Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
PC Games (Games) Role Playing (Games) Entertainment Games

Lineage II Gets Unreal 5

Thanks to an anonymous reader for pointing to the GameSpot story interviewing Lineage II's lead designer, Raoul Kim. This Unreal-engine PC MMORPG from Korean publisher NCSoft is the sequel to the world's best-selling massively multiplayer game, and the discussion centers on subject such as engine choice ("We looked primarily at three engines to use for Lineage II: the Unreal engine, the Quake engine, and the Lithtech engine.. the Unreal engine was the most attractive to us because of its powerful editing features and its outdoor-rendering ability") and continuing the signature large-scale battles of Lineage into the sequel ("..one of the main features of Lineage II is siege warfare.. it is now possible to attack the enemy during a siege by using a flying unit such as a dragon.")
This discussion has been archived. No new comments can be posted.

Lineage II Gets Unreal

Comments Filter:
  • I tried playing that game years ago, during one of its numerous free betas (shouldn't they have to move into gamma, delta and epsilon testing eventually?) and I could never get into it.

    It was ugly, clunky, and boring. You beat up deer and goblins and once in a while, somebody would demand free items or your undying allegiance in broken english "you give item!!!!!!!!!!! you Swear to me now!!!!!!" and the worst part of it, was that the Koreans playing it, knew english better than most of the english speak

You're at Witt's End.

Working...