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PlayStation (Games) Entertainment Games

GTA - San Andreas Looks to be Next 335

Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.
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GTA - San Andreas Looks to be Next

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  • What's in a name? (Score:2, Insightful)

    by clifgriffin ( 676199 ) on Thursday January 08, 2004 @09:33PM (#7923296) Homepage
    What are you really learning from all this?

    Is there more significants to these possible names than I'm seeing?

    What about "Vice City" would have told you what it was going to be about?

    Clif
  • Ouchie (Score:4, Insightful)

    by Tirinal ( 667204 ) on Thursday January 08, 2004 @09:38PM (#7923329)
    Population of San Andreas = 2115 Copies of GTA sold since October = 8.5 million Number of pedestrians killed per gamer = ~250 Assuming the same number of people buy the sequel, that computes to each San Andreas citizen being blown up, decapitated, and mutilated roughly 10047281.32 times. Imagine the anti-violence propaganda... :)
  • by NanoGator ( 522640 ) on Thursday January 08, 2004 @09:50PM (#7923427) Homepage Journal
    "What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now."

    On-line multi-player play. I wanna be a cop.
  • by NanoGator ( 522640 ) on Thursday January 08, 2004 @09:53PM (#7923464) Homepage Journal
    ... for rejuvinating interest in this series and securing a sequel.
  • by Anonvmous Coward ( 589068 ) on Thursday January 08, 2004 @09:58PM (#7923504)
    "What do you guys want to see in a new GTA game?"

    They could have it take place in the future, in a city not unlike the 'future' in Back to the Future 2. You guys can't tell me a hoverboard chase wouldn't be fun as hell in that game.
  • Re:Here is why... (Score:1, Insightful)

    by Anonymous Coward on Thursday January 08, 2004 @09:59PM (#7923512)
    Only if they recreate the traffic on the strip along with the mexicans handing out advertisements for strip clubs.
  • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Thursday January 08, 2004 @09:59PM (#7923515) Homepage Journal
    Deformable terrain. When I shoot a building with a rocket launcher several times, it should fall down :P
  • no real shocker, (Score:2, Insightful)

    by fullmetal55 ( 698310 ) on Thursday January 08, 2004 @10:00PM (#7923532)
    i mean San Andreas is the third city from the original GTA. which started you off in Liberty City, moved you on to San Andreas finishing you off in Vice City. It makes perfect sense for them to re-create San Andreas. why this move is a surprise to anyone who considers themselves a "GTA Fan" I don't know. I suppose it has to do with a lot of "GTA Fans" not realizing there were two complete (and excelent imo) games before GTA 3.
  • Comment removed (Score:3, Insightful)

    by account_deleted ( 4530225 ) on Thursday January 08, 2004 @10:09PM (#7923597)
    Comment removed based on user account deletion
  • Re:"massive"? (Score:2, Insightful)

    by sanchny ( 692285 ) on Thursday January 08, 2004 @10:15PM (#7923645)
    http://dictionary.reference.com/search?q=massive [reference.com]
    2. Large or imposing, as in quantity, scope, degree, intensity, or scale:

    I think they mean the size of the GTA world and the open-ended gameplay.

  • Re:Aw, shucks... (Score:2, Insightful)

    by marcus ( 1916 ) on Thursday January 08, 2004 @10:30PM (#7923745) Journal
    Remember this when you next run into a discussion about the virtues or(lack) of concealed carry licenses. ;-)

  • Re:GTA Rocks (Score:4, Insightful)

    by metlin ( 258108 ) on Thursday January 08, 2004 @10:30PM (#7923751) Journal
    I wish i could get credit for playing video games at school. Your parents money hard at work!

    Well, I don't see anything wrong in having to play video games to learn how AI in the field really works! In fact, I think its a good idea to let people go out in the field and see what the state of things really are, what other better way to teach?

    And interactive media does necessiate knowing the various kinds of methods that things can be done in, and how they work. I do not see anything wrong with it, really.

    And oh, I support myself fully through research scholarships, so its not really my parents' hard earned money - its my money :-)
  • by shadowcabbit ( 466253 ) * <cx@nOspaM.thefurryone.net> on Thursday January 08, 2004 @11:17PM (#7924129) Journal
    Blowing up the wrong buildings could seriously screw with missions, and actually would be an easy way to cheat. Don't want cops? Blow up the stations!

    Though, technically, the reason you won't see deformable terrain in GTA is because the series is PS2-centric, and the PS2 doesn't have a hard drive (yet) to store the city data in addition to the 500K of game data. Because what good is deformable terrain if all you have to do is drive around the block, and the building's back?

    On a completely unrelated note, the last two sentences of the first paragraph emitted pings in at least five dozen government anti-terrorist databases. Hell, it'll be the most attention my website's gotten in months.
  • by corky842 ( 728932 ) <corky842@@@gmail...com> on Thursday January 08, 2004 @11:25PM (#7924196)
    Swimming!
    Or maybe a lifejacket hidden somewhere in the city. That would be good too.
  • by benzapp ( 464105 ) on Friday January 09, 2004 @01:50AM (#7925356)
    Problem I had with GTA 3 was that it followed too religiously some pointers from San Fran... flat intersection between downhill spurts of street.

    This may come as a shock to you, but San Francisco isn't the only major urban city built on hills.

    GTA 3 was modelled on New York, not San Francisco. When you first begin the game, the area you are in resembles the Bronx. The terrain there is quite elevated. There are MANY buildings where the front entrence could be on the sixth floor, and the rear entrence on the first floor for instance.

    A big hint should have been the sprawling elevated trains. Do they have those in SF???

    In any event, the Bronx was entirely laid out in the days when urban planning meant something, so intersections are flat.
  • by Bob Davis, Retired ( 717968 ) on Friday January 09, 2004 @02:09AM (#7925473)
    1. Cars and people that don't flat out disappear when they leave my field of view.

    2. Intelligent enemies that don't cheat, and that can figure out stairs / ramps / etc.

    3. Newspapers that don't blow around the street and under a building through a crack in the polygon structure.

    4. Allies that aren't just sitting ducks.

    5. More vehicles. Real ones.

    6. A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).

    7. The ability to aim with ANY weapon.

    8. You know that guy who just runs in a corner endlessly? Get rid of him and all his clones.

    9. Missions that take thought, and aren't just impossibly difficult or arcane. (Messin' with the Man, anyone? I could get 5 stars and not fill the gauge. I finally passed when somebody told me to 'just shoot a car until it blows up, and keep shooting at the twisted wreckage').

    I could go on, but I would like some money first.
  • by teklob ( 650327 ) on Friday January 09, 2004 @02:45AM (#7925688)
    How can you say that? Vice City is massive compared to Liberty City (Original). You can get lost for long periods of time in Vice City. The only way to truly appreciate the size of the map is to fly over it in a helicoptor, which Vice City allows to to do, along with just about anything else you could want to do.
  • by IthnkImParanoid ( 410494 ) on Friday January 09, 2004 @01:39PM (#7929945)
    More vehicles. Real ones.
    While more would be a good thing, all the vehicles are real. The names have been changed to protect against lawsuits, but there is almost always a discernible connection between the two.

    (landstalker = landrover, stallion = mustang)

    A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).
    This is intentional, and I like it. Whenever I need a specific car, and I can make it more likely to appear by driving a similar car. Not realistic, but convenient.

    Everything else you said is good.

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