Xbox - Past, Present, And Future 105
Thanks to EGM for their interview with Microsoft's Ed Fries, discussing the state of the Xbox. He talks about the specialization of Microsoft's first-party Xbox publishing efforts, saying: "When we were starting, not only were we learning about how to be a console publisher, but we were also trying to make sure we had games in every genre because we really didn't know what kind of third-party support we were gonna get." Fries also quibbles with Nintendo's lack of voice acting in their games, mentioning: "someone asked [Miyamoto and Iwata] why none of their games had voices. And they talked about cost and the time and trouble to localize it... and I just felt like I was listening to silent-movie directors talking [about how films work fine without sound]", and arguing: "I feel like that's just part of the price of doing business nowadays, and it's something everyone should be doing."
it's just about look and feel (Score:1, Insightful)
On the other hand, my game experience is not dependent on voices, it's dependent on the look and feel of a game...
Re:it's just about look and feel (Score:1, Insightful)
Voice acting! (Score:2, Insightful)
Re:Speech Stuff (Score:2, Insightful)
On top of that, I have trouble thinking of a game that anyone ever said "Yeah, the voice acting on that game was great! Buy the game for the voice acting!" Kingdom Hearts is the closest to that I can come up with.
And why is Microsoft doing the criticism? DO they really think they have more to gain by attacking Nintendo than by going after Sony? Sony is at least pursuing the same market they are - Nintendo is not. If they manage to get Nintendo out of the business, it will probably not substantively increase their sales.
Some days, I think small niche products offend Microsoft more than actual large competition. I wonder why that is.
No voice is better than bad voice (Score:5, Insightful)
Sega's hires two types of voice actors: those who do not know what inflection is, and those who use it in all the wrong places.
I will say though, the House of the Dead games wouldn't be as fun without the really bad voice acting.
As to voice acting and Nintendo games, I think a large part of the problem is if Nintendo did give Link a voice, if it came out any less than perfect, the bitching they'd hear would make the cell-shading complaints look like nothing.
The reviews that said Samus needed a voice are just plain stupid. There isn't anyone she could possibly talk to.
I think whenever Nintendo finally gets around to making some new characters, that's when they should go with voices - if it fits the game.
Not blatantly commercial (Score:2, Insightful)
This is an attitude I would like to see expressed more often by the people holding the purse strings. One of the ways that Hollywood maintains legitimacy and dodges censors is by having some portion of its annual output be more 'artistic' films. It gives the medium legitimacym and you never know when one of the art films will become a blockbuster.
It would be nice if the majoy games studios took a similar attitude and funded a certain number of art games a year. It would help in the arguments about whether or not gaming is a legitimate artistic medium, for sure.
Re:VO (Score:1, Insightful)
Another game with impressive voice acting is System Shock 2, where characters are also defined by the way they speak, not just what they say.
Text bubbles over characters can't convey a lot of the potential depth...
Comment removed (Score:3, Insightful)
MS is in a unique position (Score:3, Insightful)
Contrast this with Sony and Nintendo. They have a solid market in Japan, which they cannot simply ignore. There's less taxes, less headaches, and they have far more public access. But they cannot ignore the world market as much as the American film industry does. So they can either make the voice acting in all Japanese and leave it up to their foreign subsideraries to localize, they can alienate their home market and start out in English and do english only, or they can design to reduce the amount of localization needed.
This isn't just about voice, its about affordable universal appeal. One of the best movies ever was made in Japan, but the language in which it was filmed has certainly harmed its marketablity and audience appeal.