Doom III Trailer Debuts At E3 486
trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
Sweet Trailer! (Score:4, Interesting)
Any screen captures? (Score:4, Interesting)
Re:Jon Carmack: dooming society? (Score:1, Interesting)
I think that this obsession with violent videogames is just a part of the larger psyche in humanity; there is that dark side that just keeps on butting it's head in. The computer gives a very large degree of expression, and violence seems to be natural for the computer. I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer.
Comment removed (Score:2, Interesting)
Re:Jon Carmack: dooming society? (Score:4, Interesting)
1) Carmack's games were never intended to help society. His games help society about as much as Mountain Dew, and I think that is quite alright.
2) I think the military actually used a custom DOOM port for traning. The game wasn't influenced by Carmack, it was written by him.
3) WTF does "I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer." even mean? "expression"? Did you mean "expressions", "emotions", "inspiration" (good or otherwise).
Stop pretending to be smart, it makes you look stupid.
please please please E3 (Score:1, Interesting)
If you have to give it to someone give it to microsoft for some piece of shit XBOX exclusive noone gives a rats arse about like Pray. Giving awards for games in development is a brain dead thing to do anyway, akine to giving a acedemy award for the best daily's or the top ten best treatments being thrown around bill the producers office
BTW cool preview.
HL2 (Score:2, Interesting)
Re:Halo 2 not Doom 3 (Score:3, Interesting)
Re:Half-Life 2 teaser available too! (Score:2, Interesting)
What engine is HL2 using? Doom 3?
Re:What Doom III is all about (Score:4, Interesting)
Re:Post Speeds? (Score:2, Interesting)
Notes:
Link: 2 Mbit fibre (UEComm, Australia)
Max Upload: 198 kBps
Max TCP connections: 123
Outbound data transferred: 570+ MiB
Requires Windows to download (from gamespot) (Score:5, Interesting)
Protected Delivery - Microsoft Windows Required
We are sorry. This protected delivery is only available through Kontiki's secure delivery software running on a Windows PC (Windows XP, 2000, ME, 98, or NT4).
Please try to access this content through a computer running Microsoft Windows.
Some of us don't run windows (i personally run Linux/OSX)
[something about a conspiracy against me]
Re:Half-Life 2 teaser available too! (Score:3, Interesting)
I remember playing the Doom 3 Alpha last year(Sorry, John. I couldn't help myself =D). Although it was only in alpha stage, the game scared the shit out of me. It was genuinely scary. Dark atmospheres. Moody lighting. Timed events(like Pinky bursting through the wall and coming after you). Considering that it was only in the alpha stage, it had the makings of a great game. My only complaint about it was that there was nothing to interact with(Likely because it was in Alpha). Hopefully they've added more realism to the game with the final build. But if ID's history is any indication, I wouldn't be surprised if there wasn't much to interact with in the scenery. Past ID games have been known to leave out the finer details like that, whereas other games tried hard to put them in, despite technology limitations.
Re:Why bother... Get it for PC, higher res + mods. (Score:2, Interesting)
Plus, how do we know that they won't develop the game for 1080i or 720p? The option is more viable for them to experiment with these resolutions since they know from this reaction that people will buy this game, no matter what state the economy is in
What about sound improvements? (Score:3, Interesting)
The biggest failing of most games nowadays is that the same SFX are recycled over and over, with perhaps just a small variation in pitch.
How about having true dynamic audio so that when you hit the same enemies over and over, they dont just blurt out exactly the same sound effect? Generating the sound for a particular monster should be done from a variety of generators that create the sound for that moment according to what is happening to them.
Fourier based audio generation such that entering a large hall makes the sounds boomy, low and echoy, whereas a small passageway has appropriately short echoes and higher pitch?
If the sound was truly dynamic in that way, then that would work for truly scaring the shit out of me!
Re:Half-Life 2 teaser available too! (Score:5, Interesting)
The characters also look stunningly lifelike. Again, not because they are perfect 1zillion poly models, but because the animation and attention to sutble physical detail is incredible. HL2 is defiantely on my buy list, and I'm actually far more exicted about it than DOOM3, no matter how amazing it might look.
That said, I'm really hoping that DOOM3 will be the game that puts id back on the map as a great SP experience. They have't really had a truly groundbreaking SinglePlayer experience since Doom, and that was largely because they were the first: they came in before FPS games got bogged down with cliches that were originally fresh in DOOM. But in D3 it looks like they've combined a love for top-notch technology with a desire to make it really work as an cohesive gaming experience. It looks creepy as hell. I just hope the game spreads out a little more from the suspiciously parodiable feel of:
Player: Hey, I'm running around in a gorgeously rendered dank sewer!
Carmack: No fool, it's a moonbase complex.
Player: They have sewers on the moon?!
Carmack: I... uh, yes.
Carmack: Lookout: a spider!
Player: Oh no! And look: a space crate! Made out of human femurs and plywood and some staples made out of a little girl's braces! I hope it's full of ammo and health, but you never know what's what up here on this crazy... wadda call it? Moon?
And yeah, that's ADRIAN Carmack I be talking about, Word.
You hear me though Carmack? I can only spend so much time on the moon: if you don't take me somewhere out in the open, like a gorgeously rendered outdoor plain of hell stretching out in all directions, or inside the guts of a giant, organic demon-spawn citadel with blood-seeping lungs for walls and tanned human skin for throw rugs, I don't know what I'll do.
Probably just sit my ass down on a crate and doodle on the PDA that you thought would make for a great action game. I hope it has a spreadsheet function, because tax day is always around the corner! (note to id: make evil tax-spider and Hitler-spider)
But does it have destruction of property? (Score:4, Interesting)
I've been playing Doom, Quake for years and during a 3D session of QII the other day it hit me: you can shoot the biggest gun at the littlest thing and it just bounces off. The plasma gun at least leaves burn marks in the wall but they quickly 'heal' - seems like a really awesome addition to the game would be walls that collapse when a stray rockets hits them - the game world should start out like a well kept castle or building, but as the game goes on it slowly turns into rubble as it gets shot up.
Just a thought.
Re:Sweet Trailer! / Dumb Shooter? (Score:1, Interesting)
Story? In an FPS? Who cares? (Score:3, Interesting)
Re:Carmack On Crack?!! (Score:2, Interesting)
Also remember that the X-box version will most likely run Doom3 with lower-res textures, on a low tv-resolution, and might even have some bells and whistles removed altogether.
I always wonder what happens in the brains of fans that make them think that iD owes them anything. They don't. If Doom3 is as cool as the screenshots seem to indicate, it will be worth a few months wait. You might be disappointed at iDs decision, but feeling betrayed? That's just something in your head.
Re:But does it have destruction of property? (Score:3, Interesting)
But no indication that all the WALLS were all destructible. Which, we agree, is not necessarily the coolest thing MP, but in SP it still does take away a bit from the realism, especially if they control the number of explosives your character can get anyway. Still, you're right: it is kind of silly. I mean, what fun is a maze if you can bore a hole straight through the center?