games have more and more advanced video and animaton, but one thing that I think is sorely lacking is that of audio advancements.

    The biggest failing of most games nowadays is that the same SFX are recycled over and over, with perhaps just a small variation in pitch.

    How about having true dynamic audio so that when you hit the same enemies over and over, they dont just blurt out exactly the same sound effect? Generating the sound for a particular monster should be done from a variety of generators that create the sound for that moment according to what is happening to them.

    Fourier based audio generation such that entering a large hall makes the sounds boomy, low and echoy, whereas a small passageway has appropriately short echoes and higher pitch?

    If the sound was truly dynamic in that way, then that would work for truly scaring the shit out of me!

  • by junkgrep ( 266550 ) on Thursday May 15, 2003 @06:59AM (#5962532)
    I have to say: these HL2 movies are beyond belief. It's not that the graphics are top-notch: they're gorgeous for what they need to be (don't know how to compare between games, though D3's models look more detailed, higher res): it's that the game looks like the first ever to make a real physics engine work in a game: and be part of the fun instead of an annoyance. The 30meg video of the running battle with the soldiers just goes on and on with cool stuff: and yet none of it looks scripted or canned: it could have played out very differently, in a million other cool ways. The way that objects tipped, wobbled, and tumbled, not to mention reacted to gunfire (like you shooting away a rolling barrel in the teaser) opens up whole new worlds of design possibilities that I hope Valve has really made the best of.

    The characters also look stunningly lifelike. Again, not because they are perfect 1zillion poly models, but because the animation and attention to sutble physical detail is incredible. HL2 is defiantely on my buy list, and I'm actually far more exicted about it than DOOM3, no matter how amazing it might look.

    That said, I'm really hoping that DOOM3 will be the game that puts id back on the map as a great SP experience. They have't really had a truly groundbreaking SinglePlayer experience since Doom, and that was largely because they were the first: they came in before FPS games got bogged down with cliches that were originally fresh in DOOM. But in D3 it looks like they've combined a love for top-notch technology with a desire to make it really work as an cohesive gaming experience. It looks creepy as hell. I just hope the game spreads out a little more from the suspiciously parodiable feel of:
    Player: Hey, I'm running around in a gorgeously rendered dank sewer!
    Carmack: No fool, it's a moonbase complex.
    Player: They have sewers on the moon?!
    Carmack: I... uh, yes.
    ...
    Carmack: Lookout: a spider!
    Player: Oh no! And look: a space crate! Made out of human femurs and plywood and some staples made out of a little girl's braces! I hope it's full of ammo and health, but you never know what's what up here on this crazy... wadda call it? Moon?

    And yeah, that's ADRIAN Carmack I be talking about, Word.

    You hear me though Carmack? I can only spend so much time on the moon: if you don't take me somewhere out in the open, like a gorgeously rendered outdoor plain of hell stretching out in all directions, or inside the guts of a giant, organic demon-spawn citadel with blood-seeping lungs for walls and tanned human skin for throw rugs, I don't know what I'll do.
    Probably just sit my ass down on a crate and doodle on the PDA that you thought would make for a great action game. I hope it has a spreadsheet function, because tax day is always around the corner! (note to id: make evil tax-spider and Hitler-spider)
  • by ch-chuck ( 9622 ) on Thursday May 15, 2003 @07:01AM (#5962535) Homepage
    FPS desperately need another element of realism: the buildings should get shot up as well as the players.

    I've been playing Doom, Quake for years and during a 3D session of QII the other day it hit me: you can shoot the biggest gun at the littlest thing and it just bounces off. The plasma gun at least leaves burn marks in the wall but they quickly 'heal' - seems like a really awesome addition to the game would be walls that collapse when a stray rockets hits them - the game world should start out like a well kept castle or building, but as the game goes on it slowly turns into rubble as it gets shot up.

    Just a thought.
  • by Anonymous Coward on Thursday May 15, 2003 @07:44AM (#5962686)
    there will soon be many other games out that use the same engine that will actually be intersting. of course, its probably a better idea to wait until those are out before upgrading, but its still a reason to be exited. the sooner doom 3 is out, the sooner real games with the same engine will be out
  • by Cereal Box ( 4286 ) on Thursday May 15, 2003 @09:02AM (#5963190)
    What is the big obsession with FP shooters having long, drawn-out storylines? I know geeks tend to equate convoluted plotlines with quality, but come on. You're playing an FPS... the whole point of the game is to SHOOT things while you control the character from a FIRST PERSON perspective. Who gives a damn about a story? Do you really need motivation to shoot things? No! I just want good graphics, fast action, and a whole army of things to kill. That's what made the original Doom so much fun! It wasn't bogged down in endless cutscenes where talking heads discussed the political ramifications of wiping out monsters on Mars, it just had lots and lots of killing! That's what's fun! I have no doubt that Doom 3 will be fun PRECISELY because there won't be an annoying storyline to get in the way of the action!
  • by Rothron the Wise ( 171030 ) on Thursday May 15, 2003 @11:27AM (#5964491)
    Carmack have been saying that the full-featured entry level for Doom3 has been the GeForce3. You're placing the words of wanna-be experts in Carmack's mouth.

    Also remember that the X-box version will most likely run Doom3 with lower-res textures, on a low tv-resolution, and might even have some bells and whistles removed altogether.

    I always wonder what happens in the brains of fans that make them think that iD owes them anything. They don't. If Doom3 is as cool as the screenshots seem to indicate, it will be worth a few months wait. You might be disappointed at iDs decision, but feeling betrayed? That's just something in your head.
  • by junkgrep ( 266550 ) on Thursday May 15, 2003 @02:02PM (#5966041)
    Have you seen the HL2 tech demo? They start off by deforming an entire room: the floor buckling up as if like a waterbed. And the dynamic physics engine is amazing: they shoot apart this complex wooden structure, with wood splintering, and the whole structure reacting and wobbling as various supports are blown away, till it finally collapses altogether. No scripted sequence that, either. They played plinko with barrels. It's intense stuff.

    But no indication that all the WALLS were all destructible. Which, we agree, is not necessarily the coolest thing MP, but in SP it still does take away a bit from the realism, especially if they control the number of explosives your character can get anyway. Still, you're right: it is kind of silly. I mean, what fun is a maze if you can bore a hole straight through the center?

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