PlayStation 2 Celebrates One Year Online 37
Thanks to Yahoo! for hosting the Sony press release celebrating the first anniversary of the PlayStation 2 online adaptor, as well as new figures showing "more than 780,000 gamers with online connectivity." By comparison, a recent Taipei Times article says that Microsoft has 500,000 Xbox Live subscribers worldwide. The release stresses the differences between the PS2's 'open' philosophy and Xbox Live's more managed attitude, pointing out: "...the results of the open model approach include more than 20 publishers developing more than 50 titles for the PlayStation 2 platform by the year-end." Sony also trails the PS2 hard drive with regard to Final Fantasy XI, but hint at other uses, saying it "...further demonstrates the company's focus on extending the functionalities and capabilities of the PlayStation 2 for a total living room experience including games, movies and music."
Re:Statistics can prove anything (Score:4, Insightful)
Everquest has something like 500,000 registered users, and thats for a 4+ year old MMORPG game on the PC. Its not a fair statement to compare consoles to PCs, but it sounds to me like Sony's flagship machine is being trounced by their own decommissioned flagship game.
Re:"Online Connectivity" (Score:3, Insightful)
Well it could very well be 780,000 broadband adapters sold. Unlike the X-Box though, I'd imagine if you bought a broadband adapter (as opposed to having it come with the system), you probably intend to actually use it.
Re:Apples and Oranges (Score:5, Insightful)
Ever play Frequency or Amplitude online? Both of these games support a mix of broadband and dialup users, and I have never seen an issue playing with people with different connection types.
Sony was smart. They made it possible for a game to specifically function with only one connection type. Take SOCOM for example: it doesn't support the dialup element of the adapter, because it just won't work.
Sony made it so the game developers can decide wether or not to target just broadband users, or everyone. There are a lot of styles of games that work quite well on a dialup connection.
And in this big old world, there are still lots of places where telephone lines are readily available, but where broadband is not. Personally, I applaud a company that is willing to embrace players in remote (or odd) areas where broadband simply isn't an option.
Yaz.