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First Person Shooters (Games) PC Games (Games) Entertainment Games

No Doom 3 This Year? 434

Ant writes "According to an article at Blue's News: 'Though id Software basically invented the idea of using "when it's done" as a release date, and thus did not specify a release date when DOOM 3 was announced, many have been assuming that the game would be available for this year's holiday season. Now a report on HomeLAN Fed cites Activision's 2003 release calendar and quarterly financial conference call... [saying that] Activision admits that this matter is entirely in id's hands, but that they are not expecting the game this year, and have it "penciled" on their calendars for fiscal Q4 (Jan-March) 2004.' Additionally, Quake IV is now due in Fiscal 2005 (which begins April 2004)."
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No Doom 3 This Year?

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  • Michelangelo (Score:4, Interesting)

    by Hadlock ( 143607 ) on Tuesday July 22, 2003 @08:03PM (#6506512) Homepage Journal
    I thought it was Michelangelo, when painting the Sistine Chapel's celing, that he said "When it is finished!". I'd post the IMDB link to the particular movie emphasizing that, but I'm not sure which movie it was. I'll let someone else reap the karma rewards.
  • by egg troll ( 515396 ) on Tuesday July 22, 2003 @08:06PM (#6506545) Homepage Journal
    I am a huge admirer of John Carmack and the work he's done with Id. That said I'm disappointed that he's not doing more than just recycling the same style FPS. Honestly, there hasn't been anything truly new in the FPS genre since CounterStrike came out ages ago.


    It seems that everything imitates one of a few different styles. I'm saddened to see that an intelligent and creative man like John Carmack is just repeating himself.

  • by captain_craptacular ( 580116 ) on Tuesday July 22, 2003 @08:11PM (#6506595)
    Is nVidia and ATI. The new version of any game like this generates as much sales for them as it does for whoever put the game out I bet.

    I'd also bet that AMD and Intel see a nice little spike when a new generation hallmark game comes out. Thats the kind of thing that everyone is waiting for to upgrade...
  • by Papineau ( 527159 ) on Tuesday July 22, 2003 @08:11PM (#6506598) Homepage

    Consider that he's mostly "only" doing the 3D graphics engine, and that a couple mod groups have started to modify Quake into something quite different from a FPS (I remember a racing game). Once the engine is up and running, you can code the actual "game implementation" anyway you like, ie any game style. I'm pretty sure somebody could evolve Doom3 into a RTS, given enough time and incentive.

  • by Eluding Reality ( 691589 ) on Tuesday July 22, 2003 @08:12PM (#6506613)
    ...for FPS gamers over the next couple of years

    We have Half Life 2 coming out, its engine alone will be used in numerous games and for numerous mods, then Doom 3 and its engine will produce yet more games and all before Quake 4, whose engine is likely to be used in as many games as Half life 2s engine. Thats not even inculding those three games themselves which will all be first rate.

    And of course following the release of HL2, the DNF team will switch to the HL2 engine and start again... then to the Doom engine etc etc you know the drill by now
  • by Anonymous Coward on Tuesday July 22, 2003 @08:14PM (#6506638)
    by then even a mac will probably be able to play it too =P
  • by soupart ( 691584 ) on Tuesday July 22, 2003 @08:15PM (#6506648)
    Gaming go only go so far without getting dull and the need for TRUE innovation is a needed factor in the grand sceme of things. It's gotten dull. I don't need more fps. I don't need the same fps with different weapons. And, of course, more frames per second with different guns does me little good as well.

    Maybe this is a sign that there are good things to come. I just hope that there is some true innovation involved.

  • by EpsCylonB ( 307640 ) <eps&epscylonb,com> on Tuesday July 22, 2003 @08:17PM (#6506664) Homepage
    If you consider how scaleable the Quake 3 engine is, and the fact that many games are still being released using it today (Star Trek - Elite Force 2 for example) then it is no surprise that Carmack wants to get the Doom 3 Engine right. After all ID will be licenscing this technology left right and center for 3 or 4 years at least.
  • by lucasw ( 303536 ) <lucasw@NoSPaM.icculus.org> on Tuesday July 22, 2003 @08:51PM (#6506969) Homepage Journal
    I had no intentions of purchasing HL 2 but after the tech-demo/in game movies I will now buy it.

    I feel the same way- and I'm usually patient/apathetic enough to wait for the bargain bin for pretty much everything. It's been a long time since I've ever felt really inspired by a game, but the movies of HL2 are incredible (also, despite the wierd proprietary bink video format, I really liked not having some murky mpeg and actually seeing the game like it will be in play).

    There's also DX2 down the road, though I haven't seen more than a few screenshots. And hell, when Halo 2 comes out there will be two reasons to buy an Xbox and the price will have come down more by then.

    Of course, what I really want is the facial animation of HL2 with the shadows and detail of Doom 3 with Halo's battle sequences but put in the setting of Deus Ex...
  • by DragonMagic ( 170846 ) on Tuesday July 22, 2003 @08:52PM (#6506974) Homepage
    id Software has always been about quality over quantity. They generally release software that requires some patches after release, but those patches fix mostly network and driver issues, and not serious game problems.

    I'm glad id is waiting to release Doom III when it's done instead of releasing it on a schedule for holiday sales. The sound engine they've described, the lighting and camera abilities they've described, and just the basic plot make me really want this game, and I'd rather have it finished than nearly-there first.
  • March 2004 (Score:5, Interesting)

    by Ciderx ( 524837 ) on Tuesday July 22, 2003 @08:57PM (#6507023)
    In the past week, this date has just come out of nowhere and is now generally accepted as the release date. Not that long ago, there was an interview with someone at id that suggested the engine was complete and it was just down to finalising level design.

    It wouldn't surprise me if HL2 has been a factor here. Everyone was shocked at the E3 debut of Half Life 2, and full, full credit to Valve. Over the past 2 years especially, Valve have taken all the criticism of "you're just happy to sit on the laurels of Half Life you lazy b's", and sat back and blown everyone away when it mattered.

    Certainly some aspects of the Doom 3 engine seem from reports awful in comparison to HL2's engine - poorer scaling in terms of system spec, Environment manipulation (which HL2 blew everyone away with at E3 but is apparently very poor in the current Doom 3 engine) and a plethora more effect/shader programs than Doom 3.

    The competition is good, because its a chance to force id's hand to play catch up. For too long, id and Carmack have sat in almost demi-God mode over the PC games market with the Doom 3 hype and you have to wonder if maybe they have got a little complacent.

    Oh, and a final issue, purely to play Devil's Advocate, I understand Half Life 2 uses DirectX and some might suggest that it is the reason why HL2 apparently is more scalable and achieves more effects more easily across many performance levels. Could HL2's apparent conquering of Doom 3 at the moment be the defining moment of DirectX's conquering of OpenGL?
  • by KalvinB ( 205500 ) on Tuesday July 22, 2003 @10:07PM (#6507514) Homepage
    DirectX 9 was the first to allow the use of all the latest fancy pants shader stuff of the bleeding edge graphics cards.

    I believe OpenGL can do those things to an extent but at least until OpenGL 2.0 comes out, DirectX will be the top graphics API.

    What really blew me away though about HL2 was the physics and wickedly creative game play like shoot the rope and the huge thingie swings down and kills everything in it's path. And those rediculously tall creatures. Things which really have nothing to do with the graphics themselves. It's phsyics and creative character design.

    DooM3 relied on more corridors and darkness. HL2 brought the monsters out into the light which is so much less cliche it's actually "scarier." Plus you actually get to see the full magnitude of what it is you're shooting at.

    Walking down a brightly lit street and a huge monster jumping out at you will make me jump higher than one jumping out of the shadows where they have been hiding for years.

    HL2 is definitly getting my money as will ATI or nVIDIA. DooM3 I'm skeptical about.

    Ben
  • by accident ( 575230 ) on Tuesday July 22, 2003 @10:39PM (#6507721)
    Also, HL2 certainly comes to mind real fast due to
    automatic physical interactions/collisions between hard surfaced objects
    more deformable surfaces
    more idle objects being first class entities
    deformable entities
    facial animations
    The D3 clip had better rendering (pixel shading if you will) and better detailed animation, but that may simply not be enough.

    All these features seem come from the Havok [havok.com] engine, which I've seen in a number of preview clips now, and its awesome. I would not be surprised if the Doom3 publishers saw it and its mid-sept release date and started passing large building blocks.

    I also wonder about the xbox-delayed release. Its known Microsoft has offered big money to have an xbox version ready at release, which entails more waiting. John C said they did not want to show the same game at multiple E3's - and they have and then some. Could D3 have been an xmas 2002 game? is it stagnating in the can like Halo in 99, now being tarted up?

  • by Captain Beefheart ( 628365 ) on Tuesday July 22, 2003 @10:44PM (#6507760)
    I wasn't going to respond to this, but it got modded +5 Insightful. No offense, but the overwhelming majority of games are released when the devs run out of funding, without any mention of "when it's done." It is a very, very select few who can actually finish a product at their own pace. Perhaps you are tired of hearing this phrase because it come from prominent dev houses who use the phrase a lot. But I assure you it is not "software companies" in general. Additionally, those very few who have used the WID phrase issued a product that was indeed relatively bug-free and feature complete. Or, in the case of DNF, they haven't issued it at all.
  • by Natalie's Hot Grits ( 241348 ) on Tuesday July 22, 2003 @11:02PM (#6507910) Homepage
    I'll chime in... not to correct, but to provide some of my observations...

    Quake3 lacks scalability to large numbers of people. The main problem is that the server sends the same info about each client to every other client. So if 64 people join a server, there are 64 different clients that you have to know about, even if you shouldn't (like, they aren't close to being on your screen). This effectively limits Quake3 based games to a MAX of 32 players per server (due to outgoing bandwidth limitations of the server, CPU time is also a concern, but not as great).

    I do not know what DOOM III is going to do to solve these types of problem, but I have heard rumors that it will support the ability to tell clients about only the relevant players on his screen. This would increase security (prevent cheaters from using "radar" cheats via packetsniffing) and dramatically increase the number of players capable of being on a single server.

    Also, larger terrains will be supported. In quake3, you make terrains with a 3D mesh, and the computer must render every polygon in the terrain no matter your distance from it. In many newer games, the level of detail of the polygons are reduced when viewing terrains from large distances, thus improving performance dramatically without costing any visual degredation. DOOMIII will likely support these enhancements.

    Vehicle support is another big thing for DOOMIII. One of Quake3's biggest drawbacks is that it does not have cars or planes to drive. Battle Field 1942's popularity has proven this fact online, where the Q3 equivilent game (wolfenstein, and wolf ET) are in competition, but most everyone who plays BF1942 stick with its engine dispite it being buggy,slow, and crappy physics simply because of its vehicle support.

    The list can go on and on, but those are the 3 biggest points that are preventing Quake3 from selling to developers. With DOOMIII's upgrades, id will have the upper hand on the game engine market and many game developers are itching for it is release.
  • by Admiral Burrito ( 11807 ) on Wednesday July 23, 2003 @12:14AM (#6508352)
    Anyone else feel ID got a little scared when they saw the Half Life II trailer? Much like the 3D Realms guys see their technology be eclipsed every six months?

    Looking at the HL2 and D3 trailers, it is pretty clear that the lighting effects in Doom are far superior. Watch the HL2 guys pass through a shadow and their entire body changes shade all at once (kinda like in the original Doom :P). In D3 the shadows pass over the creatures in a far more realistic fasion, including shadows cast by dynamic lights (remember the bathroom scene?).

    The HL2 physics appear to be a lot better though. Not a big suprise there, Id has never really shown much interest in good physics (strafejumping anyone?). I'd also bet HL2 will have the better AI. And the HL2 engine will probably be more versatile: larger areas, more enemies on the screen, stuff like that.

    I expect HL2 will be the choice for "kill your friends online", and D3 for "at home with the lights off getting the shit scared out of you". Personally I'm getting kinda tired of the former, so I'm really looking forward to D3.

  • by Moofie ( 22272 ) <lee@ringofsat u r n.com> on Wednesday July 23, 2003 @02:10AM (#6508957) Homepage
    How is that mutually exclusive with my grandparent's (absolutely accurate) statement?

    id hasn't made a decent single-player game since Doom II. They make game engines, and deathmatch games. That bores me. Just my opinion, of course, but I thought Half Life was the game the Quake engine was born for.

    And HL2 is going to be even better. Can't wait!
  • by SynKKnyS ( 534257 ) on Wednesday July 23, 2003 @06:15AM (#6509768)
    Uhh, actually it _requires_ NO pixel shading and will fall back onto a GeForce4MX/Go (and just the same, the earlier GeForces/Radeons), as mentioned in Carmack's .plan. It just won't be as pretty and as playable. Everything will be there however, including the heavy (ab)use of stencil buffers. That and high polygon count is what makes Doom 3 look so good. It probably will run on a TNT2, but not at anything better than a 5 second per frame slideshow.
  • by __aamkky7574 ( 654183 ) on Wednesday July 23, 2003 @07:31AM (#6509960)
    The reason I would disagree with that is because the physics engine in Half-Life 2 will (or should lead to a lot more creativity in games). Sure, lighting effects are atmospheric, but that's it; they don't really enhance the game play as such. The parts I loved most from the HL2 demo engine was the gravity engine pulling individual letters from a storefront and then repulsing them at the enemy, or where a radiator is ripped from a wall and used as a make-shift shields. It's those sections which showed you how the engine opens up the game. Depending on how detailed and accessible the HL2 physics engine is, the modification possibilities are staggering.
  • by Rogerborg ( 306625 ) on Wednesday July 23, 2003 @07:52AM (#6510032) Homepage

    Daikatana? How everyone who was granted a preview said it looked to be amazing (gee whizz, I wonder if there's a connection) and it was only when it was released and the advertising money was already in the magazine's pockets that they declared that it sucked more than anything had ever sucked before?

    I'm not saying that Doom 3 sucks. I'm just asking if you remember how much you believed that Daikatana didn't suck either.

    In brief: let's wait for the reviews, rather than wetting our pants every time we get a sneak peek preview.

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